Exemplo n.º 1
0
def main():
    parser = argparse.ArgumentParser()
    parser.add_argument("--port", dest="port", help="The port to publish to.",
                        default=5556, type=int)
    arguments = parser.parse_args()
    port = arguments.port
    context = zmq.Context()
    socket = context.socket(zmq.PUB)
    socket.bind("tcp://127.0.0.1:%i" % port)
    messengers = []
    descriptor = tanks.TankDescriptor(0)
    #robot = tanks.Tank(descriptor)
    robot_event_handler = communications.TankEventHandler(descriptor)
    messengers.append(robot_event_handler)
    messengers.append(Quitter())
    pygame.init()
    screen = pygame.display.set_mode((640, 480))
    pygame.display.set_caption('Message shooter')
    pygame.mouse.set_visible(False)
    clock = pygame.time.Clock()
    previous_str = ""
    while (True):
        events = pygame.event.get()
        for messenger in messengers:
            messenger.handle_events(events)
            for message in messenger.get_messages():
                new_str = str(message)
                if (previous_str != new_str):
                    print "send message:", new_str
                    previous_str = new_str
                socket.send(message)
        #clock.tick(1 / 0.05)
        clock.tick(40)
Exemplo n.º 2
0
def main():
    parser = argparse.ArgumentParser()
    parser.add_argument("--port",
                        dest="port",
                        help="The port to subscribe to.",
                        default=5556,
                        type=int)
    parser.add_argument("--address",
                        dest="address",
                        help="The address used to bind.",
                        default="127.0.0.1",
                        type=str)
    arguments = parser.parse_args()
    address = arguments.address
    port = arguments.port
    context = zmq.Context()
    socket = context.socket(zmq.SUB)
    socket.setsockopt(zmq.LINGER, 0)
    socket.setsockopt(zmq.SUBSCRIBE, "")
    url = "tcp://%s:%i" % (address, port)
    print url
    socket.connect(url)
    descriptor = tanks.TankDescriptor(0)

    broadcaster = communications.CombinedDispatcher(socket)
    test_world = world.World(broadcaster, draw_helpers=True)
    robot = tanks.Tank(descriptor)
    robot_event_handler = communications.TankEventHandler(descriptor)
    test_world.add(robot)
    broadcaster.register_event_handler(Quitter())
    broadcaster.register_event_handler(robot_event_handler)
    test_world.camera_giver = robot
    broadcaster.register_listener(robot)
    broadcaster.register_listener(test_world)
    test_world.run()
Exemplo n.º 3
0
def main():
    parser = argparse.ArgumentParser()
    parser.add_argument("--port",
                        dest="port",
                        help="The port to read from.",
                        default=5556,
                        type=int)
    arguments = parser.parse_args()
    port = arguments.port
    context = zmq.Context()
    socket = context.socket(zmq.SUB)
    socket.connect("tcp://127.0.0.1:%i" % port)
    descriptor = tanks.TankDescriptor(0)
    socket.setsockopt(zmq.SUBSCRIBE, descriptor.recipient)

    broadcaster = communications.CombinedDispatcher(socket)
    test_world = world.World(broadcaster, draw_helpers=True)
    robot = tanks.Tank(descriptor)
    robot_event_handler = communications.TankEventHandler(descriptor)
    test_world.add(robot)
    broadcaster.register_event_handler(Quitter())
    broadcaster.register_event_handler(robot_event_handler)
    test_world.camera_giver = robot
    broadcaster.register_listener(robot)
    broadcaster.register_listener(test_world)
    test_world.run()

    if (False):
        messengers = []
        messengers.append(Quitter())
        pygame.init()
        #screen = pygame.display.set_mode((640, 480))
        screen = pygame.display.set_mode((320, 240))
        pygame.display.set_caption('Message receiver')
        pygame.mouse.set_visible(False)
        clock = pygame.time.Clock()
        previous_str = ""
        has_received = False
        is_receiving = False

        while ((not has_received) or (has_received) and (is_receiving)):
            events = pygame.event.get()
            for messenger in messengers:
                messenger.handle_events(events)
            try:
                new_str = socket.recv(flags=zmq.DONTWAIT)
                has_received = True
                is_receiving = True
                if (previous_str != new_str):
                    print "receive message:", new_str
                    previous_str = new_str
            except Exception as e:
                print e
                is_receiving = False
            clock.tick(1 / 0.05)
Exemplo n.º 4
0
def main():
    broadcaster = communications.LocalEventDispatcher()
    test_world = world.World(broadcaster, draw_helpers=True)
    descriptor = tanks.TankDescriptor(0)
    robot = tanks.Tank(descriptor)
    robot_event_handler = communications.TankEventHandler(descriptor)
    test_world.add(robot)
    broadcaster.register_event_handler(robot_event_handler)
    test_world.camera_giver = robot
    broadcaster.register_listener(robot)
    broadcaster.register_listener(test_world)
    test_world.run()