Exemplo n.º 1
0
class UnitInterpolator:
    def __init__(self, unit):
        self.unit = unit
        self.smooth_mover = SmoothMover()
        self.smooth_mover.set_smooth_mode(SmoothMover.SM_on)

    def update(self):
        self.smooth_mover.setPos(self.unit.x, self.unit.y, self.unit.z)
        self.smooth_mover.setHpr(self.unit.h, self.unit.p, self.unit.r)
        self.smooth_mover.setTimestamp(globalClock.get_frame_time())
        self.smooth_mover.markPosition()

    def interpolate(self):
        self.smooth_mover.compute_and_apply_smooth_pos_hpr(
            self.unit.base_node, self.unit.base_node)
Exemplo n.º 2
0
class DistributedBanquetTable(DistributedObject.DistributedObject, FSM.FSM,
                              BanquetTableBase.BanquetTableBase):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedBanquetTable')
    rotationsPerSeatIndex = [90, 90, 0, 0, -90, -90, 180, 180]
    pitcherMinH = -360
    pitcherMaxH = 360
    rotateSpeed = 30
    waterPowerSpeed = base.config.GetDouble('water-power-speed', 15)
    waterPowerExponent = base.config.GetDouble('water-power-exponent', 0.75)
    useNewAnimations = True
    TugOfWarControls = False
    OnlyUpArrow = True
    if OnlyUpArrow:
        BASELINE_KEY_RATE = 3
    else:
        BASELINE_KEY_RATE = 6
    UPDATE_KEY_PRESS_RATE_TASK = 'BanquetTableUpdateKeyPressRateTask'
    YELLOW_POWER_THRESHOLD = 0.75
    RED_POWER_THRESHOLD = 0.97

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedBanquetTable')
        self.boss = None
        self.index = -1
        self.diners = {}
        self.dinerStatus = {}
        self.serviceLocs = {}
        self.chairLocators = {}
        self.sitLocators = {}
        self.activeIntervals = {}
        self.dinerStatusIndicators = {}
        self.preparedForPhaseFour = False
        self.avId = 0
        self.toon = None
        self.pitcherSmoother = SmoothMover()
        self.pitcherSmoother.setSmoothMode(SmoothMover.SMOn)
        self.smoothStarted = 0
        self.__broadcastPeriod = 0.2
        self.changeSeq = 0
        self.lastChangeSeq = 0
        self.pitcherAdviceLabel = None
        self.fireLength = 250
        self.fireTrack = None
        self.hitObject = None
        self.setupPowerBar()
        self.aimStart = None
        self.toonPitcherPosition = Point3(0, -2, 0)
        self.allowLocalRequestControl = True
        self.fadeTrack = None
        self.grabTrack = None
        self.gotHitByBoss = False
        self.keyTTL = []
        self.keyRate = 0
        self.buttons = [0, 1]
        self.lastPowerFired = 0
        self.moveSound = None
        self.releaseTrack = None
        return

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        taskMgr.remove(self.triggerName)
        taskMgr.remove(self.smoothName)
        taskMgr.remove(self.watchControlsName)
        taskMgr.remove(self.pitcherAdviceName)
        taskMgr.remove(self.posHprBroadcastName)
        taskMgr.remove(self.waterPowerTaskName)
        if self.releaseTrack:
            self.releaseTrack.finish()
            self.releaseTrack = None
        if self.fireTrack:
            self.fireTrack.finish()
            self.fireTrack = None
        self.cleanupIntervals()
        return

    def delete(self):
        DistributedObject.DistributedObject.delete(self)
        self.boss = None
        self.ignoreAll()
        for indicator in self.dinerStatusIndicators.values():
            indicator.delete()

        self.dinerStatusIndicators = {}
        for diner in self.diners.values():
            diner.delete()

        self.diners = {}
        self.powerBar.destroy()
        self.powerBar = None
        self.pitcherMoveSfx.stop()
        return

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.loadAssets()
        self.smoothName = self.uniqueName('pitcherSmooth')
        self.pitcherAdviceName = self.uniqueName('pitcherAdvice')
        self.posHprBroadcastName = self.uniqueName('pitcherBroadcast')
        self.waterPowerTaskName = self.uniqueName('updateWaterPower')
        self.triggerName = self.uniqueName('trigger')
        self.watchControlsName = self.uniqueName('watchControls')

    def setBossCogId(self, bossCogId):
        self.bossCogId = bossCogId
        self.boss = base.cr.doId2do[bossCogId]
        self.boss.setTable(self, self.index)

    def setIndex(self, index):
        self.index = index

    def setState(self, state, avId, extraInfo):
        self.gotHitByBoss = extraInfo
        if state == 'F':
            self.demand('Off')
        elif state == 'N':
            self.demand('On')
        elif state == 'I':
            self.demand('Inactive')
        elif state == 'R':
            self.demand('Free')
        elif state == 'C':
            self.demand('Controlled', avId)
        elif state == 'L':
            self.demand('Flat', avId)
        else:
            self.notify.error('Invalid state from AI: %s' % state)

    def setNumDiners(self, numDiners):
        self.numDiners = numDiners

    def setDinerInfo(self, hungryDurations, eatingDurations, dinerLevels):
        self.dinerInfo = {}
        for i in xrange(len(hungryDurations)):
            hungryDur = hungryDurations[i]
            eatingDur = eatingDurations[i]
            dinerLevel = dinerLevels[i]
            self.dinerInfo[i] = (hungryDur, eatingDur, dinerLevel)

    def loadAssets(self):
        self.tableGroup = loader.loadModel(
            'phase_12/models/bossbotHQ/BanquetTableChairs')
        tableLocator = self.boss.geom.find('**/TableLocator_%d' %
                                           (self.index + 1))
        if tableLocator.isEmpty():
            self.tableGroup.reparentTo(render)
            self.tableGroup.setPos(0, 75, 0)
        else:
            self.tableGroup.reparentTo(tableLocator)
        self.tableGeom = self.tableGroup.find('**/Geometry')
        self.setupDiners()
        self.setupChairCols()
        self.squirtSfx = loader.loadSfx(
            'phase_4/audio/sfx/AA_squirt_seltzer_miss.ogg')
        self.hitBossSfx = loader.loadSfx(
            'phase_5/audio/sfx/SA_watercooler_spray_only.ogg')
        self.hitBossSoundInterval = SoundInterval(self.hitBossSfx,
                                                  node=self.boss,
                                                  volume=1.0)
        self.serveFoodSfx = loader.loadSfx(
            'phase_4/audio/sfx/MG_sfx_travel_game_bell_for_trolley.ogg')
        self.pitcherMoveSfx = base.loader.loadSfx(
            'phase_4/audio/sfx/MG_cannon_adjust.ogg')

    def setupDiners(self):
        for i in xrange(self.numDiners):
            newDiner = self.createDiner(i)
            self.diners[i] = newDiner
            self.dinerStatus[i] = self.HUNGRY

    def createDiner(self, i):
        diner = Suit.Suit()
        diner.dna = SuitDNA.SuitDNA()
        level = self.dinerInfo[i][2]
        level -= 4
        diner.dna.newSuitRandom(level=level, dept='c')
        diner.setDNA(diner.dna)
        if self.useNewAnimations:
            diner.loop('sit', fromFrame=i)
        else:
            diner.pose('landing', 0)
        locator = self.tableGroup.find('**/chair_%d' % (i + 1))
        locatorScale = locator.getNetTransform().getScale()[0]
        correctHeadingNp = locator.attachNewNode('correctHeading')
        self.chairLocators[i] = correctHeadingNp
        heading = self.rotationsPerSeatIndex[i]
        correctHeadingNp.setH(heading)
        sitLocator = correctHeadingNp.attachNewNode('sitLocator')
        base.sitLocator = sitLocator
        pos = correctHeadingNp.getPos(render)
        if SuitDNA.getSuitBodyType(diner.dna.name) == 'c':
            sitLocator.setPos(0.5, 3.65, -3.75)
        else:
            sitLocator.setZ(-2.4)
            sitLocator.setY(2.5)
            sitLocator.setX(0.5)
        self.sitLocators[i] = sitLocator
        diner.setScale(1.0 / locatorScale)
        diner.reparentTo(sitLocator)
        newLoc = NodePath('serviceLoc-%d-%d' % (self.index, i))
        newLoc.reparentTo(correctHeadingNp)
        newLoc.setPos(0, 3.0, 1)
        self.serviceLocs[i] = newLoc
        base.serviceLoc = newLoc
        head = diner.find('**/joint_head')
        newIndicator = DinerStatusIndicator.DinerStatusIndicator(parent=head,
                                                                 pos=Point3(
                                                                     0, 0,
                                                                     3.5),
                                                                 scale=5.0)
        newIndicator.wrtReparentTo(diner)
        self.dinerStatusIndicators[i] = newIndicator
        return diner

    def setupChairCols(self):
        for i in xrange(self.numDiners):
            chairCol = self.tableGroup.find('**/collision_chair_%d' % (i + 1))
            colName = 'ChairCol-%d-%d' % (self.index, i)
            chairCol.setTag('chairIndex', str(i))
            chairCol.setName(colName)
            chairCol.setCollideMask(ToontownGlobals.WallBitmask)
            self.accept('enter' + colName, self.touchedChair)

    def touchedChair(self, colEntry):
        chairIndex = int(colEntry.getIntoNodePath().getTag('chairIndex'))
        if chairIndex in self.dinerStatus:
            status = self.dinerStatus[chairIndex]
            if status in (self.HUNGRY, self.ANGRY):
                self.boss.localToonTouchedChair(self.index, chairIndex)

    def serveFood(self, food, chairIndex):
        self.removeFoodModel(chairIndex)
        serviceLoc = self.serviceLocs.get(chairIndex)
        if not food or food.isEmpty():
            foodModel = loader.loadModel('phase_12/models/bossbotHQ/canoffood')
            foodModel.setScale(ToontownGlobals.BossbotFoodModelScale)
            foodModel.reparentTo(serviceLoc)
        else:
            food.wrtReparentTo(serviceLoc)
            tray = food.find('**/tray')
            if not tray.isEmpty():
                tray.hide()
            ivalDuration = 1.5
            foodMoveIval = Parallel(
                SoundInterval(self.serveFoodSfx, node=food),
                ProjectileInterval(food,
                                   duration=ivalDuration,
                                   startPos=food.getPos(serviceLoc),
                                   endPos=serviceLoc.getPos(serviceLoc)),
                LerpHprInterval(food, ivalDuration, Point3(0, -360, 0)))
            intervalName = 'serveFood-%d-%d' % (self.index, chairIndex)
            foodMoveIval.start()
            self.activeIntervals[intervalName] = foodMoveIval

    def setDinerStatus(self, chairIndex, status):
        if chairIndex in self.dinerStatus:
            oldStatus = self.dinerStatus[chairIndex]
            self.dinerStatus[chairIndex] = status
            if oldStatus != status:
                if status == self.EATING:
                    self.changeDinerToEating(chairIndex)
                elif status == self.HUNGRY:
                    self.changeDinerToHungry(chairIndex)
                elif status == self.ANGRY:
                    self.changeDinerToAngry(chairIndex)
                elif status == self.DEAD:
                    self.changeDinerToDead(chairIndex)
                elif status == self.HIDDEN:
                    self.changeDinerToHidden(chairIndex)

    def removeFoodModel(self, chairIndex):
        serviceLoc = self.serviceLocs.get(chairIndex)
        if serviceLoc:
            for i in xrange(serviceLoc.getNumChildren()):
                serviceLoc.getChild(0).removeNode()

    def changeDinerToEating(self, chairIndex):
        indicator = self.dinerStatusIndicators.get(chairIndex)
        eatingDuration = self.dinerInfo[chairIndex][1]
        if indicator:
            indicator.request('Eating', eatingDuration)
        diner = self.diners[chairIndex]
        intervalName = 'eating-%d-%d' % (self.index, chairIndex)
        eatInTime = 32.0 / 24.0
        eatOutTime = 21.0 / 24.0
        eatLoopTime = 19 / 24.0
        rightHand = diner.getRightHand()
        waitTime = 5
        loopDuration = eatingDuration - eatInTime - eatOutTime - waitTime
        serviceLoc = self.serviceLocs[chairIndex]

        def foodAttach(self=self, diner=diner):
            foodModel = self.serviceLocs[chairIndex].getChild(0)
            (foodModel.reparentTo(diner.getRightHand()), )
            (foodModel.setHpr(Point3(0, -94, 0)), )
            (foodModel.setPos(Point3(-0.15, -0.7, -0.4)), )
            scaleAdj = 1
            if SuitDNA.getSuitBodyType(diner.dna.name) == 'c':
                scaleAdj = 0.6
                (foodModel.setPos(Point3(0.1, -0.25, -0.31)), )
            else:
                scaleAdj = 0.8
                (foodModel.setPos(Point3(-0.25, -0.85, -0.34)), )
            oldScale = foodModel.getScale()
            newScale = oldScale * scaleAdj
            foodModel.setScale(newScale)

        def foodDetach(self=self, diner=diner):
            foodModel = diner.getRightHand().getChild(0)
            (foodModel.reparentTo(serviceLoc), )
            (foodModel.setPosHpr(0, 0, 0, 0, 0, 0), )
            scaleAdj = 1
            if SuitDNA.getSuitBodyType(diner.dna.name) == 'c':
                scaleAdj = 0.6
            else:
                scakeAdj = 0.8
            oldScale = foodModel.getScale()
            newScale = oldScale / scaleAdj
            foodModel.setScale(newScale)

        eatIval = Sequence(
            ActorInterval(diner, 'sit', duration=waitTime),
            ActorInterval(diner, 'sit-eat-in', startFrame=0, endFrame=6),
            Func(foodAttach),
            ActorInterval(diner, 'sit-eat-in', startFrame=6, endFrame=32),
            ActorInterval(diner, 'sit-eat-loop', duration=loopDuration,
                          loop=1),
            ActorInterval(diner, 'sit-eat-out', startFrame=0, endFrame=12),
            Func(foodDetach),
            ActorInterval(diner, 'sit-eat-out', startFrame=12, endFrame=21))
        eatIval.start()
        self.activeIntervals[intervalName] = eatIval

    def changeDinerToHungry(self, chairIndex):
        intervalName = 'eating-%d-%d' % (self.index, chairIndex)
        if intervalName in self.activeIntervals:
            self.activeIntervals[intervalName].finish()
        self.removeFoodModel(chairIndex)
        indicator = self.dinerStatusIndicators.get(chairIndex)
        if indicator:
            indicator.request('Hungry', self.dinerInfo[chairIndex][0])
        diner = self.diners[chairIndex]
        if random.choice([0, 1]):
            diner.loop('sit-hungry-left')
        else:
            diner.loop('sit-hungry-right')

    def changeDinerToAngry(self, chairIndex):
        self.removeFoodModel(chairIndex)
        indicator = self.dinerStatusIndicators.get(chairIndex)
        if indicator:
            indicator.request('Angry')
        diner = self.diners[chairIndex]
        diner.loop('sit-angry')

    def changeDinerToDead(self, chairIndex):
        def removeDeathSuit(suit, deathSuit):
            if not deathSuit.isEmpty():
                deathSuit.detachNode()
                suit.cleanupLoseActor()

        self.removeFoodModel(chairIndex)
        indicator = self.dinerStatusIndicators.get(chairIndex)
        if indicator:
            indicator.request('Dead')
        diner = self.diners[chairIndex]
        deathSuit = diner
        locator = self.tableGroup.find('**/chair_%d' % (chairIndex + 1))
        deathSuit = diner.getLoseActor()
        ival = Sequence(
            Func(self.notify.debug, 'before actorinterval sit-lose'),
            ActorInterval(diner, 'sit-lose'),
            Func(self.notify.debug, 'before deathSuit.setHpr'),
            Func(deathSuit.setHpr, diner.getHpr()),
            Func(self.notify.debug, 'before diner.hide'), Func(diner.hide),
            Func(self.notify.debug, 'before deathSuit.reparentTo'),
            Func(deathSuit.reparentTo, self.chairLocators[chairIndex]),
            Func(self.notify.debug, 'befor ActorInterval lose'),
            ActorInterval(deathSuit,
                          'lose',
                          duration=MovieUtil.SUIT_LOSE_DURATION),
            Func(self.notify.debug, 'before remove deathsuit'),
            Func(removeDeathSuit,
                 diner,
                 deathSuit,
                 name='remove-death-suit-%d-%d' % (chairIndex, self.index)),
            Func(self.notify.debug, 'diner.stash'), Func(diner.stash))
        spinningSound = base.loader.loadSfx(
            'phase_3.5/audio/sfx/Cog_Death.ogg')
        deathSound = base.loader.loadSfx(
            'phase_3.5/audio/sfx/ENC_cogfall_apart.ogg')
        deathSoundTrack = Sequence(
            Wait(0.8),
            SoundInterval(spinningSound,
                          duration=1.2,
                          startTime=1.5,
                          volume=0.2,
                          node=deathSuit),
            SoundInterval(spinningSound,
                          duration=3.0,
                          startTime=0.6,
                          volume=0.8,
                          node=deathSuit),
            SoundInterval(deathSound, volume=0.32, node=deathSuit))
        intervalName = 'dinerDie-%d-%d' % (self.index, chairIndex)
        deathIval = Parallel(ival, deathSoundTrack)
        deathIval.start()
        self.activeIntervals[intervalName] = deathIval

    def changeDinerToHidden(self, chairIndex):
        self.removeFoodModel(chairIndex)
        indicator = self.dinerStatusIndicators.get(chairIndex)
        if indicator:
            indicator.request('Inactive')
        diner = self.diners[chairIndex]
        diner.hide()

    def setAllDinersToSitNeutral(self):
        startFrame = 0
        for diner in self.diners.values():
            if not diner.isHidden():
                diner.loop('sit', fromFrame=startFrame)
                startFrame += 1

    def cleanupIntervals(self):
        for interval in self.activeIntervals.values():
            interval.finish()

        self.activeIntervals = {}

    def clearInterval(self, name, finish=1):
        if name in self.activeIntervals:
            ival = self.activeIntervals[name]
            if finish:
                ival.finish()
            else:
                ival.pause()
            if name in self.activeIntervals:
                del self.activeIntervals[name]
        else:
            self.notify.debug('interval: %s already cleared' % name)

    def finishInterval(self, name):
        if name in self.activeIntervals:
            interval = self.activeIntervals[name]
            interval.finish()

    def getNotDeadInfo(self):
        notDeadList = []
        for i in xrange(self.numDiners):
            if self.dinerStatus[i] != self.DEAD:
                notDeadList.append((self.index, i, 12))

        return notDeadList

    def enterOn(self):
        pass

    def exitOn(self):
        pass

    def enterInactive(self):
        for chairIndex in xrange(self.numDiners):
            indicator = self.dinerStatusIndicators.get(chairIndex)
            if indicator:
                indicator.request('Inactive')
            self.removeFoodModel(chairIndex)

    def exitInactive(self):
        pass

    def enterFree(self):
        self.resetPowerBar()
        if self.fadeTrack:
            self.fadeTrack.finish()
            self.fadeTrack = None
        self.prepareForPhaseFour()
        if self.avId == localAvatar.doId:
            self.tableGroup.setAlphaScale(0.3)
            self.tableGroup.setTransparency(1)
            taskMgr.doMethodLater(5, self.__allowDetect, self.triggerName)
            self.fadeTrack = Sequence(
                Func(self.tableGroup.setTransparency, 1),
                self.tableGroup.colorScaleInterval(0.2, VBase4(1, 1, 1, 0.3)))
            self.fadeTrack.start()
            self.allowLocalRequestControl = False
        else:
            self.allowLocalRequestControl = True
        self.avId = 0
        return

    def exitFree(self):
        pass

    def touchedTable(self, colEntry):
        tableIndex = int(colEntry.getIntoNodePath().getTag('tableIndex'))
        if self.state == 'Free' and self.avId == 0 and self.allowLocalRequestControl:
            self.d_requestControl()

    def prepareForPhaseFour(self):
        if not self.preparedForPhaseFour:
            for i in xrange(8):
                chair = self.tableGroup.find('**/chair_%d' % (i + 1))
                if not chair.isEmpty():
                    chair.hide()
                colChairs = self.tableGroup.findAllMatches('**/ChairCol*')
                for i in xrange(colChairs.getNumPaths()):
                    col = colChairs.getPath(i)
                    col.stash()

                colChairs = self.tableGroup.findAllMatches(
                    '**/collision_chair*')
                for i in xrange(colChairs.getNumPaths()):
                    col = colChairs.getPath(i)
                    col.stash()

            tableCol = self.tableGroup.find('**/collision_table')
            colName = 'TableCol-%d' % self.index
            tableCol.setTag('tableIndex', str(self.index))
            tableCol.setName(colName)
            tableCol.setCollideMask(ToontownGlobals.WallBitmask
                                    | ToontownGlobals.BanquetTableBitmask)
            self.accept('enter' + colName, self.touchedTable)
            self.preparedForPhaseFour = True
            self.waterPitcherModel = loader.loadModel(
                'phase_12/models/bossbotHQ/tt_m_ara_bhq_seltzerBottle')
            lampNode = self.tableGroup.find('**/lamp_med_5')
            pos = lampNode.getPos(self.tableGroup)
            lampNode.hide()
            bottleLocator = self.tableGroup.find('**/bottle_locator')
            pos = bottleLocator.getPos(self.tableGroup)
            self.waterPitcherNode = self.tableGroup.attachNewNode(
                'pitcherNode')
            self.waterPitcherNode.setPos(pos)
            self.waterPitcherModel.reparentTo(self.waterPitcherNode)
            self.waterPitcherModel.ls()
            self.nozzle = self.waterPitcherModel.find('**/nozzle_tip')
            self.handLocator = self.waterPitcherModel.find('**/hand_locator')
            self.handPos = self.handLocator.getPos()

    def d_requestControl(self):
        self.sendUpdate('requestControl')

    def d_requestFree(self, gotHitByBoss):
        self.sendUpdate('requestFree', [gotHitByBoss])

    def enterControlled(self, avId):
        self.prepareForPhaseFour()
        self.avId = avId
        toon = base.cr.doId2do.get(avId)
        if not toon:
            return
        self.toon = toon
        self.grabTrack = self.makeToonGrabInterval(toon)
        self.notify.debug('grabTrack=%s' % self.grabTrack)
        self.pitcherCamPos = Point3(0, -50, 40)
        self.pitcherCamHpr = Point3(0, -21, 0)
        if avId == localAvatar.doId:
            self.boss.toMovieMode()
            self.__enableControlInterface()
            self.startPosHprBroadcast()
            self.grabTrack = Sequence(
                self.grabTrack, Func(camera.wrtReparentTo, localAvatar),
                LerpPosHprInterval(camera, 1, self.pitcherCamPos,
                                   self.pitcherCamHpr),
                Func(self.boss.toCraneMode))
            if self.TugOfWarControls:
                self.__spawnUpdateKeyPressRateTask()
            self.accept('exitCrane', self.gotBossZapped)
        else:
            self.startSmooth()
            toon.stopSmooth()
        self.grabTrack.start()

    def exitControlled(self):
        self.ignore('exitCrane')
        if self.grabTrack:
            self.grabTrack.finish()
            self.grabTrack = None
        nextState = self.getCurrentOrNextState()
        self.notify.debug('nextState=%s' % nextState)
        if nextState == 'Flat':
            place = base.cr.playGame.getPlace()
            self.notify.debug('%s' % place.fsm)
            if self.avId == localAvatar.doId:
                self.__disableControlInterface()
        else:
            if self.toon and not self.toon.isDisabled():
                self.toon.loop('neutral')
                self.toon.startSmooth()
            self.releaseTrack = self.makeToonReleaseInterval(self.toon)
            self.stopPosHprBroadcast()
            self.stopSmooth()
            if self.avId == localAvatar.doId:
                localAvatar.wrtReparentTo(render)
                self.__disableControlInterface()
                camera.reparentTo(base.localAvatar)
                camera.setPos(base.localAvatar.cameraPositions[0][0])
                camera.setHpr(0, 0, 0)
                self.goToFinalBattle()
                self.safeBossToFinalBattleMode()
            else:
                toon = base.cr.doId2do.get(self.avId)
                if toon:
                    toon.wrtReparentTo(render)
            self.releaseTrack.start()
        return

    def safeBossToFinalBattleMode(self):
        if self.boss:
            self.boss.toFinalBattleMode()

    def goToFinalBattle(self):
        if self.cr:
            place = self.cr.playGame.getPlace()
            if place and hasattr(place, 'fsm'):
                if place.fsm.getCurrentState().getName() == 'crane':
                    place.setState('finalBattle')

    def makeToonGrabInterval(self, toon):
        toon.pose('leverNeutral', 0)
        toon.update()
        rightHandPos = toon.rightHand.getPos(toon)
        self.toonPitcherPosition = Point3(self.handPos[0] - rightHandPos[0],
                                          self.handPos[1] - rightHandPos[1], 0)
        destZScale = rightHandPos[2] / self.handPos[2]
        grabIval = Sequence(
            Func(toon.wrtReparentTo, self.waterPitcherNode),
            Func(toon.loop, 'neutral'),
            Parallel(
                ActorInterval(toon, 'jump'),
                Sequence(
                    Wait(0.43),
                    Parallel(
                        ProjectileInterval(toon,
                                           duration=0.9,
                                           startPos=toon.getPos(
                                               self.waterPitcherNode),
                                           endPos=self.toonPitcherPosition),
                        LerpHprInterval(toon, 0.9, Point3(0, 0, 0)),
                        LerpScaleInterval(self.waterPitcherModel, 0.9,
                                          Point3(1, 1, destZScale))))),
            Func(toon.setPos, self.toonPitcherPosition),
            Func(toon.loop, 'leverNeutral'))
        return grabIval

    def makeToonReleaseInterval(self, toon):
        temp1 = self.waterPitcherNode.attachNewNode('temp1')
        temp1.setPos(self.toonPitcherPosition)
        temp2 = self.waterPitcherNode.attachNewNode('temp2')
        temp2.setPos(0, -10, -self.waterPitcherNode.getZ())
        startPos = temp1.getPos(render)
        endPos = temp2.getPos(render)
        temp1.removeNode()
        temp2.removeNode()

        def getSlideToPos(toon=toon):
            return render.getRelativePoint(toon, Point3(0, -10, 0))

        if self.gotHitByBoss:
            self.notify.debug('creating zap interval instead')
            grabIval = Sequence(
                Func(toon.loop, 'neutral'), Func(toon.wrtReparentTo, render),
                Parallel(ActorInterval(toon, 'slip-backward'),
                         toon.posInterval(0.5, getSlideToPos, fluid=1)))
        else:
            grabIval = Sequence(
                Func(toon.loop, 'neutral'), Func(toon.wrtReparentTo, render),
                Parallel(
                    ActorInterval(toon, 'jump'),
                    Sequence(
                        Wait(0.43),
                        ProjectileInterval(toon,
                                           duration=0.9,
                                           startPos=startPos,
                                           endPos=endPos))))
        return grabIval

    def b_clearSmoothing(self):
        self.d_clearSmoothing()
        self.clearSmoothing()

    def d_clearSmoothing(self):
        self.sendUpdate('clearSmoothing', [0])

    def clearSmoothing(self, bogus=None):
        self.pitcherSmoother.clearPositions(1)

    def doSmoothTask(self, task):
        self.pitcherSmoother.computeAndApplySmoothHpr(self.waterPitcherNode)
        return Task.cont

    def startSmooth(self):
        if not self.smoothStarted:
            taskName = self.smoothName
            taskMgr.remove(taskName)
            self.reloadPosition()
            taskMgr.add(self.doSmoothTask, taskName)
            self.smoothStarted = 1

    def stopSmooth(self):
        if self.smoothStarted:
            taskName = self.smoothName
            taskMgr.remove(taskName)
            self.forceToTruePosition()
            self.smoothStarted = 0

    def __enableControlInterface(self):
        gui = loader.loadModel('phase_3.5/models/gui/avatar_panel_gui')
        self.closeButton = DirectButton(image=(gui.find('**/CloseBtn_UP'),
                                               gui.find('**/CloseBtn_DN'),
                                               gui.find('**/CloseBtn_Rllvr'),
                                               gui.find('**/CloseBtn_UP')),
                                        relief=None,
                                        scale=2,
                                        text=TTLocalizer.BossbotPitcherLeave,
                                        text_scale=0.04,
                                        text_pos=(0, -0.07),
                                        text_fg=VBase4(1, 1, 1, 1),
                                        pos=(1.05, 0, -0.82),
                                        command=self.__exitPitcher)
        self.accept('escape', self.__exitPitcher)
        self.accept('control', self.__controlPressed)
        self.accept('control-up', self.__controlReleased)
        self.accept('InputState-forward', self.__upArrow)
        self.accept('InputState-reverse', self.__downArrow)
        self.accept('InputState-turnLeft', self.__leftArrow)
        self.accept('InputState-turnRight', self.__rightArrow)
        self.accept('arrow_up', self.__upArrowKeyPressed)
        self.accept('arrow_down', self.__downArrowKeyPressed)
        taskMgr.add(self.__watchControls, self.watchControlsName)
        taskMgr.doMethodLater(5, self.__displayPitcherAdvice,
                              self.pitcherAdviceName)
        self.arrowVert = 0
        self.arrowHorz = 0
        self.powerBar.show()
        return

    def __disableControlInterface(self):
        if self.closeButton:
            self.closeButton.destroy()
            self.closeButton = None
        self.__cleanupPitcherAdvice()
        self.ignore('escape')
        self.ignore('control')
        self.ignore('control-up')
        self.ignore('InputState-forward')
        self.ignore('InputState-reverse')
        self.ignore('InputState-turnLeft')
        self.ignore('InputState-turnRight')
        self.ignore('arrow_up')
        self.ignore('arrow_down')
        self.arrowVert = 0
        self.arrowHorz = 0
        taskMgr.remove(self.watchControlsName)
        taskMgr.remove(self.waterPowerTaskName)
        self.resetPowerBar()
        self.aimStart = None
        self.powerBar.hide()
        if self.TugOfWarControls:
            self.__killUpdateKeyPressRateTask()
            self.keyTTL = []
        self.__setMoveSound(None)
        return

    def __displayPitcherAdvice(self, task):
        if self.pitcherAdviceLabel == None:
            self.pitcherAdviceLabel = DirectLabel(
                text=TTLocalizer.BossbotPitcherAdvice,
                text_fg=VBase4(1, 1, 1, 1),
                text_align=TextNode.ACenter,
                relief=None,
                pos=(0, 0, 0.69),
                scale=0.1)
        return

    def __cleanupPitcherAdvice(self):
        if self.pitcherAdviceLabel:
            self.pitcherAdviceLabel.destroy()
            self.pitcherAdviceLabel = None
        taskMgr.remove(self.pitcherAdviceName)
        return

    def showExiting(self):
        if self.closeButton:
            self.closeButton.destroy()
            self.closeButton = DirectLabel(
                relief=None,
                text=TTLocalizer.BossbotPitcherLeaving,
                pos=(1.05, 0, -0.88),
                text_pos=(0, 0),
                text_scale=0.06,
                text_fg=VBase4(1, 1, 1, 1))
        self.__cleanupPitcherAdvice()
        return

    def __exitPitcher(self):
        self.showExiting()
        self.d_requestFree(False)

    def __controlPressed(self):
        self.__cleanupPitcherAdvice()
        if self.TugOfWarControls:
            if self.power:
                self.aimStart = 1
                self.__endFireWater()
        elif self.state == 'Controlled':
            self.__beginFireWater()

    def __controlReleased(self):
        if self.TugOfWarControls:
            pass
        elif self.state == 'Controlled':
            self.__endFireWater()

    def __upArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupPitcherAdvice()
        if pressed:
            self.arrowVert = 1
        elif self.arrowVert > 0:
            self.arrowVert = 0

    def __downArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupPitcherAdvice()
        if pressed:
            self.arrowVert = -1
        elif self.arrowVert < 0:
            self.arrowVert = 0

    def __rightArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupPitcherAdvice()
        if pressed:
            self.arrowHorz = 1
        elif self.arrowHorz > 0:
            self.arrowHorz = 0

    def __leftArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupPitcherAdvice()
        if pressed:
            self.arrowHorz = -1
        elif self.arrowHorz < 0:
            self.arrowHorz = 0

    def __incrementChangeSeq(self):
        self.changeSeq = self.changeSeq + 1 & 255

    def stopPosHprBroadcast(self):
        taskName = self.posHprBroadcastName
        taskMgr.remove(taskName)

    def startPosHprBroadcast(self):
        taskName = self.posHprBroadcastName
        self.b_clearSmoothing()
        self.d_sendPitcherPos()
        taskMgr.remove(taskName)
        taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast,
                              taskName)

    def __posHprBroadcast(self, task):
        self.d_sendPitcherPos()
        taskName = self.posHprBroadcastName
        taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast,
                              taskName)
        return Task.done

    def d_sendPitcherPos(self):
        timestamp = globalClockDelta.getFrameNetworkTime()
        self.sendUpdate(
            'setPitcherPos',
            [self.changeSeq,
             self.waterPitcherNode.getH(), timestamp])

    def setPitcherPos(self, changeSeq, h, timestamp):
        self.changeSeq = changeSeq
        if self.smoothStarted:
            now = globalClock.getFrameTime()
            local = globalClockDelta.networkToLocalTime(timestamp, now)
            self.pitcherSmoother.setH(h)
            self.pitcherSmoother.setTimestamp(local)
            self.pitcherSmoother.markPosition()
        else:
            self.waterPitcherNode.setH(h)

    def __watchControls(self, task):
        if self.arrowHorz:
            self.__movePitcher(self.arrowHorz)
        else:
            self.__setMoveSound(None)
        return Task.cont

    def __movePitcher(self, xd):
        dt = globalClock.getDt()
        h = self.waterPitcherNode.getH() - xd * self.rotateSpeed * dt
        h %= 360
        self.notify.debug(
            'rotSpeed=%.2f curH=%.2f  xd =%.2f, dt = %.2f, h=%.2f' %
            (self.rotateSpeed, self.waterPitcherNode.getH(), xd, dt, h))
        limitH = h
        self.waterPitcherNode.setH(limitH)
        if xd:
            self.__setMoveSound(self.pitcherMoveSfx)

    def reloadPosition(self):
        self.pitcherSmoother.clearPositions(0)
        self.pitcherSmoother.setHpr(self.waterPitcherNode.getHpr())
        self.pitcherSmoother.setPhonyTimestamp()

    def forceToTruePosition(self):
        if self.pitcherSmoother.getLatestPosition():
            self.pitcherSmoother.applySmoothHpr(self.waterPitcherNode)
        self.pitcherSmoother.clearPositions(1)

    def getSprayTrack(self,
                      color,
                      origin,
                      target,
                      dScaleUp,
                      dHold,
                      dScaleDown,
                      horizScale=1.0,
                      vertScale=1.0,
                      parent=render):
        track = Sequence()
        SPRAY_LEN = 1.5
        sprayProp = MovieUtil.globalPropPool.getProp('spray')
        sprayScale = hidden.attachNewNode('spray-parent')
        sprayRot = hidden.attachNewNode('spray-rotate')
        spray = sprayRot
        spray.setColor(color)
        if color[3] < 1.0:
            spray.setTransparency(1)

        def showSpray(sprayScale, sprayRot, sprayProp, origin, target, parent):
            if callable(origin):
                origin = origin()
            if callable(target):
                target = target()
            sprayRot.reparentTo(parent)
            sprayRot.clearMat()
            sprayScale.reparentTo(sprayRot)
            sprayScale.clearMat()
            sprayProp.reparentTo(sprayScale)
            sprayProp.clearMat()
            sprayRot.setPos(origin)
            sprayRot.lookAt(Point3(target))

        track.append(
            Func(showSpray, sprayScale, sprayRot, sprayProp, origin, target,
                 parent))

        def calcTargetScale(target=target,
                            origin=origin,
                            horizScale=horizScale,
                            vertScale=vertScale):
            if callable(target):
                target = target()
            if callable(origin):
                origin = origin()
            distance = Vec3(target - origin).length()
            yScale = distance / SPRAY_LEN
            targetScale = Point3(yScale * horizScale, yScale,
                                 yScale * vertScale)
            return targetScale

        track.append(
            LerpScaleInterval(sprayScale,
                              dScaleUp,
                              calcTargetScale,
                              startScale=Point3(0.01, 0.01, 0.01)))
        track.append(Func(self.checkHitObject))
        track.append(Wait(dHold))

        def prepareToShrinkSpray(spray, sprayProp, origin, target):
            if callable(target):
                target = target()
            if callable(origin):
                origin = origin()
            sprayProp.setPos(Point3(0.0, -SPRAY_LEN, 0.0))
            spray.setPos(target)

        track.append(
            Func(prepareToShrinkSpray, spray, sprayProp, origin, target))
        track.append(
            LerpScaleInterval(sprayScale, dScaleDown, Point3(0.01, 0.01,
                                                             0.01)))

        def hideSpray(spray, sprayScale, sprayRot, sprayProp, propPool):
            sprayProp.detachNode()
            MovieUtil.removeProp(sprayProp)
            sprayRot.removeNode()
            sprayScale.removeNode()

        track.append(
            Func(hideSpray, spray, sprayScale, sprayRot, sprayProp,
                 MovieUtil.globalPropPool))
        return track

    def checkHitObject(self):
        if not self.hitObject:
            return
        if self.avId != base.localAvatar.doId:
            return
        tag = self.hitObject.getNetTag('pieCode')
        pieCode = int(tag)
        if pieCode == ToontownGlobals.PieCodeBossCog:
            self.hitBossSoundInterval.start()
            self.sendUpdate('waterHitBoss', [self.index])
            if self.TugOfWarControls:
                damage = 1
                if self.lastPowerFired < self.YELLOW_POWER_THRESHOLD:
                    damage = 1
                elif self.lastPowerFired < self.RED_POWER_THRESHOLD:
                    damage = 2
                else:
                    damage = 3
                self.boss.d_hitBoss(damage)
            else:
                damage = 1
                if self.lastPowerFired < self.YELLOW_POWER_THRESHOLD:
                    damage = 1
                elif self.lastPowerFired < self.RED_POWER_THRESHOLD:
                    damage = 2
                else:
                    damage = 3
                self.boss.d_hitBoss(damage)

    def waterHitBoss(self, tableIndex):
        if self.index == tableIndex:
            self.hitBossSoundInterval.start()

    def setupPowerBar(self):
        self.powerBar = DirectWaitBar(pos=(0.0, 0, -0.94),
                                      relief=DGG.SUNKEN,
                                      frameSize=(-2.0, 2.0, -0.2, 0.2),
                                      borderWidth=(0.02, 0.02),
                                      scale=0.25,
                                      range=1,
                                      sortOrder=50,
                                      frameColor=(0.5, 0.5, 0.5, 0.5),
                                      barColor=(0.75, 0.75, 1.0, 0.8),
                                      text='',
                                      text_scale=0.26,
                                      text_fg=(1, 1, 1, 1),
                                      text_align=TextNode.ACenter,
                                      text_pos=(0, -0.05))
        self.power = 0
        self.powerBar['value'] = self.power
        self.powerBar.hide()

    def resetPowerBar(self):
        self.power = 0
        self.powerBar['value'] = self.power
        self.powerBar['text'] = ''
        self.keyTTL = []

    def __beginFireWater(self):
        if self.fireTrack and self.fireTrack.isPlaying():
            return
        if self.aimStart != None:
            return
        if not self.state == 'Controlled':
            return
        if not self.avId == localAvatar.doId:
            return
        time = globalClock.getFrameTime()
        self.aimStart = time
        messenger.send('wakeup')
        taskMgr.add(self.__updateWaterPower, self.waterPowerTaskName)
        return

    def __endFireWater(self):
        if self.aimStart == None:
            return
        if not self.state == 'Controlled':
            return
        if not self.avId == localAvatar.doId:
            return
        taskMgr.remove(self.waterPowerTaskName)
        messenger.send('wakeup')
        self.aimStart = None
        origin = self.nozzle.getPos(render)
        target = self.boss.getPos(render)
        angle = deg2Rad(self.waterPitcherNode.getH() + 90)
        x = math.cos(angle)
        y = math.sin(angle)
        fireVector = Point3(x, y, 0)
        if self.power < 0.001:
            self.power = 0.001
        self.lastPowerFired = self.power
        fireVector *= self.fireLength * self.power
        target = origin + fireVector
        segment = CollisionSegment(origin[0], origin[1], origin[2], target[0],
                                   target[1], target[2])
        fromObject = render.attachNewNode(CollisionNode('pitcherColNode'))
        fromObject.node().addSolid(segment)
        fromObject.node().setFromCollideMask(ToontownGlobals.PieBitmask
                                             | ToontownGlobals.CameraBitmask
                                             | ToontownGlobals.FloorBitmask)
        fromObject.node().setIntoCollideMask(BitMask32.allOff())
        queue = CollisionHandlerQueue()
        base.cTrav.addCollider(fromObject, queue)
        base.cTrav.traverse(render)
        queue.sortEntries()
        self.hitObject = None
        if queue.getNumEntries():
            entry = queue.getEntry(0)
            target = entry.getSurfacePoint(render)
            self.hitObject = entry.getIntoNodePath()
        base.cTrav.removeCollider(fromObject)
        fromObject.removeNode()
        self.d_firingWater(origin, target)
        self.fireWater(origin, target)
        self.resetPowerBar()
        return

    def __updateWaterPower(self, task):
        if not self.powerBar:
            print '### no power bar!!!'
            return task.done
        newPower = self.__getWaterPower(globalClock.getFrameTime())
        self.power = newPower
        self.powerBar['value'] = newPower
        if self.power < self.YELLOW_POWER_THRESHOLD:
            self.powerBar['barColor'] = VBase4(0.75, 0.75, 1.0, 0.8)
        elif self.power < self.RED_POWER_THRESHOLD:
            self.powerBar['barColor'] = VBase4(1.0, 1.0, 0.0, 0.8)
        else:
            self.powerBar['barColor'] = VBase4(1.0, 0.0, 0.0, 0.8)
        return task.cont

    def __getWaterPower(self, time):
        elapsed = max(time - self.aimStart, 0.0)
        t = elapsed / self.waterPowerSpeed
        exponent = self.waterPowerExponent
        if t > 1:
            t = t % 1
        power = 1 - math.pow(1 - t, exponent)
        if power > 1.0:
            power = 1.0
        return power

    def d_firingWater(self, origin, target):
        self.sendUpdate(
            'firingWater',
            [origin[0], origin[1], origin[2], target[0], target[1], target[2]])

    def firingWater(self, startX, startY, startZ, endX, endY, endZ):
        origin = Point3(startX, startY, startZ)
        target = Point3(endX, endY, endZ)
        self.fireWater(origin, target)

    def fireWater(self, origin, target):
        color = VBase4(0.75, 0.75, 1, 0.8)
        dScaleUp = 0.1
        dHold = 0.3
        dScaleDown = 0.1
        horizScale = 0.1
        vertScale = 0.1
        sprayTrack = self.getSprayTrack(color, origin, target, dScaleUp, dHold,
                                        dScaleDown, horizScale, vertScale)
        duration = self.squirtSfx.length()
        if sprayTrack.getDuration() < duration:
            duration = sprayTrack.getDuration()
        soundTrack = SoundInterval(self.squirtSfx,
                                   node=self.waterPitcherModel,
                                   duration=duration)
        self.fireTrack = Parallel(sprayTrack, soundTrack)
        self.fireTrack.start()

    def getPos(self, wrt=render):
        return self.tableGroup.getPos(wrt)

    def getLocator(self):
        return self.tableGroup

    def enterFlat(self, avId):
        self.prepareForPhaseFour()
        self.resetPowerBar()
        self.notify.debug('enterFlat %d' % self.index)
        if self.avId:
            toon = base.cr.doId2do.get(self.avId)
            if toon:
                toon.wrtReparentTo(render)
                toon.setZ(0)
        self.tableGroup.setScale(1, 1, 0.01)
        if self.avId and self.avId == localAvatar.doId:
            localAvatar.b_squish(ToontownGlobals.BossCogDamageLevels[
                ToontownGlobals.BossCogMoveAttack])

    def exitFlat(self):
        self.tableGroup.setScale(1.0)
        if self.avId:
            toon = base.cr.doId2do.get(self.avId)
            if toon:
                if toon == localAvatar:
                    self.boss.toCraneMode()
                    toon.b_setAnimState('neutral')
                toon.setAnimState('neutral')
                toon.loop('leverNeutral')

    def __allowDetect(self, task):
        if self.fadeTrack:
            self.fadeTrack.finish()
        self.fadeTrack = Sequence(
            self.tableGroup.colorScaleInterval(0.2, VBase4(1, 1, 1, 1)),
            Func(self.tableGroup.clearColorScale),
            Func(self.tableGroup.clearTransparency))
        self.fadeTrack.start()
        self.allowLocalRequestControl = True

    def gotBossZapped(self):
        self.showExiting()
        self.d_requestFree(True)

    def __upArrowKeyPressed(self):
        if self.TugOfWarControls:
            self.__pressHandler(0)

    def __downArrowKeyPressed(self):
        if self.TugOfWarControls:
            self.__pressHandler(1)

    def __pressHandler(self, index):
        if index == self.buttons[0]:
            self.keyTTL.insert(0, 1.0)
            if not self.OnlyUpArrow:
                self.buttons.reverse()

    def __spawnUpdateKeyPressRateTask(self):
        taskMgr.remove(self.taskName(self.UPDATE_KEY_PRESS_RATE_TASK))
        taskMgr.doMethodLater(0.1, self.__updateKeyPressRateTask,
                              self.taskName(self.UPDATE_KEY_PRESS_RATE_TASK))

    def __killUpdateKeyPressRateTask(self):
        taskMgr.remove(self.taskName(self.UPDATE_KEY_PRESS_RATE_TASK))

    def __updateKeyPressRateTask(self, task):
        if self.state not in 'Controlled':
            return Task.done
        for i in xrange(len(self.keyTTL)):
            self.keyTTL[i] -= 0.1

        for i in xrange(len(self.keyTTL)):
            if self.keyTTL[i] <= 0:
                a = self.keyTTL[0:i]
                del self.keyTTL
                self.keyTTL = a
                break

        self.keyRate = len(self.keyTTL)
        keyRateDiff = self.keyRate - self.BASELINE_KEY_RATE
        diffPower = keyRateDiff / 300.0
        if self.power < 1 and diffPower > 0:
            diffPower = diffPower * math.pow(1 - self.power, 1.25)
        newPower = self.power + diffPower
        if newPower > 1:
            newPower = 1
        elif newPower < 0:
            newPower = 0
        self.notify.debug('diffPower=%.2f keyRate = %d, newPower=%.2f' %
                          (diffPower, self.keyRate, newPower))
        self.power = newPower
        self.powerBar['value'] = newPower
        if self.power < self.YELLOW_POWER_THRESHOLD:
            self.powerBar['barColor'] = VBase4(0.75, 0.75, 1.0, 0.8)
        elif self.power < self.RED_POWER_THRESHOLD:
            self.powerBar['barColor'] = VBase4(1.0, 1.0, 0.0, 0.8)
        else:
            self.powerBar['barColor'] = VBase4(1.0, 0.0, 0.0, 0.8)
        self.__spawnUpdateKeyPressRateTask()
        return Task.done

    def __setMoveSound(self, sfx):
        if sfx != self.moveSound:
            if self.moveSound:
                self.moveSound.stop()
            self.moveSound = sfx
            if self.moveSound:
                base.playSfx(self.moveSound, looping=1, volume=0.5)
class DistributedCashbotBossCrane(DistributedObject.DistributedObject,
                                  FSM.FSM):
    notify = DirectNotifyGlobal.directNotify.newCategory(
        'DistributedCashbotBossCrane')
    firstMagnetBit = 21
    craneMinY = 8
    craneMaxY = 25
    armMinH = -45
    armMaxH = 45
    shadowOffset = 1
    emptyFrictionCoef = 0.1
    emptySlideSpeed = 10
    emptyRotateSpeed = 20
    lookAtPoint = Point3(0.3, 0, 0.1)
    lookAtUp = Vec3(0, -1, 0)
    neutralStickHinge = VBase3(0, 90, 0)

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedCashbotBossCrane')
        self.boss = None
        self.index = None
        self.avId = 0
        self.cableLength = 20
        self.numLinks = 3
        self.initialArmPosition = (0, 20, 0)
        self.slideSpeed = self.emptySlideSpeed
        self.rotateSpeed = self.emptyRotateSpeed
        self.changeSeq = 0
        self.lastChangeSeq = 0
        self.moveSound = None
        self.links = []
        self.activeLinks = []
        self.collisions = NodePathCollection()
        self.physicsActivated = 0
        self.snifferActivated = 0
        self.magnetOn = 0
        self.root = NodePath('root')
        self.hinge = self.root.attachNewNode('hinge')
        self.hinge.setPos(0, -17.6, 38.5)
        self.controls = self.root.attachNewNode('controls')
        self.controls.setPos(0, -4.9, 0)
        self.arm = self.hinge.attachNewNode('arm')
        self.crane = self.arm.attachNewNode('crane')
        self.cable = self.hinge.attachNewNode('cable')
        self.topLink = self.crane.attachNewNode('topLink')
        self.topLink.setPos(0, 0, -1)
        self.shadow = None
        self.p0 = Point3(0, 0, 0)
        self.v1 = Vec3(1, 1, 1)
        self.armSmoother = SmoothMover()
        self.armSmoother.setSmoothMode(SmoothMover.SMOn)
        self.linkSmoothers = []
        self.smoothStarted = 0
        self.__broadcastPeriod = 0.2
        self.cable.node().setFinal(1)
        self.crane.setPos(*self.initialArmPosition)
        self.heldObject = None
        self.closeButton = None
        self.craneAdviceLabel = None
        self.magnetAdviceLabel = None
        self.atLimitSfx = base.loadSfx(
            'phase_4/audio/sfx/MG_cannon_adjust.mp3')
        self.magnetOnSfx = base.loadSfx(
            'phase_10/audio/sfx/CBHQ_CFO_magnet_on.mp3')
        self.magnetLoopSfx = base.loadSfx(
            'phase_10/audio/sfx/CBHQ_CFO_magnet_loop.wav')
        self.magnetSoundInterval = Parallel(
            SoundInterval(self.magnetOnSfx),
            Sequence(Wait(0.5),
                     Func(base.playSfx, self.magnetLoopSfx, looping=1)))
        self.craneMoveSfx = base.loadSfx(
            'phase_9/audio/sfx/CHQ_FACT_elevator_up_down.mp3')
        self.fadeTrack = None
        return

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        self.name = 'crane-%s' % self.doId
        self.root.setName(self.name)
        self.root.setPosHpr(
            *ToontownGlobals.CashbotBossCranePosHprs[self.index])
        self.rotateLinkName = self.uniqueName('rotateLink')
        self.snifferEvent = self.uniqueName('sniffer')
        self.triggerName = self.uniqueName('trigger')
        self.triggerEvent = 'enter%s' % self.triggerName
        self.shadowName = self.uniqueName('shadow')
        self.flickerName = self.uniqueName('flicker')
        self.smoothName = self.uniqueName('craneSmooth')
        self.posHprBroadcastName = self.uniqueName('craneBroadcast')
        self.craneAdviceName = self.uniqueName('craneAdvice')
        self.magnetAdviceName = self.uniqueName('magnetAdvice')
        self.controlModel = self.boss.controls.copyTo(self.controls)
        self.cc = NodePath('cc')
        column = self.controlModel.find('**/column')
        column.getChildren().reparentTo(self.cc)
        self.cc.reparentTo(column)
        self.stickHinge = self.cc.attachNewNode('stickHinge')
        self.stick = self.boss.stick.copyTo(self.stickHinge)
        self.stickHinge.setHpr(self.neutralStickHinge)
        self.stick.setHpr(0, -90, 0)
        self.stick.flattenLight()
        self.bottom = self.controlModel.find('**/bottom')
        self.bottom.wrtReparentTo(self.cc)
        self.bottomPos = self.bottom.getPos()
        cs = CollisionSphere(0, -5, -2, 3)
        cs.setTangible(0)
        cn = CollisionNode(self.triggerName)
        cn.addSolid(cs)
        cn.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.trigger = self.root.attachNewNode(cn)
        self.trigger.stash()
        cs = CollisionTube(0, 2.7, 0, 0, 2.7, 3, 1.2)
        cn = CollisionNode('tube')
        cn.addSolid(cs)
        cn.setIntoCollideMask(OTPGlobals.WallBitmask)
        self.tube = self.controlModel.attachNewNode(cn)
        cs = CollisionSphere(0, 0, 2, 3)
        cn = CollisionNode('safetyBubble')
        cn.addSolid(cs)
        cn.setIntoCollideMask(ToontownGlobals.PieBitmask)
        self.controls.attachNewNode(cn)
        arm = self.boss.craneArm.copyTo(self.crane)
        self.boss.cranes[self.index] = self

    def disable(self):
        DistributedObject.DistributedObject.disable(self)
        del self.boss.cranes[self.index]
        self.cleanup()

    def cleanup(self):
        if self.state != 'Off':
            self.demand('Off')
        self.boss = None
        return

    def accomodateToon(self, toon):
        origScale = self.controlModel.getSz()
        origCcPos = self.cc.getPos()
        origBottomPos = self.bottom.getPos()
        origStickHingeHpr = self.stickHinge.getHpr()
        scale = toon.getGeomNode().getChild(0).getSz(render)
        self.controlModel.setScale(scale)
        self.cc.setPos(0, 0, 0)
        toon.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0)
        toon.pose('leverNeutral', 0)
        toon.update()
        pos = toon.rightHand.getPos(self.cc)
        self.cc.setPos(pos[0], pos[1], pos[2] - 1)
        self.bottom.setZ(toon, 0.0)
        self.bottom.setPos(self.bottomPos[0], self.bottomPos[1],
                           self.bottom.getZ())
        self.stickHinge.lookAt(toon.rightHand, self.lookAtPoint, self.lookAtUp)
        lerpTime = 0.5
        return Parallel(
            self.controlModel.scaleInterval(lerpTime,
                                            scale,
                                            origScale,
                                            blendType='easeInOut'),
            self.cc.posInterval(lerpTime,
                                self.cc.getPos(),
                                origCcPos,
                                blendType='easeInOut'),
            self.bottom.posInterval(lerpTime,
                                    self.bottom.getPos(),
                                    origBottomPos,
                                    blendType='easeInOut'),
            self.stickHinge.quatInterval(lerpTime,
                                         self.stickHinge.getHpr(),
                                         origStickHingeHpr,
                                         blendType='easeInOut'))

    def getRestoreScaleInterval(self):
        lerpTime = 1
        return Parallel(
            self.controlModel.scaleInterval(lerpTime, 1,
                                            blendType='easeInOut'),
            self.cc.posInterval(lerpTime,
                                Point3(0, 0, 0),
                                blendType='easeInOut'),
            self.bottom.posInterval(lerpTime,
                                    self.bottomPos,
                                    blendType='easeInOut'),
            self.stickHinge.quatInterval(lerpTime,
                                         self.neutralStickHinge,
                                         blendType='easeInOut'))

    def makeToonGrabInterval(self, toon):
        origPos = toon.getPos()
        origHpr = toon.getHpr()
        a = self.accomodateToon(toon)
        newPos = toon.getPos()
        newHpr = toon.getHpr()
        origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0]))
        toon.setPosHpr(origPos, origHpr)
        walkTime = 0.2
        reach = ActorInterval(toon, 'leverReach')
        if reach.getDuration() < walkTime:
            reach = Sequence(
                ActorInterval(toon,
                              'walk',
                              loop=1,
                              duration=walkTime - reach.getDuration()), reach)
        i = Sequence(
            Parallel(toon.posInterval(walkTime, newPos, origPos),
                     toon.hprInterval(walkTime, newHpr, origHpr), reach),
            Func(self.startWatchJoystick, toon))
        i = Parallel(i, a)
        return i

    def __toonPlayWithCallback(self, animName, numFrames):
        duration = numFrames / 24.0
        self.toon.play(animName)
        taskMgr.doMethodLater(duration, self.__toonPlayCallback,
                              self.uniqueName('toonPlay'))

    def __toonPlayCallback(self, task):
        if self.changeSeq == self.lastChangeSeq:
            self.__toonPlayWithCallback('leverNeutral', 40)
        else:
            self.__toonPlayWithCallback('leverPull', 40)
            self.lastChangeSeq = self.changeSeq

    def startWatchJoystick(self, toon):
        self.toon = toon
        taskMgr.add(self.__watchJoystick, self.uniqueName('watchJoystick'))
        self.__toonPlayWithCallback('leverNeutral', 40)
        self.accept(toon.uniqueName('disable'),
                    self.__handleUnexpectedExit,
                    extraArgs=[toon.doId])

    def stopWatchJoystick(self):
        taskMgr.remove(self.uniqueName('toonPlay'))
        taskMgr.remove(self.uniqueName('watchJoystick'))
        if self.toon:
            self.ignore(self.toon.uniqueName('disable'))
        self.toon = None
        return

    def __watchJoystick(self, task):
        self.toon.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0)
        self.toon.update()
        self.stickHinge.lookAt(self.toon.rightHand, self.lookAtPoint,
                               self.lookAtUp)
        return Task.cont

    def __handleUnexpectedExit(self, toonId):
        self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId))
        if self.toon and self.toon.doId == toonId:
            self.stopWatchJoystick()

    def __activatePhysics(self):
        if not self.physicsActivated:
            for an, anp, cnp in self.activeLinks:
                self.boss.physicsMgr.attachPhysicalNode(an)
                base.cTrav.addCollider(cnp, self.handler)

            self.collisions.unstash()
            self.physicsActivated = 1

    def __deactivatePhysics(self):
        if self.physicsActivated:
            for an, anp, cnp in self.activeLinks:
                self.boss.physicsMgr.removePhysicalNode(an)
                base.cTrav.removeCollider(cnp)

            self.collisions.stash()
            self.physicsActivated = 0

    def __straightenCable(self):
        for linkNum in range(self.numLinks):
            an, anp, cnp = self.activeLinks[linkNum]
            an.getPhysicsObject().setVelocity(0, 0, 0)
            z = float(linkNum + 1) / float(self.numLinks) * self.cableLength
            anp.setPos(self.crane.getPos(self.cable))
            anp.setZ(-z)

    def setCableLength(self, length):
        self.cableLength = length
        linkWidth = float(length) / float(self.numLinks)
        self.shell.setRadius(linkWidth + 1)

    def setupCable(self):
        activated = self.physicsActivated
        self.clearCable()
        self.handler = PhysicsCollisionHandler()
        self.handler.setStaticFrictionCoef(0.1)
        self.handler.setDynamicFrictionCoef(self.emptyFrictionCoef)
        linkWidth = float(self.cableLength) / float(self.numLinks)
        self.shell = CollisionInvSphere(0, 0, 0, linkWidth + 1)
        self.links = []
        self.links.append((self.topLink, Point3(0, 0, 0)))
        anchor = self.topLink
        for linkNum in range(self.numLinks):
            anchor = self.__makeLink(anchor, linkNum)

        self.collisions.stash()
        self.bottomLink = self.links[-1][0]
        self.middleLink = self.links[-2][0]
        self.magnet = self.bottomLink.attachNewNode('magnet')
        self.wiggleMagnet = self.magnet.attachNewNode('wiggleMagnet')
        taskMgr.add(self.__rotateMagnet, self.rotateLinkName)
        magnetModel = self.boss.magnet.copyTo(self.wiggleMagnet)
        magnetModel.setHpr(90, 45, 90)
        self.gripper = magnetModel.attachNewNode('gripper')
        self.gripper.setPos(0, 0, -4)
        cn = CollisionNode('sniffer')
        self.sniffer = magnetModel.attachNewNode(cn)
        self.sniffer.stash()
        cs = CollisionSphere(0, 0, -10, 6)
        cs.setTangible(0)
        cn.addSolid(cs)
        cn.setIntoCollideMask(BitMask32(0))
        cn.setFromCollideMask(ToontownGlobals.CashbotBossObjectBitmask)
        self.snifferHandler = CollisionHandlerEvent()
        self.snifferHandler.addInPattern(self.snifferEvent)
        self.snifferHandler.addAgainPattern(self.snifferEvent)
        rope = self.makeSpline()
        rope.reparentTo(self.cable)
        rope.setTexture(self.boss.cableTex)
        ts = TextureStage.getDefault()
        rope.setTexScale(ts, 0.15, 0.13)
        rope.setTexOffset(ts, 0.83, 0.01)
        if activated:
            self.__activatePhysics()

    def clearCable(self):
        self.__deactivatePhysics()
        taskMgr.remove(self.rotateLinkName)
        self.links = []
        self.activeLinks = []
        self.linkSmoothers = []
        self.collisions.clear()
        self.cable.getChildren().detach()
        self.topLink.getChildren().detach()
        self.gripper = None
        return

    def makeSpline(self):
        rope = Rope.Rope()
        rope.setup(min(len(self.links), 4), self.links)
        rope.curve.normalizeKnots()
        rn = rope.ropeNode
        rn.setRenderMode(RopeNode.RMTube)
        rn.setNumSlices(3)
        rn.setTubeUp(Vec3(0, -1, 0))
        rn.setUvMode(RopeNode.UVParametric)
        rn.setUvDirection(1)
        rn.setThickness(0.5)
        return rope

    def startShadow(self):
        self.shadow = self.boss.geom.attachNewNode('%s-shadow' % self.name)
        self.shadow.setColor(1, 1, 1, 0.3)
        self.shadow.setDepthWrite(0)
        self.shadow.setTransparency(1)
        self.shadow.setBin('shadow', 0)
        self.shadow.node().setFinal(1)
        self.magnetShadow = loader.loadModel(
            'phase_3/models/props/drop_shadow')
        self.magnetShadow.reparentTo(self.shadow)
        self.craneShadow = loader.loadModel(
            'phase_3/models/props/square_drop_shadow')
        self.craneShadow.setScale(0.5, 4, 1)
        self.craneShadow.setPos(0, -12, 0)
        self.craneShadow.flattenLight()
        self.craneShadow.reparentTo(self.shadow)
        taskMgr.add(self.__followShadow, self.shadowName)
        rope = self.makeSpline()
        rope.reparentTo(self.shadow)
        rope.setColor(1, 1, 1, 0.2)
        tex = self.craneShadow.findTexture('*')
        rope.setTexture(tex)
        rn = rope.ropeNode
        rn.setRenderMode(RopeNode.RMTape)
        rn.setNumSubdiv(6)
        rn.setThickness(0.8)
        rn.setTubeUp(Vec3(0, 0, 1))
        rn.setMatrix(
            Mat4.translateMat(0, 0, self.shadowOffset) *
            Mat4.scaleMat(1, 1, 0.01))

    def stopShadow(self):
        if self.shadow:
            self.shadow.removeNode()
            self.shadow = None
            self.magnetShadow = None
            self.craneShadow = None
        taskMgr.remove(self.shadowName)
        return

    def __followShadow(self, task):
        p = self.magnet.getPos(self.boss.geom)
        self.magnetShadow.setPos(p[0], p[1], self.shadowOffset)
        self.craneShadow.setPosHpr(self.crane, 0, 0, 0, 0, 0, 0)
        self.craneShadow.setZ(self.shadowOffset)
        return Task.cont

    def __makeLink(self, anchor, linkNum):
        an = ActorNode('link%s' % linkNum)
        anp = NodePath(an)
        cn = CollisionNode('cn')
        sphere = CollisionSphere(0, 0, 0, 1)
        cn.addSolid(sphere)
        cnp = anp.attachNewNode(cn)
        self.handler.addCollider(cnp, anp)
        self.activeLinks.append((an, anp, cnp))
        self.linkSmoothers.append(SmoothMover())
        anp.reparentTo(self.cable)
        z = float(linkNum + 1) / float(self.numLinks) * self.cableLength
        anp.setPos(self.crane.getPos())
        anp.setZ(-z)
        mask = BitMask32.bit(self.firstMagnetBit + linkNum)
        cn.setFromCollideMask(mask)
        cn.setIntoCollideMask(BitMask32(0))
        shellNode = CollisionNode('shell%s' % linkNum)
        shellNode.addSolid(self.shell)
        shellNP = anchor.attachNewNode(shellNode)
        shellNode.setIntoCollideMask(mask)
        self.collisions.addPath(shellNP)
        self.collisions.addPath(cnp)
        self.links.append((anp, Point3(0, 0, 0)))
        return anp

    def __rotateMagnet(self, task):
        self.magnet.lookAt(self.middleLink, self.p0, self.v1)
        return Task.cont

    def __enableControlInterface(self):
        gui = loader.loadModel('phase_3.5/models/gui/avatar_panel_gui')
        self.closeButton = DirectButton(image=(gui.find('**/CloseBtn_UP'),
                                               gui.find('**/CloseBtn_DN'),
                                               gui.find('**/CloseBtn_Rllvr'),
                                               gui.find('**/CloseBtn_UP')),
                                        relief=None,
                                        scale=2,
                                        text=TTLocalizer.CashbotCraneLeave,
                                        text_scale=0.04,
                                        text_pos=(0, -0.07),
                                        text_fg=VBase4(1, 1, 1, 1),
                                        pos=(1.05, 0, -0.82),
                                        command=self.__exitCrane)
        self.accept('escape', self.__exitCrane)
        self.accept('control', self.__controlPressed)
        self.accept('control-up', self.__controlReleased)
        self.accept('InputState-forward', self.__upArrow)
        self.accept('InputState-reverse', self.__downArrow)
        self.accept('InputState-turnLeft', self.__leftArrow)
        self.accept('InputState-turnRight', self.__rightArrow)
        taskMgr.add(self.__watchControls, 'watchCraneControls')
        taskMgr.doMethodLater(5, self.__displayCraneAdvice,
                              self.craneAdviceName)
        taskMgr.doMethodLater(10, self.__displayMagnetAdvice,
                              self.magnetAdviceName)
        NametagGlobals.setOnscreenChatForced(1)
        self.arrowVert = 0
        self.arrowHorz = 0
        return

    def __disableControlInterface(self):
        self.__turnOffMagnet()
        if self.closeButton:
            self.closeButton.destroy()
            self.closeButton = None
        self.__cleanupCraneAdvice()
        self.__cleanupMagnetAdvice()
        self.ignore('escape')
        self.ignore('control')
        self.ignore('control-up')
        self.ignore('InputState-forward')
        self.ignore('InputState-reverse')
        self.ignore('InputState-turnLeft')
        self.ignore('InputState-turnRight')
        self.arrowVert = 0
        self.arrowHorz = 0
        NametagGlobals.setOnscreenChatForced(0)
        taskMgr.remove('watchCraneControls')
        self.__setMoveSound(None)
        return

    def __displayCraneAdvice(self, task):
        if self.craneAdviceLabel == None:
            self.craneAdviceLabel = DirectLabel(
                text=TTLocalizer.CashbotCraneAdvice,
                text_fg=VBase4(1, 1, 1, 1),
                text_align=TextNode.ACenter,
                relief=None,
                pos=(0, 0, 0.69),
                scale=0.1)
        return

    def __cleanupCraneAdvice(self):
        if self.craneAdviceLabel:
            self.craneAdviceLabel.destroy()
            self.craneAdviceLabel = None
        taskMgr.remove(self.craneAdviceName)
        return

    def __displayMagnetAdvice(self, task):
        if self.magnetAdviceLabel == None:
            self.magnetAdviceLabel = DirectLabel(
                text=TTLocalizer.CashbotMagnetAdvice,
                text_fg=VBase4(1, 1, 1, 1),
                text_align=TextNode.ACenter,
                relief=None,
                pos=(0, 0, 0.55),
                scale=0.1)
        return

    def __cleanupMagnetAdvice(self):
        if self.magnetAdviceLabel:
            self.magnetAdviceLabel.destroy()
            self.magnetAdviceLabel = None
        taskMgr.remove(self.magnetAdviceName)
        return

    def __watchControls(self, task):
        if self.arrowHorz or self.arrowVert:
            self.__moveCraneArcHinge(self.arrowHorz, self.arrowVert)
        else:
            self.__setMoveSound(None)
        return Task.cont

    def __exitCrane(self):
        if self.closeButton:
            self.closeButton.destroy()
            self.closeButton = DirectLabel(
                relief=None,
                text=TTLocalizer.CashbotCraneLeaving,
                pos=(1.05, 0, -0.88),
                text_pos=(0, 0),
                text_scale=0.06,
                text_fg=VBase4(1, 1, 1, 1))
        self.__cleanupCraneAdvice()
        self.__cleanupMagnetAdvice()
        self.d_requestFree()
        return

    def __incrementChangeSeq(self):
        self.changeSeq = self.changeSeq + 1 & 255

    def __controlPressed(self):
        self.__cleanupMagnetAdvice()
        self.__turnOnMagnet()

    def __controlReleased(self):
        self.__turnOffMagnet()

    def __turnOnMagnet(self):
        if not self.magnetOn:
            self.__incrementChangeSeq()
            self.magnetOn = 1
            if not self.heldObject:
                self.__activateSniffer()

    def __turnOffMagnet(self):
        if self.magnetOn:
            self.magnetOn = 0
            self.__deactivateSniffer()
            self.releaseObject()

    def __upArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupCraneAdvice()
        if pressed:
            self.arrowVert = 1
        elif self.arrowVert > 0:
            self.arrowVert = 0

    def __downArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupCraneAdvice()
        if pressed:
            self.arrowVert = -1
        elif self.arrowVert < 0:
            self.arrowVert = 0

    def __rightArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupCraneAdvice()
        if pressed:
            self.arrowHorz = 1
        elif self.arrowHorz > 0:
            self.arrowHorz = 0

    def __leftArrow(self, pressed):
        self.__incrementChangeSeq()
        self.__cleanupCraneAdvice()
        if pressed:
            self.arrowHorz = -1
        elif self.arrowHorz < 0:
            self.arrowHorz = 0

    def __moveCraneArcHinge(self, xd, yd):
        dt = globalClock.getDt()
        h = self.arm.getH() - xd * self.rotateSpeed * dt
        limitH = max(min(h, self.armMaxH), self.armMinH)
        self.arm.setH(limitH)
        y = self.crane.getY() + yd * self.slideSpeed * dt
        limitY = max(min(y, self.craneMaxY), self.craneMinY)
        atLimit = limitH != h or limitY != y
        if atLimit:
            now = globalClock.getFrameTime()
            x = math.sin(now * 79) * 0.05
            z = math.sin(now * 70) * 0.02
            self.crane.setPos(x, limitY, z)
            self.__setMoveSound(self.atLimitSfx)
        else:
            self.crane.setPos(0, limitY, 0)
            self.__setMoveSound(self.craneMoveSfx)

    def __setMoveSound(self, sfx):
        if sfx != self.moveSound:
            if self.moveSound:
                self.moveSound.stop()
            self.moveSound = sfx
            if self.moveSound:
                base.playSfx(self.moveSound, looping=1, volume=0.5)

    def __activateSniffer(self):
        if not self.snifferActivated:
            self.sniffer.unstash()
            base.cTrav.addCollider(self.sniffer, self.snifferHandler)
            self.accept(self.snifferEvent, self.__sniffedSomething)
            self.startFlicker()
            self.snifferActivated = 1

    def __deactivateSniffer(self):
        if self.snifferActivated:
            base.cTrav.removeCollider(self.sniffer)
            self.sniffer.stash()
            self.ignore(self.snifferEvent)
            self.stopFlicker()
            self.snifferActivated = 0

    def startFlicker(self):
        self.magnetSoundInterval.start()
        self.lightning = []
        for i in range(4):
            t = float(i) / 3.0 - 0.5
            l = self.boss.lightning.copyTo(self.gripper)
            l.setScale(random.choice([1, -1]), 1, 5)
            l.setZ(random.uniform(-5, -5.5))
            l.flattenLight()
            l.setTwoSided(1)
            l.setBillboardAxis()
            l.setScale(random.uniform(0.5, 1.0))
            if t < 0:
                l.setX(t - 0.7)
            else:
                l.setX(t + 0.7)
            l.setR(-20 * t)
            l.setP(random.uniform(-20, 20))
            self.lightning.append(l)

        taskMgr.add(self.__flickerLightning, self.flickerName)

    def stopFlicker(self):
        self.magnetSoundInterval.finish()
        self.magnetLoopSfx.stop()
        taskMgr.remove(self.flickerName)
        for l in self.lightning:
            l.detachNode()

        self.lightning = None
        return

    def __flickerLightning(self, task):
        for l in self.lightning:
            if random.random() < 0.5:
                l.hide()
            else:
                l.show()

        return Task.cont

    def __sniffedSomething(self, entry):
        np = entry.getIntoNodePath()
        if np.hasNetTag('object'):
            doId = int(np.getNetTag('object'))
        else:
            self.notify.warning("%s missing 'object' tag" % np)
            return
        self.notify.debug('__sniffedSomething %d' % doId)
        obj = base.cr.doId2do.get(doId)
        if obj and obj.state != 'LocalDropped' and (obj.state != 'Dropped' or
                                                    obj.craneId != self.doId):
            obj.d_requestGrab()
            obj.demand('LocalGrabbed', localAvatar.doId, self.doId)

    def grabObject(self, obj):
        if self.state == 'Off':
            return
        if self.heldObject != None:
            self.releaseObject()
        self.__deactivateSniffer()
        obj.wrtReparentTo(self.gripper)
        if obj.lerpInterval:
            obj.lerpInterval.finish()
        obj.lerpInterval = Parallel(
            obj.posInterval(ToontownGlobals.CashbotBossToMagnetTime,
                            Point3(*obj.grabPos)),
            obj.quatInterval(ToontownGlobals.CashbotBossToMagnetTime,
                             VBase3(obj.getH(), 0, 0)),
            obj.toMagnetSoundInterval)
        obj.lerpInterval.start()
        self.heldObject = obj
        self.handler.setDynamicFrictionCoef(obj.craneFrictionCoef)
        self.slideSpeed = obj.craneSlideSpeed
        self.rotateSpeed = obj.craneRotateSpeed
        if self.avId == localAvatar.doId and not self.magnetOn:
            self.releaseObject()
        return

    def dropObject(self, obj):
        if obj.lerpInterval:
            obj.lerpInterval.finish()
        obj.wrtReparentTo(render)
        obj.lerpInterval = Parallel(
            obj.quatInterval(ToontownGlobals.CashbotBossFromMagnetTime,
                             VBase3(obj.getH(), 0, 0),
                             blendType='easeOut'))
        obj.lerpInterval.start()
        p1 = self.bottomLink.node().getPhysicsObject()
        v = render.getRelativeVector(self.bottomLink, p1.getVelocity())
        obj.physicsObject.setVelocity(v * 1.5)
        if self.heldObject == obj:
            self.heldObject = None
            self.handler.setDynamicFrictionCoef(self.emptyFrictionCoef)
            self.slideSpeed = self.emptySlideSpeed
            self.rotateSpeed = self.emptyRotateSpeed
        return

    def releaseObject(self):
        if self.heldObject:
            obj = self.heldObject
            obj.d_requestDrop()
            if obj.state == 'Grabbed':
                obj.demand('LocalDropped', localAvatar.doId, self.doId)

    def __hitTrigger(self, event):
        self.d_requestControl()

    def setBossCogId(self, bossCogId):
        self.bossCogId = bossCogId
        self.boss = base.cr.doId2do[bossCogId]

    def setIndex(self, index):
        self.index = index

    def setState(self, state, avId):
        if state == 'C':
            self.demand('Controlled', avId)
        elif state == 'F':
            self.demand('Free')
        else:
            self.notify.error('Invalid state from AI: %s' % state)

    def d_requestControl(self):
        self.sendUpdate('requestControl')

    def d_requestFree(self):
        self.sendUpdate('requestFree')

    def b_clearSmoothing(self):
        self.d_clearSmoothing()
        self.clearSmoothing()

    def d_clearSmoothing(self):
        self.sendUpdate('clearSmoothing', [0])

    def clearSmoothing(self, bogus=None):
        self.armSmoother.clearPositions(1)
        for smoother in self.linkSmoothers:
            smoother.clearPositions(1)

    def reloadPosition(self):
        self.armSmoother.clearPositions(0)
        self.armSmoother.setPos(self.crane.getPos())
        self.armSmoother.setHpr(self.arm.getHpr())
        self.armSmoother.setPhonyTimestamp()
        for linkNum in range(self.numLinks):
            smoother = self.linkSmoothers[linkNum]
            an, anp, cnp = self.activeLinks[linkNum]
            smoother.clearPositions(0)
            smoother.setPos(anp.getPos())
            smoother.setPhonyTimestamp()

    def doSmoothTask(self, task):
        self.armSmoother.computeAndApplySmoothPosHpr(self.crane, self.arm)
        for linkNum in range(self.numLinks):
            smoother = self.linkSmoothers[linkNum]
            anp = self.activeLinks[linkNum][1]
            smoother.computeAndApplySmoothPos(anp)

        return Task.cont

    def startSmooth(self):
        if not self.smoothStarted:
            taskName = self.smoothName
            taskMgr.remove(taskName)
            self.reloadPosition()
            taskMgr.add(self.doSmoothTask, taskName)
            self.smoothStarted = 1

    def stopSmooth(self):
        if self.smoothStarted:
            taskName = self.smoothName
            taskMgr.remove(taskName)
            self.forceToTruePosition()
            self.smoothStarted = 0

    def forceToTruePosition(self):
        if self.armSmoother.getLatestPosition():
            self.armSmoother.applySmoothPos(self.crane)
            self.armSmoother.applySmoothHpr(self.arm)
        self.armSmoother.clearPositions(1)
        for linkNum in range(self.numLinks):
            smoother = self.linkSmoothers[linkNum]
            an, anp, cnp = self.activeLinks[linkNum]
            if smoother.getLatestPosition():
                smoother.applySmoothPos(anp)
            smoother.clearPositions(1)

    def setCablePos(self, changeSeq, y, h, links, timestamp):
        self.changeSeq = changeSeq
        if self.smoothStarted:
            if len(links) > self.numLinks:
                self.notify.warning(
                    'Links passed in is greater than total number of links')
                return
            now = globalClock.getFrameTime()
            local = globalClockDelta.networkToLocalTime(timestamp, now)
            self.armSmoother.setY(y)
            self.armSmoother.setH(h)
            self.armSmoother.setTimestamp(local)
            self.armSmoother.markPosition()
            for linkNum in range(self.numLinks):
                smoother = self.linkSmoothers[linkNum]
                lp = links[linkNum]
                smoother.setPos(*lp)
                smoother.setTimestamp(local)
                smoother.markPosition()

        else:
            self.crane.setY(y)
            self.arm.setH(h)

    def d_sendCablePos(self):
        timestamp = globalClockDelta.getFrameNetworkTime()
        links = []
        for linkNum in range(self.numLinks):
            an, anp, cnp = self.activeLinks[linkNum]
            p = anp.getPos()
            links.append((p[0], p[1], p[2]))

        self.sendUpdate('setCablePos', [
            self.changeSeq,
            self.crane.getY(),
            self.arm.getH(), links, timestamp
        ])

    def stopPosHprBroadcast(self):
        taskName = self.posHprBroadcastName
        taskMgr.remove(taskName)

    def startPosHprBroadcast(self):
        taskName = self.posHprBroadcastName
        self.b_clearSmoothing()
        self.d_sendCablePos()
        taskMgr.remove(taskName)
        taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast,
                              taskName)

    def __posHprBroadcast(self, task):
        self.d_sendCablePos()
        taskName = self.posHprBroadcastName
        taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast,
                              taskName)
        return Task.done

    def enterOff(self):
        self.clearCable()
        self.root.detachNode()

    def exitOff(self):
        if self.boss:
            self.setupCable()
        self.root.reparentTo(render)

    def enterControlled(self, avId):
        self.avId = avId
        toon = base.cr.doId2do.get(avId)
        if not toon:
            return
        self.grabTrack = self.makeToonGrabInterval(toon)
        if avId == localAvatar.doId:
            self.boss.toCraneMode()
            camera.reparentTo(self.hinge)
            camera.setPosHpr(0, -20, -5, 0, -20, 0)
            self.tube.stash()
            localAvatar.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0)
            localAvatar.sendCurrentPosition()
            self.__activatePhysics()
            self.__enableControlInterface()
            self.startPosHprBroadcast()
            self.startShadow()
            self.accept('exitCrane', self.__exitCrane)
        else:
            self.startSmooth()
            toon.stopSmooth()
            self.grabTrack = Sequence(self.grabTrack, Func(toon.startSmooth))
        self.grabTrack.start()

    def exitControlled(self):
        self.ignore('exitCrane')
        self.grabTrack.finish()
        del self.grabTrack
        if self.toon and not self.toon.isDisabled():
            self.toon.loop('neutral')
            self.toon.startSmooth()
        self.stopWatchJoystick()
        self.stopPosHprBroadcast()
        self.stopShadow()
        self.stopSmooth()
        if self.avId == localAvatar.doId:
            self.__disableControlInterface()
            self.__deactivatePhysics()
            self.tube.unstash()
            camera.reparentTo(base.localAvatar)
            camera.setPos(base.localAvatar.cameraPositions[0][0])
            camera.setHpr(0, 0, 0)
            if self.cr:
                place = self.cr.playGame.getPlace()
                if place and hasattr(place, 'fsm'):
                    if place.fsm.getCurrentState().getName() == 'crane':
                        place.setState('finalBattle')
            self.boss.toFinalBattleMode()
        self.__straightenCable()

    def enterFree(self):
        if self.fadeTrack:
            self.fadeTrack.finish()
            self.fadeTrack = None
        self.restoreScaleTrack = Sequence(Wait(6),
                                          self.getRestoreScaleInterval())
        self.restoreScaleTrack.start()
        if self.avId == localAvatar.doId:
            self.controlModel.setAlphaScale(0.3)
            self.controlModel.setTransparency(1)
            taskMgr.doMethodLater(5, self.__allowDetect, self.triggerName)
            self.fadeTrack = Sequence(
                Func(self.controlModel.setTransparency, 1),
                self.controlModel.colorScaleInterval(0.2, VBase4(1, 1, 1,
                                                                 0.3)))
            self.fadeTrack.start()
        else:
            self.trigger.unstash()
            self.accept(self.triggerEvent, self.__hitTrigger)
        self.avId = 0
        return

    def __allowDetect(self, task):
        if self.fadeTrack:
            self.fadeTrack.finish()
        self.fadeTrack = Sequence(
            self.controlModel.colorScaleInterval(0.2, VBase4(1, 1, 1, 1)),
            Func(self.controlModel.clearColorScale),
            Func(self.controlModel.clearTransparency))
        self.fadeTrack.start()
        self.trigger.unstash()
        self.accept(self.triggerEvent, self.__hitTrigger)

    def exitFree(self):
        if self.fadeTrack:
            self.fadeTrack.finish()
            self.fadeTrack = None
        self.restoreScaleTrack.pause()
        del self.restoreScaleTrack
        taskMgr.remove(self.triggerName)
        self.controlModel.clearColorScale()
        self.controlModel.clearTransparency()
        self.trigger.stash()
        self.ignore(self.triggerEvent)
        return

    def enterMovie(self):
        self.__activatePhysics()

    def exitMovie(self):
        self.__deactivatePhysics()
        self.__straightenCable()