Exemplo n.º 1
0
def main(unused_argv):
    if FLAGS.update_path:
        generate_playthrough.update_path(FLAGS.update_path)
    else:
        if not FLAGS.game:
            raise ValueError("Must specify game")
        text = generate_playthrough.playthrough(
            FLAGS.game, FLAGS.seed, alsologtostdout=FLAGS.alsologtostdout)
        if FLAGS.output_file:
            with open(FLAGS.output_file, "w") as f:
                f.write(text)
        else:
            print(text, end="")
Exemplo n.º 2
0
def main(unused_argv):
  if FLAGS.update_path:
    generate_playthrough.update_path(FLAGS.update_path)
  else:
    if not FLAGS.game:
      raise ValueError("Must specify game")
    actions = FLAGS.actions
    if actions is not None:
      actions = [int(x) for x in actions]
    text = generate_playthrough.playthrough(
        FLAGS.game, actions, alsologtostdout=FLAGS.alsologtostdout)
    if FLAGS.output_file:
      with open(FLAGS.output_file, "w") as f:
        f.write(text)
    else:
      logging.info(text)