Exemplo n.º 1
0
def run():
	player1 = player.Player('')
	player2 = player.Player('')
	player3 = player.Player('')
	player4 = player.Player('')
	team1 = team.Team(player1, player2)
	team2 = team.Team(player3, player4)
	current_game = game.Game(team1, team2)
Exemplo n.º 2
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class HandEval(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')
    player3 = player.Player('')
    player4 = player.Player('')
    team1 = team.Team(player1, player2)
    team2 = team.Team(player3, player4)
    current_game = game.Game(team1, team2)

    def test_evaluate_hand(self):
        ''' Trump Hearts, 9 of Hearts beats A of Spades, A of Clubs, A of Diamonds'''

        card1 = card.Card(HEARTS, NINE)
        card2 = card.Card(SPADES, A)
        card3 = card.Card(CLUBS, A)
        card4 = card.Card(DIAMONDS, A)
        self.current_game.trump = HEARTS
        self.current_game.played = [card1, card2, card3, card4]
        result = self.current_game.evaluateHand()
        self.assertEqual(result, card1)

    def test_evaluate_hand_2(self):
        ''' Trump Hearts, 9 of Hearts beats A of Spades, A of Clubs, A of Diamonds'''

        card1 = card.Card(SPADES, A)
        card2 = card.Card(HEARTS, NINE)
        card3 = card.Card(CLUBS, A)
        card4 = card.Card(DIAMONDS, A)
        self.current_game.trump = HEARTS
        self.current_game.played = [card1, card2, card3, card4]
        result = self.current_game.evaluateHand()
        self.assertEqual(result, card2)

    def test_evaluate_hand_3(self):
        ''' Trump Clubs, 9 of Hearts beats A of Spades, K of Spades, A of Diamonds, when 9 played first'''

        card1 = card.Card(HEARTS, NINE)
        card2 = card.Card(SPADES, A)
        card3 = card.Card(SPADES, K)
        card4 = card.Card(DIAMONDS, A)
        self.current_game.trump = CLUBS
        self.current_game.played = [card1, card2, card3, card4]
        result = self.current_game.evaluateHand()
        self.assertEqual(result, card1)

    def test_evaluate_hand_4(self):
        ''' Trump Clubs, J of Spades beats A of Diamonds, K of Hearts, A of Clubs, when A of Diamonds played first'''

        card1 = card.Card(DIAMONDS, A)
        card2 = card.Card(CLUBS, A)
        card3 = card.Card(HEARTS, K)
        card4 = card.Card(SPADES, J)
        self.current_game.trump = CLUBS
        self.current_game.played = [card1, card2, card3, card4]
        result = self.current_game.evaluateHand()
        self.assertEqual(result, card4)
Exemplo n.º 3
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class RuleEval(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')
    player3 = player.Player('')
    player4 = player.Player('')
    team1 = team.Team(player1, player2)
    team2 = team.Team(player3, player4)
    current_game = game.Game(team1, team2)

    # method to compare if two instances of cards have same suit and symbol
    # returns a Boolean
    # expects arguments
    # 	card1, card2 as instances of card
    def cardsEqual(self, card1, card2):
        return ((card1.suit == card2.suit) and (card1.symbol == card2.symbol))

    # method should return if a card is valid
    # returns a Boolean
    # expects arguments
    # 	card as instance of card
    def cardValid(self, card):
        return ((card.suit in SUITS) and (card.symbol in SYMBOLS))

    def test_generate_deck(self):
        '''Deck should contain 24 unique, valid cards'''
        self.current_game.generateDeck()
        result = []
        for card in self.current_game.deck:
            if self.cardValid(card) and (len(
                    list(filter(lambda x: self.cardsEqual(x, card),
                                result)))) == 0:
                result.append(card)

        self.assertEqual(24, len(result))

    def test_start_round_1(self):
        '''Each player should have 5 cards in hand'''
        self.current_game.startRound()
        for player in [self.player1, self.player2, self.player3, self.player4]:
            with self.subTest(player=player):
                self.assertEqual(len(player.hand), 5)

    def test_start_round_2(self):
        '''Faceup card should be different from any card in players hands'''
        self.current_game.startRound()
        result = False  # result indicates whether card has appeared in a hand
        for player in [self.player1, self.player2, self.player3, self.player4]:
            for card in player.hand:
                if self.cardsEqual(card, self.current_game.faceup):
                    result = True
        self.assertEqual(result, False)
Exemplo n.º 4
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    def __init__(self, width, height, caption):
        pygame.init()
        self.width = width
        self.height = height
        pygame.display.set_mode((width, height), DOUBLEBUF | OPENGL)
        pygame.display.set_caption(caption)
        gluPerspective(45, (self.width / self.height), 0.1, 200.0)
        glEnable(GL_LIGHTING)
        glShadeModel(GL_SMOOTH)
        self.clock = pygame.time.Clock()
        self.FPS = 60
        self.on = True

        self.ogl = Graphics()

        player1 = player.Player()
        player1.setParent(self.ogl)
        self.ogl.AddObject(player1, "Player", "Main Player")

        en1 = enemy.BasicEnemy(0, 0, -10)
        self.ogl.AddObject(en1, "Enemy", "Enemy 1")
        #en1 = enemy.BasicEnemy(0,0,20)
        #self.ogl.AddObject(en1, "Enemy","Enemy 2")
        #en1 = enemy.BasicEnemy(20,20,0)
        #self.ogl.AddObject(en1, "Enemy","Enemy 3")
        #en1 = enemy.BasicEnemy(0,-20,0)
        #self.ogl.AddObject(en1, "Enemy","Enemy 4")

        #en2 = enemy.BasicEnemy(10,0,-20)
        #self.ogl.AddObject(en2, "Enemy","Enemy 2")

        self.loading = Text2D(20, 20, "Loading textures...", 35, (255, 0, 0))
        self.ogl.Add2D(self.loading, "Loading")
        """py1 = PhysicObject(2.0,2.0,2.0,0.0,0.0,-50.0,10.0,(0,255,0),"object 1",self.ogl)
Exemplo n.º 5
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class DecideTrump(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')
    player3 = player.Player('')
    player4 = player.Player('')
    team1 = team.Team(player1, player2)
    team2 = team.Team(player3, player4)
    current_game = game.Game(team1, team2)

    card1 = card.Card(CLUBS, NINE, player1)
    card2 = card.Card(CLUBS, A, player1)
    card3 = card.Card(SPADES, Q, player1)
    card4 = card.Card(DIAMONDS, TEN, player1)
    card5 = card.Card(HEARTS, K, player1)
    card6 = card.Card(DIAMONDS, J)
    card7 = card.Card(CLUBS, Q, player2)
    card8 = card.Card(HEARTS, NINE, player2)

    def test_decide_trump_face_up_1(self):
        '''Returns false if player does not have any of suit in hannd'''
        self.player1.hand = [
            self.card3, self.card4, self.card5, self.card6, self.card8
        ]
        result = self.player1.decideTrumpFaceUp(
            self.card1,
            [self.player1, self.player2, self.player3, self.player4])
        self.assertEqual(result, False)

    def test_decide_trump_face_up_2(self):
        '''In current stubbbed implementation, should always return True if valid'''
        self.player1.hand = [
            self.card2, self.card4, self.card5, self.card6, self.card8
        ]
        result = self.player1.decideTrumpFaceUp(
            self.card1,
            [self.player1, self.player2, self.player3, self.player4])
        self.assertEqual(result, True)

    def test_decide_trump_face_down_1(self):
        '''Returns any suit except the suit which was face up'''
        self.player1.hand = [
            self.card2, self.card4, self.card5, self.card6, self.card8
        ]
        result = self.player1.decideTrumpFaceDown(
            self.card1,
            [self.player1, self.player2, self.player3, self.player4])
        self.assertIn(result, [SPADES, DIAMONDS, HEARTS])
Exemplo n.º 6
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    def __init__(self, m, n):
        self.board = np.zeros((m, n))
        self.horizontal_edges = []
        self.vertical_edges = []
        self.dimensions = (m, n)
        self.p1 = play.Player(1, colors.RED)
        self.p2 = play.Player(2, colors.BLUE)
        self.curr_player = self.p1

        self.alpha = -math.inf
        self.beta = math.inf

        # m rows, n columns
        # each row is of the form (n * k, (n+1)k - 1)
        for i in range(m):
            self.horizontal_edges.append(
                [Edge(i * n + j, i * n + j + 1) for j in range(n - 1)])

        for i in range(m - 1):
            self.vertical_edges.append(
                [Edge(i * n + j, (i + 1) * n + j) for j in range(n)])

        self.boxes = []
        for i in range(m - 1):
            row = []
            for j in range(n - 1):
                edges = [
                    self.horizontal_edges[i][j],
                    self.horizontal_edges[i + 1][j], self.vertical_edges[i][j],
                    self.vertical_edges[i][j + 1]
                ]
                box = Box(edges)

                for edge in box.edges:
                    edge.add_box(box)
                row.append(box)
            self.boxes.append(row)

        # at this point, all edges have boxes that they're a part of, and all
        # boxes are a collection of edges

        # now need a set of all available edges to start
        self.available_edges = []
        for edge_list in self.horizontal_edges + self.vertical_edges:
            for edge in edge_list:
                self.available_edges.append(edge)
Exemplo n.º 7
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class OnTeam(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')
    player3 = player.Player('')
    player4 = player.Player('')
    team1 = team.Team(player1, player2)
    team2 = team.Team(player3, player4)

    def test_on_team_1(self):
        '''Should return True for player on team'''
        result = self.team1.onTeam(self.player1)
        self.assertEqual(result, True)

    def test_on_team_2(self):
        '''Should return False for player on team'''
        result = self.team1.onTeam(self.player3)
        self.assertEqual(result, False)
Exemplo n.º 8
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 def create_player_one(self, color, **kwargs):
     # Creates player one, and sets the position of the player to the top-left corner of the screen.
     # This is where the powerups the player collects will display.
     x = powerup.Powerup.width / 2
     y = powerup.Powerup.height / 2
     name = settings.PLAYER_ONE_NAME
     key_up = settings.PLAYER_ONE_KEY_UP
     key_down = settings.PLAYER_ONE_KEY_DOWN
     key_unleash_energy = settings.PLAYER_ONE_KEY_UNLEASH_ENERGY
     joy_unleash_energy = settings.PLAYER_ONE_JOY_UNLEASH_ENERGY
     player_one = player.Player(x, y, name, key_up, key_down,
                                key_unleash_energy, joy_unleash_energy,
                                kwargs.get("gamepad_id",
                                           None), color, self.player_one_ai)
     return player_one
Exemplo n.º 9
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 def create_player_two(self, color, **kwargs):
     # Creates player two, and sets the position of the player to the bottom-right corner of the screen.
     # This is where the powerups the player collects will display.
     x = settings.SCREEN_WIDTH - (powerup.Powerup.width /
                                  2) - powerup.Powerup.width
     y = settings.SCREEN_HEIGHT - (powerup.Powerup.height /
                                   2) - powerup.Powerup.height
     name = settings.PLAYER_TWO_NAME
     key_up = settings.PLAYER_TWO_KEY_UP
     key_down = settings.PLAYER_TWO_KEY_DOWN
     key_unleash_energy = settings.PLAYER_TWO_KEY_UNLEASH_ENERGY
     joy_unleash_energy = settings.PLAYER_TWO_JOY_UNLEASH_ENERGY
     player_two = player.Player(x, y, name, key_up, key_down,
                                key_unleash_energy, joy_unleash_energy,
                                kwargs.get("gamepad_id",
                                           None), color, self.player_two_ai)
     return player_two
Exemplo n.º 10
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class ScoreTeam(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')

    def test_team_score_1(self):
        '''Team which called trump and wins 3 tricks gets 1 point'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = True
        team1.tricks = 3
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 1)

    def test_team_score_2(self):
        '''Team which called trump and wins 4 tricks gets 1 point'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = True
        team1.tricks = 4
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 1)

    def test_team_score_3(self):
        '''Team which didn't call trump and wins 3 tricks gets 2 points'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = False
        team1.tricks = 3
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 2)

    def test_team_score_4(self):
        '''Team which calls trump and wins 5 tricks gets 2 points'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = False
        team1.tricks = 5
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 2)

    def test_team_score_5(self):
        '''Team which calls trump, goes alone, and wins 3 tricks gets 1 point'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = True
        team1.tricks = 3
        team1.alone = True
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 1)

    def test_team_score_6(self):
        '''Team which calls trump, goes alone, and wins 5 tricks gets 4 points'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = True
        team1.tricks = 5
        team1.alone = True
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 4)

    def test_team_score_7(self):
        '''Team which gets 2 tricks gets 0 points'''
        team1 = team.Team(self.player1, self.player2)
        team1.calledTrump = True
        team1.tricks = 2
        team1.scoreHand()
        self.assertEqual(team1.gameScore, 0)

    def test_team_score_8(self):
        '''Team with more than 5 tricks should raise an error'''
        team1 = team.Team(self.player1, self.player2)
        team1.tricks = 6
        with self.assertRaises(ValueError):
            team1.scoreHand()
Exemplo n.º 11
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 def test_new_player_1(self):
     '''New player should have name they set'''
     player1 = player.Player('Jimothy')
     self.assertEqual(player1.name, 'Jimothy')
Exemplo n.º 12
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class PlayCard(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')
    player3 = player.Player('')
    player4 = player.Player('')
    team1 = team.Team(player1, player2)
    team2 = team.Team(player3, player4)
    current_game = game.Game(team1, team2)

    card1 = card.Card(CLUBS, NINE, player1)
    card2 = card.Card(CLUBS, A, player1)
    card3 = card.Card(SPADES, Q, player1)
    card4 = card.Card(DIAMONDS, TEN, player1)
    card5 = card.Card(HEARTS, K, player1)
    card6 = card.Card(DIAMONDS, J)
    card7 = card.Card(CLUBS, Q, player2)
    card8 = card.Card(HEARTS, NINE, player2)

    def test_play_card_1(self):
        '''Any card in hand should be valid if first to play, function should return any card from hand'''

        self.current_game.trump = SPADES
        # self.current_game.played = [] -> for reference, not required for function invocation
        available_cards = [
            self.card1, self.card2, self.card3, self.card4, self.card5
        ]
        self.player1.hand = copy.copy(available_cards)
        result = self.player1.play(self.current_game.trump, None)
        self.assertIn(
            result, available_cards
        )  # as card is removed from hand, need to use copy of hand

    def test_play_card_2(self):
        '''Card which is played should be appropriately removed from the hand'''

        self.current_game.trump = SPADES
        # self.current_game.played = [] -> for reference, not required for function invocation
        available_cards = [
            self.card1, self.card2, self.card3, self.card4, self.card5
        ]
        self.player1.hand = copy.copy(
            [self.card1, self.card2, self.card3, self.card4, self.card5])
        result = self.player1.play(self.current_game.trump, None)
        self.assertNotIn(
            result, self.player1.hand
        )  # as card is removed from hand, test properly removed

    def test_play_card_3(self):
        '''Should only play one of the clubs cards when clubs are led'''

        self.current_game.trump = SPADES
        # self.current_game.played = [card7] -> for reference, not required for function invocation
        self.player1.hand = [
            self.card1, self.card2, self.card3, self.card4, self.card5
        ]
        result = self.player1.play(self.current_game.trump, CLUBS)
        self.assertIn(result, [self.card1, self.card2])

    def test_play_card_4(self):
        '''Should only play a heart or the Jack of diamonds when hearts are led and trump'''

        self.current_game.trump = HEARTS
        # self.current_game.played = [card8] -> for reference, not required for function invocation
        self.player1.hand = [
            self.card2, self.card3, self.card4, self.card5, self.card6
        ]
        result = self.player1.play(self.current_game.trump, HEARTS)
        self.assertIn(result, [self.card5, self.card6])

    def test_play_card_5(self):
        '''Should play any card when cannot follow suit'''

        self.current_game.trump = HEARTS
        # self.current_game.played = [card8] -> for reference, not required for function invocation
        available_cards = [
            self.card1, self.card2, self.card4, self.card5, self.card6
        ]
        self.player1.hand = copy.copy(available_cards)
        result = self.player1.play(self.current_game.trump, SPADES)
        self.assertIn(result, available_cards)

    def test_select_card_1(self):
        '''selectCard method should raise exception if list of cards empty'''
        with self.assertRaises(ValueError):
            self.player1.selectCard([])

    def test_can_play_1(self):
        '''canPlay method should return True for J of Diamonds, trump clubs, suitLed Diamonds'''
        result = self.player1.canPlay(self.card6, CLUBS, DIAMONDS)
        self.assertEqual(result, True)

    def test_can_play_2(self):
        '''canPlay method should return False for J of Diamonds, trump clubs, suitLed Hearts'''
        result = self.player1.canPlay(self.card6, CLUBS, HEARTS)
        self.assertEqual(result, False)

    def test_can_play_3(self):
        '''canPlay method should return True for J of Diamonds, trump Hearts, suitLed Hearts'''
        result = self.player1.canPlay(self.card6, HEARTS, HEARTS)
        self.assertEqual(result, True)

    def test_can_play_4(self):
        '''canPlay method should return False for J of Diamonds, trump Hearts, suitLed Diamonds'''
        result = self.player1.canPlay(self.card6, HEARTS, DIAMONDS)
        self.assertEqual(result, False)
Exemplo n.º 13
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 def test_new_player_3(self):
     '''New player have error raised if they use reserved namespace'''
     with self.assertRaises(ValueError):
         player.Player(NOT_HELD)
Exemplo n.º 14
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 def test_new_player_2(self):
     '''New player should be allowed blank names'''
     player1 = player.Player('')
     self.assertEqual(player1.name, '')
Exemplo n.º 15
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Game loop :
* handle event
* update game state
* draw screen
"""

# initialize pygame
pygame.init()
# Clock object for FPS management
fps_clock = pygame.time.Clock()

# region Assets
# Window
screen = pygame.display.set_mode((1280, 800))
screenHelper = ScreenHelper(screen)
player = player.Player(screenHelper)
hive = enemyhive.EnemyHive(screenHelper)
bulletHandler = bulletHandler.BulletHandler(screenHelper)
# endregion

# region Game loop

while True:
    # Events
    keys = pygame.key.get_pressed()
    if keys[K_UP]:
        player.move("Up")
    if keys[K_LEFT]:
        player.move("Left")
    if keys[K_DOWN]:
        player.move("Down")
Exemplo n.º 16
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class CardEval(unittest.TestCase):
    player1 = player.Player('')
    player2 = player.Player('')
    player3 = player.Player('')
    player4 = player.Player('')
    team1 = team.Team(player1, player2)
    team2 = team.Team(player3, player4)
    current_game = game.Game(team1, team2)

    def test_evaluate_cards(self):
        '''10 beats 9, same suit as led, neither trump'''

        card1 = card.Card(SPADES, NINE)
        card2 = card.Card(SPADES, TEN)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card2)

    def test_evaluate_cards_2(self):
        '''J beats 10, same suit as led, neither trump'''

        card1 = card.Card(SPADES, TEN)
        card2 = card.Card(SPADES, J)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card2)

    def test_evaluate_cards_3(self):
        '''Should raise error when comparing two non-suit led, non-trump cards'''

        card1 = card.Card(SPADES, TEN)
        card2 = card.Card(SPADES, J)
        self.current_game.trump = HEARTS
        with self.assertRaises(ValueError):
            self.current_game.evaluateCards(card1, card2, DIAMONDS)

    def test_evaluate_cards_4(self):
        '''9 beats 10, 9 follows suit & 10 doesn't, neither trump'''

        card1 = card.Card(DIAMONDS, NINE)
        card2 = card.Card(SPADES, TEN)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, DIAMONDS)
        self.assertEqual(result, card1)

    def test_evaluate_cards_5(self):
        '''9 beats 10, 10 follows suit & 9 doesn't, 9 trump'''

        card1 = card.Card(HEARTS, NINE)
        card2 = card.Card(DIAMONDS, TEN)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, DIAMONDS)
        self.assertEqual(result, card1)

    def test_evaluate_cards_6(self):
        '''J beats A, A follows suit & J does not, J right bower'''

        card1 = card.Card(DIAMONDS, A)
        card2 = card.Card(HEARTS, J)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, DIAMONDS)
        self.assertEqual(result, card2)

    def test_evaluate_cards_7(self):
        '''J beats A, A follows suit & J does not, J left bower'''

        card1 = card.Card(DIAMONDS, A)
        card2 = card.Card(DIAMONDS, J)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, DIAMONDS)
        self.assertEqual(result, card2)

    def test_evaluate_cards_8(self):
        '''J beats A, both trump, J left bower'''

        card1 = card.Card(HEARTS, A)
        card2 = card.Card(DIAMONDS, J)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card2)

    def test_evaluate_cards_9(self):
        '''J1 beats J2, both trump, J1 right bower and J2 left bower'''

        card1 = card.Card(HEARTS, J)
        card2 = card.Card(DIAMONDS, J)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card1)

    def test_evaluate_cards_10(self):
        '''A beats Q, both trump'''

        card1 = card.Card(CLUBS, A)
        card2 = card.Card(CLUBS, Q)
        self.current_game.trump = CLUBS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card1)

    def test_evaluate_cards_11(self):
        '''Should raise error if comparing same cards, trump'''

        card1 = card.Card(CLUBS, A)
        card2 = card.Card(CLUBS, A)
        self.current_game.trump = CLUBS
        with self.assertRaises(ValueError):
            self.current_game.evaluateCards(card1, card2, DIAMONDS)

    def test_evaluate_cards_12(self):
        '''Should raise error if comparing same cards, not trump'''

        card1 = card.Card(CLUBS, A)
        card2 = card.Card(CLUBS, A)
        self.current_game.trump = DIAMONDS
        with self.assertRaises(ValueError):
            self.current_game.evaluateCards(card1, card2, DIAMONDS)

    def test_evaluate_cards_13(self):
        '''Q beats J, same suit as led, neither trump'''

        card1 = card.Card(SPADES, J)
        card2 = card.Card(SPADES, Q)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card2)

    def test_evaluate_cards_14(self):
        '''Q beats J, same suit as led, neither trump'''

        card1 = card.Card(SPADES, Q)
        card2 = card.Card(SPADES, K)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card2)

    def test_evaluate_cards_15(self):
        '''Q beats J, same suit as led, neither trump'''

        card1 = card.Card(SPADES, K)
        card2 = card.Card(SPADES, A)
        self.current_game.trump = HEARTS
        result = self.current_game.evaluateCards(card1, card2, SPADES)
        self.assertEqual(result, card2)