Exemplo n.º 1
0
Arquivo: Water.py Projeto: Arexxk/pi3d
iFiles = glob.glob("textures/water/n_norm???.png")
iFiles.sort() # order is vital to animation!
for f in iFiles:
  waterbump.append(Texture(f))
num_n = len(waterbump)
shapeshine = Texture("textures/stars.jpg")

#Create shape
myshape = MergeShape()
num = (2, 2)
asphere = Sphere(sides=32)
for i in range(num[0]):
  for j in range(num[1]):
    myshape.add(asphere, -num[0]*0.9 + 1.8*i, -num[1]*0.9 +1.8*j, 0.0)

myshape.position(0.0, 0.0, 5)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 1.0, 0.1)
myshape.set_material((1.0, 0.5, 0.2, 0.5))

mywater = Plane(w=130.0, h=130.0)
mywater.set_draw_details(matsh, [waterbump[0], shapeshine], 12.0, 0.6)
mywater.set_material((0.0, 0.05, 0.1))
mywater.set_fog((0.4, 0.6, 0.8, 0.0),150)
mywater.rotateToX(90.001)
mywater.position(0.0, -2.0, 0.0)

arialFont = Ttffont("fonts/FreeMonoBoldOblique.ttf", "#dd00aa")   #load ttf font and set the font colour to 'raspberry'
mystring = String(font=arialFont, string="Now the Raspberry Pi really does rock")
mystring.translate(0.0, 0.0, 1)
mystring.set_shader(flatsh)
Exemplo n.º 2
0
Arquivo: Blur.py Projeto: Arexxk/pi3d
Light((0, 5, 0))
#create shaders
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()

#Create textures
shapeimg = Texture("textures/straw1.jpg")
shapebump = Texture("textures/floor_nm.jpg", True)
shapeshine = Texture("textures/pong3.png")

#Create shape
myshape = MergeShape(camera=persp_cam) #specify perspective view
asphere = Sphere(sides=16, slices=16)
myshape.radialCopy(asphere, step=72)
myshape.position(0.0, 0.0, 5.0)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 8.0, 0.1)

mysprite = Sprite(w=10.0, h=10.0, camera=persp_cam)
mysprite.position(0.0, 0.0, 15.0)
mysprite.set_draw_details(flatsh, [shapebump])

tick=0
next_time = time.time()+2.0

#load ttf font and set the font colour to 'raspberry'
arialFont = Ttffont("fonts/FreeMonoBoldOblique.ttf", "#dd00aa")
mystring = String(font=arialFont, string="blurring with distance!",
                  camera=ortho_cam, z=1.0, is_3d=False) # orthographic view
mystring.set_shader(flatsh)
Exemplo n.º 3
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iFiles.sort()  # order is vital to animation!
for f in iFiles:
    waterbump.append(Texture(f))
num_n = len(waterbump)
shapeshine = Texture("textures/stars.jpg")

#Create shape
myshape = MergeShape()
num = (2, 2)
asphere = Sphere(sides=32)
for i in range(num[0]):
    for j in range(num[1]):
        myshape.add(asphere, -num[0] * 0.9 + 1.8 * i, -num[1] * 0.9 + 1.8 * j,
                    0.0)

myshape.position(0.0, 0.0, 5)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 1.0, 0.1)
myshape.set_material((1.0, 0.5, 0.2, 0.5))

mywater = Plane(w=130.0, h=130.0)
mywater.set_draw_details(matsh, [waterbump[0], shapeshine], 12.0, 0.6)
mywater.set_material((0.0, 0.05, 0.1))
mywater.set_fog((0.4, 0.6, 0.8, 0.0), 150)
mywater.rotateToX(90.001)
mywater.position(0.0, -2.0, 0.0)

arialFont = Ttffont(
    "fonts/FreeMonoBoldOblique.ttf",
    "#dd00aa")  #load ttf font and set the font colour to 'raspberry'
mystring = String(font=arialFont,
                  string="Now the Raspberry Pi really does rock")
Exemplo n.º 4
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Light((0, 5, 0))
#create shaders
shader = Shader("shaders/uv_reflect")
flatsh = Shader("shaders/uv_flat")
defocus = Defocus()

#Create textures
shapeimg = Texture("textures/straw1.jpg")
shapebump = Texture("textures/floor_nm.jpg", True)
shapeshine = Texture("textures/pong3.png")

#Create shape
myshape = MergeShape(camera=persp_cam)  #specify perspective view
asphere = Sphere(sides=16, slices=16)
myshape.radialCopy(asphere, step=72)
myshape.position(0.0, 0.0, 5.0)
myshape.set_draw_details(shader, [shapeimg, shapebump, shapeshine], 8.0, 0.1)

mysprite = Sprite(w=10.0, h=10.0, camera=persp_cam)
mysprite.position(0.0, 0.0, 15.0)
mysprite.set_draw_details(flatsh, [shapebump])

tick = 0
next_time = time.time() + 2.0

#load ttf font and set the font colour to 'raspberry'
arialFont = Ttffont("fonts/FreeMonoBoldOblique.ttf", "#dd00aa")
mystring = String(font=arialFont,
                  string="blurring with distance!",
                  camera=ortho_cam,
                  z=1.0,
Exemplo n.º 5
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# Display scene and rotate cuboid
CAMERA = Camera.instance()
while DISPLAY.loop_running():

  CAMERA.reset()
  #tilt can be used as a means to prevent the view from going under the landscape!
  if tilt < -1: sf = 15 - 12.5/abs(tilt)
  else: sf = 2.5
  xoff = sf*math.sin(math.radians(rot))
  yoff = abs(1.25*sf*math.sin(math.radians(tilt))) + 3.25
  zoff = -sf*math.cos(math.radians(rot))
  CAMERA.rotate(tilt, rot, 0)
  CAMERA.position((xm + xoff, ym + yoff, zm + zoff))   #zoom CAMERA out so we can see our robot

  #draw robot
  robot.position(xm, ym, zm)
  robot.rotateToY(-rot)
  robot.draw()

  station.draw()
  mymap.draw() #Draw the landscape
  myecube.draw() #Draw environment cube
  myecube.position(xm, ym, zm)

  mx, my = mymouse.position()

  #if mx>DISPLAY.left and mx<DISPLAY.right and my>DISPLAY.top and my<DISPLAY.bottom:
  rot -= (mx-omx) * 0.2
  tilt += (my-omy) * 0.1
  omx = mx
  omy = my
Exemplo n.º 6
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CAMERA = Camera.instance()
while DISPLAY.loop_running():

    CAMERA.reset()
    #tilt can be used as a means to prevent the view from going under the landscape!
    if tilt < -1: sf = 15 - 12.5 / abs(tilt)
    else: sf = 2.5
    xoff = sf * math.sin(math.radians(rot))
    yoff = abs(1.25 * sf * math.sin(math.radians(tilt))) + 3.25
    zoff = -sf * math.cos(math.radians(rot))
    CAMERA.rotate(tilt, rot, 0)
    CAMERA.position((xm + xoff, ym + yoff,
                     zm + zoff))  #zoom CAMERA out so we can see our robot

    #draw robot
    robot.position(xm, ym, zm)
    robot.rotateToY(-rot)
    robot.draw()

    station.draw()
    mymap.draw()  #Draw the landscape
    myecube.draw()  #Draw environment cube
    myecube.position(xm, ym, zm)

    mx, my = mymouse.position()

    #if mx>DISPLAY.left and mx<DISPLAY.right and my>DISPLAY.top and my<DISPLAY.bottom:
    rot -= (mx - omx) * 0.2
    tilt += (my - omy) * 0.1
    omx = mx
    omy = my