def d_teleportResponse(self, avId, available, shardId, hoodId, zoneId,
                        sendToId):
     teleportNotify.debug(
         'sending teleportResponse%s' %
         ((avId, available, shardId, hoodId, zoneId, sendToId), ))
     base.cr.ttaFriendsManager.d_teleportResponse(sendToId, available,
                                                  shardId, hoodId, zoneId)
 def d_teleportQuery(self, requesterId, sendToId = None):
     if sendToId in base.cr.doId2do:
         teleportNotify.debug('sending teleportQuery%s' % ((requesterId, sendToId),))
         self.sendUpdate('teleportQuery', [requesterId], sendToId)
     else:
         teleportNotify.debug('sending TTRFM teleportQuery%s' % ((requesterId, sendToId),))
         base.cr.ttFriendsManager.d_teleportQuery(sendToId)
 def identifyFriend(self, doId, source = None):
     if doId in self.friendsMap:
         teleportNotify.debug('friend %s in friendsMap' % doId)
         return self.friendsMap[doId]
     avatar = None
     if doId in self.doId2do:
         teleportNotify.debug('found friend %s in doId2do' % doId)
         avatar = self.doId2do[doId]
     elif self.cache.contains(doId):
         teleportNotify.debug('found friend %s in cache' % doId)
         avatar = self.cache.dict[doId]
     elif self.playerFriendsManager.getAvHandleFromId(doId):
         teleportNotify.debug('found friend %s in playerFriendsManager' % doId)
         avatar = base.cr.playerFriendsManager.getAvHandleFromId(doId)
     else:
         self.notify.warning("Don't know who friend %s is." % doId)
         return
     if not ((isinstance(avatar, DistributedToon.DistributedToon) and avatar.__class__ is DistributedToon.DistributedToon) or isinstance(avatar, DistributedPet.DistributedPet)):
         self.notify.warning('friendsNotify%s: invalid friend object %s' % ((source, '(%s)' % source, ''), doId))
         return
     if base.wantPets:
         if avatar.isPet():
             if avatar.bFake:
                 handle = PetHandle.PetHandle(avatar)
             else:
                 handle = avatar
         else:
             handle = FriendHandle.FriendHandle(doId, avatar.getName(), avatar.style, avatar.getPetId())
     else:
         handle = FriendHandle.FriendHandle(doId, avatar.getName(), avatar.style, '')
     teleportNotify.debug('adding %s to friendsMap' % doId)
     self.friendsMap[doId] = handle
     return handle
Exemplo n.º 4
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 def requestTeleport(self, hoodId, zoneId, shardId, avId):
     if avId > 0:
         teleportNotify.debug("requestTeleport%s" % ((hoodId, zoneId, shardId, avId),))
     if localAvatar.hasActiveBoardingGroup():
         if avId > 0:
             teleportNotify.debug("requestTeleport: has active boarding group")
         rejectText = TTLocalizer.BoardingCannotLeaveZone
         localAvatar.elevatorNotifier.showMe(rejectText)
         return
     loaderId = ZoneUtil.getBranchLoaderName(zoneId)
     whereId = ZoneUtil.getToonWhereName(zoneId)
     if hoodId == ToontownGlobals.MyEstate:
         loaderId = "safeZoneLoader"
         whereId = "estate"
     if hoodId == ToontownGlobals.PartyHood:
         loaderId = "safeZoneLoader"
         whereId = "party"
     self.requestLeave(
         {
             "loader": loaderId,
             "where": whereId,
             "how": "teleportIn",
             "hoodId": hoodId,
             "zoneId": zoneId,
             "shardId": shardId,
             "avId": avId,
         }
     )
Exemplo n.º 5
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 def requestTeleport(self, hoodId, zoneId, shardId, avId):
     if avId > 0:
         teleportNotify.debug('requestTeleport%s' %
                              ((hoodId, zoneId, shardId, avId), ))
     if localAvatar.hasActiveBoardingGroup():
         if avId > 0:
             teleportNotify.debug(
                 'requestTeleport: has active boarding group')
         rejectText = TTLocalizer.BoardingCannotLeaveZone
         localAvatar.elevatorNotifier.showMe(rejectText)
         return
     loaderId = ZoneUtil.getBranchLoaderName(zoneId)
     whereId = ZoneUtil.getToonWhereName(zoneId)
     if hoodId == ToontownGlobals.MyEstate:
         loaderId = 'safeZoneLoader'
         whereId = 'estate'
     if hoodId == ToontownGlobals.PartyHood:
         loaderId = 'safeZoneLoader'
         whereId = 'party'
     self.requestLeave({
         'loader': loaderId,
         'where': whereId,
         'how': 'teleportIn',
         'hoodId': hoodId,
         'zoneId': zoneId,
         'shardId': shardId,
         'avId': avId
     })
 def requestTeleport(self, hoodId, zoneId, shardId, avId):
     if avId > 0:
         teleportNotify.debug('requestTeleport%s' % ((hoodId,
           zoneId,
           shardId,
           avId),))
     if localAvatar.hasActiveBoardingGroup():
         if avId > 0:
             teleportNotify.debug('requestTeleport: has active boarding group')
         rejectText = TTLocalizer.BoardingCannotLeaveZone
         localAvatar.elevatorNotifier.showMe(rejectText)
         return
     loaderId = ZoneUtil.getBranchLoaderName(zoneId)
     whereId = ZoneUtil.getToonWhereName(zoneId)
     if hoodId == ToontownGlobals.MyEstate:
         loaderId = 'safeZoneLoader'
         whereId = 'estate'
     if hoodId == ToontownGlobals.PartyHood:
         loaderId = 'safeZoneLoader'
         whereId = 'party'
     self.requestLeave({'loader': loaderId,
      'where': whereId,
      'how': 'teleportIn',
      'hoodId': hoodId,
      'zoneId': zoneId,
      'shardId': shardId,
      'avId': avId})
 def d_teleportQuery(self, requesterId, sendToId = None):
     if sendToId in base.cr.doId2do:
         teleportNotify.debug('sending teleportQuery%s' % ((requesterId, sendToId),))
         self.sendUpdate('teleportQuery', [requesterId], sendToId)
     else:
         teleportNotify.debug('sending TTRFM teleportQuery%s' % ((requesterId, sendToId),))
         base.cr.ttrFriendsManager.d_teleportQuery(sendToId)
 def identifyFriend(self, doId, source = None):
     if self.friendsMap.has_key(doId):
         teleportNotify.debug('friend %s in friendsMap' % doId)
         return self.friendsMap[doId]
     avatar = None
     if self.doId2do.has_key(doId):
         teleportNotify.debug('found friend %s in doId2do' % doId)
         avatar = self.doId2do[doId]
     elif self.cache.contains(doId):
         teleportNotify.debug('found friend %s in cache' % doId)
         avatar = self.cache.dict[doId]
     elif self.playerFriendsManager.getAvHandleFromId(doId):
         teleportNotify.debug('found friend %s in playerFriendsManager' % doId)
         avatar = base.cr.playerFriendsManager.getAvHandleFromId(doId)
     else:
         self.notify.warning("Don't know who friend %s is." % doId)
         return
     if not (isinstance(avatar, DistributedToon.DistributedToon) and avatar.__class__ is DistributedToon.DistributedToon):
         if not isinstance(avatar, DistributedPet.DistributedPet):
             self.notify.warning('friendsNotify%s: invalid friend object %s' % (choice(source, '(%s)' % source, ''), doId))
             return
         if base.wantPets:
             if avatar.isPet():
                 handle = avatar.bFake and PetHandle.PetHandle(avatar)
             else:
                 handle = avatar
         else:
             handle = FriendHandle.FriendHandle(doId, avatar.getName(), avatar.style, avatar.getPetId())
     else:
         handle = FriendHandle.FriendHandle(doId, avatar.getName(), avatar.style, '')
     teleportNotify.debug('adding %s to friendsMap' % doId)
     self.friendsMap[doId] = handle
     return handle
Exemplo n.º 9
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 def d_teleportResponse(self, avId, available, shardId, hoodId, zoneId):
     teleportNotify.debug('sending teleportResponse%s' % ((avId, available, shardId, hoodId, zoneId),))
     base.localAvatar.sendUpdate('teleportResponse', [
         avId,
         available,
         shardId,
         hoodId,
         zoneId], sendToId = self.doId)
Exemplo n.º 10
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    def d_teleportResponse(self, avId, available, shardId, hoodId, zoneId, sendToId):
        teleportNotify.debug('sending teleportResponse%s' % ((avId, available,
            shardId, hoodId, zoneId, sendToId),)
        )

        base.cr.ttjFriendsManager.d_teleportResponse(sendToId, available,
            shardId, hoodId, zoneId
        )
 def identifyFriend(self, avId):
     handle = None
     teleportNotify.debug('identifyFriend(%s)' % avId)
     handle = base.cr.identifyFriend(avId)
     if not handle:
         teleportNotify.debug('getAvHandleFromId(%s)' % avId)
         handle = self.getAvHandleFromId(avId)
     return handle
Exemplo n.º 12
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 def d_teleportResponse(self, avId, available, shardId, hoodId, zoneId, sendToId = None):
     teleportNotify.debug('sending teleportResponse%s' % ((avId, available, shardId, hoodId, zoneId, sendToId),))
     self.sendUpdate('teleportResponse', [
         avId,
         available,
         shardId,
         hoodId,
         zoneId], sendToId)
Exemplo n.º 13
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 def teleportResponse(self, avId, available, shardId, hoodId, zoneId):
     teleportNotify.debug('received teleportResponse%s' % ((avId, available, shardId, hoodId, zoneId),))
     messenger.send('teleportResponse', [
         avId,
         available,
         shardId,
         hoodId,
         zoneId])
Exemplo n.º 14
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 def d_teleportResponse(self, avId, available, shardId, hoodId, zoneId, sendToId = None):
     teleportNotify.debug('sending teleportResponse%s' % ((avId, available, shardId, hoodId, zoneId, sendToId),))
     self.sendUpdate('teleportResponse', [
         avId,
         available,
         shardId,
         hoodId,
         zoneId], sendToId)
Exemplo n.º 15
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 def identifyFriend(self, avId):
     handle = None
     teleportNotify.debug('identifyFriend(%s)' % avId)
     handle = base.cr.identifyFriend(avId)
     if not handle:
         teleportNotify.debug('getAvHandleFromId(%s)' % avId)
         handle = self.getAvHandleFromId(avId)
     return handle
Exemplo n.º 16
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 def teleportResponse(self, avId, available, shardId, hoodId, zoneId):
     teleportNotify.debug('received teleportResponse%s' % ((avId, available, shardId, hoodId, zoneId),))
     messenger.send('teleportResponse', [
         avId,
         available,
         shardId,
         hoodId,
         zoneId])
 def teleportGiveup(self, requesterId):
     teleportNotify.debug('received teleportGiveup(%s)' % (requesterId,))
     avatar = base.cr.identifyAvatar(requesterId)
     if not self._isValidWhisperSource(avatar):
         self.notify.warning('teleportGiveup from non-toon %s' % requesterId)
         return
     if avatar != None:
         self.setSystemMessage(requesterId, OTPLocalizer.WhisperGiveupVisit % avatar.getName())
     return
 def teleportGiveup(self, requesterId):
     teleportNotify.debug('received teleportGiveup(%s)' % (requesterId,))
     avatar = base.cr.identifyAvatar(requesterId)
     if not self._isValidWhisperSource(avatar):
         self.notify.warning('teleportGiveup from non-toon %s' % requesterId)
         return
     if avatar != None:
         self.setSystemMessage(requesterId, OTPLocalizer.WhisperGiveupVisit % avatar.getName())
     return
 def d_teleportResponse(self, avId, available, shardId, hoodId, zoneId):
     teleportNotify.debug('sending teleportResponse%s' % ((avId,
       available,
       shardId,
       hoodId,
       zoneId),))
     base.localAvatar.sendUpdate('teleportResponse', [avId,
      available,
      shardId,
      hoodId,
      zoneId], sendToId=self.doId)
Exemplo n.º 20
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 def enterTeleport(self, shardId, hoodId, zoneId):
     teleportNotify.debug('enterTeleport%s' % ((shardId, hoodId, zoneId),))
     hoodsVisited = base.localAvatar.hoodsVisited
     canonicalHoodId = ZoneUtil.getCanonicalZoneId(hoodId)
     if hoodId == ToontownGlobals.MyEstate:
         teleportNotify.debug('enterTeleport: estate')
         if shardId == base.localAvatar.defaultShard:
             shardId = None
         
         place = base.cr.playGame.getPlace()
         place.requestTeleport(hoodId, zoneId, shardId, self.avId)
         unloadTeleportPanel()
     elif canonicalHoodId not in hoodsVisited + ToontownGlobals.HoodsAlwaysVisited:
         teleportNotify.debug('enterTeleport: unknownHood')
         self.fsm.request('unknownHood', [
             hoodId])
     elif canonicalHoodId not in base.cr.hoodMgr.getAvailableZones():
         print 'hoodId %d not ready' % hoodId
         self.fsm.request('unavailableHood', [
             hoodId])
     elif shardId == base.localAvatar.defaultShard:
         shardId = None
     
     teleportNotify.debug('enterTeleport: requesting teleport')
     place = base.cr.playGame.getPlace()
     place.requestTeleport(hoodId, zoneId, shardId, self.avId)
     unloadTeleportPanel()
Exemplo n.º 21
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 def enterTeleport(self, shardId, hoodId, zoneId):
     teleportNotify.debug('enterTeleport%s' % ((shardId, hoodId, zoneId), ))
     hoodsVisited = base.localAvatar.hoodsVisited
     canonicalHoodId = ZoneUtil.getCanonicalZoneId(hoodId)
     if hoodId == ToontownGlobals.MyEstate:
         teleportNotify.debug('enterTeleport: estate')
         if shardId == base.localAvatar.defaultShard:
             shardId = None
         place = base.cr.playGame.getPlace()
         place.requestTeleport(hoodId, zoneId, shardId, self.avId)
         unloadTeleportPanel()
     elif canonicalHoodId not in hoodsVisited + ToontownGlobals.HoodsAlwaysVisited:
         teleportNotify.debug('enterTeleport: unknownHood')
         self.fsm.request('unknownHood', [hoodId])
     elif canonicalHoodId not in base.cr.hoodMgr.getAvailableZones():
         print 'hoodId %d not ready' % hoodId
         self.fsm.request('unavailableHood', [hoodId])
     else:
         if shardId == base.localAvatar.defaultShard:
             shardId = None
         teleportNotify.debug('enterTeleport: requesting teleport')
         place = base.cr.playGame.getPlace()
         place.requestTeleport(hoodId, zoneId, shardId, self.avId)
         unloadTeleportPanel()
     return
Exemplo n.º 22
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    def hookTeleportInDone(self):
        global HOOD
        teleportNotify.debug('Hooked TeleportInDone')
        if hasattr(self, 'fsm'):
            teleportNotify.debug('teleportInDone: %s' % self.nextState)
            self.fsm.request(self.nextState, [1])
        try:
            coordinates = ToontownGlobals.hood2Coords[HOOD]
            base.localAvatar.setPos(*coordinates[0])
            base.localAvatar.setHpr(*coordinates[1])
            HOOD = None
        except:
            return

        return
    def d_teleportQuery(self, requesterId, sendToId = None):
        lastQuery = self.lastTeleportQuery
        currentQuery = time.time()

        if currentQuery - lastQuery < 0.1: # Oh boy! We found a skid!
            self.cr.stopReaderPollTask()
            self.cr.lostConnection()

        self.lastTeleportQuery = time.time()

        if sendToId in base.cr.doId2do:
            teleportNotify.debug('sending teleportQuery%s' % ((requesterId, sendToId),))
            self.sendUpdate('teleportQuery', [requesterId], sendToId)
        else:
            teleportNotify.debug('sending TTIFM teleportQuery%s' % ((requesterId, sendToId),))
            base.cr.ttiFriendsManager.d_teleportQuery(sendToId)
Exemplo n.º 24
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 def __teleportResponse(self, avId, available, shardId, hoodId, zoneId):
     teleportNotify.debug('__teleportResponse%s' %
                          ((avId, available, shardId, hoodId, zoneId), ))
     if avId != self.avId:
         return
     if available == 0:
         teleportNotify.debug('__teleportResponse: not available')
         self.fsm.request('notAvailable')
     elif available == 2:
         teleportNotify.debug('__teleportResponse: ignored')
         self.fsm.request('ignored')
     elif shardId != base.localAvatar.defaultShard:
         teleportNotify.debug('__teleportResponse: otherShard')
         self.fsm.request('otherShard', [shardId, hoodId, zoneId])
     else:
         teleportNotify.debug('__teleportResponse: teleport')
         self.fsm.request('teleport', [shardId, hoodId, zoneId])
Exemplo n.º 25
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    def d_teleportQuery(self, requesterId, sendToId=None):
        lastQuery = self.lastTeleportQuery
        currentQuery = time.time()

        if currentQuery - lastQuery < 0.1:  # Oh boy! We found a skid!
            self.cr.stopReaderPollTask()
            self.cr.lostConnection()

        self.lastTeleportQuery = time.time()

        if sendToId in base.cr.doId2do:
            teleportNotify.debug('sending teleportQuery%s' %
                                 ((requesterId, sendToId), ))
            self.sendUpdate('teleportQuery', [requesterId], sendToId)
        else:
            teleportNotify.debug('sending TTIFM teleportQuery%s' %
                                 ((requesterId, sendToId), ))
            base.cr.ttiFriendsManager.d_teleportQuery(sendToId)
Exemplo n.º 26
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def hookTeleportInDone(place):
    '''
    Called instead of Place.py's original
    teleportInDone function; indicates that
    the destination has been reached.
    '''
    global HOOD
    teleportNotify.debug('Hooked TeleportInDone')
    if hasattr(place, 'fsm'):
        teleportNotify.debug('teleportInDone: %s' % place.nextState)
        place.fsm.request(place.nextState, [1])
    try:
        coordinates = ToontownGlobals.hood2Coords[HOOD]
        base.localAvatar.setPos(*coordinates[0])
        base.localAvatar.setHpr(*coordinates[1])
        HOOD = None
    except:
        return
Exemplo n.º 27
0
def hookTeleportInDone(place):
    '''
    Called instead of Place.py's original
    teleportInDone function; indicates that
    the destination has been reached.
    '''
    global HOOD
    teleportNotify.debug('Hooked TeleportInDone')
    if hasattr(place, 'fsm'):
        teleportNotify.debug('teleportInDone: %s' % place.nextState)
        place.fsm.request(place.nextState, [1])
    try:
        coordinates = ToontownGlobals.hood2Coords[HOOD]
        base.localAvatar.setPos(*coordinates[0])
        base.localAvatar.setHpr(*coordinates[1])
        HOOD = None
    except:
        return
Exemplo n.º 28
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 def handleEnterPortal(self, hoodId, zoneId):
     if localAvatar.hasActiveBoardingGroup():
         if avId > 0:
             teleportNotify.debug(
                 'handleEnterPortal: has active boarding group')
         rejectText = TTLocalizer.BoardingCannotLeaveZone
         localAvatar.elevatorNotifier.showMe(rejectText)
         return
     else:
         self.requestLeave({
             'loader': ZoneUtil.getBranchLoaderName(zoneId),
             'where': ZoneUtil.getToonWhereName(zoneId),
             'how': 'portalIn',
             'hoodId': hoodId,
             'zoneId': zoneId,
             'shardId': None,
             'avId': -1
         })
         return
 def __teleportResponse(self, avId, available, shardId, hoodId, zoneId):
     teleportNotify.debug('__teleportResponse%s' % ((avId,
       available,
       shardId,
       hoodId,
       zoneId),))
     if avId != self.avId:
         return
     if available == 0:
         teleportNotify.debug('__teleportResponse: not available')
         self.fsm.request('notAvailable')
     elif available == 2:
         teleportNotify.debug('__teleportResponse: ignored')
         self.fsm.request('ignored')
     elif shardId != base.localAvatar.defaultShard:
         teleportNotify.debug('__teleportResponse: otherShard')
         self.fsm.request('otherShard', [shardId, hoodId, zoneId])
     else:
         teleportNotify.debug('__teleportResponse: teleport')
         self.fsm.request('teleport', [shardId, hoodId, zoneId])
 def enterTeleport(self, shardId, hoodId, zoneId):
     shardName = base.cr.getShardName(shardId)
     if shardName is None:
         shardName = 'unknown'
     hoodsVisited = base.localAvatar.hoodsVisited
     canonicalHoodId = ZoneUtil.getCanonicalZoneId(hoodId)
     if hoodId == ToontownGlobals.MyEstate:
         teleportNotify.debug('enterTeleport: estate')
         if shardId == base.localAvatar.defaultShard:
             shardId = None
         place = base.cr.playGame.getPlace()
         place.requestTeleport(hoodId, zoneId, shardId, self.avId)
         unloadTeleportPanel()
     elif canonicalHoodId not in hoodsVisited + ToontownGlobals.HoodsAlwaysVisited:
         teleportNotify.debug('enterTeleport: unknownHood')
         self.fsm.request('unknownHood', [hoodId])
     else:
         if shardId == base.localAvatar.defaultShard:
             shardId = None
         teleportNotify.debug('enterTeleport: requesting teleport')
         place = base.cr.playGame.getPlace()
         place.requestTeleport(hoodId, zoneId, shardId, self.avId)
         unloadTeleportPanel()
     return
 def d_teleportGiveup(self, requesterId):
     teleportNotify.debug('sending d_teleportGiveup(%s)' % (requesterId,))
     base.localAvatar.sendUpdate('teleportGiveup', [requesterId], sendToId=self.doId)
Exemplo n.º 32
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 def d_teleportGiveup(self, requesterId, sendToId=None):
     teleportNotify.debug('sending teleportGiveup(%s) to %s' %
                          (requesterId, sendToId))
     self.sendUpdate('teleportGiveup', [requesterId], sendToId)
Exemplo n.º 33
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 def teleportQuery(self, requesterId):
     teleportNotify.debug('receieved teleportQuery(%s)' % requesterId)
     avatar = base.cr.playerFriendsManager.identifyFriend(requesterId)
     if avatar != None:
         teleportNotify.debug('avatar is not None')
         if base.cr.avatarFriendsManager.checkIgnored(requesterId):
             teleportNotify.debug('avatar ignored via avatarFriendsManager')
             self.d_teleportResponse(self.doId,
                                     2,
                                     0,
                                     0,
                                     0,
                                     sendToId=requesterId)
             return
         if requesterId in self.ignoreList:
             teleportNotify.debug('avatar ignored via ignoreList')
             self.d_teleportResponse(self.doId,
                                     2,
                                     0,
                                     0,
                                     0,
                                     sendToId=requesterId)
             return
         if hasattr(base, 'distributedParty'):
             if base.distributedParty.partyInfo.isPrivate:
                 if requesterId not in base.distributedParty.inviteeIds:
                     teleportNotify.debug('avatar not in inviteeIds')
                     self.d_teleportResponse(self.doId,
                                             0,
                                             0,
                                             0,
                                             0,
                                             sendToId=requesterId)
                     return
             if base.distributedParty.isPartyEnding:
                 teleportNotify.debug('party is ending')
                 self.d_teleportResponse(self.doId,
                                         0,
                                         0,
                                         0,
                                         0,
                                         sendToId=requesterId)
                 return
         if self.__teleportAvailable and not self.ghostMode and base.config.GetBool(
                 'can-be-teleported-to', 1):
             teleportNotify.debug('teleport initiation successful')
             self.setSystemMessage(
                 requesterId,
                 OTPLocalizer.WhisperComingToVisit % avatar.getName())
             messenger.send('teleportQuery', [avatar, self])
             return
         teleportNotify.debug('teleport initiation failed')
         if self.failedTeleportMessageOk(requesterId):
             self.setSystemMessage(
                 requesterId,
                 OTPLocalizer.WhisperFailedVisit % avatar.getName())
     teleportNotify.debug('sending try-again-later message')
     self.d_teleportResponse(self.doId, 0, 0, 0, 0, sendToId=requesterId)
     return
Exemplo n.º 34
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 def d_teleportQuery(self, requesterId, sendToId=None):
     teleportNotify.debug('sending teleportQuery%s' %
                          ((requesterId, sendToId), ))
     self.sendUpdate('teleportQuery', [requesterId], sendToId)
Exemplo n.º 35
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    def d_teleportGiveup(self, requesterId):
        teleportNotify.debug('sending d_teleportGiveup(%s)' % (requesterId, ))

        base.cr.ttiFriendsManager.d_teleportGiveup(self.doId)
Exemplo n.º 36
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 def teleportInDone(self):
     if hasattr(self, "fsm"):
         teleportNotify.debug("teleportInDone: %s" % self.nextState)
         self.fsm.request(self.nextState, [1])
 def d_teleportQuery(self, requesterId, sendToId = None):
     teleportNotify.debug('sending teleportQuery%s' % ((requesterId, sendToId),))
     self.sendUpdate('teleportQuery', [requesterId], sendToId)
Exemplo n.º 38
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    def d_teleportQuery(self, requesterId):
        teleportNotify.debug("sending d_teleportQuery(%s)" % (requesterId,))

        base.cr.ttiFriendsManager.d_teleportQuery(self.doId)
 def d_teleportQuery(self, requesterId, sendToId=None):
     teleportNotify.debug("sending teleportQuery%s" % ((requesterId, sendToId),))
     self.sendUpdate("teleportQuery", [requesterId], sendToId)
    def d_teleportGiveup(self, requesterId, sendToId):
        teleportNotify.debug('sending teleportGiveup(%s) to %s' % (requesterId, sendToId))

        base.cr.ttiFriendsManager.d_teleportGiveup(sendToId)
Exemplo n.º 41
0
 def teleportQuery(self, requesterId):
     teleportNotify.debug('receieved teleportQuery(%s)' % requesterId)
     avatar = base.cr.playerFriendsManager.identifyFriend(requesterId)
     if avatar != None:
         teleportNotify.debug('avatar is not None')
         if base.cr.avatarFriendsManager.checkIgnored(requesterId):
             teleportNotify.debug('avatar ignored via avatarFriendsManager')
             self.d_teleportResponse(self.doId, 2, 0, 0, 0, sendToId=requesterId)
             return
         if requesterId in self.ignoreList:
             teleportNotify.debug('avatar ignored via ignoreList')
             self.d_teleportResponse(self.doId, 2, 0, 0, 0, sendToId=requesterId)
             return
         if hasattr(base, 'distributedParty'):
             if base.distributedParty.partyInfo.isPrivate:
                 if requesterId not in base.distributedParty.inviteeIds:
                     teleportNotify.debug('avatar not in inviteeIds')
                     self.d_teleportResponse(self.doId, 0, 0, 0, 0, sendToId=requesterId)
                     return
             if base.distributedParty.isPartyEnding:
                 teleportNotify.debug('party is ending')
                 self.d_teleportResponse(self.doId, 0, 0, 0, 0, sendToId=requesterId)
                 return
         if self.__teleportAvailable and not self.ghostMode and base.config.GetBool('can-be-teleported-to', 1):
             teleportNotify.debug('teleport initiation successful')
             self.setSystemMessage(requesterId, OTPLocalizer.WhisperComingToVisit % avatar.getName())
             messenger.send('teleportQuery', [avatar, self])
             return
         teleportNotify.debug('teleport initiation failed')
         if self.failedTeleportMessageOk(requesterId):
             self.setSystemMessage(requesterId, OTPLocalizer.WhisperFailedVisit % avatar.getName())
     teleportNotify.debug('sending try-again-later message')
     self.d_teleportResponse(self.doId, 0, 0, 0, 0, sendToId=requesterId)
     return
Exemplo n.º 42
0
 def d_teleportGiveup(self, requesterId):
     teleportNotify.debug('sending d_teleportGiveup(%s)' % (requesterId, ))
     base.localAvatar.sendUpdate('teleportGiveup', [requesterId],
                                 sendToId=self.doId)
Exemplo n.º 43
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    def d_teleportGiveup(self, requesterId):
        teleportNotify.debug('sending d_teleportGiveup(%s)' % (requesterId,))

        base.cr.ttsFriendsManager.d_teleportGiveup(self.doId)
Exemplo n.º 44
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 def teleportInDone(self):
     if hasattr(self, 'fsm'):
         teleportNotify.debug('teleportInDone: %s' % self.nextState)
         self.fsm.request(self.nextState, [1])
 def teleportInDone(self):
     if hasattr(self, 'fsm'):
         teleportNotify.debug('teleportInDone: %s' % self.nextState)
         self.fsm.request(self.nextState, [1])
 def d_teleportGiveup(self, requesterId, sendToId = None):
     teleportNotify.debug('sending teleportGiveup(%s) to %s' % (requesterId, sendToId))
     self.sendUpdate('teleportGiveup', [requesterId], sendToId)
Exemplo n.º 47
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 def d_teleportQuery(self, requesterId):
     teleportNotify.debug("sending d_teleportQuery(%s)" % (requesterId,))
     base.localAvatar.sendUpdate("teleportQuery", [requesterId], sendToId=self.doId)
Exemplo n.º 48
0
    def d_teleportGiveup(self, requesterId, sendToId):
        teleportNotify.debug('sending teleportGiveup(%s) to %s' % (requesterId, sendToId))

        base.cr.ttjFriendsManager.d_teleportGiveup(sendToId)