Exemplo n.º 1
0
  def setup(self):
    self.worldNP = render.attachNewNode('World')

    # World
    self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug'))
    self.debugNP.show()

    #self.debugNP.showTightBounds()
    #self.debugNP.showBounds()

    self.world = BulletWorld()
    self.world.setGravity(Vec3(0, 0, -9.81))
    self.world.setDebugNode(self.debugNP.node())

    # Ground
    p0 = Point3(-20, -20, 0)
    p1 = Point3(-20, 20, 0)
    p2 = Point3(20, -20, 0)
    p3 = Point3(20, 20, 0)
    mesh = BulletTriangleMesh()
    mesh.addTriangle(p0, p1, p2)
    mesh.addTriangle(p1, p2, p3)
    shape = BulletTriangleMeshShape(mesh, dynamic=False)

    np = self.worldNP.attachNewNode(BulletRigidBodyNode('Mesh'))
    np.node().addShape(shape)
    np.setPos(0, 0, -2)
    np.setCollideMask(BitMask32.allOn())

    self.world.attachRigidBody(np.node())

    # Stair
    origin = Point3(0, 0, 0)
    size = Vec3(2, 10, 1)
    shape = BulletBoxShape(size * 0.5)
    for i in range(10):
      pos = origin + size * i
      pos.setY(0)

      np = self.worldNP.attachNewNode(BulletRigidBodyNode('Stair%i' % i))
      np.node().addShape(shape)
      np.setPos(pos)
      np.setCollideMask(BitMask32.allOn())

      npV = loader.loadModel('models/box.egg')
      npV.reparentTo(np)
      npV.setScale(size)

      self.world.attachRigidBody(np.node())

    # Soft body world information
    info = self.world.getWorldInfo()
    info.setAirDensity(1.2)
    info.setWaterDensity(0)
    info.setWaterOffset(0)
    info.setWaterNormal(Vec3(0, 0, 0))

    # Softbody
    center = Point3(0, 0, 0)
    radius = Vec3(1, 1, 1) * 1.5
    node = BulletSoftBodyNode.makeEllipsoid(info, center, radius, 128)
    node.setName('Ellipsoid')
    node.getMaterial(0).setLinearStiffness(0.1)
    node.getCfg().setDynamicFrictionCoefficient(1)
    node.getCfg().setDampingCoefficient(0.001)
    node.getCfg().setPressureCoefficient(1500)
    node.setTotalMass(30, True)
    node.setPose(True, False)

    np = self.worldNP.attachNewNode(node)
    np.setPos(15, 0, 12)
    #np.setH(90.0)
    #np.showBounds()
    #np.showTightBounds()
    self.world.attachSoftBody(np.node())

    geom = BulletHelper.makeGeomFromFaces(node)
    node.linkGeom(geom)
    nodeV = GeomNode('EllipsoidVisual')
    nodeV.addGeom(geom)
    npV = np.attachNewNode(nodeV)
Exemplo n.º 2
0
    def setup(self):
        self.worldNP = render.attachNewNode('World')

        # World
        self.debugNP = self.worldNP.attachNewNode(BulletDebugNode('Debug'))
        self.debugNP.show()

        #self.debugNP.showTightBounds()
        #self.debugNP.showBounds()

        self.world = BulletWorld()
        self.world.setGravity(Vec3(0, 0, -9.81))
        self.world.setDebugNode(self.debugNP.node())

        # Ground
        p0 = Point3(-20, -20, 0)
        p1 = Point3(-20, 20, 0)
        p2 = Point3(20, -20, 0)
        p3 = Point3(20, 20, 0)
        mesh = BulletTriangleMesh()
        mesh.addTriangle(p0, p1, p2)
        mesh.addTriangle(p1, p2, p3)
        shape = BulletTriangleMeshShape(mesh, dynamic=False)

        np = self.worldNP.attachNewNode(BulletRigidBodyNode('Mesh'))
        np.node().addShape(shape)
        np.setPos(0, 0, -2)
        np.setCollideMask(BitMask32.allOn())

        self.world.attachRigidBody(np.node())

        # Stair
        origin = Point3(0, 0, 0)
        size = Vec3(2, 10, 1)
        shape = BulletBoxShape(size * 0.5)
        for i in range(10):
            pos = origin + size * i
            pos.setY(0)

            np = self.worldNP.attachNewNode(BulletRigidBodyNode('Stair%i' % i))
            np.node().addShape(shape)
            np.setPos(pos)
            np.setCollideMask(BitMask32.allOn())

            npV = loader.loadModel('models/box.egg')
            npV.reparentTo(np)
            npV.setScale(size)

            self.world.attachRigidBody(np.node())

        # Soft body world information
        info = self.world.getWorldInfo()
        info.setAirDensity(1.2)
        info.setWaterDensity(0)
        info.setWaterOffset(0)
        info.setWaterNormal(Vec3(0, 0, 0))

        # Softbody
        center = Point3(0, 0, 0)
        radius = Vec3(1, 1, 1) * 1.5
        node = BulletSoftBodyNode.makeEllipsoid(info, center, radius, 128)
        node.setName('Ellipsoid')
        node.getMaterial(0).setLinearStiffness(0.1)
        node.getCfg().setDynamicFrictionCoefficient(1)
        node.getCfg().setDampingCoefficient(0.001)
        node.getCfg().setPressureCoefficient(1500)
        node.setTotalMass(30, True)
        node.setPose(True, False)

        np = self.worldNP.attachNewNode(node)
        np.setPos(15, 0, 12)
        #np.setH(90.0)
        #np.showBounds()
        #np.showTightBounds()
        self.world.attachSoftBody(np.node())

        geom = BulletHelper.makeGeomFromFaces(node)
        node.linkGeom(geom)
        nodeV = GeomNode('EllipsoidVisual')
        nodeV.addGeom(geom)
        npV = np.attachNewNode(nodeV)