Exemplo n.º 1
0
    def resize(self, screen):
        if Background.resize(self, screen):
            size = (self.background.get_rect().width * 0.6, self.background.get_rect().height * 0.6)
            self.layout0 = pictures.get_image("layout{}.png".format(self.choices[0]), size)
            self.layout1 = pictures.get_image("layout{}.png".format(self.choices[1]), size)

            hinter = (self.rect.width - self.layout0.get_rect().width - self.layout1.get_rect().width) // 3
            vinter = int(self.background.get_rect(center=self.rect.center).top +
                         self.layout0.get_rect(center=self.background.get_rect().center).top * 1.3)

            self.layout0_pos = (hinter, vinter)
            self.layout1_pos = (hinter * 2 + self.layout0.get_rect().width, vinter)
            return True
        return False
Exemplo n.º 2
0
 def resize(self, screen):
     """Resize objects to fit to the screen.
     """
     if self.rect != screen.get_rect():
         self.rect = screen.get_rect()
         self.background = pictures.get_image(self.image_name, (self.rect.width, self.rect.height))
         return True
     return False
Exemplo n.º 3
0
    def resize(self, screen):
        if Background.resize(self, screen):
            size = (self.get_rect().width * 0.6, self.get_rect().height * 0.6)
            self.layout0 = pictures.get_image(
                "layout{}.png".format(self.choices[0]), size)
            self.layout1 = pictures.get_image(
                "layout{}.png".format(self.choices[1]), size)

            inter = (self.get_rect().width -
                     2 * self.layout0.get_rect().width) // 3

            x0 = int(self.get_rect().left + inter)
            x1 = int(self.get_rect().left + 2 * inter +
                     self.layout0.get_rect().width)
            y = int(self.get_rect().top + self.get_rect().height * 0.3)

            self.layout0_pos = (x0, y)
            self.layout1_pos = (x1, y)

            if self.show_arrows:
                y = self.layout0_pos[1] + self.layout0.get_rect().height + 5

                size = (self.get_rect().width * 0.1,
                        self.get_rect().bottom - y - 5)
                self.left_arrow = pictures.get_image("arrow.png", size)
                self.right_arrow = pygame.transform.flip(
                    self.left_arrow, True, False)

                inter = (self.get_rect().width -
                         2 * self.left_arrow.get_rect().width) // 4

                x0 = int(self.get_rect().left + inter)
                x1 = int(self.get_rect().left + 3 * inter +
                         self.left_arrow.get_rect().width)

                self.left_arrow_pos = (x0, y)
                self.right_arrow_pos = (x1, y)

            return True
        return False
Exemplo n.º 4
0
    def resize(self, screen):
        if Background.resize(self, screen):
            size = (self.get_rect().width * 0.6, self.get_rect().height * 0.6)

            self.layout = pictures.get_image(
                "layout{}.png".format(self.selected), size)

            x = self.layout.get_rect(center=self.get_rect().center).left
            y = int(self.get_rect().top + self.get_rect().height * 0.3)

            self.layout_pos = (x, y)
            return True
        return False
Exemplo n.º 5
0
    def resize(self, screen):
        if Background.resize(self, screen):
            if self.show_arrows:
                size = (self.get_rect().width * 0.3,
                        self.get_rect().height * 0.3)
                self.left_arrow = pictures.get_image("arrow.png", size)

                x = int(self.get_rect().left + self.get_rect().width // 4 -
                        self.left_arrow.get_rect().width // 2)
                y = int(self.get_rect().top + 2 * self.get_rect().height // 3)

                self.left_arrow_pos = (x, y)
            return True
        return False
Exemplo n.º 6
0
 def _update_background(self, image_name, pos=CENTER):
     """Show image on the background.
     """
     buff_size, buff_image = self._buffered_images.get(
         image_name, (None, None))
     if buff_image and self.size == buff_size:
         image = buff_image
         LOGGER.debug("Use buffered image '%s'", image_name)
     else:
         image = pictures.get_image(image_name, self.size)
     self._clear()
     self.surface.blit(image, self._pos_map[pos](image))
     self._update_picture_number()
     if self.use_buffer and self.size != buff_size:
         LOGGER.debug("Add to buffer the image '%s'", image_name)
         self._buffered_images[image_name] = (self.size, image)
     self._current_background = (image_name, pos)
Exemplo n.º 7
0
    def _update_print_number(self):
        """Update the number of files in the printer queue.
        """
        if not self._print_number:
            return  # Dont show counter: no file in queue

        smaller = self.size[1] if self.size[1] < self.size[0] else self.size[0]
        side = int(smaller * 0.05)  # 5% of the window

        if side > 0:
            image = pictures.get_image('printer.png', (side, side))
            y = self.surface.get_rect().height - image.get_rect().height - 10
            self.surface.blit(image, (10, y))
            font = pygame.font.Font(fonts.get_filename("Amatic-Bold.ttf"),
                                    side)
            label = font.render(str(self._print_number), True, (255, 255, 255))
            self.surface.blit(label, (side + 20, y))