def __init__(self, cr, parent, distance, height, targetNps, island):
     Cannon.__init__(self, cr)
     self.loadModel(None, InventoryType.CannonL1)
     self._started = False
     self._targetNps = targetNps
     self._skillId = 12906
     self._ammoSkillId = self._skillId
     self._pivotNode = parent.attachNewNode('phantomCannonPivot')
     self._island = island
     self.reparentTo(self._pivotNode)
     self._pivotNode.reparentTo(parent)
     self.setPos(0, distance, height)
     self.stash()
 def __init__(self, cr, parent, distance, height, targetNps, island):
     Cannon.__init__(self, cr)
     self.loadModel(None, InventoryType.CannonL1)
     self._started = False
     self._targetNps = targetNps
     self._skillId = 12906
     self._ammoSkillId = self._skillId
     self._pivotNode = parent.attachNewNode('phantomCannonPivot')
     self._island = island
     self.reparentTo(self._pivotNode)
     self._pivotNode.reparentTo(parent)
     self.setPos(0, distance, height)
     self.stash()
Exemplo n.º 3
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 def __init__(self, cr, shipCannon=False):
     Cannon.__init__(self, cr, shipCannon)
     self.repeater = None
 def __init__(self, cr, shipCannon = False):
     Cannon.__init__(self, cr, shipCannon)
     self.repeater = None