def setup(self): self.wasd = pg.WASD(self, speed=10) self.wasd.look_at((0, 3, 12), (0, 0, 7)) self.context = pg.Context(pg.DirectionalLightProgram()) self.points = pg.poisson_disc(-10, -10, 10, 10, 1.5, 32) self.mats = [pg.Matrix().translate((x, 0, z)) for x, z in self.points] self.sphere = pg.Sphere(4, 0.7)
def setup(self): self.wasd = pg.WASD(self, speed=3) self.wasd.look_at((-5, 4, 5), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) data = [] points = pg.poisson_disc(-4, -4, 4, 4, 1, 32) for x, z in points: noise = pg.simplex2(10 + x * 0.25, 10 + z * 0.25, 4) y = (noise + 1) / 1 shape = pg.Cone((x, 0, z), (x, y, z), 0.4, 36) data.extend(pg.interleave(shape.positions, shape.normals)) shape = pg.Sphere(3, 0.3, (x, y, z)) data.extend(pg.interleave(shape.positions, shape.normals)) self.context.position, self.context.normal = ( pg.VertexBuffer(data).slices(3, 3)) self.plane = pg.Context(pg.DirectionalLightProgram()) self.plane.object_color = (1, 1, 1) shape = pg.Plane((0, -0.1, 0), (0, 1, 0), 5) data = pg.interleave(shape.positions, shape.normals) self.plane.position, self.plane.normal = (pg.VertexBuffer(data).slices( 3, 3)) self.axes = pg.Context(pg.SolidColorProgram()) self.axes.color = (0.3, 0.3, 0.3) self.axes.position = pg.VertexBuffer(pg.Axes(100).positions)
def setup(self): self.wasd = pg.WASD(self, speed=3) self.wasd.look_at((-5, 4, 5), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) data = [] points = pg.poisson_disc(-4, -4, 4, 4, 1, 32) for x, z in points: noise = pg.simplex2(10 + x * 0.25, 10 + z * 0.25, 4) y = (noise + 1) / 1 shape = pg.Cone((x, 0, z), (x, y, z), 0.4, 36) data.extend(pg.interleave(shape.positions, shape.normals)) shape = pg.Sphere(3, 0.3, (x, y, z)) data.extend(pg.interleave(shape.positions, shape.normals)) self.context.position, self.context.normal = ( pg.VertexBuffer(data).slices(3, 3)) self.plane = pg.Context(pg.DirectionalLightProgram()) self.plane.object_color = (1, 1, 1) shape = pg.Plane((0, -0.1, 0), (0, 1, 0), 5) data = pg.interleave(shape.positions, shape.normals) self.plane.position, self.plane.normal = ( pg.VertexBuffer(data).slices(3, 3)) self.axes = pg.Context(pg.SolidColorProgram()) self.axes.color = (0.3, 0.3, 0.3) self.axes.position = pg.VertexBuffer(pg.Axes(100).positions)