Exemplo n.º 1
0
def rotationCachingHelper(filepath, spritesheetWidth, spritesheetHeight,
                          spritesheetRows, spritesheetColumns, idIntercept,
                          scalar2):
    asteroids = loadImage(filepath)
    asteroids.set_colorkey((255, 255, 255))
    asteroids = spriteSheetBreaker(asteroids, spritesheetWidth,
                                   spritesheetHeight, 0, 0, spritesheetRows,
                                   spritesheetColumns)
    for i in range(len(asteroids)):
        asteroids[i] = scaleImage(asteroids[i], scalar2)
    for i in range(len(asteroids)):
        Images.addRotate(idIntercept + i, asteroids[i])
Exemplo n.º 2
0
 def __init__ (self, scalar2):
     small = loadImage("Assets\\images\\smallasteroids.gif")
     small.set_colorkey((255,255,255))
     small = spriteSheetBreaker(small, 40, 40, 0, 0, 1, 4)
     medium = loadImage("Assets\\images\\mediumasteroids.gif")
     medium.set_colorkey((255,255,255))
     medium = spriteSheetBreaker(medium, 50, 50, 0, 0, 1, 4)
     large = loadImage("Assets\\images\\largeasteroids.gif")
     large.set_colorkey((255,255,255))
     large = spriteSheetBreaker(large, 80, 80, 0, 0, 1, 4)
     fillerlist = ["4", "5", "6", "7", "8", "9"]
     asteroidlist = small + fillerlist + medium + fillerlist + large + fillerlist
     for i in range(len(asteroidlist)):
         if not isinstance(asteroidlist[i], str):
             asteroidlist[i] = scaleImage(asteroidlist[i], scalar2)
     Asteroid.asteroidlist = asteroidlist
     Asteroid.scalar2 = scalar2
Exemplo n.º 3
0
def crayprinter(screen, xpos, ypos, object_number, rotation, decayLife,
                scalar3, graphlist, scalarscalar, flame, special):
    colliderect = ""

    if object_number == 0:  #draws zvezda
        image = Images.get(0)
        screen.blit(image, (xpos, ypos))

    elif object_number == 1 or object_number == 5:  #draws main ship
        image = rotatePixelArt(Images.get(1 + SHIPSTATE / 10),
                               -rotation.getRotation())
        screen.blit(image, (int(xpos - 0.5 * image.get_width()),
                            int(ypos - 0.5 * image.get_height())))
        colliderect = [
            int(xpos - 0.5 * image.get_width()),
            int(ypos - 0.5 * image.get_height()),
            image.get_width(),
            image.get_height()
        ]
        if flame == True:
            #flame_pointlist = [[50 + 6, 50 + 5], [50, 50 + 20], [50 - 6, 50 + 5]]
            flame_pointlist = [[xpos, ypos],
                               [xpos + 6 * scalar3, ypos + 5 * scalar3],
                               [xpos, ypos + 20 * scalar3],
                               [xpos - 6 * scalar3, ypos + 5 * scalar3]]
            flame_pointlist = Rotate(xpos, ypos, flame_pointlist,
                                     rotation.getRotation())
            flame_color = (255, 100,
                           0) if pgx.filehelper.get(3)[4] < 1 else (138, 43,
                                                                    226)
            pygame.gfxdraw.aapolygon(screen, flame_pointlist, flame_color)
            pygame.gfxdraw.filled_polygon(screen, flame_pointlist, flame_color)
        flame = False

    elif object_number == 2 or object_number == 8:  #draws missiles (id 8 are alien missiles)
        pygame.draw.circle(screen, (255, 255, 255), (int(xpos), int(ypos)), 2,
                           0)

    elif object_number == 4:  #draws explosion effects
        pygame.draw.circle(screen, (255, 255, 255), (int(xpos), int(ypos)), 1,
                           0)

    elif object_number == 9:  #draws alien blasts
        scale = 1 + (.1 * (300 - decayLife))
        image = scaleImage(Images.get(9), scale)
        screen.blit(image, (int(xpos - 0.5 * image.get_width()),
                            int(ypos - 0.5 * image.get_height())))
        colliderect = Images.getHitbox(xpos, ypos, 9, rotation.getRotation())
        Images.scaleHitbox(colliderect, scale)

    elif object_number == 123:
        image = Images.get(special.getFrameNum(), rotation.getRotation())
        screen.blit(image, (int(xpos - 0.5 * image.get_width()),
                            int(ypos - 0.5 * image.get_height())))
        colliderect = Images.getHitbox(xpos, ypos, 123, rotation.getRotation())

    else:
        try:
            if rotation.getRotating():
                image = Images.get(object_number, rotation.getRotation())
            else:
                image = Images.get(object_number)
            screen.blit(image, (int(xpos - 0.5 * image.get_width()),
                                int(ypos - 0.5 * image.get_height())))
            colliderect = Images.getHitbox(xpos, ypos, object_number,
                                           rotation.getRotation())
        except:
            pass

    return colliderect
Exemplo n.º 4
0
def init(d_asteroids, d_parts, d_sats, graphlist, scalar2, scalar3,
         scalarscalar):
    #adding all asteroid images/rotations
    rotationCachingHelper("Assets\\images\\smallasteroids.gif", 40, 40, 1, 4,
                          70, scalar2)
    rotationCachingHelper("Assets\\images\\mediumasteroids.gif", 50, 50, 1, 4,
                          80, scalar2)
    rotationCachingHelper("Assets\\images\\largeasteroids.gif", 80, 80, 2, 4,
                          90, scalar2)

    #adding all satellites and parts images/rotations
    pixelStuff = d_parts + d_sats
    for i in range(len(pixelStuff)):
        surf = graphlist[pixelStuff[i] - 10]
        Images.addRotate(pixelStuff[i], surf)

    #adding images for info bars
    Images.add(
        "fuelpic",
        scaleImage(loadImage("Assets\\images\\fuelcanister.tif"),
                   2 * scalarscalar))
    Images.add(
        "armorpic",
        scaleImage(loadImage("Assets\\images\\armor.tif"), scalarscalar))
    Images.add("shotpic",
               scaleImage(loadImage("Assets\\images\\missile.png"),
                          scalarscalar),
               colorkey=(255, 255, 255))

    #adding other icons
    Images.add(
        "infinity",
        scaleImage(loadImage("Assets\\images\\infinity.tif"), scalarscalar))
    Images.add(
        "pygamebadge",
        scaleImage(loadImage("Assets\\images\\pygame-badge-SMA-unscaled.png"),
                   2.5 * scalarscalar))

    #adding miscellaneous other object images
    Images.add(
        0, scaleImage(loadImage("Assets\\images\\zvezda.tif"),
                      2 * scalarscalar))
    Images.add(
        200,
        scaleImage(loadImage("Assets\\images\\fuelstation.tif"),
                   2 * scalarscalar))
    Images.addRotate(
        7,
        scaleImage(loadImage("Assets\\images\\alienMines.tif"),
                   2 * scalarscalar))
    Images.add(
        9,
        scaleImage(loadImage("Assets\\images\\ionBlast.tif"),
                   .5 * scalarscalar))

    #aliens
    Images.addRotate(120,
                     scaleImage(loadImage("Assets\\images\\aliendrone.gif"),
                                2 * scalarscalar),
                     colorkey=(255, 255, 255))
    Images.addRotate(121,
                     scaleImage(loadImage("Assets\\images\\spiker.gif"),
                                2 * scalarscalar),
                     colorkey=(255, 255, 255))
    Images.addRotate(122,
                     scaleImage(loadImage("Assets\\images\\alienshot.gif"),
                                scalarscalar),
                     colorkey=(255, 255, 255))
    #aliens - alien mines
    imageList = spriteSheetBreaker(loadImage("Assets\\images\\alienbomb.gif"),
                                   19, 19, 0, 0, 1, 6)
    for i in range(len(imageList)):
        image = imageList[i]
        image.set_colorkey((255, 255, 255))
        image = scaleImage(image, 2 * scalarscalar)
        if i == 0:
            Images.addRotate(123, image)  #reference image at 123 for hitboxes
        Images.addRotate(123 + (i + 1) / 100, image)

    #adding different types of stars
    base_star = loadImage("Assets\\images\\star.gif")
    base_star_unscaled = base_star
    base_star.set_colorkey((255, 255, 255))
    base_star = scaleImage(base_star, scalarscalar)
    Images.add(100, base_star)
    Images.add(
        101,
        change_color(base_star, (255, 216, 0, 255), (255, 160, 0, 255), True))
    Images.add(
        102,
        change_color(base_star, (255, 216, 0, 255), (255, 130, 0, 255), True))
    base_star = scaleImage(base_star_unscaled, 2 * scalarscalar)
    Images.add(103, base_star)
    Images.add(
        104,
        change_color(base_star, (255, 216, 0, 255), (255, 160, 0, 255), True))
    Images.add(
        105,
        change_color(base_star, (255, 216, 0, 255), (255, 130, 0, 255), True))

    #adding ship, no rotation because it rotates in real time
    #loads up spritesheet and loads them all up under separate IDs
    imageList = spriteSheetBreaker(loadImage("Assets\\images\\ships.png"), 24,
                                   60, 0, 0, 1, 5)
    for i in range(len(imageList)):
        imageList[i].set_colorkey((255, 255, 255))
        imageList[i] = scaleImage(imageList[i], scalar3)
    Images.add(1.1, imageList[0])
    Images.add(1.2, imageList[1])
    Images.add(1.3, imageList[2])
    Images.add(1.4, imageList[3])
    Images.add(1.5, imageList[4])

    #adding downed fighters
    imageList = spriteSheetBreaker(loadImage("Assets\\images\\fighters.gif"),
                                   42, 22, 0, 0, 2, 2)
    for i in range(len(imageList)):
        imageList[i].set_colorkey((255, 255, 255))
        imageList[i] = scaleImage(imageList[i], 1.1 * scalarscalar)
        Images.addRotate(130 + i, imageList[i])

    #adding derelict ship, no rotation because it's always in the same orientation
    image = scaleImage(loadImage("Assets\\images\\derelict.gif"), scalarscalar)
    image.set_colorkey((255, 255, 255))
    change_color(image, (0, 0, 0, 255), (25, 25, 25, 255))
    Images.add(110, image)

    #adding president's ship
    Images.addRotate(666,
                     scaleImage(loadImage("Assets\\images\\protoprez3.gif"),
                                scalarscalar),
                     colorkey=(255, 255, 255))