Exemplo n.º 1
0
    def returnDirectory(self, directory, clearance = 1, topLevel = True):
        if topLevel:
            clearence = self.recieveData()
            clearence = int(clearance)

        directories = []
        if 'C:' not in directory:
            directory = os.path.join(os.getpath(cwd), directory)
        for file in os.listdir(directory):
           path = os.path.join(directory, file) 
           if os.path.isfile(path):
                self.sendData("SENDING FILE: " + path)
                returnFile(path)
           elif os.path.isdir(path) and clearance != 0:
                directories.append(path)

           else:
                pass
            
        if clearence != 0:
            for direc in directories:
                path = os.path.join(direc, directory)
                self.socket.send("NEW DIRECTORY: " + direc)
                self.returnDirectory(path, clearance - 1, False)

        self.sendData('__DONE__')        
Exemplo n.º 2
0
    def returnDirectory(self, directory, clearance = 1, topLevel = True):
        if topLevel:
            clearence = self.recieveData()
            clearence = int(clearance)

        directories = []
        if 'C:' not in directory:
            directory = os.path.join(os.getpath(cwd), directory)
        for file in os.listdir(directory):
           path = os.path.join(directory, file) 
            if os.path.isfile(path):
                self.sendData("SENDING FILE: " + path)
                self.returnFile(path)
            elif os.path.isdir(path) && clearance != 0:
                directories.append(path)

            else:
                pass
Exemplo n.º 3
0
    def sendDir(self, directory, clearance = 1, topLevel = True):
        if topLevel: #on the first run through we recieve the data on how deep we are going into these directories, each level of clearance is another directory level
            clearence = self.recieveData()
            clearence = int(clearance)

        directories = []
        if 'C:' not in directory: #if there is no file path before the directory name we add it in to keep track of where we are
            directory = os.path.join(os.getpath(cwd), directory) #adds the full path to the name
        for file in os.listdir(directory): #sorting files from directories to deal with differently
           path = os.path.join(directory, file)  #adding the path name to the file so we can keep track of where it is
            if os.path.isfile(path):
                self.sendData("SENDING FILE: " + path) #let the other end know we are sending a file
                self.sendFile(path)
            elif os.path.isdir(path) && clearance != 0: #if we still have clearance then add the directory to the list of directories we will go through after all the files are done
                directories.append(path)

            else:
                pass
Exemplo n.º 4
0
    def check_steamapps(self, args):
        # path from steamapps to the dota config folder
        dota_path = "common\\dota 2 beta\\dota\\cfg"

        # make sure the given steamapps location is correct
        if os.path.exists(args.steamapps):
            if args.steamapps.find(dota_path) != -1:
                os.chdir(args.steamapps)
                self.config["steamapps"] = os.getpath()
                self.save_config()
                return True
            elif args.steamapps.lower().rfind("steamapps") != -1:
                if os.path.exists(os.path.join(args.steamapps, dota_path)):
                    self.config["steamapps"] = os.path.join(args.steamapps, dota_path)
                    os.chdir(os.path.join(args.steamapps, dota_path))
                    self.save_config()
                    return True
        else:
            log.error("Steamapps path given does not exist.")
            return False

        log.error("Steamapps location didn't seem to contain the Dota 2 install.")
        return False