Exemplo n.º 1
0
    def setup(self):
        self.worldNP = render.attachNewNode('World')

        # World
        self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug'))
        self.debugNP.show()
        self.debugNP.node().showWireframe(True)
        self.debugNP.node().showConstraints(True)
        self.debugNP.node().showBoundingBoxes(False)
        self.debugNP.node().showNormals(False)

        self.world = BulletWorld()
        self.world.setGravity(Vec3(0, 0, -9.81))
        self.world.setDebugNode(self.debugNP.node())

        # Ground
        shape = BulletPlaneShape(Vec3(0, 0, 1), 0)

        body = BulletRigidBodyNode('Ground')
        bodyNP = self.worldNP.attachNewNode(body)
        bodyNP.node().addShape(shape)
        bodyNP.setPos(0, 0, 0)
        bodyNP.setCollideMask(BitMask32.allOn())
        self.world.attachRigidBody(bodyNP.node())

        # Bowl
        visNP = loader.loadModel('models/bowl.egg')

        geom = visNP.findAllMatches('**/+GeomNode').getPath(0).node().getGeom(
            0)
        mesh = BulletTriangleMesh()
        mesh.addGeom(geom)
        shape = BulletTriangleMeshShape(mesh, dynamic=True)

        body = BulletRigidBodyNode('Bowl')
        bodyNP = self.worldNP.attachNewNode(body)
        bodyNP.node().addShape(shape)
        bodyNP.node().setMass(10.0)
        bodyNP.setPos(0, 0, 0)
        bodyNP.setCollideMask(BitMask32.allOn())
        self.world.attachRigidBody(bodyNP.node())

        visNP.reparentTo(bodyNP)

        self.bowlNP = bodyNP
        self.bowlNP.setScale(2)

        # Eggs
        self.eggNPs = []
        for i in range(5):
            x = random.gauss(0, 0.1)
            y = random.gauss(0, 0.1)
            z = random.gauss(0, 0.1) + 1
            h = random.random() * 360
            p = random.random() * 360
            r = random.random() * 360

            visNP = loader.loadModel('models/egg.egg')

            geom = visNP.findAllMatches('**/+GeomNode').getPath(
                0).node().getGeom(0)
            shape = BulletConvexHullShape()
            shape.addGeom(geom)

            body = BulletRigidBodyNode('Egg-%i' % i)
            bodyNP = self.worldNP.attachNewNode(body)
            bodyNP.node().setMass(1.0)
            bodyNP.node().addShape(shape)
            bodyNP.node().setDeactivationEnabled(False)
            bodyNP.setCollideMask(BitMask32.allOn())
            bodyNP.setPosHpr(x, y, z, h, p, r)
            #bodyNP.setScale(1.5)
            self.world.attachRigidBody(bodyNP.node())

            visNP.reparentTo(bodyNP)

            self.eggNPs.append(bodyNP)
Exemplo n.º 2
0
  def setup(self):
    self.worldNP = render.attachNewNode('World')

    # World
    self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug'))
    self.debugNP.show()
    self.debugNP.node().showWireframe(True)
    self.debugNP.node().showConstraints(True)
    self.debugNP.node().showBoundingBoxes(False)
    self.debugNP.node().showNormals(False)

    self.world = BulletWorld()
    self.world.setGravity(Vec3(0, 0, -9.81))
    self.world.setDebugNode(self.debugNP.node())

    # Ground
    shape = BulletPlaneShape(Vec3(0, 0, 1), 0)

    body = BulletRigidBodyNode('Ground')
    bodyNP = self.worldNP.attachNewNode(body)
    bodyNP.node().addShape(shape)
    bodyNP.setPos(0, 0, 0)
    bodyNP.setCollideMask(BitMask32.allOn())
    self.world.attachRigidBody(bodyNP.node())

    # Bowl
    visNP = loader.loadModel('models/bowl.egg')

    geom = visNP.findAllMatches('**/+GeomNode').getPath(0).node().getGeom(0)
    mesh = BulletTriangleMesh()
    mesh.addGeom(geom)
    shape = BulletTriangleMeshShape(mesh, dynamic=True)

    body = BulletRigidBodyNode('Bowl')
    bodyNP = self.worldNP.attachNewNode(body)
    bodyNP.node().addShape(shape)
    bodyNP.node().setMass(10.0)
    bodyNP.setPos(0, 0, 0)
    bodyNP.setCollideMask(BitMask32.allOn())
    self.world.attachRigidBody(bodyNP.node())

    visNP.reparentTo(bodyNP)

    self.bowlNP = bodyNP
    self.bowlNP.setScale(2)

    # Eggs
    self.eggNPs = []
    for i in range(5):
      x = random.gauss(0, 0.1)
      y = random.gauss(0, 0.1)
      z = random.gauss(0, 0.1) + 1
      h = random.random() * 360
      p = random.random() * 360
      r = random.random() * 360

      visNP = loader.loadModel('models/egg.egg')

      geom = visNP.findAllMatches('**/+GeomNode').getPath(0).node().getGeom(0)
      shape = BulletConvexHullShape()
      shape.addGeom(geom)

      body = BulletRigidBodyNode('Egg-%i' % i)
      bodyNP = self.worldNP.attachNewNode(body)
      bodyNP.node().setMass(1.0)
      bodyNP.node().addShape(shape)
      bodyNP.node().setDeactivationEnabled(False)
      bodyNP.setCollideMask(BitMask32.allOn())
      bodyNP.setPosHpr(x, y, z, h, p, r)
      #bodyNP.setScale(1.5)
      self.world.attachRigidBody(bodyNP.node())

      visNP.reparentTo(bodyNP)

      self.eggNPs.append(bodyNP)
    def setup(self):
        self.worldNP = render.attach_new_node('World')

        # World
        self.debugNP = self.worldNP.attach_new_node(BulletDebugNode('Debug'))
        self.debugNP.show()
        self.debugNP.node().show_wireframe(True)
        self.debugNP.node().show_constraints(True)
        self.debugNP.node().show_bounding_boxes(False)
        self.debugNP.node().show_normals(False)

        self.world = BulletWorld()
        self.world.set_gravity(LVector3(0, 0, -9.81))
        self.world.set_debug_node(self.debugNP.node())

        # Ground
        shape = BulletPlaneShape(LVector3(0, 0, 1), 0)

        body = BulletRigidBodyNode('Ground')
        bodyNP = self.worldNP.attach_new_node(body)
        bodyNP.node().add_shape(shape)
        bodyNP.set_pos(0, 0, 0)
        bodyNP.set_collide_mask(BitMask32.all_on())
        self.world.attach(bodyNP.node())

        # Bowl
        visNP = loader.load_model('models/bowl.egg')

        geom = (visNP.findAllMatches('**/+GeomNode').get_path(
            0).node().get_geom(0))
        mesh = BulletTriangleMesh()
        mesh.addGeom(geom)
        shape = BulletTriangleMeshShape(mesh, dynamic=True)

        body = BulletRigidBodyNode('Bowl')
        bodyNP = self.worldNP.attach_new_node(body)
        bodyNP.node().add_shape(shape)
        bodyNP.node().set_mass(10.0)
        bodyNP.set_pos(0, 0, 0)
        bodyNP.set_collide_mask(BitMask32.all_on())
        self.world.attach(bodyNP.node())

        visNP.reparent_to(bodyNP)

        self.bowlNP = bodyNP
        self.bowlNP.set_scale(2)

        # Eggs
        self.eggNPs = []
        for i in range(5):
            x = random.gauss(0, 0.1)
            y = random.gauss(0, 0.1)
            z = random.gauss(0, 0.1) + 1
            h = random.random() * 360
            p = random.random() * 360
            r = random.random() * 360

            visNP = loader.load_model('models/egg.egg')

            geom = (visNP.find_all_matches('**/+GeomNode').get_path(
                0).node().get_geom(0))
            shape = BulletConvexHullShape()
            shape.addGeom(geom)

            body = BulletRigidBodyNode('Egg-%i' % i)
            bodyNP = self.worldNP.attach_new_node(body)
            bodyNP.node().set_mass(1.0)
            bodyNP.node().add_shape(shape)
            bodyNP.node().set_deactivation_enabled(False)
            bodyNP.set_collide_mask(BitMask32.all_on())
            bodyNP.set_pos_hpr(x, y, z, h, p, r)
            #bodyNP.set_scale(1.5)
            self.world.attach(bodyNP.node())

            visNP.reparent_to(bodyNP)

            self.eggNPs.append(bodyNP)