Exemplo n.º 1
0
import sys, pygame
import parse

pygame.init()

gamemap = parse.parse_map("test.tmx")
image = gamemap.tilesets[0].image

width = int(gamemap.width) * int(gamemap.tilewidth)
height = int(gamemap.height) * int(gamemap.tileheight)
size = width, height

black = 0, 0, 0
white = 255, 255, 255

screen = pygame.display.set_mode(size)

image = gamemap.tilesets[0].image
tileset = pygame.image.load(image.source)

tiles = []
for tile in gamemap.layers[0].tiles:
    tiles.append(int(tile))


def calc_offset(gid, img):
    columns = int(img.width) / 16
    rows = int(img.height) / 16
    tile_count = columns * rows
    tileX, tileY = 0, 0
    gid -= 1
Exemplo n.º 2
0
# coding=utf-8
import sys, pygame
import parse, rect
from utils import calc_offset

pygame.init()

try:
    gamemap = parse.parse_map("collision.tmx")
    image = gamemap.tilesets[0].image
except:
    print "error: skrev du in rätt filnamn?"
    raise

width = int(gamemap.width) * int(gamemap.tilewidth)
height = int(gamemap.height) * int(gamemap.tileheight)
size = width, height
black = 0, 0, 0
white = 255, 255, 255

screen = pygame.display.set_mode(size)

image = gamemap.tilesets[0].image
try:
    tileset = pygame.image.load(image.source)
except:
    print "error: hittar inte bildfilen"
    raise

tiles = []
for tile in gamemap.layers[0].tiles: