def __init__(self, master): self.oP = OutPipe("Localizer", 0) self.eI = EngineInterface() self.master = master self.oldLanguage = "" self.oldObjectCount = 0 self.oP("Initialized.")
def __init__(self, sourcename, objname, GUID, scriptName, flags, props, pos=(0,0,0), rot=(0,0,0), sca=(1,1,1), extra=None, side="SERVER"): #Tools self.oP = OutPipe("Entity - "+sourcename, 0) self.initVolatileModules() #Basic values self.name = sourcename self.GUID = "" #Extra if not extra: extra = {} #Basic Flags self.physicsTrack = False self.animTrack = False self.netVars = {} self.actions = [] self.detectors = [] self.scriptName = scriptName #Handle Flags self.processFlags(flags) #Create Object self.createObject(objname, sourcename, GUID, pos, rot, sca, props, extra) #Install custom code self.installCustomCode() if hasattr(self, "init"): self.init(side)
def __init__(self, keyboard): self.oP = OutPipe("TypingHandler", 0) self.eI = EngineInterface() self.keyboard = keyboard self.letters = { self.eI.e.AKEY: "a", self.eI.e.BKEY: "b", self.eI.e.CKEY: "c", self.eI.e.DKEY: "d", self.eI.e.EKEY: "e", self.eI.e.FKEY: "f", self.eI.e.GKEY: "g", self.eI.e.HKEY: "h", self.eI.e.IKEY: "i", self.eI.e.JKEY: "j", self.eI.e.KKEY: "k", self.eI.e.LKEY: "l", self.eI.e.MKEY: "m", self.eI.e.NKEY: "n", self.eI.e.OKEY: "o", self.eI.e.PKEY: "p", self.eI.e.QKEY: "q", self.eI.e.RKEY: "r", self.eI.e.SKEY: "s", self.eI.e.TKEY: "t", self.eI.e.UKEY: "u", self.eI.e.VKEY: "v", self.eI.e.WKEY: "w", self.eI.e.XKEY: "x", self.eI.e.YKEY: "y", self.eI.e.ZKEY: "z", } self.specials = { self.eI.e.ZEROKEY: "0", self.eI.e.ONEKEY: "1", self.eI.e.TWOKEY: "2", self.eI.e.THREEKEY: "3", self.eI.e.FOURKEY: "4", self.eI.e.FIVEKEY: "5", self.eI.e.SIXKEY: "6", self.eI.e.SEVENKEY: "7", self.eI.e.EIGHTKEY: "8", self.eI.e.NINEKEY: "9", self.eI.e.ACCENTGRAVEKEY: "`", self.eI.e.BACKSLASHKEY: "\\", self.eI.e.COMMAKEY: ",", self.eI.e.EQUALKEY: "=", self.eI.e.LEFTBRACKETKEY: "[", self.eI.e.MINUSKEY: "-", self.eI.e.PERIODKEY: ".", self.eI.e.QUOTEKEY: "'", self.eI.e.RIGHTBRACKETKEY: "]", self.eI.e.SEMICOLONKEY: ";", self.eI.e.SLASHKEY: "/", self.eI.e.SPACEKEY: " ", } self.oP("Initialized.")
def __init__(self, objectMode=False): self.oP = OutPipe("EngineInterface", 0) self.worldCoreName = "WorldCommander" self.overlayCoreName = "OverlayCore" self.waypointsCoreName = "WaypointsCore" self.mainSceneName = "MainScene" self.overlaySceneName = "Overlay" self.waypointsSceneName = "Waypoints" self.protected = [ "__default__cam__", "DefaultCamera", "WorldCommander" ] self.charset = [ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z' ] self.l = bge.logic self.r = bge.render self.e = bge.events if objectMode: pass
def __init__(self): self.oP = OutPipe("SoundEngine", 0) self.eI = EngineInterface() self.sD = SubtitleDrawer(self) self.subtitles = 1 self.language = "en" self.device = aud.device() self.sounds = {} self.dialogs = {} self.music = None self.musicHandle = None self.playbacks = [] self.dialogPlaybacks = [] self.videoAudio = None self.masterVolume = 1.0 self.dialogVolume = 1.0 self.musicVolume = 1.0 self.soundVolume = 1.0 self.setMasterVolume(1.0) self.oP("Initialized.")
def __init__(self, fileName): self.oP = OutPipe("ContentReader", 0) self.val = None self.load(fileName) self.oP("Initialized.")
def __init__(self): self.oP = OutPipe("InputReceiver", 0) self.cR = ConfigReader(GAME_PATH + "controls") self.sE = ScriptExecuter() self.eI = EngineInterface(objectMode=False) self.keyboard = self.eI.getKeyboard() self.mouse = self.eI.getMouse() self.tH = TypingHandler(self.keyboard) self.pairs = {} self.responses = {} self.oldKeyboard = self.keyboard.events self.oldMouse = self.mouse.events self.sE.addContext("Input", self) self.sE.execute(INPUT_PATH + "csp") self.sE.execute(INPUT_PATH + "input") self.keyEvents = [] self.readControls() self.locked = False self.xsens = 50 self.ysens = 50 self.inverted = 0 self.predict = False self.recent = {} self.oP("Initialized.")
def __init__(self, master): self.oP = OutPipe("SubtitleDrawer", 0) self.eI = EngineInterface() self.master = master self.currentSubtitle = None self.oP("Initialized.")
def __init__(self, fileName): self.oP = OutPipe("ConfigReader", 0) self.parser = ConfigParser() self.open(fileName + CONFIG_EXT) self.oP("Initialized.")
def __init__(self): self.oP = OutPipe("ShaderHandler", 0) self.eI = EngineInterface() self.actionQueue = [] self.actionCooldown = 0 self.oldObjectCount = 0 self.oP("Initialized.")
def __init__(self, server): self.oP = OutPipe("PhysicsReader", 0) self.server = server self.oldPositions = {} self.oldActions = {} self.recent = {} self.maxMessages = 30 self.updateCount = 0 self.switchPanel = SwitchPanel() self.switchPanel.addSwitch("skipTicks", 0.0333) self.oP("Initialized.")
def __init__(self, client): self.oP = OutPipe("PhysicsApplicator", 0) self.c = client #self.scene = bge.logic.getCurrentScene() self.archive = Archive() self.blacklistedGUIDs = [] self.smooth = False self.maxLocationDisparity = 0.2 self.maxRotationDisparity = 10.0 self.maxScaleDisparity = 0.1 self.maxVelocityDisparity = 0.5 self.oP("Initialized.")
def __init__(self, name, resource, scriptName): self.oP = OutPipe("Interface - " + name, 0) self.eI = EngineInterface(objectMode=False) self.sE = ScriptExecuter() self.name = name self.gameObject = None self.sE.addContext("Interface", self) self.sE.execute(scriptName) self.eI.getGlobal("addToQueue")(resource, name, self) if hasattr(self, "init"): self.init() self.oP("Added interface %s." % name)
def __init__(self, master, cli): #Tools self.oP = OutPipe("Player - " + str(cli.addr), 0) self.master = master self.initVolatileModules() self.username = cli.userProps["username"] self.confirmed = False #Basic values self.cli = cli self.entity = None self.installCustomCode() self.netVars = {} self.init() self.oP("Initialized player.")
def __init__(self): #Remove engine log try: os.remove(ENGINE_PATH + "engine_log" + TEXT_EXT) except: pass #Remove net logs try: for i in os.listdir(NET_PATH): os.remove(NET_PATH + i) except: pass #Create net path try: os.mkdir(NET_PATH) except: pass self.oP = OutPipe("Launcher", 0) for line in self.getSystemInfo(): self.oP(line) self.cR = ConfigReader(ENGINE_PATH + "engine") self.sE = ScriptExecuter() self.eI = EngineInterface() self.eI.preLoad() self.eI.preLoadEpi() #Sloppy, removes the blacker that covers up starting glitches self.eI.getOverlayScene().objects["BlackScreen"].endObject() self.sound = SoundEngine() self.sound.preLoadAudio() self.s = None self.c = None self.output = True self.oP("Initialized.")
def __init__(self): '''Initializes the server.''' self.mode = "server" self.oP = OutPipe("Server", 0) self.nC = None self.cvars = { "sv_addr": "0.0.0.0", "sv_port": 7777, "sv_netlog": 0, "sv_level": "", "sv_game": 0, "sv_singleplayer": 0, "sv_gamemode": "singleplayer", "sv_startscript": "", "sv_master": "", "sv_dedicated": 0, "sv_chat": 1, "sv_background_red": 0, "sv_background_green": 0, "sv_background_blue": 0, "sv_background_alpha": 0, "sv_password": "", "cl_language": "en", "cl_subtitles": 1, "cl_width": 1280, "cl_height": 720, "cl_fullscreen": 0, "cl_motionblur": 0, "cl_motionblur_amount": 0, "cl_anisotropic": 1, "cl_mipmap": "none", "cl_vsync": "off", "cl_musicvolume": 10, "cl_dialogvolume": 10, "cl_soundvolume": 10, "cl_netping": 0, } self.netVars = {} self.oldNetVars = self.netVars self.oldcvars = self.cvars self.gameMode = None self.level = None self.unassignedPlayers = [] self.entities = [] self.events = [] self.saveFile = None self.chatMessages = [] self.eI = EngineInterface(True) self.sE = ScriptExecuter() self.pR = PhysicsReader(self) self.sH = ShaderHandler() self.l = Localizer(self) self.updateNetwork() self.forceUpdateCVars() self.keepAliveTicker = 0 self.trackedProperties = [] loadServer(self) self.oP("Initialized.")
def __init__(self): self.oP = OutPipe("ScriptExecuter", 0) self.context = {} self.oP("Initialized.")
def __init__(self): self.oP = OutPipe("VideoPlayer", 0) self.eI = EngineInterface() self.oP("Initialized.")
import bge from outpipe import OutPipe from time import time cont = bge.logic.getCurrentController() own = cont.owner if not "oP" in own: own["oP"] = OutPipe("VideoTexture", 0) own["starttime"] = 0.0 own["executions"] = 0 def playVideo(video): materialID = bge.texture.materialID(own, "IMblank.tif") own["video"] = bge.texture.Texture(own, materialID) try: own["video"].source = bge.texture.VideoFFmpeg(video) own["video"].source.scale = True own["video"].source.play() own.setVisible(True) own["starttime"] = time() own["executions"] = 0 own["oP"]("Loaded video %s." % video) except: own["oP"]("Failed to load video %s." % video) def stopVideo(): own.setVisible(False) if "video" in own:
def __init__(self): '''Initializes the client.''' self.mode = "client" self.oP = OutPipe("Client", 0) self.eI = EngineInterface(objectMode=True) self.vP = VideoPlayer() self.sE = ScriptExecuter() self.iR = InputReceiver() self.l = Localizer(self) self.pA = PhysicsApplicator(self) self.sH = ShaderHandler() self.nC = None self.sE.addContext("Client", self) self.cvars = { #Low level settings "cl_update": 1, "cl_synced": 0, "cl_addr": "0.0.0.0", "cl_oport": 7777, "cl_iport": 7778, "cl_netlog": 0, "cl_game": 0, "cl_startscript": "", "cl_master": 0, "cl_predict": 1, "cl_smooth": 0, "cl_name": "Player", "cl_password": "", "cl_camera": "", "cl_lockcontrols": 1, "cl_showmouse": 1, "cl_xsens": 50, "cl_ysens": 50, "cl_inverted": 0, "cl_netping": 0, #High level settings "cl_language": "en", "cl_subtitles": 1, "cl_width": 1280, "cl_height": 720, "cl_fullscreen": 0, "cl_motionblur": 0, "cl_motionblur_amount": 0, "cl_anisotropic": 1, "cl_mipmap": "none", "cl_vsync": "off", "cl_musicvolume": 10, "cl_dialogvolume": 10, "cl_soundvolume": 10, "cl_mastervolume": 10, #Server shared settings "sv_level": "", "sv_gamemode": "", "sv_game": 0, "sv_background_red": 0, "sv_background_green": 0, "sv_background_blue": 0, "sv_background_alpha": 0, } self.netVars = {} self.chatMessages = [] self.interfaces = [] self.entities = [] self.level = None self.gameEvents = [] self.updateNetwork() #self.startLoop() self.forceUpdateCVars() self.keepAliveTicker = 0 self.trackedProperties = [] loadClient(self) self.oP("Initialized.")