Exemplo n.º 1
0
 def __init__(self,parent,size,grid=lg.life_grid((1,1)),color_dead="white",color_alive="black"):
     self.alive_cell_tag="a_cell"
     self.last_hit=[]
     self.grid=grid
     self.rect_grid=grid.empty_copy()
     self.parent=parent
     self.size=size
     self.color_dead=color_dead
     self.color_alive=color_alive
     self.main_canvas=tkinter.Canvas(self.parent,width=self.size[0],height=self.size[1],bg=self.color_dead)
     self.main_canvas.bind('<Button-1>', self.toogle_cell_click)
     self.main_canvas.bind('<B1-Motion>', self.toogle_cell_motion)
     self.refresh()
Exemplo n.º 2
0
    def run(self):
        self.main_game = mg.main_game()
        self.game_win = tkinter.Tk()
        self.game_win.title("Pylife")
        self.game_win.minsize(self.win_size[0], self.win_size[1])
        self.game_win.maxsize(self.win_size[0], self.win_size[1])

        self.main_frame = tkinter.Frame(
            self.game_win, width=self.grid_size[0] + self.right_area_size[0], height=self.right_area_size[1]
        )

        self.main_canvas = gc.grid_canvas(self.main_frame, self.canvas_size, lg.life_grid(self.grid_size))
        self.right_frame = tkinter.Frame(self.main_frame, width=self.right_area_size[0], height=self.right_area_size[1])

        self.bottom_frame = tkinter.Frame(
            self.game_win, width=self.bottom_arrea_size[0], height=self.bottom_arrea_size[1]
        )

        self.pause_button = tkinter.Button(self.right_frame, text="Play", command=self.toogle_play)
        self.random_button = tkinter.Button(self.right_frame, text="Random", command=self.random_grid)
        self.clear_button = tkinter.Button(self.right_frame, text="Clear", command=self.clear_grid)
        self.fill_button = tkinter.Button(self.right_frame, text="Fill", command=self.fill_grid)
        self.main_label = tkinter.Label(self.right_frame, text="Hi main !")

        self.time_label = tkinter.Label(self.bottom_frame, text="Hi time !")
        self.time_button_up = tkinter.Button(self.bottom_frame, text="+", command=self.more_time)
        self.time_button_down = tkinter.Button(self.bottom_frame, text="-", command=self.less_time)

        self.main_frame.pack(side=tkinter.TOP, fill=tkinter.BOTH)
        self.main_canvas.pack(side=tkinter.LEFT)
        self.right_frame.pack(side=tkinter.RIGHT, fill=tkinter.BOTH)
        self.bottom_frame.pack(side=tkinter.BOTTOM, fill=tkinter.BOTH)

        self.pause_button.pack(fill=tkinter.BOTH)
        self.random_button.pack(fill=tkinter.BOTH)
        self.clear_button.pack(fill=tkinter.BOTH)
        self.fill_button.pack(fill=tkinter.BOTH)
        self.main_label.pack(fill=tkinter.BOTH)

        self.time_label.pack(side=tkinter.LEFT)
        self.time_button_up.pack(side=tkinter.LEFT)
        self.time_button_down.pack(side=tkinter.LEFT)

        self.main_game.init(self.main_canvas, self.main_label, self.time_label)
        self.main_game.start()

        self.game_win.protocol("WM_DELETE_WINDOW", self.close)
        self.game_win.bind("<Escape>", self.close_callback)

        self.game_win.mainloop()
        self.close()