def viewsignal_callback():
	peacevisual.beginDraw(gl.GL_LINES)
	for i in xrange(buffersize):
		peacevisual.setColor4f(random.random(),random.random(),random.random(),0.2)
		peacevisual.drawVertex2f(-0.9,0)
		peacevisual.drawVertex2f(0.9,wave[i])
	peacevisual.endDraw()
	return 1
Exemplo n.º 2
0
def callback():
	peacevisual.beginDraw(gl.GL_LINES)
	for i in xrange(200):
		peacevisual.setColor4f(random.random(),random.random(),random.random(),0.2)
		peacevisual.drawVertex2f(-0.9,0)
		peacevisual.drawVertex2f(0.9,random.uniform(-1,1))
	peacevisual.endDraw()
	return 1
Exemplo n.º 3
0
def callback():
    peacevisual.beginDraw(gl.GL_LINES)
    for i in xrange(200):
        peacevisual.setColor4f(random.random(), random.random(),
                               random.random(), 0.2)
        peacevisual.drawVertex2f(-0.9, 0)
        peacevisual.drawVertex2f(0.9, random.uniform(-1, 1))
    peacevisual.endDraw()
    return 1
def viewsignal_callback():
    peacevisual.beginDraw(gl.GL_LINES)
    for i in xrange(buffersize):
        peacevisual.setColor4f(random.random(), random.random(),
                               random.random(), 0.2)
        peacevisual.drawVertex2f(-0.9, 0)
        peacevisual.drawVertex2f(0.9, wave[i])
    peacevisual.endDraw()
    return 1