Exemplo n.º 1
0
 def doAntiEffect(self):
     if self.antiIval and self.antiIval.isPlaying():
         return
     antiEffect = Drown.getEffect()
     if antiEffect:
         effectScale = EnemyGlobals.getEffectScale(self)
         antiEffect.reparentTo(self)
         antiEffect.setScale(effectScale)
         antiEffect.play()
Exemplo n.º 2
0
 def startVFX2():
     effectScale = EnemyGlobals.getEffectScale(self)
     offset = Vec3(0.0, 2.0, 5.0)
     root = av
     deathBlast = Immolate.getEffect()
     if deathBlast:
         deathBlast.reparentTo(render)
         deathBlast.setPos(root, offset)
         deathBlast.setScale(effectScale)
         deathBlast.play()
 def doAntiEffect(self):
     if self.antiIval and self.antiIval.isPlaying():
         return None
     
     antiEffect = Drown.getEffect()
     if antiEffect:
         effectScale = EnemyGlobals.getEffectScale(self)
         antiEffect.reparentTo(self)
         antiEffect.setScale(effectScale)
         antiEffect.play()
 def startVFX2():
     effectScale = EnemyGlobals.getEffectScale(self)
     offset = Vec3(0.0, 2.0, 5.0)
     root = av
     deathBlast = Immolate.getEffect()
     if deathBlast:
         deathBlast.reparentTo(render)
         deathBlast.setPos(root, offset)
         deathBlast.setScale(effectScale)
         deathBlast.play()
 def startVFX():
     effectScale = EnemyGlobals.getEffectScale(self)
     offset = Vec3(0.0, 0.0, -5.0)
     root = av
     deathEffect = LightningStrike.getEffect(unlimited = True)
     if deathEffect:
         deathEffect.reparentTo(render)
         deathEffect.setPos(root, offset)
         deathEffect.fadeColor = Vec4(0.5, 1, 0.5, 1)
         deathEffect.setScale(effectScale * 0.40000000000000002)
         deathEffect.play()
Exemplo n.º 6
0
 def startVFX():
     effectScale = EnemyGlobals.getEffectScale(self)
     offset = Vec3(0.0, 0.0, -5.0)
     root = av
     deathEffect = LightningStrike.getEffect(unlimited=True)
     if deathEffect:
         deathEffect.reparentTo(render)
         deathEffect.setPos(root, offset)
         deathEffect.fadeColor = Vec4(0.5, 1, 0.5, 1)
         deathEffect.setScale(effectScale * 0.4)
         deathEffect.play()