Exemplo n.º 1
0
 def draw_rain_mesh(self):
     _format = GeomVertexFormat.get_v3cp()
     self.rain_vdata = GeomVertexData('rain', _format, Geom.UHDynamic)
     self.rain_vdata.setNumRows(self.n_points**2)
     vertex = GeomVertexWriter(self.rain_vdata, 'vertex')
     color = GeomVertexWriter(self.rain_vdata, 'color')
     for j in range(self.n_points):
         for i in range(self.n_points):
             # Rain Vertices
             vertex.addData3f(self.x[j][i], self.y[j][i], self.n_points)
             # Rain Colors
             color.addData4f(0.3, 0.3, 1, 0)
     # Rain Primitive
     prim = GeomPoints(Geom.UHDynamic)
     for j in range(self.n_points):
         for i in range(self.n_points):
             prim.add_vertices(j * (self.n_points) + i,
                               j * (self.n_points) + i,
                               j * (self.n_points) + i)
     geom = Geom(self.rain_vdata)
     prim.closePrimitive()
     geom.addPrimitive(prim)
     node = GeomNode('gnode')
     node.addGeom(geom)
     rain_nodePath = render.attachNewNode(node)
     rain_nodePath.setTransparency(TransparencyAttrib.MAlpha)
     rain_nodePath.setAntialias(AntialiasAttrib.MAuto)
     rain_nodePath.setRenderModeThickness(2)
     rain_nodePath.setPos(-50, -50, 0)