Exemplo n.º 1
0
    def _handleCreateButton(self):
        """
        This callback creates the Material to be used, and adds it to the object selected for import
        """
        #path = '../../apps/MayaPy/'
        path = '../assets/'
        matName = self.MaterialBox.currentText()
        objectName = self.ObjectBox.currentText()
        type = 'mayaAscii'

        #Import Object first then create shader to attach to it

        if matName == 'Ruby':
            newShader = mayaMRshader(matName, (0.614, 0.041, 0.041), 1.0, 1.0,
                                     (0.723, 0.623, 0.623), 1.0, 2.417,
                                     (0.723, 0.623, 0.623), (0.7, 0.5, 0.2),
                                     0.5)
        if matName == 'Emerald':
            newShader = mayaMRshader(matName, (0.076, 0.614, 0.076), 1.0, 1.0,
                                     (0.633, 0.728, 0.633), 1.0, 1.6,
                                     (0.633, 0.728, 0.633), (0.7, 0.5, 0.2),
                                     0.5)
        if matName == 'Diamond':
            newShader = mayaMRshader(matName, (0.723, 0.945, 1.0), 1.0, 1.0,
                                     (1.0, 1.0, 1.0), 1.0, 2.417,
                                     (1.0, 1.0, 1.0), (0.7, 0.5, 0.2), 0.5)
        if matName == 'Pearl':
            newShader = mayaMRshader(matName, (1.0, 1.0, 1.0), 1.0, 1.0,
                                     (1.0, 0.829, 0.829), 1.0, 2.417,
                                     (1.0, 1.0, 1.0), (0.7, 0.5, 0.2), 0.5)

        newShader.create()

        file = importFile(objectName, path, type)
        file.create()

        global objectNum
        objectNum = objectNum + 1
        cmds.select(objectName)
        cmds.rename(objectName + str(objectNum))

        cmds.hyperShade(a=matName + '1')
Exemplo n.º 2
0
    def initializeCadenceCam(self):
        """ This creates an orthographic camera that looks down the Y axis onto
            the XZ plane, and rotated so that the AI file track labels are
            legible.  This camera is positioned so that the given track nodeName
            is centered in its field by setCameraFocus. """

        if cmds.objExists(self.CADENCE_CAM):
            return

        priorSelection = MayaUtils.getSelectedTransforms()

        c = cmds.camera(
            orthographic=True,
            nearClipPlane=1,
            farClipPlane=100000,
            orthographicWidth=400)
        cmds.setAttr(c[0] + '.visibility', False)
        cmds.rename(c[0], self.CADENCE_CAM)
        cmds.rotate(-90, 180, 0)
        cmds.move(0, 100, 0, self.CADENCE_CAM, absolute=True)

        MayaUtils.setSelection(priorSelection)
Exemplo n.º 3
0
    def createShader(self, shaderName, shaderType ='blinn'):
        shaderEngine = None
        if not cmds.objExists(shaderName):
            shader       = cmds.shadingNode(shaderType, asShader=True)
            shader       = cmds.rename(shader, shaderName)
            shaderEngine = cmds.sets(renderable=True, empty=True, noSurfaceShader=True, name=shader + '_SG')
            cmds.connectAttr(shader + '.outColor', shaderEngine + '.surfaceShader')
        else:
            shader  = shaderName
            engines = cmds.listConnections(shader + '.outColor')
            if engines:
                shaderEngine = engines[0]

        return shader, shaderEngine
Exemplo n.º 4
0
    def createToken(cls, uid, props, trackSetNode =None):
        """ A token is created, provided with some additional Maya attributes,
            and placed in the scene. Tokens are functtionally similar to
            TrackNodes, but with different shapes and attributes. """

        cylinderHeight = 5.0
        coneHeight     = 10.0

        if not trackSetNode:
            trackSetNode = TrackSceneUtils.getTrackSetNode()

        if not trackSetNode:
            return None

        node = cls.getTrackNode(uid, trackSetNode=trackSetNode)

        if node:
            return node

        # determine whether left or right, and manus or pes, from name
        name = props['name'] if props else None
        if not name:
            print('createToken:  No properties specified')
            return
        # remove '_proxy' or '_token' if present (as in S6_LP3_proxy)
        nameFields = cls.decomposeName(name.split('_')[0])
        isLeft     = nameFields['left']
        isPes      = nameFields['pes']

        # make a cone for the token of an proxy else a cylinder
        if uid.endswith('_proxy'):
            node = cmds.polyCone(
                radius=0.5,
                height=coneHeight,
                subdivisionsX=10,
                subdivisionsY=1,
                subdivisionsZ=1,
                axis=(0, 1, 0),
                createUVs=0,
                constructionHistory=0,
                name='Token_0')[0]
            cmds.move(0, 0.5 * coneHeight, 0)
        else:
            node = cmds.polyCylinder(
                radius=0.5,
                height=cylinderHeight,
                subdivisionsX=10,
                subdivisionsY=1,
                subdivisionsZ=1,
                subdivisionsCaps=0,
                axis=(0, 1, 0),
                createUVs=0,
                constructionHistory=0,
                name='Token_0')[0]
            cmds.move(0, 0.5 * cylinderHeight, 0)

        # Set up the basic cadence attributes
        cmds.addAttr(longName='cadence_dx', shortName='dx', niceName='DX')
        cmds.addAttr(longName='cadence_dy', shortName='dy', niceName='DY')

        cmds.addAttr(
             longName='cadence_uniqueId',
             shortName='track_uid',
             dataType='string',
             niceName='UID')

        cmds.addAttr(
             longName='cadence_name',
             shortName='token_name',
             dataType='string',
             niceName='Name')

        # Disable some transform attributes
        cmds.setAttr(node + '.rotateX',    lock=True)
        cmds.setAttr(node + '.rotateZ',    lock=True)
        cmds.setAttr(node + '.scaleY',     lock=True)
        cmds.setAttr(node + '.translateY', lock=True)

        # Scale the cylinder/cone in x and z to represent 'dy' and 'dx' in
        # centimeters. There is a change of coordinates between Maya (X, Z) and
        # the simulator (X, Y) space. For example, for the right manus:
        #    x = int(100*float(entry['rm_y']))
        #    z = int(100*float(entry['rm_x']))
        # and likewise for dx and dy.

        # the DX and DY attributes affect scaleZ and scaleX in the node
        cmds.connectAttr(node + '.dx', node + '.scaleZ')
        cmds.connectAttr(node + '.dy', node + '.scaleX')

        # add a short annotation based on the name
        annotation = cmds.annotate(node, text=cls.shortName(props['name']))
        cmds.select(annotation)
        aTransform = cmds.pickWalk(direction='up')[0]

        # control it's position by that of the node, so that it stays 15 cm
        # above the pes and 10 cm above the manus
        if isPes:
            cmds.move(0.0, 15.0, 0.0, aTransform)
        else:
            cmds.move(0.0, 10.0, 0.0, aTransform)

        cmds.connectAttr(node + '.translateX', aTransform + '.translateX')
        cmds.connectAttr(node + '.translateZ', aTransform + '.translateZ')

        # and make it non-selectable
        cmds.setAttr(aTransform + '.overrideEnabled', 1)
        cmds.setAttr(aTransform + '.overrideDisplayType', 2)
        cmds.rename(aTransform, "TokenAnnotation_0")

        if isPes:
            if isLeft:
                color = TrackwayShaderConfig.LEFT_PES_TOKEN_COLOR
            else:
                color = TrackwayShaderConfig.RIGHT_PES_TOKEN_COLOR
        else:
            if isLeft:
                color = TrackwayShaderConfig.LEFT_MANUS_TOKEN_COLOR
            else:
                color = TrackwayShaderConfig.RIGHT_MANUS_TOKEN_COLOR
        ShadingUtils.applyShader(color, node)

        cmds.select(node)
        # add the new node to the Cadence track set
        cmds.sets(node, add=trackSetNode)

        # finally, initialize all the properties from the dictionary props
        cls.setTokenProps(node, props)

        return node
Exemplo n.º 5
0
def setUpMolecule():
    #Adjust time slider
    cmds.playbackOptions( minTime='1', maxTime='300', mps=1)

    # Create the oxygen part of the larger bond (cylinder)
    cmds.polyCylinder(n='oxyCylinder', r=1, h=2, sx=20, sy=1, sz=1, ax=(1, 0, 0), rcp=0, cuv=3, ch=1)

    #Set scale for oxyCylinder
    cmds.setAttr("oxyCylinder.translateX", 6)
    cmds.setAttr("oxyCylinder.scaleZ", 2)
    cmds.setAttr("oxyCylinder.scaleX", 2)
    cmds.setAttr("oxyCylinder.scaleY", 2)

    #-------Set up shader and shade cylinder----------
    redShader = cmds.shadingNode('blinn', asShader=True, n='redBlinn')
    cmds.setAttr("redBlinn.color", 0.772, 0, 0, type="double3")

    cmds.select('oxyCylinder')

    cmds.hyperShade(assign=redShader)

    #--------------White Cylinder-------------

    # Create the oxygen part of the larger bond (cylinder)
    cmds.polyCylinder(n='hydroCylinder', r=1, h=2, sx=20, sy=1, sz=1, ax=(1, 0, 0), rcp=0, cuv=3, ch=1)

    #Set scale for oxyCylinder
    cmds.setAttr("hydroCylinder.translateX", 10)
    cmds.setAttr("hydroCylinder.scaleZ", 2)
    cmds.setAttr("hydroCylinder.scaleX", 2)
    cmds.setAttr("hydroCylinder.scaleY", 2)

    #-------Set up shader and shade cylinder----------
    whiteShader = cmds.shadingNode('blinn', asShader=True, n='whiteBlinn')
    cmds.setAttr("whiteBlinn.color", 1, 1, 1, type="double3")

    #Select the cylinder to color
    cmds.select('hydroCylinder')
    # Assign shader
    cmds.hyperShade(assign=whiteShader)

    #----------------------------------------------------------
    #-----------Group two cylinders together as "cylinder"-----
    #----------------------------------------------------------
    cmds.group(em=True, n='cylinder')
    cmds.parent('oxyCylinder', 'cylinder')
    cmds.parent('hydroCylinder', 'cylinder')

    #------------Oxygen-------------

    # Create the Oxygen sphere
    cmds.polySphere(n='oxygen', r=1, sx=20, sy=20, ax=(0, 1, 0), cuv=2, ch=1)

    #Set scale for oxygen
    cmds.setAttr("oxygen.scaleZ", 5)
    cmds.setAttr("oxygen.scaleX", 5)
    cmds.setAttr("oxygen.scaleY", 5)

    #-------Assign shader--------
    cmds.select('oxygen')

    cmds.hyperShade(assign=redShader)

    #------------Hydrogen-------------

    # Create the Hydrogen sphere
    cmds.polySphere(n='hydrogen', r=1, sx=20, sy=20, ax=(0, 1, 0), cuv=2, ch=1)

    #Set scale for oxygen
    cmds.setAttr("hydrogen.translateX", 14)
    cmds.setAttr("hydrogen.scaleZ", 4)
    cmds.setAttr("hydrogen.scaleX", 4)
    cmds.setAttr("hydrogen.scaleY", 4)

    #-------Assign shader--------
    cmds.select('hydrogen')

    cmds.hyperShade(assign=whiteShader)

    #----------------------------------------------------------
    #-----------Group 'cylinder' and hydrogen together as "hydroAssembly"-----
    #----------------------------------------------------------
    cmds.group(em=True, n='hydroAssembly1')
    cmds.parent('cylinder', 'hydroAssembly1')
    cmds.parent('hydrogen', 'hydroAssembly1')

    #----------------------------------------------------------
    #-----------Group into realign group
    #----------------------------------------------------------
    cmds.group(em=True, n='realignGroup1')
    cmds.parent('hydroAssembly1', 'realignGroup1')

    #-------------------------------------------------------------
    #------------Duplicate the assembly--------------------------
    #-------------------------------------------------------------
    cmds.duplicate('realignGroup1', n='realignGroup2')
    cmds.setAttr('realignGroup2.rotateZ', 180)
    cmds.rename('realignGroup2|hydroAssembly1','hydroAssembly2')

    #----------------------------------------------------------
    #-----------Make entire thing a group "molecule"-----
    #----------------------------------------------------------
    cmds.group(em=True, n='molecule')
    cmds.parent('oxygen', 'molecule')
    cmds.parent('realignGroup1', 'molecule')
    cmds.parent('realignGroup2', 'molecule')

    #-------Move entire molecule up-------
    cmds.setAttr("molecule.translateY", 10)