Exemplo n.º 1
0
def runSim(redBot, blueBot):

    red_bot = __import__(redBot)
    blue_bot = __import__(blueBot)

    BOTS = {'red': red_bot, 'blue': blue_bot}

    ################### End importing bot ##############################

    for i in range(rounds):

        print ""
        print "Round %d, fight!" % i

        game = Game(4)
        state = State(game)

        def make_quipper(who):
            def quip(what):
                print who, ">>", what

            return quip

        while not state.is_terminal():
            move = BOTS[state.whos_turn].think(state.copy(),
                                               make_quipper(state.whos_turn))
            state.apply_move(move)

        final_score = state.get_score()
        winner = max(['red', 'blue'], key=final_score.get)
        print "The %s bot wins this round! (%s)" % (winner, str(final_score))
        wins[winner] = 1 + wins[winner]

    print ""
    print "Final win counts:", dict(wins)
Exemplo n.º 2
0
def runsim(rounds, redteam=None, blueteam=None, boardSize=4):
	wins = defaultdict(lambda: 0)
	# Override the bots if provided
	global BOARD_SIZE, BOTS
	if redteam:
		BOTS['red'] = redteam
	if blueteam:
		BOTS['blue'] = blueteam
	BOARD_SIZE = boardSize

	for i in range(rounds):

		print ""
		print "Round %d, fight!" % (i + 1)

		game = Game(BOARD_SIZE)
		state = State(game)
		
		def make_quipper(who):
			def quip(what):
				print who, ">>", what
			return quip
		
		while not state.is_terminal():
			move = BOTS[state.whos_turn].think(state.copy(), make_quipper(state.whos_turn))
			state.apply_move(move)

		final_score = state.get_score()
		winner = max(['red','blue'],key=final_score.get)
		print "The %s bot wins this round! (%s)" % (winner, str(final_score))
		wins[winner] = 1 + wins[winner]

	print ""
	print "Final win counts:", dict(wins)
from p2_game import Game, State
from collections import defaultdict

import greedy_bot as red_bot
import uct_bot as blue_bot
BOTS = {'red': red_bot, 'blue': blue_bot}

rounds = 5
wins = defaultdict(lambda: 0)

for i in range(rounds):

    print ""
    print "Round %d, fight!" % i

    game = Game(4)
    state = State(game)

    def make_quipper(who):
        def quip(what):
            print who, ">>", what

        return quip

    while not state.is_terminal():
        move = BOTS[state.whos_turn].think(state.copy(),
                                           make_quipper(state.whos_turn))
        state.apply_move(move)

    final_score = state.get_score()
    winner = max(['red', 'blue'], key=final_score.get)
Exemplo n.º 4
0
def restart():
    game = Game(4)
    initial_state = State(game)
    UNDO_STACK[:] = [initial_state]
    display(initial_state)