Exemplo n.º 1
0
def find_path(grid, algorithm='astar', heuristic=manhattan_distance):
    '''
    :param grid: initialized Grid object
    :param algorithm: text string, one of the options in ALGORITHMS
    :param heuristic: manhattan_distance or euclidean
    :return: tuple of (1) list of nodes in the path from grid.start_node to grid.end_node
                      (2) list of remaining open nodes
                      (3) list of closed nodes
    '''
    use_heap_methods = (algorithm != 'bfs')

    closed_nodes, open_nodes = list(), list()

    push_node(open_nodes, grid.start_node)

    while open_nodes:
        current_node = pop_node(open_nodes, heap=use_heap_methods)
        closed_nodes.append(current_node)

        if current_node == grid.end_node:
            return backtrack(current_node), open_nodes, closed_nodes

        adjacent_nodes = grid.get_adjacent_nodes(current_node, allow_diagonal=False)

        for adjacent_node in adjacent_nodes:
            if adjacent_node in closed_nodes:
                continue

            new_g = current_node.g + adjacent_node.weight

            if (adjacent_node not in open_nodes) or (adjacent_node.g and new_g < adjacent_node.g):
                adjacent_node.g = new_g

                adjacent_node.h = 0 if algorithm == 'dijkstra' else heuristic(adjacent_node, grid.end_node)
                adjacent_node.parent = current_node

                if adjacent_node not in open_nodes:
                    push_node(open_nodes, adjacent_node, heap=use_heap_methods)
Exemplo n.º 2
0
def find_path(board, algorithm='astar', heuristic=manhattan_distance):
    
# board: initilize board object.
#algorithm: a text string (option in ALGORITHMS)
#heuristic: manhattan_distance
#return: 1, list of nodes in path from board.start_node to board.end_node
#        2, list of open nodes
#        3, list of closed nodes

    use_heap_methods = (algorithm != 'bfs')

    closed_nodes, open_nodes = list(), list()

    push_node(open_nodes, board.start_node)

    while open_nodes:
        current_node = pop_node(open_nodes, heap=use_heap_methods)
        closed_nodes.append(current_node)

        if current_node == board.end_node:
            return backtrack(current_node), open_nodes, closed_nodes

        adjacent_nodes = board.get_adjacent_nodes(current_node, allow_diagonal=False)

        for adjacent_node in adjacent_nodes:
            if adjacent_node in closed_nodes:
                continue

            new_g = current_node.g + adjacent_node.weight

            if (adjacent_node not in open_nodes) or (adjacent_node.g and new_g < adjacent_node.g):
                adjacent_node.g = new_g

                adjacent_node.h = 0 if algorithm == 'dijkstra' else heuristic(adjacent_node, board.end_node)
                adjacent_node.parent = current_node

                if adjacent_node not in open_nodes:
                    push_node(open_nodes, adjacent_node, heap=use_heap_methods)