def NewSystemHousekeeping(self,oldsystem,newsystem): fg_util.launchBases(newsystem) news.newNews() newquest = adventure.newAdventure (self.cur_player,oldsystem,newsystem) if (newquest): self.cur.quests+=[newquest] else: self.RestoreDroneMission() self.CalculateSignificantDistance()
def NewSystemHousekeeping(self, oldsystem, newsystem): fg_util.launchBases(newsystem) news.newNews() newquest = adventure.newAdventure(self.cur_player, oldsystem, newsystem) if (newquest): self.cur.quests += [newquest] else: self.RestoreDroneMission() self.CalculateSignificantDistance()
def NewSystemHousekeeping(self,oldsystem,newsystem): print oldsystem,' IS NOW AT ',newsystem print oldsystem.split('/')[0] if oldsystem.split('/')[0]=='Special': print 'Showing splash screen!' ShowProgress.activateProgressScreen('loading', 0) fg_util.launchBases(newsystem) fg_util.launchUnits(newsystem) news.newNews() newquest = adventure.newAdventure (self.cur_player,oldsystem,newsystem) if (newquest): self.cur.quests+=[newquest] else: self.RestoreDroneMission() self.CalculateSignificantDistance() ShowProgress.deactivateProgressScreen('loading') VS.hideSplashScreen()
def NewSystemHousekeeping(self, oldsystem, newsystem): print(oldsystem, ' IS NOW AT ', newsystem) print(oldsystem.split('/')[0]) if oldsystem.split('/')[0] == 'Special': print('Showing splash screen!') ShowProgress.activateProgressScreen('loading', 0) fg_util.launchBases(newsystem) fg_util.launchUnits(newsystem) news.newNews() newquest = adventure.newAdventure(self.cur_player, oldsystem, newsystem) if (newquest): self.cur.quests += [newquest] else: self.RestoreDroneMission() self.CalculateSignificantDistance() ShowProgress.deactivateProgressScreen('loading') VS.hideSplashScreen()