Exemplo n.º 1
0
def setupCamera_centauro(v, cameraParams, tf_world_2_camera):
    '''
    Simplified setup for the centauro toy example or
    most of cases where we don't need to regress for camera parameters
    in : tf_world_2_camera  (Preferably use Matrix44.look_at() to create this)
    '''
    modelRotation = tf_world_2_camera[0:3, 0:3]

    chRod = opendr.geometry.Rodrigues(rt=modelRotation).reshape(3)
    chTranslation = tf_world_2_camera[0:3, 3]

    camera = ProjectPoints(v=v,
                           rt=rotation,
                           t=translation,
                           f=1000 * cameraParams['chCamFocalLength'] *
                           cameraParams['a'],
                           c=cameraParams['c'],
                           k=ch.zeros(5))

    #print ('camera shape', camera.shape)
    #print ('camera   ', camera)

    flipXRotation = np.array([[1.0, 0.0, 0.0, 0.0], [0.0, -1.0, 0., 0.0],
                              [0.0, 0., -1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])

    camera.openglMat = flipXRotation  #Needed to match OpenGL flipped axis.

    # chMVMat construct might be wrong
    # From line 308 chInvCam = ch.inv(chMVMat)
    # It seems, chMVMat is  tf_camera_2_world
    # In any case, the create_renderer function ignores this returned variable
    chMVMat = ch.inv(tf_world_2_camera)

    return camera, modelRotation, chMVMat
Exemplo n.º 2
0
def setupCamera(v, chAz, chEl, chDist, objCenter, width, height):

    chCamModelWorld = computeHemisphereTransformation(chAz, chEl, chDist,
                                                      objCenter)

    chMVMat = ch.dot(chCamModelWorld,
                     np.array(mathutils.Matrix.Rotation(radians(270), 4, 'X')))

    chInvCam = ch.inv(chMVMat)

    modelRotation = chInvCam[0:3, 0:3]

    chRod = opendr.geometry.Rodrigues(rt=modelRotation).reshape(3)
    chTranslation = chInvCam[0:3, 3]

    translation, rotation = (chTranslation, chRod)
    camera = ProjectPoints(v=v,
                           rt=rotation,
                           t=translation,
                           f=1.12 * ch.array([width, width]),
                           c=ch.array([width, height]) / 2.0,
                           k=ch.zeros(5))
    camera.openglMat = np.array(mathutils.Matrix.Rotation(
        radians(180), 4, 'X'))
    return camera, modelRotation, chMVMat
Exemplo n.º 3
0
def setupCamera(v, cameraParams):

    chDistMat = geometry.Translate(x=0,
                                   y=cameraParams['Zshift'],
                                   z=cameraParams['chCamHeight'])

    chRotElMat = geometry.RotateX(a=-cameraParams['chCamEl'])

    chCamModelWorld = ch.dot(chDistMat, chRotElMat)

    flipZYRotation = np.array([[1.0, 0.0, 0.0, 0.0], [0.0, 0, 1.0, 0.0],
                               [0.0, -1.0, 0, 0.0], [0.0, 0.0, 0.0, 1.0]])

    chMVMat = ch.dot(chCamModelWorld, flipZYRotation)

    chInvCam = ch.inv(chMVMat)

    modelRotation = chInvCam[0:3, 0:3]

    chRod = opendr.geometry.Rodrigues(rt=modelRotation).reshape(3)
    chTranslation = chInvCam[0:3, 3]

    translation, rotation = (chTranslation, chRod)

    camera = ProjectPoints(v=v,
                           rt=rotation,
                           t=translation,
                           f=1000 * cameraParams['chCamFocalLength'] *
                           cameraParams['a'],
                           c=cameraParams['c'],
                           k=ch.zeros(5))

    flipXRotation = np.array([[1.0, 0.0, 0.0, 0.0], [0.0, -1.0, 0., 0.0],
                              [0.0, 0., -1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])

    camera.openglMat = flipXRotation  #Needed to match OpenGL flipped axis.

    return camera, modelRotation, chMVMat
Exemplo n.º 4
0
def setupCamera(v, cameraParams, is_ycb=False):
    chDistMat = geometry.Translate(x=0,
                                   y=cameraParams['Zshift'],
                                   z=cameraParams['chCamHeight'])
    #print ('chDistMat', chDistMat)

    chRotElMat = geometry.RotateX(a=-cameraParams['chCamEl'])

    chCamModelWorld = ch.dot(chDistMat, chRotElMat)

    flipZYRotation = np.array([[1.0, 0.0, 0.0, 0.0], [0.0, 0, 1.0, 0.0],
                               [0.0, -1.0, 0, 0.0], [0.0, 0.0, 0.0, 1.0]])

    chMVMat = ch.dot(chCamModelWorld, flipZYRotation)
    if is_ycb:
        chMVMat = ch.Ch(np.eye(4))
    # np.save('extrinsics.npy', chMVMat, allow_pickle=False)

    chInvCam = ch.inv(chMVMat)

    modelRotation = chInvCam[0:3, 0:3]

    chRod = opendr.geometry.Rodrigues(rt=modelRotation).reshape(3)
    chTranslation = chInvCam[0:3, 3]

    translation, rotation = (chTranslation, chRod)

    # camera parameters format suitable for YCB video dataset
    if 'a' in cameraParams.keys():
        # NOTE: Focal lenght is represented in mm and a is no.of pixels per mm
        _f = 1000 * cameraParams['chCamFocalLength'] * cameraParams['a']

    else:
        # NOTE: Focal length is already in terms of pixels
        if np.any(cameraParams['chCamFocalLength'] < 1):
            import sys
            sys.exit(
                "Camera Focal length 'chCamFocalLength' is represented in number of pixels."
            )
        _f = cameraParams['chCamFocalLength']

    if 'k' in cameraParams.keys():
        _k = cameraParams['k']
    else:
        _k = ch.zeros(5)
    print('Using k', _k)
    camera = ProjectPoints(v=v,
                           rt=rotation,
                           t=translation,
                           f=_f,
                           c=cameraParams['c'],
                           k=_k)
    # _f = 1000 * cameraParams['chCamFocalLength'] * cameraParams['a']
    # _c = cameraParams['c']

    #np.save('intrinsics.npy', camera.camera_mtx, allow_pickle=False)
    ##print ('camera shape', camera.shape)
    ##print ('camera   ', camera)
    print('camera.camera_mtx', camera.camera_mtx)
    np.save('projection_matrix', camera.camera_mtx)
    #import ipdb
    #ipdb.set_trace()

    flipXRotation = np.array([[1.0, 0.0, 0.0, 0.0], [0.0, -1.0, 0., 0.0],
                              [0.0, 0., -1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])

    camera.openglMat = flipXRotation  #Needed to match OpenGL flipped axis.

    return camera, modelRotation, chMVMat