Exemplo n.º 1
0
    def _update(self, timeSinceLastFrame):
        BaseCommand._update(self, timeSinceLastFrame)

        if self.paused:
            if self.pause <= 0:
                self.finish()
                return
            else:
                self.pause -= timeSinceLastFrame

        if self.is_pressed or self.press_time <= 0:
            state = render_engine._oisMouse.getMouseState()
            if self.pressed and not state.buttonDown(self.button_id):
                state.buttons += (1 << self.button_id)
                render_engine._inputListener.mousePressed(
                    ois.MouseEvent(render_engine._oisMouse, state),
                    self.button_id)
            elif not self.pressed and state.buttonDown(self.button_id):
                state.buttons = state.buttons & (~(1 << self.button_id))
                render_engine._inputListener.mouseReleased(
                    ois.MouseEvent(render_engine._oisMouse, state),
                    self.button_id)

            self.paused = True

        self.press_time -= timeSinceLastFrame
Exemplo n.º 2
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    def __init__(self, renderWindow, bufferedMouse, bufferedKeys, bufferedJoy):
        
        # Initialize the various listener classes we are a subclass from
        ogre.FrameListener.__init__(self)
        ogre.WindowEventListener.__init__(self)
        OIS.MouseListener.__init__(self)
        OIS.KeyListener.__init__(self)
        OIS.JoyStickListener.__init__(self)

        self.renderWindow = renderWindow
        
        # Create the inputManager using the supplied renderWindow
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        self.inputManager = OIS.createPythonInputSystem([("WINDOW",str(windowHnd))])
        
        # Attempt to get the mouse/keyboard input objects,
        # and use this same class for handling the callback functions.
        # These functions are defined later on.
        
        try:
            if bufferedMouse:
                self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, bufferedMouse)
                self.mouse.setEventCallback(self)
                
            if bufferedKeys:
                self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, bufferedKeys)
                self.keyboard.setEventCallback(self)
                
            if bufferedJoy:
                self.joy = self.inputManager.createInputObjectJoyStick(OIS.OISJoyStick, bufferedJoy)
                self.joy.setEventCallback(self)
                
        except Exception, e: # Unable to obtain mouse/keyboard/joy input
            raise e
Exemplo n.º 3
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 def initialize(self):
     self.mouseMoved = False
     windowHandle = 0
     renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()
     windowHandle = renderWindow.getCustomAttributeInt("WINDOW")
     oisOptions = [("WINDOW", str(windowHandle))]
     if sys.platform == "win32":
         oisOptions.append(("w32_mouse", "DISCL_FOREGROUND"))
         oisOptions.append(("w32_mouse", "DISCL_NONEXCLUSIVE"))
         oisOptions.append(("w32_keyboard", "DISCL_FOREGROUND"))
         oisOptions.append(("w32_keyboard", "DISCL_NONEXCLUSIVE"))
     else:
         oisOptions.append(("x11_mouse_grab", "false"))
         oisOptions.append(("x11_mouse_hide", "false"))
         oisOptions.append(("x11_keyboard_grab", "false"))
         oisOptions.append(("XAutoRepeatOn", "true"))
     self.inputManager = OIS.createPythonInputSystem(oisOptions)
     # Now InputManager is initialized for use. Keyboard and Mouse objects
     # must still be initialized separately
     self.keyboard = None
     self.mouse    = None
     try:
         self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, False)
         self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse,False)
     except Exception, e:
         print "No Keyboard or mouse!!!!"
         raise e
	def _setupInput(self):
		"""Setup the OIS library for input"""
		options = [("WINDOW", str(self.renderWindow.getCustomAttributeInt("WINDOW")))]

		if os.name.startswith("posix"):
			options.append(("x11_mouse_grab", str("false")))
			options.append(("x11_keyboard_grab", str("false")))
		elif os.name.startswith("nt"):
			pass
			# FIXME: mouse problems in windows
			#options.append(("w32_mouse", str("DISCL_FOREGROUND")))
			#options.append(("w32_mouse", str("DISCL_NONEXCLUSIVE")))

		self.inputManager = ois.createPythonInputSystem(options)
		self.enableKeyboard = True
		self.enableMouse = True

		if self.enableKeyboard:
			self.keyboard = self.inputManager.createInputObjectKeyboard(
				ois.OISKeyboard, True)
			self.keyboard.setEventCallback(self)

		if self.enableMouse:
			self.mouse = self.inputManager.createInputObjectMouse(
				ois.OISMouse, True)

			self.mouse.setEventCallback(self)
			state = self.mouse.getMouseState()
			state.width = self.renderWindow.getWidth()
			state.height = self.renderWindow.getHeight()
Exemplo n.º 5
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 def _setupInput(self):
     # ignore buffered input
     
     windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
     self.InputManager = \
         OIS.createPythonInputSystem([("WINDOW",str(windowHnd))])
      
     #pl = OIS.ParamList()
     #windowHndStr = str ( windowHnd)
     #pl.insert("WINDOW", windowHndStr)
     #im = OIS.InputManager.createInputSystem( pl )
      
     #Create all devices (We only catch joystick exceptions here, as, most people have Key/Mouse)
     self.Keyboard = self.InputManager.createInputObjectKeyboard( OIS.OISKeyboard, False )
     self.Mouse = self.InputManager.createInputObjectMouse( OIS.OISMouse, False )
     try :
         self.Joy = self.InputManager.createInputObjectJoyStick( OIS.OISJoyStick, False )
     except:
         self.Joy = False
      
     #Set initial mouse clipping size
     self.windowResized(self.renderWindow)
      
     self.showDebugOverlay(True)
      
     #Register as a Window listener
     ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self);
Exemplo n.º 6
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 def setup(self):
   if self.__setup:
     raise Exception ("InputManager.setup(...) run twice")
   self.__setup = True
   
   # From the ogre demo Simple Application.
   # I assume it fixes an issue on 64bit computers...
   import platform
   int64 = False
   for bit in platform.architecture():
       if '64' in bit:
           int64 = True
   if int64:
       windowHnd = App().renderManager.window.getCustomAttributeUnsignedLong("WINDOW")
   else:
       windowHnd = App().renderManager.window.getCustomAttributeInt("WINDOW")
   
   params = [("WINDOW",str(windowHnd)),
       ("w32_keyboard","DISCL_FOREGROUND"),
       ("w32_keyboard", "DISCL_NONEXCLUSIVE"),
       ("x11_keyboard_grab", "false"),
       ("w32_mouse","DISCL_FOREGROUND"),
       ("w32_mouse", "DISCL_EXCLUSIVE"),
       ("x11_mouse_grab", "true"),
       ("x11_mouse_hide", "true")]
   self.system = OIS.createPythonInputSystem( params )
   self.__keyb = self.system.createInputObjectKeyboard(OIS.OISKeyboard, False)
   self.__mous = self.system.createInputObjectMouse(OIS.OISMouse, True)
   
   self.__mouseListener = self.__MouseListener(self.__mous)
   self.__mous.setEventCallback(self.__mouseListener)
   
   self.__setupKeyboard()
Exemplo n.º 7
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    def init(self):
        # initialize an input system
        windowHandle = 0
        renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()

        import platform
        int64 = False
        for bit in platform.architecture():
            if '64' in bit:
                int64 = True
        if int64:
            windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        else:
            windowHandle = renderWindow.getCustomAttributeInt("WINDOW")
        t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
        paramList = [("WINDOW", str(windowHandle))]

        paramList.extend(t)
        self.inputManager = OIS.createPythonInputSystem(paramList)
 
        # Now InputManager is initialized for use. Keyboard and Mouse objects
        # must still be initialized separately
        self.keyboard = None
        self.mouse    = None

        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, True)
        except Exception, e:
            print "No Keyboard or mouse!!!!"
            raise e
Exemplo n.º 8
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def initOis():
    
    global _inputManager
    global _oisMouse
    global _oisKeyboard
    
    # initialize input
    _logManager.logInit('Input system')
    windowHwnd = _ogreRenderWindow.getCustomAttributeInt("WINDOW")
    if sys.platform == 'win32':
        _inputManager = ois.createPythonInputSystem([("WINDOW", str(windowHwnd)), 
#                                                           ("w32_mouse", "DISCL_FOREGROUND"),
#                                                           ("w32_mouse", "DISCL_NONEXCLUSIVE"),
#                                                           ("w32_keyboard", "DISCL_FOREGROUND"),
#                                                           ("w32_keyboard", "DISCL_NONEXCLUSIVE")])
                                                           ])
    else:
        raise AssertionError("Unsupported platform")
    
    # create devices
    _oisKeyboard = _inputManager.createInputObjectKeyboard( ois.OISKeyboard, True )
    _oisMouse = _inputManager.createInputObjectMouse( ois.OISMouse, True )

    width, height, depth, left, top = _ogreRenderWindow.getMetrics(1,1,1,1,1)
    ms = _oisMouse.getMouseState() 
    ms.width = width
    ms.height = height 

    _oisMouse.setEventCallback(_inputListener) 
    _oisKeyboard.setEventCallback(_inputListener)
Exemplo n.º 9
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    def init(self):
        windowHandle = 0
        renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()
        windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        paramList = [("WINDOW", str(windowHandle))]

        if os.name == "nt":
            t = [("w32_mouse","DISCL_FOREGROUND"), ("w32_mouse", "DISCL_NONEXCLUSIVE")]
        else:
            #t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
            t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "true")]

        paramList.extend(t)

        self.inputManager = OIS.createPythonInputSystem(paramList)
 
        # Now InputManager is initialized for use. Keyboard and Mouse objects
        # must still be initialized separately
        self.keyboard = None
        self.mouse    = None
        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, True)
        except Exception, e:
            print "No Keyboard or mouse!!!!"
            raise e
Exemplo n.º 10
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    def _initializeOIS(self):
        """ Creates the root OIS InputManager """
        # Window handle
        params = [("WINDOW",self._config['_RootWindowHandle']),
                ('XAutoRepeatOn','true')]
        
        # mouse grab/hide only on fullscreen mode
        # Notice the current code is platform dependent!!!
        # It will do nothing on non-linux systems since the options have
        # other names, I think that upstream (OIS maintainers), should have
        # used a set of generic options mapped to the corresponding OS attrs
        if self._config['graphics.fullscreen'].lower() != 'true' :
            params.append(('x11_mouse_grab','false'))
            #params.append(('x11_mouse_hide','false'))
            params.append(('x11_keyboard_grab','false'))
        
        self._InputManager = OIS.createPythonInputSystem(params)
        
        self._printOISVersion()

        self._actionMapper = ActionMapper(self._config)
        self._actionMapper.initialize()
        self._InputConsumers = [self._actionMapper]

        return self._initalizeAndRegisterListenners()
 def setupInput(self):
      windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
      self.InputManager = \
          OIS.createPythonInputSystem([("WINDOW",str(windowHnd))])
         
      self.Keyboard = self.InputManager.createInputObjectKeyboard( OIS.OISKeyboard, True )
      self.Mouse = self.InputManager.createInputObjectMouse( OIS.OISMouse, True )
Exemplo n.º 12
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    def setupInput(self):
        # Create the inputManager using the supplied renderWindow
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(windowHnd)), \
                     ("w32_mouse", "DISCL_FOREGROUND"), \
                     ("w32_mouse", "DISCL_NONEXCLUSIVE"), \
                     ("w32_keyboard", "DISCL_FOREGROUND"), \
                     ("w32_keyboard", "DISCL_NONEXCLUSIVE"),]
        # @todo: add mac/linux parameters
        self.inputManager = OIS.createPythonInputSystem(paramList)

        # Attempt to get the mouse/keyboard input device objects.
        try:
            self.mouse = self.inputManager.createInputObjectMouse(
                OIS.OISMouse, True)
            self.keyboard = self.inputManager.createInputObjectKeyboard(
                OIS.OISKeyboard, True)
        except Exception:  # Unable to obtain mouse/keyboard input
            raise

        # Use an InputHandler object to handle the callback functions.
        self.inputHandler = InputHandler(mouse=self.mouse,
                                         keyboard=self.keyboard,
                                         scene=self,
                                         player=self.player)
        self.mouse.setEventCallback(self.inputHandler)
        self.keyboard.setEventCallback(self.inputHandler)
Exemplo n.º 13
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    def init(self):
        renderWindow = self.engine.gfxMgr.renderWindow
        if is64Bit():
            windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        else:
            windowHandle = renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [('WINDOW', str(windowHandle))]

        '''
        if sys.platform == 'win32':
            paramList.extend([('w32_mouse', 'DISCL_FOREGROUND'), ('w32_mouse', 'DISCL_NONEXCLUSIVE')])
        else:
            paramList.extend([('x11_mouse_grab', 'false'), ('x11_mouse_hide', 'false')])

        '''
        self.oisMgr = OIS.createPythonInputSystem(paramList)
        try:
            self.keyboard = self.oisMgr.createInputObjectKeyboard(OIS.OISKeyboard, True)
            self.mouse = self.oisMgr.createInputObjectMouse(OIS.OISMouse, True)
            try:
                self.joystick = self.oisMgr.createInputObjectJoyStick(OIS.OISJoyStick, True)
            except:
                self.joystick = False

        except Exception, e:
            print "ERROR: Unable to initialize mouse, keyboard, or joystick"
            raise e
Exemplo n.º 14
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    def _setupInput(self):
        """Setup the OIS library for input"""
        options = [("WINDOW",
                    str(self.renderWindow.getCustomAttributeInt("WINDOW")))]

        if os.name.startswith("posix"):
            options.append(("x11_mouse_grab", str("false")))
            options.append(("x11_keyboard_grab", str("false")))
        elif os.name.startswith("nt"):
            pass
            # FIXME: mouse problems in windows
            #options.append(("w32_mouse", str("DISCL_FOREGROUND")))
            #options.append(("w32_mouse", str("DISCL_NONEXCLUSIVE")))

        self.inputManager = ois.createPythonInputSystem(options)
        self.enableKeyboard = True
        self.enableMouse = True

        if self.enableKeyboard:
            self.keyboard = self.inputManager.createInputObjectKeyboard(
                ois.OISKeyboard, True)
            self.keyboard.setEventCallback(self)

        if self.enableMouse:
            self.mouse = self.inputManager.createInputObjectMouse(
                ois.OISMouse, True)

            self.mouse.setEventCallback(self)
            state = self.mouse.getMouseState()
            state.width = self.renderWindow.getWidth()
            state.height = self.renderWindow.getHeight()
Exemplo n.º 15
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    def __init__(self, sceneManager):
        # Initialize the various listener classes we are a subclass from
        ogre.FrameListener.__init__(self)
        ogre.WindowEventListener.__init__(self)

        
        self.renderWindow = ogre.Root.getSingleton().getAutoCreatedWindow()
        self.sceneManager = sceneManager
        self.camera = self.sceneManager.getCamera("PrimaryCamera")
        self.cameraNode = self.sceneManager.getSceneNode("PrimaryCamera")
        
        self.viewport = self.camera.getViewport()
        
        # Create an empty list of nodes
        self.nodes = []
        
        # Create an empty list of GUI elements.
        self.gui_elements = [] 
        
        # Set up the overlay for the GUI.
        self.setupOverlay()
        
        # Set up the scene.
        self.setupScene()
        
        # Set up the GUI.
        self.setupGUI()
        
        # Create the inputManager using the supplied renderWindow
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(windowHnd)), \
                     ("w32_mouse", "DISCL_FOREGROUND"), \
                     ("w32_mouse", "DISCL_NONEXCLUSIVE"), \
                     ("w32_keyboard", "DISCL_FOREGROUND"), \
                     ("w32_keyboard", "DISCL_NONEXCLUSIVE"),]
                     # @todo: add mac/linux parameters
        self.inputManager = OIS.createPythonInputSystem(paramList)

        # Attempt to get the mouse/keyboard input device objects.
        try:
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, True)
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
        except Exception: # Unable to obtain mouse/keyboard input
            raise

        # Use an InputHandler object to handle the callback functions.
        self.inputHandler = InputHandler(mouse=self.mouse, keyboard=self.keyboard,
                                         scene=self, player=self.player)
        self.mouse.setEventCallback(self.inputHandler)
        self.keyboard.setEventCallback(self.inputHandler)

        # Set up initial window size.
        self.windowResized(self.renderWindow)

        # Set this to True when we get an event to exit the application
        self.quit = False

        # Listen for any events directed to the window manager's close button
        ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self)
Exemplo n.º 16
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    def __init__(self, sceneManager):
        # Initialize the various listener classes we are a subclass from
        ogre.FrameListener.__init__(self)
        ogre.WindowEventListener.__init__(self)

        
        self.renderWindow = ogre.Root.getSingleton().getAutoCreatedWindow()
        self.sceneManager = sceneManager
        self.camera = self.sceneManager.getCamera("PrimaryCamera")
        self.cameraNode = self.sceneManager.getSceneNode("PrimaryCamera")
        
        self.viewport = self.camera.getViewport()
        
        # Create an empty list of nodes
        self.nodes = []
        
        # Create an empty list of GUI elements.
        self.gui_elements = [] 
        
        # Set up the overlay for the GUI.
        self.setupOverlay()
        
        # Set up the scene.
        self.setupScene()
        
        # Set up the GUI.
        self.setupGUI()
        
        # Create the inputManager using the supplied renderWindow
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(windowHnd)), \
                     ("w32_mouse", "DISCL_FOREGROUND"), \
                     ("w32_mouse", "DISCL_NONEXCLUSIVE"), \
                     ("w32_keyboard", "DISCL_FOREGROUND"), \
                     ("w32_keyboard", "DISCL_NONEXCLUSIVE"),]
                     # @todo: add mac/linux parameters
        self.inputManager = OIS.createPythonInputSystem(paramList)

        # Attempt to get the mouse/keyboard input device objects.
        try:
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, True)
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
        except Exception: # Unable to obtain mouse/keyboard input
            raise

        # Use an InputHandler object to handle the callback functions.
        self.inputHandler = InputHandler(mouse=self.mouse, keyboard=self.keyboard,
                                         scene=self, player=self.player)
        self.mouse.setEventCallback(self.inputHandler)
        self.keyboard.setEventCallback(self.inputHandler)

        # Set up initial window size.
        self.windowResized(self.renderWindow)

        # Set this to True when we get an event to exit the application
        self.quit = False

        # Listen for any events directed to the window manager's close button
        ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self)
Exemplo n.º 17
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 def start(self, window, camera ):
     ## create self.Mouse
     windowHnd = window.getCustomAttributeInt("WINDOW")
     self.InputManager = \
     OIS.createPythonInputSystem([("WINDOW",str(windowHnd))])
      
     ##Create all devices (We only catch joystick exceptions here, as, most people have Key/Mouse)
     self.Keyboard = self.InputManager.createInputObjectKeyboard( OIS.OISKeyboard, True )
     self.Mouse = self.InputManager.createInputObjectMouse( OIS.OISMouse, True ) 
Exemplo n.º 18
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 def init(self):
     # Skapa och initialisera OIS, som är vårat bibliotek för indata från
     #   saker som tagentbord och mus.
     hWnd = self.window.getCustomAttributeInt("WINDOW"); # Handle för vårat fönster
     self.inputSystem = OIS.createPythonInputSystem([("WINDOW",str(hWnd))]);
     # Skapa objekt för input från tagentbord
     self.keyboard = self.inputSystem.createInputObjectKeyboard(OIS.OISKeyboard,True);
     # Lägg detta objekt för callbacks 
     self.keyboard.setEventCallback(self);
Exemplo n.º 19
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   def __init__(self, app, hnd):
       OIS.KeyListener.__init__(self)
       OIS.MouseListener.__init__(self)
       self.app = app
       self.input_mgr = OIS.createPythonInputSystem([("WINDOW", str(hnd))])

       # Setup Unbuffered Keyboard and Buffered Mouse Input
       self.keyboard = \
           self.input_mgr.createInputObjectKeyboard(OIS.OISKeyboard,True)
       self.keyboard.setEventCallback(self)
Exemplo n.º 20
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    def _setupInput(self):
        # Initialize OIS.
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        self.InputManager = OIS.createPythonInputSystem([("WINDOW",
                                                          str(windowHnd))])

        self.Keyboard = self.InputManager.createInputObjectKeyboard(
            OIS.OISKeyboard, self.bufferedKeys)
        self.Mouse = self.InputManager.createInputObjectMouse(
            OIS.OISMouse, self.bufferedMouse)
        self.Joy = False
def initInput():

    # window handle
    winHandle = mgr.window.getCustomAttributeInt("WINDOW")
    paramList = [("WINDOW", str(winHandle))]

    # create input "manager" or "hook", as I call it
    mgr.input = OIS.createPythonInputSystem(paramList)

    mgr.keys = mgr.input.createInputObjectKeyboard(OIS.OISKeyboard, True)
    mgr.mouse = mgr.input.createInputObjectMouse(OIS.OISMouse, True)
Exemplo n.º 22
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    def __init__(self, application):
        ogre.FrameListener.__init__(self)        

        self._keeprendering = True
        self._framenumber = 0
        self._bufferedkeys = True
        self.application = application

        windowhandle = self.application.window.getCustomAttributeInt("WINDOW")
        self._inputmanager = ois.createPythonInputSystem([("WINDOW",str(windowhandle))])
        self.keyboard = self._inputmanager.createInputObjectKeyboard(ois.OISKeyboard, self._bufferedkeys)
Exemplo n.º 23
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    def init(self):
        # Skapa och initialisera OIS, som är vårat bibliotek för indata från
        #   saker som tagentbord och mus.
        hWnd = self.window.getCustomAttributeInt("WINDOW"); # Handle för vårat fönster
        self.inputSystem = OIS.createPythonInputSystem([("WINDOW",str(hWnd))]);
        # Skapa objekt för input från tagentbord
        self.keyboard = self.inputSystem.createInputObjectKeyboard(OIS.OISKeyboard,True);
        # Lägg detta objekt för callbacks 
        self.keyboard.setEventCallback(self);

        rot = ogre.Quaternion(-math.pi, (0, 1, 0));
        self.camera.update(ogre.Vector3(0,100,0), rot, ogre.Vector3(0,0,0),ogre.Vector3(0,0,0));
Exemplo n.º 24
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    def _update(self, timeSinceLastFrame):
        BaseCommand._update(self, timeSinceLastFrame)

        if self.paused:
            if self.pause <= 0:
                self.finish()
            else:
                self.pause -= timeSinceLastFrame

        if self.press_time <= 0 and not self.paused:
            if self.pressed:
                render_engine._inputListener.keyPressed(
                    ois.KeyEvent(render_engine._oisKeyboard, self.button_id,
                                 True))
            elif not self.pressed:
                render_engine._inputListener.keyReleased(
                    ois.KeyEvent(render_engine._oisKeyboard, self.button_id,
                                 True))

            self.paused = True

        self.press_time -= timeSinceLastFrame
Exemplo n.º 25
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    def setupInputSystem(self):
        windowHandle = 0
        renderWindow = self.root.getAutoCreatedWindow()
        windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        paramList = [("WINDOW", str(windowHandle))]
        t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
        paramList.extend(t)
        self.inputManager = OIS.createPythonInputSystem(paramList)

        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, False)
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, False)
        except Exception, e:
            raise e
Exemplo n.º 26
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    def __init__(self, win, cam, sm, app):
        ogre.FrameListener.__init__(self)
        OIS.KeyListener.__init__(self)
        OIS.MouseListener.__init__(self)
        self.app = app
        self.sceneManager = sm
        self.mWindow = win
        self.camera = cam
        self.mShutdownRequested = False
        self.mLMBDown = False
        self.mRMBDown = False
        self.mProcessMovement = False
        self.mUpdateMovement = False
        self.mMoveFwd = False
        self.mMoveBck = False
        self.mMoveLeft = False
        self.mMoveRight = False
        self.mLastMousePositionSet = False
        self.mAvgFrameTime = 0.01
        self.mWriteToFile = False
        self.mTranslateVector = ogre.Vector3().ZERO
        self.mQuit = False
        self.bReload = False
        self.mSkipCount = 0
        self.mUpdateFreq = 10
        self.mRotX = 0
        self.mRotY = 0

        windowHnd = self.mWindow.getCustomAttributeInt("WINDOW")
        self.mInputManager = OIS.createPythonInputSystem([("WINDOW",
                                                           str(windowHnd))])

        ##Create all devices (We only catch joystick exceptions here, as, most people have Key/Mouse)
        self.Keyboard = self.mInputManager.createInputObjectKeyboard(
            OIS.OISKeyboard, True)
        self.Mouse = self.mInputManager.createInputObjectMouse(
            OIS.OISMouse, True)

        # width, height, depth, left, top = self.mWindow.getMetrics()

        ##Set Mouse Region.. if window resizes, we should alter this to reflect as well
        # ms = self.Mouse.getMouseState()
        # ms.width = width
        # #         ms.height = height

        self.Mouse.setEventCallback(self)
        self.Keyboard.setEventCallback(self)

        self.mMoveSpeed = 400.0
Exemplo n.º 27
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    def initEngine(self):
        import os
        #add me to ogre's frame listener list
        self.engine.gfxSystem.root.addFrameListener(self)


        import platform
        int64 = False
        for bit in platform.architecture():
            if '64' in bit:
                int64 = True
        windowHandle = 0
        renderWindow = self.engine.gfxSystem.root.getAutoCreatedWindow()
        if int64:
            windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        else:
            windowHandle = renderWindow.getCustomAttributeInt("WINDOW")

        paramList = [("WINDOW", str(windowHandle))]

        t = [("x11_mouse_grab", "true"), ("x11_mouse_hide", "false")]
        paramList.extend(t)

        '''
        windowHandle = 0
        renderWindow = self.engine.gfxSystem.root.getAutoCreatedWindow() # or self.renderWindow
        windowHandle = renderWindow.getCustomAttributeInt("WINDOW")

        if os.name == "nt":
            t = [("w32_mouse","DISCL_FOREGROUND"), ("w32_mouse", "DISCL_NONEXCLUSIVE")]
        else:
            t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
            #t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "true")]

        paramList    = [("WINDOW", str(windowHandle))]

        paramList.extend(t)
        '''

        self.inputManager = OIS.createPythonInputSystem(paramList)
        self.keyboard = None
        self.mouse    = None
        self.joystick = None
        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
        except Exception, e:
            print "----------------------------------->No Keyboard"
            raise e
Exemplo n.º 28
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    def setupInputSystem(self):
        windowHandle = 0
        renderWindow = self.root.getAutoCreatedWindow()
        windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        paramList = [("WINDOW", str(windowHandle))]
        t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
        paramList.extend(t)
        self.inputManager = OIS.createPythonInputSystem(paramList)

        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(
                OIS.OISKeyboard, False)
            self.mouse = self.inputManager.createInputObjectMouse(
                OIS.OISMouse, False)
        except Exception, e:
            raise e
Exemplo n.º 29
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	def setupInputSystem(self):
		windowHandle = 0
		renderWindow = self.root.getAutoCreatedWindow()
		windowHandle = renderWindow.getCustomAttributeInt("WINDOW")
		paramList = [("WINDOW", str(windowHandle))]
		self.inputManager = OIS.createPythonInputSystem(paramList)
 
		# Now InputManager is initialized for use. Keyboard and Mouse objects
		# must still be initialized separately
		try:
			Input.init(
				self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, False), 
				self.inputManager.createInputObjectMouse(OIS.OISMouse, False)
			)
		except Exception, e:
			raise e
Exemplo n.º 30
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    def _setupInput(self):
         # ignore buffered input
        
         # FIXME: This should be fixed in C++ propbably
         import platform
         int64 = False
         for bit in platform.architecture():
             if '64' in bit:
                 int64 = True
         if int64:
             windowHnd = self.renderWindow.getCustomAttributeUnsignedLong("WINDOW")
         else:
             windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")

         #
         # Here is where we create the OIS input system using a helper function that takes python list of tuples
         #            
         t= self._inputSystemParameters()
         params = [("WINDOW",str(windowHnd))]
         params.extend(t)   
         self.InputManager = OIS.createPythonInputSystem( params )
         
         #
         # an alternate way is to use a multimap which is exposed in ogre 
         #
#          pl = ogre.SettingsMultiMap()
#          windowHndStr = str(windowHnd)
#          pl.insert("WINDOW", windowHndStr)
#          for  v in self._inputSystemParameters():
#               pl.insert(v[0],v[1])
#          im = OIS.InputManager.createInputSystem( pl )
         
         #Create all devices (We only catch joystick exceptions here, as, most people have Key/Mouse)
         self.Keyboard = self.InputManager.createInputObjectKeyboard( OIS.OISKeyboard, self.bufferedKeys )
         self.Mouse = self.InputManager.createInputObjectMouse( OIS.OISMouse, self.bufferedMouse )
         try:
            self.Joy = self.InputManager.createInputObjectJoyStick( OIS.OISJoyStick, self.bufferedJoy )
         except:
            self.Joy = False
#          
         #Set initial mouse clipping size
         self.windowResized(self.renderWindow)
         
         self.showDebugOverlay(True)
         
         #Register as a Window listener
         ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self);
Exemplo n.º 31
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    def __init__(self, render_window, bullet,
                 buffer_mouse=True,
                 buffer_keys=True,
                 buffer_joystick=False):
        # Initialize the various listener classes we are a subclass from
        ogre.FrameListener.__init__(self)
        ogre.WindowEventListener.__init__(self)
        OIS.MouseListener.__init__(self)
        OIS.KeyListener.__init__(self)
        OIS.JoyStickListener.__init__(self)

        self.quitApplication = False
        """Set to True when the application should exit."""

        self.renderWindow = render_window
        self.bullet_world = bullet

        # Listen for window close events.
        ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self)
        # Create the inputManager using the supplied renderWindow.
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        self.inputManager = OIS.createPythonInputSystem([("WINDOW", str(windowHnd))])

        self.mouse = None
        self.keyboard = None
        self.joystick = None

        # Attempt to get the mouse/keyboard/joystick input objects:
        try:
            if buffer_mouse:
                self.mouse = self.inputManager.createInputObjectMouse(
                                    OIS.OISMouse, True)
                self.mouse.setEventCallback(self)

            if buffer_keys:
                self.keyboard = self.inputManager.createInputObjectKeyboard(
                                    OIS.OISKeyboard, True)
                self.keyboard.setEventCallback(self)

            if buffer_joystick:
                self.joystick = self.inputManager.createInputObjectJoyStick(
                                    OIS.OISJoyStick, True)
                self.joystick.setEventCallback(self)

        except Exception, e:
            logging.exception("Unable to create keyboard/mouse/joystick object.", e)
            raise e
Exemplo n.º 32
0
	def setupInputSystem(self):
		windowHandle = 0
		self.renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()
		windowHandle = self.renderWindow.getCustomAttributeUnsignedLong("WINDOW")
		paramList = [("WINDOW", str(windowHandle))]
		if sys.platform == 'win32':
			t = [('w32_mouse', 'DISCL_FOREGROUND'), ('w32_mouse', 'DISCL_NONEXCLUSIVE')]
		else:
			t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
		paramList.extend(t)
		self.inputManager = OIS.createPythonInputSystem(paramList)

		try:
			self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, False)
			self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, False)
		except Exception, e:
			raise e
Exemplo n.º 33
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 def setMousePosition(self, pos):
     """Sets new mouse position
     
     @param pos:    new mouse position
     @type pos:    (int, int)
     """
     
     state = render_engine._oisMouse.getMouseState()
     
     # create Axes
     state.X.abs = int(pos[0])
     state.X.rel = int(pos[0] - self.current_pos[0])
     
     state.Y.abs = int(pos[1])
     state.Y.rel = int(pos[1] - self.current_pos[1])
     
     render_engine._inputListener.mouseMoved(ois.MouseEvent(render_engine._oisMouse, state))
Exemplo n.º 34
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    def _setupInput(self):
        # Initialize OIS.
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        self.InputManager = OIS.createPythonInputSystem([("WINDOW", str(windowHnd))])
 
        # Create all devices, only catch joystick exceptions since most people use Key/Mouse.
        self.Keyboard = self.InputManager.createInputObjectKeyboard(OIS.OISKeyboard, self.bufferedKeys)
        self.Mouse = self.InputManager.createInputObjectMouse(OIS.OISMouse, self.bufferedMouse)
        try:
            self.Joy = self.InputManager.createInputObjectJoyStick(OIS.OISJoyStick, self.bufferedJoy)
        except:
            self.Joy = False
 
        #Set initial mouse clipping size.
#        self.windowResized(self.renderWindow)
 
        # Register as a Window listener.
        ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self);
Exemplo n.º 35
0
 def _setupInput(self):
      windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
      self.InputManager = \
          OIS.createPythonInputSystem([("WINDOW",str(windowHnd))])
      
      #Create all devices (We only catch joystick exceptions here, as, most people have Key/Mouse)
      #self.Keyboard = self.InputManager.createInputObjectKeyboard( OIS.OISKeyboard, False )
      self.BufferedKeyboard = self.InputManager.createInputObjectKeyboard( OIS.OISKeyboard, True )
      self.Mouse = self.InputManager.createInputObjectMouse( OIS.OISMouse, True )
      try :
         self.Joy = self.InputManager.createInputObjectJoyStick( OIS.OISJoyStick, True )
      except:
         self.Joy = False
      
      #Set initial mouse clipping size
      self.windowResized(self.renderWindow)
      
      #Register as a Window listener
      ogre.WindowEventUtilities.addWindowEventListener(self.renderWindow, self);
Exemplo n.º 36
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    def init(self):
        windowHandle = 0
        renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()
        windowHandle = renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        paramList = [("WINDOW", str(windowHandle))]

        t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
        paramList.extend(t)
        self.inputManager = OIS.createPythonInputSystem(paramList)
        self.keyboard = None
        self.mouse = None

        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(
                OIS.OISKeyboard, True)
            self.mouse = self.inputManager.createInputObjectMouse(
                OIS.OISMouse, True)
        except Exception, e:
            print "No Keyboard or Mouse!!!!"
            raise e
Exemplo n.º 37
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    def initialize(self):
        windowHandle = 0
        renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()
        windowHandle = renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(windowHandle))]
        paramList.append(("x11_mouse_grab", "false"))
        paramList.append(("x11_mouse_hide", "false"))
        paramList.append(("x11_keyboard_grab", "false"))
        self.inputManager = OIS.createPythonInputSystem(paramList)
 
        # Now InputManager is initialized for use. Keyboard and Mouse objects
        # must still be initialized separately
        self.keyboard = None
        self.mouse    = None
        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, True)
        except Exception, e:
            print "No Keyboard or mouse!!!!"
            raise e
Exemplo n.º 38
0
    def __init__(self, app, renderWindow, bufferedMouse, bufferedKeys, bufferedJoy):
        ogre.FrameListener.__init__(self)
        ogre.WindowEventListener.__init__(self)
        OIS.MouseListener.__init__(self)
        OIS.KeyListener.__init__(self)
        OIS.JoyStickListener.__init__(self)

        self.app = app
        self.renderWindow = renderWindow

        # Init input system
        import platform
        int64 = False
        for bit in platform.architecture():
            if '64' in bit:
                int64 = True
        # Create the inputManager using the supplied renderWindow
        if int64:
            windowHnd = self.renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        else:
            windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        t = self._inputSystemParameters()
        params = [("WINDOW",str(windowHnd))]
        params.extend(t)
        self.inputManager = OIS.createPythonInputSystem(params)

        try:
            if bufferedMouse:
                self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, bufferedMouse)
                self.mouse.setEventCallback(self)

            if bufferedKeys:
                self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, bufferedKeys)
                self.keyboard.setEventCallback(self)

            if bufferedJoy:
                self.joy = self.inputManager.createInputObjectJoyStick(OIS.OISJoyStick, bufferedJoy)
                self.joy.setEventCallback(self)

        except Exception, e: # Unable to obtain mouse/keyboard/joy input
            raise e
Exemplo n.º 39
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    def initialize(self):
        windowHandle = 0
        renderWindow = self.engine.gfxMgr.root.getAutoCreatedWindow()
        windowHandle = renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(windowHandle))]
        paramList.append(("x11_mouse_grab", "false"))
        paramList.append(("x11_mouse_hide", "false"))
        paramList.append(("x11_keyboard_grab", "false"))
        self.inputManager = OIS.createPythonInputSystem(paramList)

        # Now InputManager is initialized for use. Keyboard and Mouse objects
        # must still be initialized separately
        self.keyboard = None
        self.mouse = None
        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(
                OIS.OISKeyboard, True)
            self.mouse = self.inputManager.createInputObjectMouse(
                OIS.OISMouse, True)
        except Exception, e:
            print "No Keyboard or mouse!!!!"
            raise e
Exemplo n.º 40
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    def setupInput(self):
        # Create the inputManager using the supplied renderWindow
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(windowHnd)), \
                     ("w32_mouse", "DISCL_FOREGROUND"), \
                     ("w32_mouse", "DISCL_NONEXCLUSIVE"), \
                     ("w32_keyboard", "DISCL_FOREGROUND"), \
                     ("w32_keyboard", "DISCL_NONEXCLUSIVE"),]
                     # @todo: add mac/linux parameters
        self.inputManager = OIS.createPythonInputSystem(paramList)

        # Attempt to get the mouse/keyboard input device objects.
        try:
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, True)
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, True)
        except Exception: # Unable to obtain mouse/keyboard input
            raise

        # Use an InputHandler object to handle the callback functions.
        self.inputHandler = InputHandler(self.mouse, self.keyboard, self)
        self.mouse.setEventCallback(self.inputHandler)
        self.keyboard.setEventCallback(self.inputHandler)
Exemplo n.º 41
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    def __init__(self, renderWindow, bufferedMouse, bufferedKeys, bufferedJoy):

        # Initialize the various listener classes we are a subclass from
        ogre.FrameListener.__init__(self)
        ogre.WindowEventListener.__init__(self)
        OIS.MouseListener.__init__(self)
        OIS.KeyListener.__init__(self)
        OIS.JoyStickListener.__init__(self)

        self.renderWindow = renderWindow

        # Create the inputManager using the supplied renderWindow
        windowHnd = self.renderWindow.getCustomAttributeInt("WINDOW")
        self.inputManager = OIS.createPythonInputSystem([("WINDOW",
                                                          str(windowHnd))])

        # Attempt to get the mouse/keyboard input objects,
        # and use this same class for handling the callback functions.
        # These functions are defined later on.

        try:
            if bufferedMouse:
                self.mouse = self.inputManager.createInputObjectMouse(
                    OIS.OISMouse, bufferedMouse)
                self.mouse.setEventCallback(self)

            if bufferedKeys:
                self.keyboard = self.inputManager.createInputObjectKeyboard(
                    OIS.OISKeyboard, bufferedKeys)
                self.keyboard.setEventCallback(self)

            if bufferedJoy:
                self.joy = self.inputManager.createInputObjectJoyStick(
                    OIS.OISJoyStick, bufferedJoy)
                self.joy.setEventCallback(self)

        except Exception, e:  # Unable to obtain mouse/keyboard/joy input
            raise e
Exemplo n.º 42
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    def init(self):
        self.initKeyStates()
        self.updateCamNode()
        int64 = False
        for bit in platform.architecture():
            if '64' in bit:
                int64 = True
        if int64:
            self.windowHandle = self.renderWindow.getCustomAttributeUnsignedLong("WINDOW")
        else:
            self.windowHandle = self.renderWindow.getCustomAttributeInt("WINDOW")
        paramList = [("WINDOW", str(self.windowHandle))]
        t = [("x11_mouse_grab", "false"), ("x11_mouse_hide", "false")]
        paramList.extend(t)
        self.inputManager = OIS.createPythonInputSystem(paramList)
 
        # Now InputManager is initialized for use. Keyboard and Mouse objects
        # must still be initialized separately
        try:
            self.keyboard = self.inputManager.createInputObjectKeyboard(OIS.OISKeyboard, False)
            self.mouse = self.inputManager.createInputObjectMouse(OIS.OISMouse, False)
        except Exception, e:
            raise e
Exemplo n.º 43
0
    def _setup_ois(self):
        # Hook OIS up to the window created by Ogre
        windowHnd = self._window.getCustomAttributeInt("WINDOW")
        params = [('WINDOW', windowHnd)]

        plat = platform.system()
        if 'Linux' == plat:
            #            if config.get('debug', False):
            #                self.logger.info("OIS Keyboard grab off")
            params.extend([('x11_keyboard_grab', 'false'),
                           ('x11_mouse_grab', 'false'),
                           ('XAutoRepeatOn', 'true')])
        elif 'Windows' == plat or 'Microsoft' == plat:
            pass
        elif 'Darwin' == plat:
            pass
        else:
            raise InputSystem("Platform '%s' not supposed" % plat)

        self.input_mgr = OIS.createPythonInputSystem(params)
        # Setup Unbuffered Keyboard and Buffered Mouse Input
        self.keyboard = \
            self.input_mgr.createInputObjectKeyboard(OIS.OISKeyboard, True)
Exemplo n.º 44
0
 def init_input_manager(self, render_window):
     """Initializes the input manager for creating the devices"""
     import platform
     int64 = False
     for bit in platform.architecture():
         if '64' in bit:
             int64 = True
     if int64:
         window_handle = render_window.getCustomAttributeUnsignedLong("WINDOW")            
     else:
         window_handle = render_window.getCustomAttributeInt("WINDOW")
     if os.name == "nt":
         t = [("w32_mouse","DISCL_FOREGROUND"),
              ("w32_mouse", "DISCL_NONEXCLUSIVE")]
     else:
         t = [("x11_mouse_grab", "true"),
              ("x11_mouse_hide", "true"),
              ("x11_keyboard_grab", "false"),
              ("xAutoRepeatOn", "true")]
         #t = [("x11_mouse_grab", "false"),
         #     ("x11_mouse_hide", "true")]
     param_list = [("WINDOW", str(window_handle))]
     param_list.extend(t)        
     self.input_manager = OIS.createPythonInputSystem(param_list)
Exemplo n.º 45
0
    def init(self):

        self.root = self.engine.gfxMgr.root
        self.keepRendering = True
        pygame.init()
        self.joysticks = []
        self.p1LR = 0
        self.p2LR = 0

        self.joystick_count = pygame.joystick.get_count()
        print str(self.joystick_count) + " joysticks found"
        for i in range(0, pygame.joystick.get_count()):
            # create an Joystick object in our list
            self.joysticks.append(pygame.joystick.Joystick(i))
            # initialize them all (-1 means loop forever)
            self.joysticks[-1].init()
            # print a statement telling what the name of the controller is
            print "Detected joystick '", self.joysticks[-1].get_name(), "'"

        import platform
        int64 = False
        for bit in platform.architecture():
            if '64' in bit:
                int64 = True
        windowHandle = 0
        renderWindow = self.root.getAutoCreatedWindow()
        if int64:
            windowHandle = renderWindow.getCustomAttributeUnsignedLong(
                "WINDOW")
        else:
            windowHandle = renderWindow.getCustomAttributeInt("WINDOW")

        paramList = [("WINDOW", str(windowHandle))]

        t = [("x11_mouse_grab", "true"), ("x11_mouse_hide", "false")]
        paramList.extend(t)

        self.inputManager = OIS.createPythonInputSystem(paramList)
        #This sets up the InputManager for use, but to actually use OIS to get input for the
        #keyboard and mouse, you'll need to create the following objects
        # try:
        #     self.joystick = self.inputManager.createInputObjectJoyStick(OIS.OISJoyStick, True)
        #     print "----------------------------------->Made joystick object"
        # except Exception, e:     self.joystick = None
        #     print "----------------------------------->No Joy, Don't Worry Be Happy"
        #     print "----------------------------------->Who uses joysticks anyways? - so 1995"
        # if self.joystick:
        #     self.jMgr = JoyStickListener(self)

        # try:
        #     self.joy2stick = self.inputManager.createInputObjectJoyStick(OIS.OISJoyStick, True)
        #     print "----------------------------------->Made joystick object"
        # except Exception, e:
        #     self.joy2stick = None
        #     print "----------------------------------->No Joy, Don't Worry Be Happy"
        #     print "----------------------------------->Who uses joysticks anyways? - so 1995"
        # if self.joy2stick:
        #     self.jMgr2 = Joy2StickListener(self)

        self.keyboard = self.inputManager.createInputObjectKeyboard(
            OIS.OISKeyboard, True)
        # self.jMgr2 = Joy2StickListener(self)
        # self.jMgr = JoyStickListener(self)
        self.createFrameListener()