Exemplo n.º 1
0
def pangolin_draw_coordinate():
    """
        DESCRIPTION: this function draw the world origine of the map.
    """
    gl.glLineWidth(3)
    gl.glColor3f(0, 0.0, 0.0)
    pangolin.DrawLines([[0, 0, 0]], [[1, 0, 0]], 3)
    gl.glColor3f(0, 255, 0)
    pangolin.DrawLines([[0, 0, 0]], [[0, 1, 0]], 3)
    gl.glColor3f(0, 0, 255)
    pangolin.DrawLines([[0, 0, 0]], [[0, 0, 1]], 3)
Exemplo n.º 2
0
def t_draw2(self):
    trajectory = [[0, -6, 6]]
    for i in range(300):
        trajectory.append(trajectory[-1] + np.random.random(3) - 0.5)
    trajectory = np.array(trajectory)

    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(1.0, 1.0, 1.0, 1.0)
        self._dcam.Activate(self._scam)

        # Render OpenGL Cube
        pangolin.glDrawColouredCube(0.1)

        # Draw Point Cloud
        points = np.random.random((10000, 3)) * 3 - 4
        gl.glPointSize(1)
        gl.glColor3f(1.0, 0.0, 0.0)
        pangolin.DrawPoints(points)

        # Draw Point Cloud
        points = np.random.random((10000, 3))
        colors = np.zeros((len(points), 3))
        colors[:, 1] = 1 - points[:, 0]
        colors[:, 2] = 1 - points[:, 1]
        colors[:, 0] = 1 - points[:, 2]
        points = points * 3 + 1
        gl.glPointSize(1)
        pangolin.DrawPoints(points, colors)

        # Draw lines
        gl.glLineWidth(1)
        gl.glColor3f(0.0, 0.0, 0.0)
        pangolin.DrawLine(trajectory)  # consecutive
        gl.glColor3f(0.0, 1.0, 0.0)
        pangolin.DrawLines(trajectory,
                           trajectory + np.random.randn(len(trajectory), 3),
                           point_size=5)  # separate

        # Draw camera
        pose = np.identity(4)
        pose[:3, 3] = np.random.randn(3)
        gl.glLineWidth(1)
        gl.glColor3f(0.0, 0.0, 1.0)
        pangolin.DrawCamera(pose, 0.5, 0.75, 0.8)

        # Draw boxes
        poses = [np.identity(4) for i in range(10)]
        for pose in poses:
            pose[:3, 3] = np.random.randn(3) + np.array([5, -3, 0])
        sizes = np.random.random((len(poses), 3))
        gl.glLineWidth(1)
        gl.glColor3f(1.0, 0.0, 1.0)
        pangolin.DrawBoxes(poses, sizes)

        pangolin.FinishFrame()
    def run(self):
        pangolin.CreateWindowAndBind(self.win_name, 640, 480)
        gl.glEnable(gl.GL_DEPTH_TEST)
        self.scam = pangolin.OpenGlRenderState(
            pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 1000),
            pangolin.ModelViewLookAt(2, -10, -30, 0, 0, 0, pangolin.AxisNegY))

        self.tree = pangolin.Renderable()
        self.tree.Add(pangolin.Axis())
        self.handler = pangolin.SceneHandler(self.tree, self.scam)

        self.dcam = pangolin.CreateDisplay()
        self.dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0)
        self.dcam.SetHandler(self.handler)
        while not pangolin.ShouldQuit():
            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            gl.glClearColor(1.0, 1.0, 1.0, 1.0)
            self.dcam.Activate(self.scam)
            self.tree.Render()
            self.data_lock.acquire()

            if self.poses:
                gl.glPointSize(5)
                gl.glColor3f(*self.cam_color)
                for pose in self.poses:
                    pangolin.DrawPoints(pose[1].T)

            if self.map_pts is not None:
                gl.glPointSize(2)
                gl.glColor3f(*self.map_pts_color)
                pangolin.DrawPoints(self.map_pts)

            if self.new_pts_obs is not None:
                cur_pos = self.poses[-1]
                cam_centers = np.repeat(cur_pos[1].T,
                                        self.new_pts_obs.shape[0],
                                        axis=0)
                gl.glLineWidth(1)
                gl.glColor3f(0.0, 0.0, 1.0)
                pangolin.DrawLines(cam_centers, self.new_pts_obs)

            self.data_lock.release()

            time.sleep(0.02)

            pangolin.FinishFrame()
Exemplo n.º 4
0
def run_viewer(q):
    w, h = 1024, 768
    f = 2000
    pango.CreateWindowAndBind('g2o', w, h)
    gl.glEnable(gl.GL_DEPTH_TEST)
    cam = pango.OpenGlRenderState(
        pango.ProjectionMatrix(w, h, f, f, w // 2, h // 2, 0.1, 100000),
        pango.ModelViewLookAt(
            1000.,
            1000.,
            1000.,
            0.,
            0.,
            0.,
            0.,
            -1.,
            0.,
        ))
    handler = pango.Handler3D(cam)
    dcam = pango.CreateDisplay()
    dcam.SetBounds(0., 1., 0., 1., -w / h)
    dcam.SetHandler(handler)
    dcam.Activate()

    # nodes = [x.estimate().matrix() for x in optimizer.vertices().values()]
    # nodes = np.array(nodes)

    edges = None

    while not pango.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(0.15, 0.15, 0.15, 0.0)
        dcam.Activate(cam)

        try:
            edges = q.get(block=False)
        except queue.Empty:
            pass

        if edges is not None:
            gl.glLineWidth(1)
            gl.glColor3f(0.2, 1.0, 0.2)
            pango.DrawLines(edges[:, 0], edges[:, 1])

        pango.FinishFrame()
Exemplo n.º 5
0
    def refresh(self):
        #clear and activate screen
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(0.15, 0.15, 0.15, 0.0)
        #gl.glClearColor(1.0, 1.0, 1.0, 0.0)

        self.dcam.Activate(self.scam)

        # render
        gl.glLineWidth(1)
        # render cameras
        if len(self.nodes) > 1:
            gl.glColor3f(1.0, 1.0, 1.0)
            pango.DrawCameras(self.nodes)
        # render edges
        if len(self.edges) > 1:
            gl.glColor3f(0.0, 0.8, 0.5)
            pango.DrawLines(self.edges[:, 0, :-1, -1], self.edges[:, 1, :-1,
                                                                  -1])
        pango.FinishFrame()
Exemplo n.º 6
0
def main():
    pangolin.CreateWindowAndBind('Main', 640, 480)
    gl.glEnable(gl.GL_DEPTH_TEST)

    # Define Projection and initial ModelView matrix
    scam = pangolin.OpenGlRenderState(
        pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.2, 200),
        pangolin.ModelViewLookAt(-2, 2, -2, 0, 0, 0,
                                 pangolin.AxisDirection.AxisY))
    handler = pangolin.Handler3D(scam)

    # Create Interactive View in window
    dcam = pangolin.CreateDisplay()
    dcam.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0)
    dcam.SetHandler(handler)

    trajectory = [[0, -6, 6]]
    for i in range(300):
        trajectory.append(trajectory[-1] + np.random.random(3) - 0.5)
    trajectory = np.array(trajectory)

    while not pangolin.ShouldQuit():
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(1.0, 1.0, 1.0, 1.0)
        dcam.Activate(scam)

        # Render OpenGL Cube
        pangolin.glDrawColouredCube(0.1)

        # Draw Point Cloud
        points = np.random.random((10000, 3)) * 3 - 4
        gl.glPointSize(1)
        gl.glColor3f(1.0, 0.0, 0.0)
        pangolin.DrawPoints(points)

        # Draw Point Cloud
        points = np.random.random((10000, 3))
        colors = np.zeros((len(points), 3))
        colors[:, 1] = 1 - points[:, 0]
        colors[:, 2] = 1 - points[:, 1]
        colors[:, 0] = 1 - points[:, 2]
        points = points * 3 + 1

        print(points.shape)
        print(colors.shape)
        print(points[0:3])
        print(colors[0:3])
        gl.glPointSize(1)
        pangolin.DrawPoints(points, colors)

        # Draw lines
        gl.glLineWidth(1)
        gl.glColor3f(0.0, 0.0, 0.0)
        pangolin.DrawLine(trajectory)  # consecutive
        gl.glColor3f(0.0, 1.0, 0.0)
        pangolin.DrawLines(trajectory,
                           trajectory + np.random.randn(len(trajectory), 3),
                           point_size=5)  # separate

        # Draw camera
        pose = np.identity(4)
        pose[:3, 3] = np.ones(3)
        gl.glLineWidth(1)
        gl.glColor3f(0.0, 0.0, 1.0)
        pangolin.DrawCamera(pose, 0.5, 0.75, 0.8)

        # Draw boxes
        poses = [np.identity(4) for i in range(10)]
        for pose in poses:
            pose[:3, 3] = np.random.randn(3) + np.array([5, -3, 0])
        sizes = np.random.random((len(poses), 3))
        gl.glLineWidth(1)
        gl.glColor3f(1.0, 0.0, 1.0)
        pangolin.DrawBoxes(poses, sizes)

        pangolin.FinishFrame()
Exemplo n.º 7
0
    def viewer_refresh(self, qmap, qvo, is_paused):

        while not qmap.empty():
            self.map_state = qmap.get()

        while not qvo.empty():
            self.vo_state = qvo.get()

        # if pangolin.Pushed(self.button):
        #    print('You Pushed a button!')

        self.do_follow = self.checkboxFollow.Get()
        self.is_grid = self.checkboxGrid.Get()        
        self.draw_cameras = self.checkboxCams.Get()
        self.draw_covisibility = self.checkboxCovisibility.Get()
        self.draw_spanning_tree = self.checkboxSpanningTree.Get()
        
        #if pangolin.Pushed(self.checkboxPause):
        if self.checkboxPause.Get():
            is_paused.value = 0  
        else:
            is_paused.value = 1  
                    
        # self.int_slider.SetVal(int(self.float_slider))
        self.pointSize = self.int_slider.Get()
            
        if self.do_follow and self.is_following:
            self.scam.Follow(self.Twc, True)
        elif self.do_follow and not self.is_following:
            self.scam.SetModelViewMatrix(self.look_view)
            self.scam.Follow(self.Twc, True)
            self.is_following = True
        elif not self.do_follow and self.is_following:
            self.is_following = False            

        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(1.0, 1.0, 1.0, 1.0)
        
        self.dcam.Activate(self.scam)

        if self.is_grid:
            Viewer3D.drawPlane()

        # ==============================
        # draw map 
        if self.map_state is not None:
            if self.map_state.cur_pose is not None:
                # draw current pose in blue
                gl.glColor3f(0.0, 0.0, 1.0)
                gl.glLineWidth(2)                
                pangolin.DrawCamera(self.map_state.cur_pose)
                gl.glLineWidth(1)                
                self.updateTwc(self.map_state.cur_pose)
                
            if self.map_state.predicted_pose is not None and kDrawCameraPrediction:
                # draw predicted pose in red
                gl.glColor3f(1.0, 0.0, 0.0)
                pangolin.DrawCamera(self.map_state.predicted_pose)           
                
            if len(self.map_state.poses) >1:
                # draw keyframe poses in green
                if self.draw_cameras:
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawCameras(self.map_state.poses[:])

            if len(self.map_state.points)>0:
                # draw keypoints with their color
                gl.glPointSize(self.pointSize)
                #gl.glColor3f(1.0, 0.0, 0.0)
                pangolin.DrawPoints(self.map_state.points, self.map_state.colors)    
                
            if self.map_state.reference_pose is not None and kDrawReferenceCamera:
                # draw predicted pose in purple
                gl.glColor3f(0.5, 0.0, 0.5)
                gl.glLineWidth(2)                
                pangolin.DrawCamera(self.map_state.reference_pose)      
                gl.glLineWidth(1)          
                
            if len(self.map_state.covisibility_graph)>0:
                if self.draw_covisibility:
                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawLines(self.map_state.covisibility_graph,3)                                             
                    
            if len(self.map_state.spanning_tree)>0:
                if self.draw_spanning_tree:
                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 0.0, 1.0)
                    pangolin.DrawLines(self.map_state.spanning_tree,3)              
                    
            if len(self.map_state.loops)>0:
                if self.draw_spanning_tree:
                    gl.glLineWidth(2)
                    gl.glColor3f(0.5, 0.0, 0.5)
                    pangolin.DrawLines(self.map_state.loops,3)        
                    gl.glLineWidth(1)                                               

        # ==============================
        # draw vo 
        if self.vo_state is not None:
            if self.vo_state.poses.shape[0] >= 2:
                # draw poses in green
                if self.draw_cameras:
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawCameras(self.vo_state.poses[:-1])

            if self.vo_state.poses.shape[0] >= 1:
                # draw current pose in blue
                gl.glColor3f(0.0, 0.0, 1.0)
                current_pose = self.vo_state.poses[-1:]
                pangolin.DrawCameras(current_pose)
                self.updateTwc(current_pose[0])

            if self.vo_state.traj3d_est.shape[0] != 0:
                # draw blue estimated trajectory 
                gl.glPointSize(self.pointSize)
                gl.glColor3f(0.0, 0.0, 1.0)
                pangolin.DrawLine(self.vo_state.traj3d_est)

            if self.vo_state.traj3d_gt.shape[0] != 0:
                # draw red ground-truth trajectory 
                gl.glPointSize(self.pointSize)
                gl.glColor3f(1.0, 0.0, 0.0)
                pangolin.DrawLine(self.vo_state.traj3d_gt)                


        pangolin.FinishFrame()
Exemplo n.º 8
0
    def view(self):
        pangolin.CreateWindowAndBind('Viewer', 1024, 768)

        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        panel = pangolin.CreatePanel('menu')
        panel.SetBounds(0.5, 1.0, 0.0, 175 / 1024.)

        # checkbox
        m_follow_camera = pangolin.VarBool('menu.Follow Camera',
                                           value=True,
                                           toggle=True)
        m_show_points = pangolin.VarBool('menu.Show Points', True, True)
        m_show_lines = pangolin.VarBool('menu.Show Lines', True, True)
        m_show_keyframes = pangolin.VarBool('menu.Show KeyFrames', True, True)
        m_show_graph = pangolin.VarBool('menu.Show Graph', True, True)
        m_show_image = pangolin.VarBool('menu.Show Image', True, True)

        # button
        m_replay = pangolin.VarBool('menu.Replay', value=False, toggle=False)
        m_refresh = pangolin.VarBool('menu.Refresh', False, False)
        m_reset = pangolin.VarBool('menu.Reset', False, False)

        if self.config is None:
            width, height = 400, 250
            viewpoint_x = 0
            viewpoint_y = -500  # -10
            viewpoint_z = -100  # -0.1
            viewpoint_f = 2000
            camera_width = 1.
        else:
            width = self.config.view_image_width
            height = self.config.view_image_height
            viewpoint_x = self.config.view_viewpoint_x
            viewpoint_y = self.config.view_viewpoint_y
            viewpoint_z = self.config.view_viewpoint_z
            viewpoint_f = self.config.view_viewpoint_f
            camera_width = self.config.view_camera_width

        proj = pangolin.ProjectionMatrix(1024, 768, viewpoint_f, viewpoint_f,
                                         512, 389, 0.1, 5000)
        look_view = pangolin.ModelViewLookAt(viewpoint_x, viewpoint_y,
                                             viewpoint_z, 0, 0, 0, 0, -1, 0)

        # Camera Render Object (for view / scene browsing)
        scam = pangolin.OpenGlRenderState(proj, look_view)

        # Add named OpenGL viewport to window and provide 3D Handler
        dcam = pangolin.CreateDisplay()
        dcam.SetBounds(0.0, 1.0, 175 / 1024., 1.0, -1024 / 768.)
        dcam.SetHandler(pangolin.Handler3D(scam))

        # image
        # width, height = 400, 130
        dimg = pangolin.Display('image')
        dimg.SetBounds(0, height / 768., 0.0, width / 1024., 1024 / 768.)
        dimg.SetLock(pangolin.Lock.LockLeft, pangolin.Lock.LockTop)

        texture = pangolin.GlTexture(width, height, gl.GL_RGB, False, 0,
                                     gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
        image = np.ones((height, width, 3), 'uint8')

        pose = pangolin.OpenGlMatrix()  # identity matrix
        following = True

        active = []
        replays = []
        graph = []
        loops = []
        mappoints = DynamicArray(shape=(3, ))
        maplines = DynamicArray(shape=(6, ))
        colors = DynamicArray(shape=(3, ))
        cameras = DynamicArray(shape=(4, 4))

        active_lines = []
        line_colors = []
        gnd_mesh = None

        while not pangolin.ShouldQuit():

            if not self.q_pose.empty():
                pose.m = self.q_pose.get()

            follow = m_follow_camera.Get()
            if follow and following:
                scam.Follow(pose, True)
            elif follow and not following:
                scam.SetModelViewMatrix(look_view)
                scam.Follow(pose, True)
                following = True
            elif not follow and following:
                following = False

            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            gl.glClearColor(1.0, 1.0, 1.0, 1.0)
            dcam.Activate(scam)

            # show graph
            if not self.q_graph.empty():
                graph = self.q_graph.get()
                loops = np.array([_[0] for _ in graph if _[1] == 2])
                graph = np.array([_[0] for _ in graph if _[1] < 2])
            if m_show_graph.Get():
                if len(graph) > 0:
                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawLines(graph, 3)
                if len(loops) > 0:
                    gl.glLineWidth(2)
                    gl.glColor3f(0.0, 0.0, 0.0)
                    pangolin.DrawLines(loops, 4)

                gl.glPointSize(4)
                gl.glColor3f(1.0, 0.0, 0.0)
                gl.glBegin(gl.GL_POINTS)
                gl.glVertex3d(pose[0, 3], pose[1, 3], pose[2, 3])
                gl.glEnd()

            # if not self.q_ground.empty():
            #     gnd_mesh = self.q_ground.get()

            if gnd_mesh is not None:
                gl.glLineWidth(2)
                gl.glColor3f(0.5, 0.25, 0.5)
                pangolin.DrawLines(gnd_mesh, 2)

            # Show mappoints
            if not self.q_points.empty():
                pts, code = self.q_points.get()
                cls, code = self.q_colors.get()
                if code == 1:  # append new points
                    mappoints.extend(pts)
                    colors.extend(cls)
                elif code == 0:  # refresh all points
                    mappoints.clear()
                    mappoints.extend(pts)
                    colors.clear()
                    colors.extend(cls)

            if m_show_points.Get():
                gl.glPointSize(4)
                # easily draw millions of points
                pangolin.DrawPoints(mappoints.array(), colors.array())

                if not self.q_active.empty():
                    active = self.q_active.get()

                gl.glPointSize(5)
                gl.glBegin(gl.GL_POINTS)
                gl.glColor3f(1.0, 0.0, 0.0)
                for point in active:
                    gl.glVertex3f(*point)
                gl.glEnd()

            if not self.q_lines.empty():
                lines, code = self.q_lines.get()
                maplines.extend(lines)

            if m_show_lines.Get():

                gl.glLineWidth(1)
                gl.glColor3f(1.0, 0.0, 0.5)
                pangolin.DrawLines(maplines.array(), 2)

                if not self.q_active_lines.empty():
                    active_lines, line_colors = np.array(
                        self.q_active_lines.get())

                if active_lines is not None:
                    for act_line, color in zip(active_lines, line_colors):
                        c = (color[2] / 255, color[1] / 255, color[0] / 255)
                        act_line = act_line.reshape((1, 6))
                        gl.glLineWidth(5)
                        gl.glColor3f(*c)
                        pangolin.DrawLines(act_line, 2)

            if len(replays) > 0:
                n = 300
                gl.glPointSize(4)
                gl.glColor3f(1.0, 0.0, 0.0)
                gl.glBegin(gl.GL_POINTS)
                for point in replays[:n]:
                    gl.glVertex3f(*point)
                gl.glEnd()
                replays = replays[n:]

            # show cameras
            if not self.q_camera.empty():
                cams = self.q_camera.get()
                if len(cams) > 20:
                    cameras.clear()
                cameras.extend(cams)

            if m_show_keyframes.Get():
                gl.glLineWidth(1)
                gl.glColor3f(0.0, 0.0, 1.0)
                pangolin.DrawCameras(cameras.array(), camera_width)

            # show image
            if not self.q_image.empty():
                image = self.q_image.get()
                if image.ndim == 3:
                    image = image[::-1, :, ::-1]
                else:
                    image = np.repeat(image[::-1, :, np.newaxis], 3, axis=2)
                image = cv2.resize(image, (width, height))
            if m_show_image.Get():
                texture.Upload(image, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
                dimg.Activate()
                gl.glColor3f(1.0, 1.0, 1.0)
                texture.RenderToViewport()

            if pangolin.Pushed(m_replay):
                replays = mappoints.array()

            if pangolin.Pushed(m_reset):
                m_show_graph.SetVal(True)
                m_show_keyframes.SetVal(True)
                m_show_points.SetVal(True)
                m_show_image.SetVal(True)
                m_follow_camera.SetVal(True)
                follow_camera = True

            if pangolin.Pushed(m_refresh):
                self.q_refresh.put(True)

            pangolin.FinishFrame()
Exemplo n.º 9
0
    def glMainLoop(self):
        self.logger.info("Running gl viewer ...")

        flag = False

        pangolin.CreateWindowAndBind('Main', 640, 480)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        panel = pangolin.CreatePanel('menu')
        panel.SetBounds(1.0, 1.0, 0.0, 100 / 640.)

        # Does not work with initialization of window
        # self.Init()

        camera_pose = pangolin.OpenGlMatrix()

        # create scene graph
        #     scene = pangolin.Renderable()
        #     # x : R
        #     # y : G
        #     # z : B
        #     scene.Add(pangolin.Axis())

        #
        rendered_cam = pangolin.OpenGlRenderState(
            pangolin.ProjectionMatrix(640, 480, 420, 420, 320, 240, 0.01, 2000),
            pangolin.ModelViewLookAt(1, 0, 1, 0, 0, 0, 0, 0, 1)
        )
        handler = pangolin.Handler3D(rendered_cam)
        #     handler = pangolin.SceneHandler(scene, rendered_cam)

        # add drawing callback

        #
        viewport = pangolin.CreateDisplay()
        viewport.SetBounds(0.0, 1.0, 0.0, 1.0, -640.0 / 480.0)
        viewport.SetHandler(handler)

        image_viewport = pangolin.Display('image')
        w = 160
        h = 120
        image_viewport.SetBounds(0, h / 480., 0.0, w / 640., 640. / 480.)
        image_viewport.SetLock(pangolin.Lock.LockLeft, pangolin.Lock.LockTop)

        texture = pangolin.GlTexture(w, h, gl.GL_RGB, False, 0, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)

        # geometries
        self.lines = []
        self.points = {}
        self.colors = {}
        self.poses = []

        self.redundant_points = []
        self.redundant_colors = []

        self.landmarks = {}

        #
        img = np.ones((h, w, 3), 'uint8')

        while not pangolin.ShouldQuit():

            datum = None
            if not self.attributes.empty():
                self.logger.info("[GL Process] attributes is not empty, fetching datum ...")
                datum = self.attributes.get()
                self.logger.info("[GL Process] get a datum from the main thread of the parent process")

            if datum is not None:
                # dispatch instructions
                if datum.attrs.get('pose', None) is not None:
                    pose = datum.attrs['pose']
                    # self.camera.pose.m = pose
                    # set Twc
                    camera_pose.m = pose  # np.linalg.inv(pose)
                    # camera_pose.m = pose
                    rendered_cam.Follow(camera_pose, True)
                    self.logger.info("[GL Process] update camera pose matrix got from datum: \n%s" % pose)
                    pass
                pass

            # self.Clear()
            # self.control.Update(self.camera.pose)

            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            gl.glClearColor(1.0, 1.0, 1.0, 1.0)
            viewport.Activate(rendered_cam)
            #       scene.Render()

            # Just for test
            # pangolin.glDrawColouredCube(0.1)

            # render graph
            if datum is not None:
                # dispatch data

                # update graph
                if datum.attrs.get('lines', None) is not None:
                    lines = datum.attrs['lines']
                    self.lines.extend(lines)
                    self.logger.info("[GL Process] drawing %d lines ..." % len(lines))

                if datum.attrs.get('pose', None) is not None:
                    pose = datum.attrs['pose']
                    self.poses.append(pose)
                    self.logger.info("[GL Process] drawing a camera with new pose matrix ...")
                    pass

                # update image
                if datum.attrs.get('img', None) is not None:
                    img = datum.attrs['img']
                    # see pangolin issue #180
                    # change cv BGR channels to norm one
                    # img = img[::-1, : ,::-1].astype(np.uint8)
                    img = img.astype(np.uint8)
                    img = cv2.resize(img, (w, h))
                    self.logger.info("[GL Process] drawing image to image viewport ...")

                # show mappoints
                if datum.attrs.get('points', None) is not None:
                    points = datum.attrs['points']
                    if len(points) > 0:
                        # self.points.extend(points)
                        for point in points:
                            self.points[point.seq] = point

                        # colors = np.array([p.color if p.color is not None else np.array([1.0, 0.0, 0.0]) for p in points]).astype(np.float64)
                        colors = [p.color / 255. if p.color is not None else np.array([1.0, 1.0, 0.0]) for p in points]
                        # print("colors: \n%s" % np.array(colors))

                        # colors = [ [1., 1., 0.] for p in points]

                        # self.colors.extend(colors)
                        for i, color in enumerate(colors):
                            point = points[i]
                            self.colors[point.seq] = color

                        self.logger.info("[GL Process] drawing %d points" % len(points))
                        # print("new mappoints: \n%s" % np.array([ p.data for p in points]).astype(np.float64))
                        # print("new colors (default): \n%s" % np.array(colors))
                    else:
                        self.logger.info("[GL Process] no points to be drawn.")

                # redundant points
                if datum.attrs.get('points-redundant', None) is not None:
                    points = datum.attrs['points-redundant']
                    colors = datum.attrs['colors-redundant']

                    for i, p in enumerate(points):
                        self.redundant_points.append(p)
                        self.redundant_colors.append(colors[i] / 255.)

                # show landmarks
                if datum.attrs.get('landmarks', None) is not None:
                    landmarks = datum.attrs['landmarks']
                    for landmark in landmarks:
                        self.landmarks[landmark.seq] = landmark
                    self.logger.info("[GL Process] drawing %d landmarks" % len(landmarks))

                self.attributes.task_done()
                self.logger.info("[GL Process] datum has been processed.")

            ############
            # draw graph
            ############
            line_geometries = np.array([
                [*line[0], *line[1]] for line in self.lines
            ])
            if len(line_geometries) > 0:
                gl.glLineWidth(1)
                gl.glColor3f(0.0, 1.0, 0.0)
                pangolin.DrawLines(line_geometries, 3)

            # pose = self.camera.pose
            pose = camera_pose

            # GL 2.0 API
            gl.glPointSize(4)
            gl.glColor3f(1.0, 0.0, 0.0)

            gl.glBegin(gl.GL_POINTS)
            gl.glVertex3d(pose[0, 1], pose[1, 3], pose[2, 3])
            gl.glEnd()

            ############
            # draw poses
            ############
            if len(self.poses) > 0:
                gl.glLineWidth(1)
                gl.glColor3f(0.0, 0.0, 1.0)

                # poses: numpy.ndarray[float64], w: float=1.0, h_ratio: float=0.75, z_ratio: float=0.6
                pangolin.DrawCameras(np.array(self.poses))

                gl.glPointSize(4)
                gl.glColor3f(0.0, 0.0, 1.0)

                gl.glBegin(gl.GL_POINTS)
                for pose in self.poses:
                    gl.glVertex3d(pose[0, 1], pose[1, 3], pose[2, 3])
                gl.glEnd()

            ################
            # draw mappoints
            ################
            if len(self.points) > 0:
                # points_geometries = np.array([p.data for p in self.points]).astype(np.float64)
                points_geometries = []
                colors = []
                for point_key, p in self.points.items():
                    points_geometries.append(p.data)
                    colors.append(self.colors[point_key])

                points_geometries = np.array(points_geometries).astype(np.float64)
                colors = np.array(colors).astype(np.float64)

                gl.glPointSize(6)
                # pangolin.DrawPoints(points_geometries, np.array(self.colors).astype(np.float64) )
                pangolin.DrawPoints(points_geometries, colors)

                # gl.glPointSize(4)
                # gl.glColor3f(1.0, 0.0, 0.0)
                #
                # gl.glBegin(gl.GL_POINTS)
                # for point in points_geometries:
                #   gl.glVertex3d(point[0], point[1], point[2])
                # gl.glEnd()

            ####################
            # redundant points #
            ####################
            if len(self.redundant_points) > 0:
                points_geometries = []
                colors = []
                for i, p in enumerate(self.redundant_points):
                    points_geometries.append(p.data)
                    colors.append(self.redundant_colors[i])

                points_geometries = np.array(points_geometries).astype(np.float64)
                colors = np.array(colors).astype(np.float64)

                gl.glPointSize(3)
                pangolin.DrawPoints(points_geometries, colors)

            ################
            # draw landmarks
            ################
            for key, landmarkDatum in self.landmarks.items():
                # abox = landmark.computeAABB()
                # drawABox(abox.toArray())

                drawABox(landmarkDatum.abox.toArray(), color=landmarkDatum.color)
                pass

            #############
            # draw images
            #############
            # self.camera.RenderImg(img)
            texture.Upload(img, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
            image_viewport.Activate()
            gl.glColor3f(1.0, 1.0, 1.0)
            texture.RenderToViewport()

            pangolin.FinishFrame()

        print("gl program loop stopped")
        with self._state_locker:
            self._stopped = True
Exemplo n.º 10
0
    def viewer_refresh(self, qmap, qvo, is_paused):

        while not qmap.empty():
            self.map_state = qmap.get()

        while not qvo.empty():
            self.vo_state = qvo.get()

        # if pangolin.Pushed(self.button):
        #    print('You Pushed a button!')

        self.do_follow = self.checkboxFollow.Get()
        self.is_grid = self.checkboxGrid.Get()
        self.draw_cameras = self.checkboxCams.Get()
        self.draw_covisibility = self.checkboxCovisibility.Get()
        self.draw_spanning_tree = self.checkboxSpanningTree.Get()

        #if pangolin.Pushed(self.checkboxPause):
        if self.checkboxPause.Get():
            is_paused.value = 0
        else:
            is_paused.value = 1

        # self.int_slider.SetVal(int(self.float_slider))
        self.pointSize = self.int_slider.Get()

        if self.do_follow and self.is_following:
            self.scam.Follow(self.Twc, True)
        elif self.do_follow and not self.is_following:
            self.scam.SetModelViewMatrix(self.look_view)
            self.scam.Follow(self.Twc, True)
            self.is_following = True
        elif not self.do_follow and self.is_following:
            self.is_following = False

        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        gl.glClearColor(1.0, 1.0, 1.0, 1.0)

        self.dcam.Activate(self.scam)

        if self.is_grid:
            Viewer3D.drawPlane()

        # ==============================
        # draw map
        if self.map_state is not None:
            if self.map_state.cur_pose is not None:
                # draw current pose in blue
                gl.glColor3f(0.0, 0.0, 1.0)
                gl.glLineWidth(2)
                pangolin.DrawCamera(self.map_state.cur_pose)
                gl.glLineWidth(1)
                self.updateTwc(self.map_state.cur_pose)

            if self.map_state.predicted_pose is not None and kDrawCameraPrediction:
                # draw predicted pose in red
                gl.glColor3f(1.0, 0.0, 0.0)
                pangolin.DrawCamera(self.map_state.predicted_pose)

            if len(self.map_state.poses) > 1:
                # draw keyframe poses in green
                if self.draw_cameras:
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawCameras(self.map_state.poses[:])

            # rysowaine wektora za którym powinno wyznaczać boxy
            if len(self.map_state.line) > 0:
                #     # wyznaczam nowy wektor obrócony o -90 i 90 stopni o długości 10
                gl.glLineWidth(3)
                gl.glPointSize(self.pointSize)
                gl.glColor3f(0.0, 0.0, 0.0)
                pangolin.DrawPoints(self.map_state.line)
            #     # pangolin.DrawLines([self.map_state.line[0], self.map_state.line[0]])

            if len(self.map_state.points) > 0:
                # draw keypoints with their color
                gl.glPointSize(self.pointSize)
                #gl.glColor3f(1.0, 0.0, 0.0)
                pangolin.DrawPoints(self.map_state.points,
                                    self.map_state.colors)

            # TODO dopisać rozwiązanie drukujące na ekran zaznaczone obiekty w postaci obszarów
            if len(self.map_state.dict_pose) > 0:
                for k, v in self.map_state.dict_pose.items():
                    sizes = []
                    poses = [np.identity(4) for i in range(len(v))]
                    for pose, point in zip(poses, v):
                        pose[:3, 3] = np.array(point[0])
                        sizes.append(np.array(point[1]))
                    gl.glLineWidth(2)
                    d_color = k[1:-1].split(' ')
                    gl.glColor3f(float(d_color[0]), float(d_color[1]),
                                 float(d_color[2]))
                    # gl.glColor3f(1.0, 0.0, 1.0)
                    # gl.glColor3f(self.map_state.box_color)
                    #     print("{} {}".format(poses, sizes))
                    pangolin.DrawBoxes(poses, sizes)
                # pangolin.DrawBoxes(self.map_state.box_left_botton, self.map_state.box_size)

            if self.map_state.reference_pose is not None and kDrawReferenceCamera:
                # draw predicted pose in purple
                gl.glColor3f(0.5, 0.0, 0.5)
                gl.glLineWidth(2)
                pangolin.DrawCamera(self.map_state.reference_pose)
                gl.glLineWidth(1)

            if len(self.map_state.covisibility_graph) > 0:
                if self.draw_covisibility:
                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawLines(self.map_state.covisibility_graph, 3)

            if len(self.map_state.spanning_tree) > 0:
                if self.draw_spanning_tree:
                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 0.0, 1.0)
                    pangolin.DrawLines(self.map_state.spanning_tree, 3)

            if len(self.map_state.loops) > 0:
                if self.draw_spanning_tree:
                    gl.glLineWidth(2)
                    gl.glColor3f(0.5, 0.0, 0.5)
                    pangolin.DrawLines(self.map_state.loops, 3)
                    gl.glLineWidth(1)

        # ==============================
        # draw vo
        if self.vo_state is not None:
            if self.vo_state.poses.shape[0] >= 2:
                # draw poses in green
                if self.draw_cameras:
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawCameras(self.vo_state.poses[:-1])

            if self.vo_state.poses.shape[0] >= 1:
                # draw current pose in blue
                gl.glColor3f(0.0, 0.0, 1.0)
                current_pose = self.vo_state.poses[-1:]
                pangolin.DrawCameras(current_pose)
                self.updateTwc(current_pose[0])

            if self.vo_state.traj3d_est.shape[0] != 0:
                # draw blue estimated trajectory
                gl.glPointSize(self.pointSize)
                gl.glColor3f(0.0, 0.0, 1.0)
                pangolin.DrawLine(self.vo_state.traj3d_est)

            if self.vo_state.traj3d_gt.shape[0] != 0:
                # draw red ground-truth trajectory
                gl.glPointSize(self.pointSize)
                gl.glColor3f(1.0, 0.0, 0.0)
                pangolin.DrawLine(self.vo_state.traj3d_gt)

        pangolin.FinishFrame()
Exemplo n.º 11
0
    def view(self):
        pangolin.CreateWindowAndBind('Viewer', 1024, 768)

        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        panel = pangolin.CreatePanel('menu')
        panel.SetBounds(0.5, 1.0, 0.0, 175 / 1024.)

        # checkbox
        if self.view_point_cloud:
            m_show_points = pangolin.VarBool('menu.Show Points', True, True)
        m_show_keyframes = pangolin.VarBool('menu.Show KeyFrames', True, True)
        m_show_graph = pangolin.VarBool('menu.Show Graph', True, True)
        m_show_image = pangolin.VarBool('menu.Show Image', True, True)

        # button
        m_next_frame = pangolin.VarBool('menu.Next', False, False)

        if self.config is None:
            viewpoint_x = 0
            viewpoint_y = -500  # -10
            viewpoint_z = -100  # -0.1
            viewpoint_f = 2000
            camera_width = 1.
            width, height = 350, 250
        else:
            viewpoint_x = self.config.view_viewpoint_x
            viewpoint_y = self.config.view_viewpoint_y
            viewpoint_z = self.config.view_viewpoint_z
            viewpoint_f = self.config.view_viewpoint_f
            camera_width = self.config.view_camera_width
            width = self.config.view_image_width * 2
            height = self.config.view_image_height

        proj = pangolin.ProjectionMatrix(1024, 768, viewpoint_f, viewpoint_f,
                                         512, 389, 0.1, 5000)
        look_view = pangolin.ModelViewLookAt(viewpoint_x, viewpoint_y,
                                             viewpoint_z, 0, 0, 0, 0, -1, 0)

        # Camera Render Object (for view / scene browsing)
        scam = pangolin.OpenGlRenderState(proj, look_view)

        # Add named OpenGL viewport to window and provide 3D Handler
        dcam = pangolin.CreateDisplay()
        dcam.SetBounds(0.0, 1.0, 175 / 1024., 1.0, -1024 / 768.)
        dcam.SetHandler(pangolin.Handler3D(scam))

        # Dilay image
        dimg = pangolin.Display('image')
        dimg.SetBounds(0, height / 768., 0.0, width / 1024., 1024 / 768.)
        dimg.SetLock(pangolin.Lock.LockLeft, pangolin.Lock.LockTop)

        texture = pangolin.GlTexture(width, height, gl.GL_RGB, False, 0,
                                     gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
        image = np.ones((height, width, 3), 'uint8')

        pose = pangolin.OpenGlMatrix()  # identity matrix

        active = []
        graph = []
        loops = []
        loops_local = []
        mappoints = DynamicArray(shape=(3, ))
        colors = DynamicArray(shape=(3, ))
        cameras = DynamicArray(shape=(4, 4))

        while not pangolin.ShouldQuit():

            if not self.q_pose.empty():
                pose.m = self.q_pose.get()

            gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
            gl.glClearColor(1.0, 1.0, 1.0, 1.0)
            dcam.Activate(scam)

            # Show graph
            if not self.q_graph.empty():
                graph = self.q_graph.get()
                loops = np.array([_[0] for _ in graph if _[1] == 2])
                loops_local = np.array([_[0] for _ in graph if _[1] == 1])
                graph = np.array([_[0] for _ in graph if _[1] == 0])

            if m_show_graph.Get():
                if len(graph) > 0:
                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 1.0, 0.0)
                    pangolin.DrawLines(graph, 3)

                if len(loops) > 0:
                    gl.glLineWidth(2)
                    gl.glColor3f(1.0, 0.0, 1.0)
                    pangolin.DrawLines(loops, 4)

                if len(loops_local) > 0:
                    gl.glLineWidth(2)
                    gl.glColor3f(1.0, 1.0, 0.0)
                    pangolin.DrawLines(loops_local, 4)

            if self.view_point_cloud:
                # Show mappoints
                if not self.q_points.empty():
                    pts, code = self.q_points.get()
                    cls, code = self.q_colors.get()
                    if code == 1:  # append new points
                        mappoints.extend(pts)
                        colors.extend(cls)
                    elif code == 0:  # refresh all points
                        mappoints.clear()
                        mappoints.extend(pts)
                        colors.clear()
                        colors.extend(cls)

                if m_show_points.Get():
                    gl.glPointSize(2)
                    # easily draw millions of points
                    pangolin.DrawPoints(mappoints.array(), colors.array())

                    if not self.q_active.empty():
                        active = self.q_active.get()

                    gl.glPointSize(3)
                    gl.glBegin(gl.GL_POINTS)
                    gl.glColor3f(1.0, 0.0, 0.0)
                    for point in active:
                        gl.glVertex3f(*point)
                    gl.glEnd()

            # Show cameras
            if not self.q_camera.empty():
                cams = self.q_camera.get()
                if len(cams) > 20:
                    cameras.clear()
                cameras.extend(cams)

            if m_show_keyframes.Get():

                if cameras.array().shape[0] > 0:

                    gl.glLineWidth(1)
                    gl.glColor3f(0.0, 0.0, 1.0)
                    pangolin.DrawCameras(cameras.array()[:-1], camera_width)

                    gl.glLineWidth(1)
                    gl.glColor3f(1.0, 0.0, 0.0)
                    pangolin.DrawCameras(
                        np.expand_dims(cameras.array()[-1], axis=0),
                        camera_width)

            # Show image
            if not self.q_image.empty():
                image = self.q_image.get()
                if image.ndim == 3:
                    image = image[::-1, :, ::-1]
                else:
                    image = np.repeat(image[::-1, :, np.newaxis], 3, axis=2)
                image = cv2.resize(image, (width, height))

            if m_show_image.Get():
                texture.Upload(image, gl.GL_RGB, gl.GL_UNSIGNED_BYTE)
                dimg.Activate()
                gl.glColor3f(1.0, 1.0, 1.0)
                texture.RenderToViewport()

            if pangolin.Pushed(m_next_frame):
                self.q_next.put(True)

            pangolin.FinishFrame()