Exemplo n.º 1
0
    def __init__(self):
        self.skytex = pi3d.loadTexture("textures/SkyBox.png")
        #self.greentex = pi3d.loadTexture("textures/green-grid.png")
        self.greentex = pi3d.loadTexture("textures/mountains3_256.jpg")
        self.walltex = pi3d.loadTexture('textures/grey-stripe.png')
        self.coffeetex = pi3d.loadTexture('textures/coffee.png')

        self.sky = pi3d.createEnvironmentCube(900.0,'CROSS')
        self.ground = pi3d.createCuboid(800,400,0.1,'ground',0,0,0)

        self.J1 = pi3d.loadModel('j1-4.egg','J1',0,0,0, -90,0,0)
        self.J1G = Box('J1G',125,80,15)
        self.J1U = Box('J1U',105,40,10, 20,20,self.J1G.height)
        self.J1L = Box('J1L',15,16,6, 30,32,self.J1G.height+self.J1U.height)
        self.J1_f1 = Box('', 4,44,18, 50,18,self.J1G.height)
        self.J1_f2 = Box('', 4,44,18, 64,18,self.J1G.height)
        #J1 = pi3d.createMergeShape('J1')
        #J1.add(J1G, 0,0,0)
        ##J1.add(J1U, 20,20,J1G.height)
        ##J1.add(J1L, 30,32,J1G.height+J1U.height)
        ##J1.add(J1_f, 50,18,J1G.height)
        #J1.add(J1_f, 64,18,J1G.height)

        #self.j1 = J1
        #self.j1 = Box('J1', 10,4,2, -6, 15)
        #self.j1l = Box('J1L', 2,2,1, -5, 16, 2)

        self.torus = pi3d.createTorus(2, 0.6, 12, 24, "Torus", -4,2,-17)
        self.rasp = pi3d.createTube(0.4, 0.1, 1.5, 24, "tube", 4,3,-15, 30,0,0)
Exemplo n.º 2
0
# Loading EGG model
# =================
# This example - Copyright (c) 2012 - Tim Skillman
# EGG loader code by Paddy Gaunt, Copyright (c) 2012
# Version 0.02 - 20Jul12

import pi3d

# Setup display and initialise pi3d
display = pi3d.display(100,100,1200,900)
display.setBackColour(0.2,0.4,0.6,1)    # r,g,b,alpha

# load model_loadmodel
texs = pi3d.textures()
mymodel = pi3d.loadModel("models/Triceratops/Triceratops.egg",texs,"Triceratops", 0,-1,-40, -90,0,0, .005,.005,.005)
    
# Fetch key presses
mykeys = pi3d.key()

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,0)
mylight.on()
    
while 1:
    display.clear()

    mymodel.draw()
    mymodel.rotateIncY(3)
    
    k = mykeys.read()
    if k >-1:
Exemplo n.º 3
0
# map dots and settings
dotsize=8
doth=dotsize*.5
reddot = texs.loadTexture("textures/red_ball.png")
grndot = texs.loadTexture("textures/blu_ball.png")
target = texs.loadTexture("textures/target.png")
target.blend = True
sniper = texs.loadTexture("textures/snipermode.png")
sniper.blend = True  #Enable true blending
smaps=200
smph=smaps*.5


# Load tank parts
tank_body = pi3d.loadModel("models/Tiger/body.obj",texs,"TigerBody", 0,0,0, 0,-90,0, .1,.1,.1)
tank_gun = pi3d.loadModel("models/Tiger/gun.obj",texs,"TigerGun", 0,0,0, 0,-90,0, .1,.1,.1, 0,0,0)
tank_turret = pi3d.loadModel("models/Tiger/turret.obj",texs,"TigerTurret", 0,0,0, 0,-90,0, .1,.1,.1, 0,0,0)

# Load church (high/low detail)
x,z = 20,-320
y = mymap.calcHeight(-x,-z)
church = pi3d.loadModel("models/AllSaints/AllSaints.obj",texs,"church1", x,y,z, 0,0,0, .1,.1,.1)
churchlow = pi3d.loadModel("models/AllSaints/AllSaints-lowpoly.obj",texs,"church2", x,y,z, 0,0,0, .1,.1,.1)

# Load cottages
x,z = 250,-40
y = mymap.calcHeight(-x,-z)
cottages = pi3d.loadModel("models/Cottages/cottages_low.obj",texs,"cottagesLo", x,y,z, 0,-5,0, .1,.1,.1)
#cottagesHi = pi3d.loadModel("models/Cottages/cottages.egg",texs,"cottagesHi", x,y,z, -90,-5,0, .1,.1,.1)
Exemplo n.º 4
0
texs = pi3d.textures()
ectex=pi3d.loadECfiles("textures/ecubes/RedPlanet","redplanet_256","png",texs,True)
myecube = pi3d.createEnvironmentCube(1800.0,"FACES")

# Create elevation map
mapwidth=2000.0
mapdepth=2000.0
mapheight=100.0
redplanet = texs.loadTexture("textures/mars_colour.png")
mymap = pi3d.createElevationMapFromTexture("textures/mars_height.png",mapwidth,mapdepth,mapheight,64,64) 

#Load Corridors sections

x,z = 0,0
y = mymap.calcHeight(-x,-z)
corridor_win = pi3d.loadModel("models/MarsStation/corridor_win_lowpoly.egg",texs,"", x,y,z, -90,0,0, .1,.1,.1)
corridor = pi3d.loadModel("models/MarsStation/corridor_lowpoly.egg",texs,"", x,y,z, -90,0,0, .1,.1,.1)
corridor_bend = pi3d.loadModel("models/MarsStation/bend_lowpoly.egg",texs,"", x,y,z, -90,0,0, .1,.1,.1)
#LOD models
room_hipoly = pi3d.loadModel("models/MarsStation/cross_room.egg",texs,"", x,y,z, -90,0,0, .1,.1,.1)
room_lopoly = pi3d.loadModel("models/MarsStation/cross_room_doors.egg",texs,"", x,y,z, -90,0,0, .1,.1,.1)

#position vars
mouserot=0.0
tilt=0.0
avhgt = 2.0
xm=0.0
zm=0.0
ym= -(mymap.calcHeight(xm,zm)+avhgt)
spc = 39.32
opendist = 120
Exemplo n.º 5
0
# PLEASE INSTALL PIL imaging with:
#
#      $ sudo apt-get install python-imaging
#
# before running this example
#

import pi3d

# Setup display and initialise pi3d
display = pi3d.display()
display.create3D(100, 100, 1200, 900)  # x,y,width,height
display.setBackColour(0.2, 0.4, 0.6, 1)  # r,g,b,alpha

# load model_loadmodel
mymodel = pi3d.loadModel("models/teapot.egg", "teapot", 0, -1, 0)

# Fetch key presses
mykeys = pi3d.key()

# setup matrices
mtrx = pi3d.matrix()

#create a light
mylight = pi3d.createLight(0, 1, 1, 1, "", 10, 10, 0)
mylight.on()

while 1:
    display.clear()

    mtrx.identity()
Exemplo n.º 6
0
print "=============================================================="
print "Instructions:"
print ""
print "Keys-             W - Forward,"
print "        A - Left   S - Back     D - right"
print ""
print "Move mouse to pan view.  Click mouse to exit or press ESCAPE"
print "=============================================================="

texs = pi3d.textures()
ectex = pi3d.loadECfiles("textures/ecubes", "sbox", texs)
myecube = pi3d.createEnvironmentCube(900.0, "FACES")

# load model_loadmodel
mymodel = pi3d.loadModel("models/Buckfast Abbey/BuckfastAbbey.egg", texs,
                         "Abbey", 0, 0, 0, -90, 160, 0, 0.03, 0.03, 0.03)

# Create keyboard and mouse event objects
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()

#screenshot number
scshots = 1

#avatar camera
rot = 0.0
tilt = 0.0
avhgt = 2.0
xm = 0.0
zm = 0.0
Exemplo n.º 7
0
#
#      $ sudo apt-get install python-imaging
#
# before running this example
#

import pi3d

# Setup display and initialise pi3d
display = pi3d.display()
display.create3D(100,100,1200,900)   	# x,y,width,height
display.setBackColour(0.2,0.4,0.6,1)    # r,g,b,alpha

# load model_loadmodel
texs = pi3d.textures()
mymodel = pi3d.loadModel("models/Triceratops/Triceratops.egg",texs,"Triceratops", 0,-1,0, -90,0,0, .005,.005,.005)
	
# Fetch key presses
mykeys = pi3d.key()

# mastrix and rotate variables
rot=0

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,0)
mylight.on()
    
while 1:
    display.clear()

    pi3d.identity()
Exemplo n.º 8
0
# PLEASE INSTALL PIL imaging with:
#
#      $ sudo apt-get install python-imaging
#
# before running this example
#

import pi3d

# Setup display and initialise pi3d
display = pi3d.display()
display.create3D(100,100,1200,900)   	# x,y,width,height
display.setBackColour(0.2,0.4,0.6,1)    	# r,g,b,alpha

# load model_loadmodel
mymodel = pi3d.loadModel("models/teapot.egg","teapot", 0,-1,0)
	
# Fetch key presses
mykeys = pi3d.key()

# setup matrices
mtrx = pi3d.matrix()

#create a light
mylight = pi3d.createLight(0,1,1,1,"",10,10,0)
mylight.on()
    
while 1:
    display.clear()

    mtrx.identity()
Exemplo n.º 9
0
display.setBackColour(0.2,0.4,0.6,1)    	# r,g,b,alpha

print "=============================================================="
print "Instructions:"
print ""
print "Keys-             W - Forward,"
print "        A - Left   S - Back     D - right"
print ""
print "Move mouse to pan view.  Click mouse to exit or press ESCAPE"
print "=============================================================="

ectex = pi3d.loadTexture("textures/SkyBox.png")
myecube = pi3d.createEnvironmentCube(900.0,"CROSS")

# load model_loadmodel
mymodel = pi3d.loadModel("models/Buckfast Abbey/BuckfastAbbey.egg","Abbey",0,0,0, -90,160,0, 0.03,0.03,0.03)
	
# Create keyboard and mouse event objects
mykeys = pi3d.key()
mymouse = pi3d.mouse()
mymouse.start()

#screenshot number
scshots = 1  

#avatar camera
rot=0.0
tilt=0.0
avhgt = 2.0
xm=0.0
zm=0.0
Exemplo n.º 10
0
mapwidth=1000.0                              
mapdepth=1000.0
mapheight=110.0
mymap = pi3d.createElevationMapFromTexture("textures/maze1.jpg",mapwidth,mapdepth,mapheight,128,128,1,"sub",0,0,0, smooth=False)
mymap2 = pi3d.createElevationMapFromTexture("textures/maze1.jpg",mapwidth,mapdepth,mapheight+0.1,128,128 ,64,"detail",0.0, 0.01, 0.0, smooth=True) 

myfog = pi3d.fog(0.02, (0.1,0.1,0.1,1.0)) 

#Create tree models
treeplane = pi3d.createPlane(4.0,5.0)

treemodel1 = pi3d.createMergeShape("baretree")
treemodel1.add(treeplane, 0,0,0)
treemodel1.add(treeplane, 0,0,0, 0,90,0)

shed = pi3d.loadModel("models/shed1.obj",texs,"shed",0,3,0, 0,0,0, 2,2,2)

#Scatter them on map using Merge shape's cluster function
mytrees1 = pi3d.createMergeShape("trees1")
mytrees1.cluster(treemodel1, mymap,0.0,0.0,900.0,900.0,10,"",8.0,3.0)
# (shape,elevmap,xpos,zpos,w,d,count,options,minscl,maxscl)
raspberry = pi3d.createMergeShape("rasp")
raspberry.cluster(treemodel1, mymap,-250,+250,470.0,470.0,5,"",8.0,1.0)
# createMergeShape can be used to join loadModel object for much greater rendering speed
# however, because these objects can contain multiple vGroups, each with their own texture image
# it is necessary to make a merge for each vGroup and, later, draw each merged object using each
# of the textures 
# The cluster method can be used where there is only one vGroup but with more than one the different
# parts of the object get split up by the randomisation! Here I manually do the same thing as cluster
# by first generating an array of random locations and y-rotations
Exemplo n.º 11
0
winx,winy,winw,winh = 100,100,1200,600   	#64MB GPU memory setting
#winw,winh,bord = 1920,1080,0	#128MB GPU memory setting
win = pi3d.tkwin("Conference Hall using baked textures in Pi3D",winx,winy,winw,winh)

# Setup display and initialise pi3d viewport over the window
win.update()  #requires a window update first so that window sizes can be retreived
display = pi3d.display(winx,winy,winw,winh,24, 0.5, 2200.0, 60.0)
display.setBackColour(0.4,0.8,0.8,1)    	# r,g,b,alpha

#texture storage for loading textures
texs = pi3d.textures()
ectex=pi3d.loadECfiles("textures/ecubes/Miramar","miramar_256","png",texs,True)
myecube = pi3d.createEnvironmentCube(1800.0,"FACES")

x,y,z = 0,-7,0
hall = pi3d.loadModel("models/ConferenceHall/conferencehall.egg",texs,"Hall", x,y,z, -90.0,0.0,0.0, 0.1,0.1,0.1)

#position vars
mouserot=0.0
tilt=0.0
avhgt = 2.0
xm=5.0
zm=0.0
ym=avhgt
spc = 39.32
opendist = 120

# Fetch key presses
mymouse = pi3d.mouse()
mymouse.start()
mtrx = pi3d.matrix()