Exemplo n.º 1
0
    def __init__(self, display, display_size, bg_color):
        self.display = display
        self.clock = pygame.time.Clock()
        self.display_size = display_size
        self.bg_color = bg_color

        self.p_menu = pygame.Surface(
            (round(self.display_size[0] / 2), round(self.display_size[1] / 2)))
        self.p_menu_size = self.p_menu.get_size()
        self.p_menu_xy = ((self.display_size[0] - self.p_menu_size[0]) / 2,
                          (self.display_size[1] - self.p_menu_size[1]) / 2)
        self.p_menu.fill(self.white)
        self.p_menu.set_alpha(127)

        self.buttons = []
        for index, item in enumerate(self.btn_names):
            button = Button(self.display, item, self.menu_font, self.hit_font,
                            self.white)
            button.xy = [
                self.p_menu_xy[0] + (self.p_menu_size[0] - button.size[0]) / 2,
                self.p_menu_xy[1] + self.p_menu_size[1] / 2 +
                button.size[1] * index -
                (button.size[1] * len(self.btn_names) / 2)
            ]
            button.rect = [
                button.xy[0], button.xy[1], button.size[0], button.size[1]
            ]
            self.buttons.append(button)
Exemplo n.º 2
0
    def __init__(self, app_name, display, display_size):
        self.return_value = None
        self.display = display
        self.clock = pygame.time.Clock()
        self.display_size = display_size

        self.title_font = self.title_font.render(app_name, 1, self.white)
        self.title_size = (self.title_font.get_width(),
                           self.title_font.get_height())
        self.title_xy = (display_size[0] / 2 - self.title_font.get_width() / 2,
                         display_size[1] / 4 -
                         self.title_font.get_height() / 2)
        self.title_surf = pygame.Surface(self.title_size,
                                         flags=pygame.SRCALPHA)
        self.title_surf.fill((0, 0, 0, 0))
        self.title_surf.blit(self.title_font, (0, 0))

        self.buttons = []
        for index, item in enumerate(self.btn_names):
            button = Button(self.display, item, self.menu_font, self.hit_font,
                            self.white)
            button.xy = [(display_size[0] - button.size[0]) / 2,
                         display_size[1] * 3 / 4 + button.size[1] * index -
                         (button.size[1] * len(self.btn_names) / 2)]
            button.rect = [
                button.xy[0], button.xy[1], button.size[0], button.size[1]
            ]
            self.buttons.append(button)