Exemplo n.º 1
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mymoon2 = pi3d.createSphere(0.1,16,16,0.0,"moon2",0,0,0)

arialFont = pi3d.font("AR_CENA","#dd00aa")   #load AR_CENA font and set the font colour to 'raspberry'
destineFont = pi3d.font("AR_DELANEY", "#0055ff")

# Fetch key presses
mykeys = pi3d.key()

mtrx = pi3d.matrix()

rot=0.0
rot1=0.0
rot2=0.0

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,50, .8,.8,.8)

# Display scene
while 1:
    display.clear()
	
    mylight.off()
    pi3d.sprite(starsimg, 0,0,-20, 25,25,rot)
    rot=rot+0.02
    
    mylight.on()
    mtrx.identity()
    mtrx.translate(0,0,-6)
    mysphere.draw(earthimg)
    mysphere.rotateIncY( 0.1 )
    mysphere2.draw(cloudimg)
Exemplo n.º 2
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avhgt = 2.0
xm = 0.0
zm = 0.0
ym = -(mymap.calcHeight(xm, zm) + avhgt)

# Fetch key presses
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()

omx = mymouse.x
omy = mymouse.y

myfog = pi3d.fog(0.002, (0.3, 0.8, 0.6, 0.5))
mylight = pi3d.createLight(0, 1, 1, 1, "", 10, 10, 10, .9, .7, .6)

# Display scene and rotate cuboid
while 1:
    display.clear()

    mtrx.identity()
    #tilt can be used as a means to prevent the view from going under the landscape!
    if tilt < -1: sf = 1.0 / -tilt
    else: sf = 1.0
    mtrx.translate(0, -10 * sf - 5.0,
                   -40 * sf)  #zoom camera out so we can see our robot
    mtrx.rotate(tilt, 0, 0)  #Robot still affected by scene tilt

    #draw robot
    mylight.on()
Exemplo n.º 3
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import pi3d

# Setup display and initialise pi3d
display = pi3d.display(100,100,1200,900)
display.setBackColour(0.2,0.4,0.6,1)    # r,g,b,alpha

# load model_loadmodel
texs = pi3d.textures()
mymodel = pi3d.loadModel("models/Triceratops/Triceratops.egg",texs,"Triceratops", 0,-1,-40, -90,0,0, .005,.005,.005)
    
# Fetch key presses
mykeys = pi3d.key()

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,0)
mylight.on()
    
while 1:
    display.clear()

    mymodel.draw()
    mymodel.rotateIncY(3)
    
    k = mykeys.read()
    if k >-1:
        if k==112: display.screenshot("Triceratops.jpg")
        elif k==27:
            mykeys.close()
            texs.deleteAll()
            display.destroy()
Exemplo n.º 4
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arialFont = pi3d.font(
    "AR_CENA",
    "#dd00aa")  #load AR_CENA font and set the font colour to 'raspberry'
destineFont = pi3d.font("AR_DELANEY", "#0055ff")

# Fetch key presses
mykeys = pi3d.key()

mtrx = pi3d.matrix()

rot = 0.0
rot1 = 0.0
rot2 = 0.0

#create a light
mylight = pi3d.createLight(0, 1, 1, 1, "", 10, 10, 50, .8, .8, .8)

# Display scene
while 1:
    display.clear()

    mylight.off()
    pi3d.sprite(starsimg, 0, 0, -20, 25, 25, rot)
    rot = rot + 0.02

    mylight.on()
    mtrx.identity()
    mtrx.translate(0, 0, -6)
    mysphere.draw(earthimg)
    mysphere.rotateIncY(0.1)
    mysphere2.draw(cloudimg)
Exemplo n.º 5
0
avhgt = 2.0
xm=0.0
zm=0.0
ym= -(mymap.calcHeight(xm,zm)+avhgt)

# Fetch key presses
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()

omx=mymouse.x
omy=mymouse.y

myfog = pi3d.fog(0.002,(0.3,0.8,0.6,0.5))
mylight = pi3d.createLight(0,1,1,1,"",10,10,10, .9,.7,.6)

# Display scene and rotate cuboid
while 1:
    display.clear()
    
    mtrx.identity()
    #tilt can be used as a means to prevent the view from going under the landscape!
    if tilt<-1: sf=1.0/-tilt
    else: sf=1.0
    mtrx.translate(0,-10*sf-5.0,-40*sf)   #zoom camera out so we can see our robot
    mtrx.rotate(tilt,0,0)		#Robot still affected by scene tilt
    
    #draw robot
    mylight.on()
    robot.drawAll(metalimg)
Exemplo n.º 6
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ectex = pi3d.loadTexture("textures/ecubes/skybox_stormydays.jpg")
myecube = pi3d.createEnvironmentCube(900.0,"CROSS")

# Create elevation map
mapwidth=1000.0
mapdepth=1000.0
mapheight=60.0
landimg = pi3d.loadTexture("textures/stonygrass.jpg")
#surface1 = pi3d.loadTextureAlpha("textures/gravel3.png")
mymap = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64,10.0) #testislands.jpg
#mymap2 = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64, 128)

myclip = pi3d.clipPlane()

light = pi3d.createLight(0, 10,10,10, "", 0,100,0)
light.on()

#Create tree models
treeplane = pi3d.createPlane(4.0,5.0)

treemodel1 = pi3d.createMergeShape("baretree")
treemodel1.add(treeplane, 0,0,0)
treemodel1.add(treeplane, 0,0,0, 0,90,0)

treemodel2 = pi3d.createMergeShape("bushytree")
treemodel2.add(treeplane, 0,0,0)
treemodel2.add(treeplane, 0,0,0, 0,60,0)
treemodel2.add(treeplane, 0,0,0, 0,120,0)

#Scatter them on map using Merge shape's cluster function
Exemplo n.º 7
0
import pi3d

# Setup display and initialise pi3d
display = pi3d.display()
display.create3D(100, 100, 1200, 900)  # x,y,width,height
display.setBackColour(0.2, 0.4, 0.6, 1)  # r,g,b,alpha

# load model_loadmodel
mymodel = pi3d.loadModel("models/teapot.egg", "teapot", 0, -1, 0)

# Fetch key presses
mykeys = pi3d.key()

# setup matrices
mtrx = pi3d.matrix()

#create a light
mylight = pi3d.createLight(0, 1, 1, 1, "", 10, 10, 0)
mylight.on()

while 1:
    display.clear()

    mtrx.identity()
    mtrx.translate(0, 0, -10)

    mymodel.draw()
    mymodel.rotateIncY(3.0)
    display.swapBuffers()
Exemplo n.º 8
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mymouse = pi3d.mouse()
mymouse.start()

#screenshot number
scshots = 1

#avatar camera
rot = 0.0
tilt = 0.0
avhgt = 2.0
xm = 0.0
zm = 0.0
ym = -avhgt

#create a light
mylight = pi3d.createLight(0, 1, 1, 1, "", 0, 200, 200, 0.4, 0.4, 0.4)
mtrx = pi3d.matrix()

omx = mymouse.x
omy = mymouse.y

while 1:
    display.clear()

    mtrx.identity()
    mtrx.rotate(tilt, rot, 0)
    mtrx.translate(xm, ym, zm)
    mtrx.push()
    mtrx.rotate(0, 180, 0)
    myecube.draw(ectex, xm, ym, zm)
    mtrx.pop()
Exemplo n.º 9
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myecube = pi3d.createEnvironmentCube(900.0,"CROSS")
#ball
radius = 1
ball = pi3d.createSphere(radius,12,12,0.0,"sphere",-4,2,-7)
#monster
monster = pi3d.createPlane(5.0, 5.0, "monster", 0,0,0, 0,0,0)
# Create elevation map
mapwidth=50.0                              
mapdepth=50.0
maphalf=23.0
mapheight=20.0
#set smooth to give proper normals
mymap = pi3d.createElevationMapFromTexture("textures/pong.jpg",mapwidth,mapdepth,mapheight,64,64,2,"sub",0,0,0, smooth=True)
# lighting. The default light is a point light but I have made the position method capable of creating
# a directional light and this is what I do inside the loop. If you want a torch you don't need to move it about
light = pi3d.createLight(0, 2, 2, 1, "", 1,2,3, 0.1,0.1,0.2) #yellowish 'torch' or 'sun' with low level blueish ambient
light.position(1,2,3,0) # set to directional light by settin position with 0 fourth parameter
light.on()

#avatar camera
rot=0.0
tilt=0.0
avhgt = 2.0
xm=0.0
zm=0.0
ym=mapheight
lastX0=0.0
lastZ0=0.0

#sphere loc and speed
sx, sy, sz = 0, 5, 0
Exemplo n.º 10
0
mymouse = pi3d.mouse()
mymouse.start()

#screenshot number
scshots = 1  

#avatar camera
rot=0.0
tilt=0.0
avhgt = 2.0
xm=0.0
zm=0.0
ym= -avhgt

#create a light
mylight = pi3d.createLight(0,1,1,1,"",0,200,200,0.4,0.4,0.4)

omx=mymouse.x
omy=mymouse.y
        
while 1:
    display.clear()

    pi3d.identity()
    pi3d.rotate(tilt,0,0)
    pi3d.rotate(0,rot,0)
    pi3d.position(xm,ym,zm)
    myecube.draw(ectex,xm,ym,zm)
    
    mylight.on()
    mymodel.draw()
Exemplo n.º 11
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for i in range(20):
    xval = (random.random()-0.5)*50 + 19
    xArr.append(xval)
    zval = (random.random()-0.5)*50 - 19
    zArr.append(zval)
    yArr.append(mymap.calcHeight(-xval, -zval))
    rArr.append(180.0 + random.random()*45)
for g in shed.vGroup:
    thisAbbGp = pi3d.createMergeShape("shed")
    for i in range(len(xArr)):
        thisAbbGp.add(shed.vGroup[g], xArr[i], yArr[i], zArr[i], 0, rArr[i], 0)
    shedgp[g] = thisAbbGp

# lighting. The default light is a point light but I have made the position method capable of creating
# a directional light and this is what I do inside the loop. If you want a torch you don't need to move it about
light = pi3d.createLight(0, 4, 4, 2, "", 0,1,2, 0.1,0.1,0.2) #yellowish 'torch' or 'sun' (could be blueish ambient with different env cube)
light.on()

#screenshot number
scshots = 1

#energy counter
hp = 25
#avatar camera
rot=0.0
tilt=0.0
avhgt = 2.0
xm=0.0
zm=0.0
ym= -(mymap.calcHeight(xm,zm)+avhgt)
lastX0=0.0
Exemplo n.º 12
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ectex = texs.loadTexture("textures/ecubes/skybox_stormydays.jpg")
myecube = pi3d.createEnvironmentCube(900.0,"CROSS")

# Create elevation map
mapwidth=1000.0
mapdepth=1000.0
mapheight=60.0
landimg = texs.loadTexture("textures/stonygrass.jpg")
#surface1 = pi3d.loadTextureAlpha("textures/gravel3.png")
mymap = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64,10.0) #testislands.jpg
#mymap2 = pi3d.createElevationMapFromTexture("textures/mountainsHgt.jpg",mapwidth,mapdepth,mapheight,64,64, 128)

myclip = pi3d.clipPlane()

light = pi3d.createLight(0, 10,10,10, "", 0,100,0)
light.on()

#Create tree models
treeplane = pi3d.createPlane(4.0,5.0)

treemodel1 = pi3d.createMergeShape("baretree")
treemodel1.add(treeplane, 0,0,0)
treemodel1.add(treeplane, 0,0,0, 0,90,0)

treemodel2 = pi3d.createMergeShape("bushytree")
treemodel2.add(treeplane, 0,0,0)
treemodel2.add(treeplane, 0,0,0, 0,60,0)
treemodel2.add(treeplane, 0,0,0, 0,120,0)

#Scatter them on map using Merge shape's cluster function