Exemplo n.º 1
0
 def __init__(self, gSrc, vDir):
     self.gSrc = gSrc
     self.sprite = gSrc.bsprite
     self.owner = gSrc.owner
     self.phsobj = phys.physobj(0, self.owner.phsobj.vPos, vDir * gSrc.mV)
     self.phsobj.aDir = vDir.ang()
     sprite.init(self)
Exemplo n.º 2
0
 def __init__(self, sprit, vPos=phys.vector(0, 0)):
     self.phsobj = phys.physobj(20, vPos)
     self.hp = MAXHP
     sprite.init(self, sprit)
     self.gun = None
     self.ded = 0  # gameloop analyses or respawns depending on this