Exemplo n.º 1
0
 def __init__(self, x=0, y=0, w=0, h=0, player_oid=-1):
     ObjectData.__init__(self, x, y, w, h)
     self.range = 0.0  # distance to travel
     self.power = 0.0  # damage caused
     self.player_oid = player_oid # player that shot this missile
     self.hit_max_range = False # True if died because traveled maximum distance without hitting anything
     return
Exemplo n.º 2
0
 def __init__(self, x=0, y=0, w=0, h=0, player_oid=-1):
     ObjectData.__init__(self, x, y, w, h)
     self.range = 0.0  # distance to travel
     self.power = 0.0  # damage caused
     self.player_oid = player_oid  # player that shot this missile
     self.hit_max_range = False  # True if died because traveled maximum distance without hitting anything
     return
Exemplo n.º 3
0
 def __init__(self, x=0, y=0, w=0, h=0):
     ObjectData.__init__(self, x, y, w, h)
     self.experience = 0.0
     self.missile_range = 0.0
     self.missile_dx = 0.0
     self.missile_dy = 0.0
     self.missile_power = 0.0
     self.missile_mana = 0.0
     self.missile_mana_recharge_rate = 0.0
     self.missile_mana_max = 0.0
     self.move_mana = 0.0
     self.move_mana_recharge_rate = 0.0
     self.move_mana_max = 0.0
     return
Exemplo n.º 4
0
 def __init__(self, x=0, y=0, w=0, h=0):
     ObjectData.__init__(self, x, y, w, h)
     self.experience = 0.0
     self.missile_range = 0.0
     self.missile_dx = 0.0
     self.missile_dy = 0.0
     self.missile_power = 0.0
     self.missile_mana = 0.0
     self.missile_mana_recharge_rate = 0.0
     self.missile_mana_max = 0.0
     self.move_mana = 0.0
     self.move_mana_recharge_rate = 0.0
     self.move_mana_max = 0.0
     return
Exemplo n.º 5
0
 def __init__(self, x=0, y=0, w=0, h=0):
     ObjectData.__init__(self, x, y, w, h)
     return
Exemplo n.º 6
0
 def __init__(self, x=0, y=0, w=0, h=0):
     ObjectData.__init__(self, x, y, w, h)
     return