Exemplo n.º 1
0
 def setup_shadow_ray(self, shadow_node, mat):
     ray = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
     ray_node = CollisionNode('ray_node')
     ray_node.add_solid(ray)
     self.ray_np = shadow_node.attach_new_node(ray_node)
     self.ray_np.node().set_from_collide_mask(CIGlobals.FloorBitmask)
     self.ray_np.node().set_into_collide_mask(BitMask32.allOff())
     floor_offset = 0.025
     lifter = CollisionHandlerFloor()
     lifter.set_offset(floor_offset)
     lifter.set_reach(4.0)
     lifter.add_collider(self.ray_np, shadow_node)
     if not mat:
         base.cTrav.add_collider(self.ray_np, lifter)