Exemplo n.º 1
0
 def _startFog(self):
     if not hasattr(self, '_fog'):
         self._fog = RingOfFog()
         self._fog.reparentTo(render)
         self._fog.setEffectColor(Vec4(0.2, 0.3, 0.5, 1))
         self._fog.startLoop()
         self._moveFogDownEvent = 'moveFogDown'
         taskMgr.add(self._fogPositionTask, self._moveFogDownEvent, priority=49)
 def _startFog(self):
     if not hasattr(self, '_fog'):
         self._fog = RingOfFog()
         self._fog.reparentTo(render)
         self._fog.setEffectColor(Vec4(0.20000000000000001, 0.29999999999999999, 0.5, 1))
         self._fog.startLoop()
         self._moveFogDownEvent = 'moveFogDown'
         taskMgr.add(self._fogPositionTask, self._moveFogDownEvent, priority = 49)
class DistributedPiratesTutorial(DistributedObject.DistributedObject, FSM.FSM):
    notify = directNotify.newCategory('DistributedPiratesTutorial')
    PRELOADED_CUTSCENES = []

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedPiratesTutorial')
        self.active = 1
        self.JackSparrowPos = Point3(0, 0, 0)
        self.JackSparrowHpr = Point3(200, 0, 0)
        self.NPCDoIds = []
        self.ShipDoIds = []
        self.pendingJackRequest = None
        self.pendingNavyBoatRequest = None
        self.pendingDanRequest = None
        self.pendingStumpyRequest = None
        self.pendingIslandRequest = None
        self.BoatStumpyDoId = None
        self.island = None
        self.shipWreck = None
        self.loggingCannonDone = False
        self.debugTutorial = base.config.GetBool('debug-tutorial', 0)
        self.noJailLight = base.config.GetBool('no-jail-light', 0)
        self._leftJail = 0
        self.map = 0
        base.cr.tutorialObject = self
        self.enemyBoatHidden = True

    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if localAvatar.style.getTutorial() == 0:
            self.map = MakeAPirate.MakeAPirate([base.localAvatar],
                                               'makeAPirateComplete')
            self.map.load()

        localAvatar.b_setGameState('LandRoam')
        self.acceptOnce('localAvTeleportFinished', self.getStarted)
        base.setOverrideShipVisibility(True)
        self.acceptOnce('localPirateDisabled', self.localPlayerLeft)
        base.cr.timeOfDayManager.enableSync(False)

    def localPlayerLeft(self):
        self.cleanup()

    def getStarted(self, task=None):
        if self.state == 'Off':
            self.request('Act0Tutorial')

    def cleanup(self):
        if self.pendingJackRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingJackRequest)
            self.pendingJackRequest = None

        if self.pendingNavyBoatRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingNavyBoatRequest)
            self.pendingNavyBoatRequest = None

        if self.pendingDanRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingDanRequest)
            self.pendingDanRequest = None

        if self.pendingStumpyRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingStumpyRequest)
            self.pendingStumpyRequest = None

        if self.pendingIslandRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingIslandRequest)
            self.pendingIslandRequest = None

        taskMgr.remove(self.taskName('handleAct0Tutorial'))
        self._stopFog()
        self._stopInteriorCannonballHitEffects()
        self._stopTutorialInteriorEffects()
        if hasattr(self, '_phantomCannon'):
            self._phantomCannon.destroy()
            del self._phantomCannon

        for pcs in self.PRELOADED_CUTSCENES:
            for currCutscene in pcs:
                base.cr.cleanupPreloadedCutscene(currCutscene)

        self.PRELOADED_CUTSCENES = []
        if self.island is not None:
            self.island.stopCustomEffects()
            self.island = None

        self.ignoreAll()

    def disable(self):
        self.cleanup()
        if base.cr and base.cr.timeOfDayManager:
            base.cr.timeOfDayManager.enableSync(True)

        DistributedObject.DistributedObject.disable(self)

    def preloadCutscene(self, pcs):
        if pcs in self.PRELOADED_CUTSCENES:
            return None

        self.PRELOADED_CUTSCENES.append(pcs)
        for currCutscene in pcs:
            base.cr.preloadCutscene(currCutscene)

    def inventoryFailed(self):
        if localAvatar:
            localAvatar.b_setLocation(0, 0)

        if self.map:
            self.map.exit()
            self.map.unload()
            self.map = 0

        base.cr.gameFSM.request('closeShard', ['waitForAvatarList'])

    def enterAct0Tutorial(self):
        self.notify.debug('starting tutorial')
        QuestParser.init()
        if self.noJailLight:
            render.setLightOff()

        self.JackDoId = None
        self.DanDoId = None
        self.StumpyDoId = None
        self.IslandDoId = None

        def stumpyHere(stumpyId):
            self.StumpyDoId = stumpyId

        def stumpyBoatHere(stumpyBoatId):
            self.BoatStumpyDoId = stumpyBoatId
            self.pendingStumpyBoatRequest = base.cr.relatedObjectMgr.requestObjects(
                [self.BoatStumpyDoId], eachCallback=self.doStumpyBoatIntro)

        def navyBoatHere(navyBoatId):
            self.BoatNavyDoId = navyBoatId
            self.pendingNavyBoatRequest = base.cr.relatedObjectMgr.requestObjects(
                [self.BoatNavyDoId], eachCallback=self.setupNavyBoat)

        def islandHere(islandId):
            self.IslandDoId = islandId
            self.pendingIslandRequest = base.cr.relatedObjectMgr.requestObjects(
                [self.IslandDoId], eachCallback=self.handleIslandGenerate)

        self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_UID, stumpyHere)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_BOAT_UID,
                                      stumpyBoatHere,
                                      onlyOnce=False)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.ENEMY_BOAT_UID,
                                      navyBoatHere,
                                      onlyOnce=False)
        self.cr.uidMgr.addUidCallback(LocationIds.RAMBLESHACK_ISLAND,
                                      islandHere)
        self.accept('doneJackIntro', self.doneJackIntro)
        self.accept('fadeInExteriorDoor', self.handleGoOutside)
        self.accept('fadeInInteriorDoor', self.handleGoInside)
        self.acceptOnce('beginSeachest', self.beginSeachest)
        if localAvatar.style.getTutorial() > 0:
            self.ignore('doneJackIntro')
            localAvatar.openJailDoor()
            localAvatar.style.setName(localAvatar.getName())
            localAvatar.guiMgr.showTrays()
            base.transitions.fadeIn()

        self.sendUpdate('clientEnterAct0Tutorial')

    def _startTutorialInteriorEffects(self, startFire, cannonDelay=None):
        base.ambientMgr.requestFadeIn(
            SoundGlobals.AMBIENT_JAIL,
            finalVolume=PiratesGlobals.DEFAULT_AMBIENT_VOLUME)

    def _stopTutorialInteriorEffects(self):
        base.ambientMgr.requestFadeOut(SoundGlobals.AMBIENT_JAIL)

    def handleIslandGenerate(self, island):
        self.island = island

    def handleWalkedOutToIsland(self):
        if not self._leftJail:
            self._leftJail = 1
            base.cr.centralLogger.writeClientEvent('LEAVING_JAIL')
            UserFunnel.logSubmit(0, 'LEAVING_JAIL')
            UserFunnel.logSubmit(1, 'LEAVING_JAIL')
            self._stopTutorialInteriorEffects()
            self.island.setZoneLevel(0)
            localAvatar.bindAnim(
                ['sword_draw', 'sword_idle', 'cutlass_combo', 'cutlass_sweep'])
            self._targetNps = self.island.findAllMatches('**/TorchFire')
            self._phantomCannon = PhantomCannon(self.cr, self.island,
                                                CannonDistance, 50,
                                                self._targetNps, self.island)
            self._phantomCannon.start()

    def generateShipWreck(self, island):
        objNP = island.find('**/=uid=%s' % TutorialGlobals.SHIP_WRECK_UID)
        self.shipWreck = ShipWreck.ShipWreck(objNP,
                                             TutorialGlobals.SHIP_WRECK_UID)
        self.shipWreck.tutorial = self
        self.shipWreck.makeTargetableCollision(island.doId)
        island.shipWreck = self.shipWreck

    def removeShipWreck(self):
        if self.shipWreck:
            self.shipWreck.delete()
            self.shipWreck.removeNode()

    def doStumpyBoatIntro(self, object):
        stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]

        def setupTalkToDan(talkToDan):
            stumpyBoat.setZoneLevel(0)
            if talkToDan == False:
                self.notify.debug('stumpyBoat: talkToDan is False')
                self.accept(stumpyBoat.proximityCollisionEnterEvent,
                            self.triggerBoBeckCut)
                self.acceptOnce('sendToBoat', self.sendToBoat)
                self.notify.debug('stumpyBoat:waiting for stumpy %s' %
                                  self.StumpyDoId)
                self.pendingStumpyRequest = base.cr.relatedObjectMgr.requestObjects(
                    [self.StumpyDoId], eachCallback=self.doStumpyIntro)
            else:
                self.notify.debug('stumpyBoat:talkToDan is True')

        setupTalkToDan(False)
        stumpyBoat.hideName()

    def triggerBoBeckCut(self, collEntry):
        self.notify.debug('triggerBoBeckCut')
        stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]
        self.ignore(stumpyBoat.proximityCollisionEnterEvent)
        self.sendUpdate('autoVisit', [self.BoatStumpyDoId])
        base.avatarPhysicsMgr.removePhysicalNode(stumpyBoat.actorNode)

    def exitAct0Tutorial(self):
        pass

    def doneJackIntro(self):
        self.notify.debug('Done Introducing Jack Sparrow')
        localAvatar.unstash()
        self.request('Act1MakeAPirate')

    def enterAct1MakeAPirate(self):
        base.disableMouse()
        localAvatar.gameFSM.request('MakeAPirate')
        localAvatar.gameFSM.lockFSM = True
        localAvatar.guiMgr.hideTrays()
        self.avHpr = VBase3(180, 0, 0)
        ga = localAvatar.getParentObj()
        ga.builder.turnOffLights()
        self.jail = ga.find('**/*navy_jail_interior*')
        self.map.enter()
        self.accept('makeAPirateComplete', self.handleMakeAPirate)
        UserFunnel.logSubmit(1, 'CREATE_PIRATE_LOADS')
        UserFunnel.logSubmit(0, 'CREATE_PIRATE_LOADS')
        base.cr.centralLogger.writeClientEvent('CREATE_PIRATE_LOADS')

    def handleMakeAPirate(self, clothing=[]):
        self.notify.debug('done make-a-pirate')
        done = self.map.getDoneStatus()
        if done == 'cancel':
            localAvatar.b_setLocation(0, 0)
            self.map.exit()
            self.map.unload()
            self.map = 0
            base.cr.closeShard()
            base.cr.logout()
        elif done == 'created':
            dna = self.map.pirate.style
            localAvatar.setDNA(dna)
            localAvatar.generateHuman(dna.gender, base.cr.humanHigh)
            localAvatar.motionFSM.off()
            localAvatar.motionFSM.on()
            if clothing:
                clothes = []
                for clothId in clothing:
                    clothType = None
                    if clothId == 'HAT':
                        clothType = ItemGlobals.HAT
                    elif clothId == 'SHIRT':
                        clothType = ItemGlobals.SHIRT
                    elif clothId == 'VEST':
                        clothType = ItemGlobals.VEST
                    elif clothId == 'COAT':
                        clothType = ItemGlobals.COAT
                    elif clothId == 'PANT':
                        clothType = ItemGlobals.PANT
                    elif clothId == 'BELT':
                        clothType = ItemGlobals.BELT
                    elif clothId == 'SHOE':
                        clothType = ItemGlobals.SHOE

                    if clothType and clothing[clothId][0]:
                        clothes.append([
                            clothType, clothing[clothId][0],
                            clothing[clothId][2]
                        ])
                        continue

                if clothes:
                    localAvatar.sendRequestMAPClothes(clothes)

            self.acceptOnce('avatarPopulated', self.avatarPopulated)
            if self.map.nameGui.customName:
                localAvatar.setWishName()
                base.cr.avatarManager.sendRequestPopulateAvatar(
                    localAvatar.doId, localAvatar.style, 0, 0, 0, 0, 0)
            else:
                name = self.map.nameGui.getNumericName()
                base.cr.avatarManager.sendRequestPopulateAvatar(
                    localAvatar.doId, localAvatar.style, 1, name[0], name[1],
                    name[2], name[3])
            self.map.exit()
            self.map.unload()
            self.map = 0
        else:
            self.notify.error('Invalid doneStatus from MakeAPirate: ' +
                              str(done))
        localAvatar.gameFSM.lockFSM = False
        ga = localAvatar.getParentObj()
        if ga is not None:
            ga.builder.turnOnLights()

    def avatarPopulated(self):
        self.request('EscapeFromLA')
        localAvatar.b_setGameState('LandRoam')
        self.sendUpdate('makeAPirateComplete')

    def makeAPirateCompleteResp(self):
        base.transitions.fadeIn(1.0)

    def handleGoOutside(self, uid):
        base.loadingScreen.tick()
        if uid == LocationIds.RAMBLESHACK_INSIDE:
            self.preloadCutscene(CutsceneData.PRELOADED_CUTSCENE_STAGE4)
            base.loadingScreen.tick()

        self._stopTutorialInteriorEffects()
        base.loadingScreen.tick()
        if hasattr(self, '_phantomCannon'):
            self._phantomCannon.start()

        self.ignore(CannonballHitEvent)
        base.cr.timeOfDayManager.setEnvironment(TODGlobals.ENV_EVER_NIGHT, {})
        base.loadingScreen.tick()
        self._startFog()
        base.loadingScreen.tick()
        self.handleWalkedOutToIsland()
        base.loadingScreen.tick()

    def handleGoInside(self, uid):
        base.loadingScreen.tick()
        if uid == LocationIds.RAMBLESHACK_INSIDE:
            self.preloadCutscene(CutsceneData.PRELOADED_CUTSCENE_STAGE3)
            base.loadingScreen.tick()

        self._phantomCannon.stop()
        self._stopFog()
        isJail = False
        self.accept(CannonballHitEvent,
                    Functor(self._handleInteriorCannonballHit, isJail))

    def _handleInteriorCannonballHit(self, isJail):
        return None
        if isJail:
            offset = 0
        else:
            offset = 3
        self._dustEffect = CeilingDust.getEffect()
        if self._dustEffect:
            self._dustEffect.reparentTo(base.localAvatar)
            self._dustEffect.setPos(0, 0, 12 + offset)
            self._dustEffect.play()

        self._debrisEffect = CeilingDebris.getEffect()
        if self._debrisEffect:
            self._debrisEffect.reparentTo(base.localAvatar)
            self._debrisEffect.setPos(0, 0, 22 + offset)
            self._debrisEffect.play()

    def _stopInteriorCannonballHitEffects(self):
        self.ignore(CannonballHitEvent)
        if hasattr(self, '_dustEffect'):
            self._dustEffect.finish()
            del self._dustEffect

        if hasattr(self, '_debrisEffect'):
            self._debrisEffect.finish()
            del self._debrisEffect

    def _startFog(self):
        if not hasattr(self, '_fog'):
            self._fog = RingOfFog()
            self._fog.reparentTo(render)
            self._fog.setEffectColor(
                Vec4(0.20000000000000001, 0.29999999999999999, 0.5, 1))
            self._fog.startLoop()
            self._moveFogDownEvent = 'moveFogDown'
            taskMgr.add(self._fogPositionTask,
                        self._moveFogDownEvent,
                        priority=49)

    def _stopFog(self):
        if hasattr(self, '_fog'):
            taskMgr.remove(self._moveFogDownEvent)
            del self._moveFogDownEvent
            self._fog.stopLoop()
            self._fog.destroy()
            del self._fog

    def _tuneFog(self, alpha):
        if hasattr(self, '_fog'):
            self._fog.tuneFog(alpha)

    def _fogPositionTask(self, task):
        self._fog.setX(localAvatar, 0)
        self._fog.setY(localAvatar, 0)
        return task.cont

    def exitAct1MakeAPirate(self):
        base.enableMouse()
        base.localAvatar.setHpr(self.avHpr)
        localAvatar.b_setTutorial(PiratesGlobals.TUT_GOT_SEACHEST)

    def enterEscapeFromLA(self):
        UserFunnel.logSubmit(1, 'CUTSCENE_ONE_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_ONE_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_ONE_END')
        self.acceptOnce('startTutorialCannons',
                        Functor(self._startTutorialInteriorEffects, False))

    def exitEscapeFromLA(self):
        pass

    def setupNavyBoat(self, object):
        if self.enemyBoatHidden:
            object.hideName()
            object.hide()

    def beginSeachest(self):
        self.notify.debug('beginSeachest')
        localAvatar.gameFSM.lockFSM = False
        localAvatar.b_setGameState('Dialog')
        localAvatar.gameFSM.lockFSM = True
        localAvatar.guiMgr.request('Interface', [False, True])
        localAvatar.guiMgr.chestTray.show()
        localAvatar.cameraFSM.request('Control')
        stage = localAvatar.getParent().getParent()
        base.camera.reparentTo(stage)
        base.camera.setPos(9.5609999999999999, 26.215, 5.2549999999999999)
        base.camera.setHpr(-2.9990000000000001, 5.2930000000000001,
                           2.2959999999999998)
        localAvatar.setPos(stage, 9.5609999999999999, 26.215, 1.0)
        self._seachest = localAvatar.tutObject
        localAvatar.tutObject = None
        t = Parallel(
            Sequence(LerpPosInterval(self._seachest, 10, VBase3(15, -10, 3.0)),
                     Func(self._seachest.removeNode)),
            Sequence(
                LerpScaleInterval(
                    self._seachest, 1,
                    VBase3(0.10000000000000001, 0.10000000000000001,
                           0.10000000000000001))))
        t.start()

    def assignStumpyQuest(self):
        self.notify.debug('assignStumpyQuest')
        self.accept('removeDanAndNell', self.removeDanAndNell)

    def removeDanAndNell(self):
        UserFunnel.logSubmit(1, 'CUTSCENE_TWO_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_TWO_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_TWO_END')
        self.notify.debug('removeDanAndNell')
        localAvatar.setTutorial(PiratesGlobals.TUT_GOT_SEACHEST)
        localAvatar.gameFSM.lockFSM = False
        localAvatar.b_setGameState('LandRoam')
        localAvatar.guiMgr.chestTray.show()

    def stageStumpyPositionOnBoat(self):
        self.NPCStumpy.motionFSM.request('Off')
        self.NPCStumpy.loop('wheel_idle')

    def sendToBoat(self):
        if self.island is not None:
            self.island.stopCustomEffects()

        stumpyBoat = base.cr.getDo(self.BoatStumpyDoId)
        self.sendUpdate('teleportToShip')
        self.stageStumpyPositionOnBoat()
        self.acceptOnce('usedCannon', self.startShipMovement)
        stumpyBoat.cannons.values()[0][1].setIgnoreProximity(False)
        dialogue = loadSfx(SoundGlobals.BBD_TELL_SHOOT)
        localAvatar.guiMgr.subtitler.showText(
            PLocalizer.QuestScriptTutorialStumpy_1,
            sfx=dialogue,
            timeout=dialogue.length() + 1.0)
        localAvatar.guiMgr.subtitler.clearTextOverride = True

    def doStumpyIntro(self, object):
        self.notify.debug('doStumpyIntro')
        self.NPCStumpy = object
        dnaDict = NPCList.NPC_LIST['1153439632.21darren']
        customDNA = HumanDNA.HumanDNA()
        customDNA.loadFromNPCDict(dnaDict)
        self.NPCStumpy.setDNA(customDNA)
        self.NPCStumpy.generateHuman('m', base.cr.humanHigh)
        self.NPCStumpy.setInteractOptions(allowInteract=False)
        self.NPCStumpy.setIgnoreProximity(True)
        self.NPCStumpy.disableBodyCollisions()
        self.NPCStumpy.setZ(9)
        self.notify.debug('collision event for Stumpy %s' %
                          self.NPCStumpy.proximityCollisionEvent)
        stumpyBoat = base.cr.getDo(self.BoatStumpyDoId)
        self.acceptOnce(stumpyBoat.uniqueName('localAvBoardedShip'),
                        self.doneStumpyIntro)

    def doneStumpyIntro(self, task=None):
        self.notify.debug('Done Introducing Stumpy McGee')
        self.enemyBoatHidden = False
        localAvatar.gameFSM.lockFSM = False
        localAvatar.b_setGameState('LandRoam')
        localAvatar.gameFSM.lockFSM = True
        self.sendUpdate('boardedTutorialShip')
        self.acceptOnce('showCannonExitPanel', self.showCannonExitPanel)
        self.accept('targetPracticeDone', self.targetPracticeDone)
        UserFunnel.logSubmit(1, 'CUTSCENE_THREE_START')
        UserFunnel.logSubmit(0, 'CUTSCENE_THREE_START')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_THREE_START')
        if self.BoatStumpyDoId:
            stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]
            stumpyBoat.ignoreFloors()
            self.ignore(stumpyBoat.uniqueName('localAvBoardedShip'))
            navyBoat = base.cr.doId2do[self.BoatNavyDoId]
            navyBoat.show()
            navyBoat.hideName()

        base.cr.relatedObjectMgr.abortRequest(self.pendingStumpyRequest)

    def startShipMovement(self):
        if self.island is not None:
            self.island.stopCustomEffects()

        self._phantomCannon.stop()
        localAvatar.guiMgr.setIgnoreAllKeys(True)
        localAvatar.guiMgr.setIgnoreMainMenuHotKey(True)
        localAvatar.guiMgr.chestTray.hide()
        self.sendUpdate('startSailingStumpy')
        UserFunnel.logSubmit(1, 'CUTSCENE_THREE_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_THREE_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_THREE_END')

    def targetPracticeDone(self):
        localAvatar.guiMgr.setIgnoreMainMenuHotKey(False)
        localAvatar.guiMgr.chestTray.show()

    def enemyShipSunk(self):
        localAvatar.gameFSM.lockFSM = False
        self.showCannonExitPanel()
        dialogue = loadSfx(SoundGlobals.BBD_GIVE_PRAISE)
        localAvatar.guiMgr.subtitler.showText(
            PLocalizer.QuestScriptTutorialStumpy_6,
            sfx=dialogue,
            timeout=dialogue.length() + 1.0)

    def showCannonExitPanel(self):
        self.notify.debug('showCannonExitPanel')
        localAvatar.cannon.showExitCannonPanel()
        localAvatar.cannon.setIgnoreProximity(True)
        self.acceptOnce('exitedCannon', self.cannonDoneShooting)

    def cannonDoneShooting(self):
        if not self.loggingCannonDone:
            UserFunnel.logSubmit(1, 'ACCESS_CANNON')
            UserFunnel.logSubmit(0, 'ACCESS_CANNON')
            base.cr.centralLogger.writeClientEvent('ACCESS_CANNON')
            self.loggingCannonDone = True

        self.sendUpdate('targetPracticeDone')
        self.request('Act2TargetSunk')

    def enterAct2TargetSunk(self):
        self.notify.debug('Sunk the target')
        self.accept('introduceJR', self.introduceJR)

    def exitAct2TargetSunk(self):
        pass

    def introduceJR(self):
        if localAvatar.cannon:
            localAvatar.cannon.handleEndInteractKey()

        if localAvatar.ship and localAvatar.ship.gameFSM:
            localAvatar.ship.gameFSM.stopCurrentMusic()

        localAvatar.setPos(0, 0, 0)
        localAvatar.nametag3d.hide()
        self.notify.debug('introduceJR')
        self.request('Act3IntroduceJR')
        self.removeShipWreck()
        if self.island is not None:
            self.island.stopCustomEffects()
            self.island.stash()

    def enterAct3IntroduceJR(self):
        self.notify.debug('Here comes Jolly Roger')
        self.accept('JRAttackShip', self.JRAttackShip)
        UserFunnel.logSubmit(1, 'CUTSCENE_FOUR_START')
        UserFunnel.logSubmit(0, 'CUTSCENE_FOUR_START')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_FOUR_START')

    def exitAct3IntroduceJR(self):
        pass

    def JRAttackShip(self):
        self.notify.debug('JR Attacking Ship')
        self.accept('JRDestroyShip', self.JRDestroyShip)

    def JRDestroyShip(self):
        self.notify.debug('JR Destroying Ship')
        self.request('Act4BackToMain')
        UserFunnel.logSubmit(1, 'CUTSCENE_FOUR_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_FOUR_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_FOUR_END')

    def enterAct4BackToMain(self):
        taskMgr.doMethodLater(0.0001, self.goBackToMain,
                              self.taskName('goBackToMain'))

    def exitAct4BackToMain(self):
        pass

    def goBackToMain(self, task):
        self.request('Act4DoneTutorial')
        return Task.done

    def enterAct4DoneTutorial(self):
        base.transitions.fadeOut(1.0)
        base.cr.loadingScreen.showHint(LocationIds.PORT_ROYAL_ISLAND)
        base.cr.loadingScreen.showTarget(LocationIds.PORT_ROYAL_ISLAND)
        base.cr.loadingScreen.show()
        localAvatar.guiMgr.ignoreAllKeys = False
        localAvatar.guiMgr.showTrays()
        localAvatar.show()
        if base.downloadWatcher and hasattr(base.downloadWatcher,
                                            'setStatusBarLocation'):
            base.downloadWatcher.setStatusBarLocation(2)

        if base.launcher.getPhaseComplete(4):
            self.leaveTutorial()
        else:
            base.cr.centralLogger.writeClientEvent(
                'Player encountered phase 4 blocker after JR cutscene')
            base.downloadWatcher.foreground()
            self.acceptOnce('phaseComplete-4', self.leaveTutorial)

    def skipTutorial(self):
        def initDefQuest(inventory):
            self.pendingInitQuest = None
            if inventory:
                localAvatar.sendUpdate('giveDefaultQuest')
                localAvatar.b_setTutorial(PiratesGlobals.TUT_GOT_COMPASS)
                if base.launcher.getPhaseComplete(4):
                    self.leaveTutorial()
                else:
                    base.downloadWatcher.foreground()
                    self.acceptOnce('phaseComplete-4', self.leaveTutorial)

        self.pendingInitQuest = DistributedInventoryBase.getInventory(
            localAvatar.getInventoryId(), initDefQuest)
        base.transitions.fadeOut(1.0)
        base.cr.loadingScreen.showHint(LocationIds.PORT_ROYAL_ISLAND)
        base.cr.loadingScreen.showTarget(LocationIds.PORT_ROYAL_ISLAND)
        base.cr.loadingScreen.show()
        localAvatar.guiMgr.ignoreAllKeys = False
        localAvatar.guiMgr.showTrays()
        localAvatar.show()
        if base.downloadWatcher and hasattr(base.downloadWatcher,
                                            'setStatusBarLocation'):
            base.downloadWatcher.setStatusBarLocation(2)

    def leaveTutorial(self):
        if base.downloadWatcher and hasattr(base.downloadWatcher,
                                            'background'):
            base.downloadWatcher.background()

        base.cr.tutorial = 0
        base.cr.tutorialObject = None
        base.setOverrideShipVisibility(False)
        localAvatar.clearTeleportFlag(PiratesGlobals.TFInTutorial)
        localAvatar.b_setLocation(self.cr.distributedDistrict.doId,
                                  PiratesGlobals.QuietZone)
        self.sendUpdate('tutorialComplete')
        UserFunnel.logSubmit(1, 'STARTGAME_DOCK')
        UserFunnel.logSubmit(0, 'STARTGAME_DOCK')
        base.cr.centralLogger.writeClientEvent('STARTGAME_DOCK')
class DistributedPiratesTutorial(DistributedObject.DistributedObject, FSM.FSM):
    notify = directNotify.newCategory('DistributedPiratesTutorial')
    PRELOADED_CUTSCENES = []
    
    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.FSM.__init__(self, 'DistributedPiratesTutorial')
        self.active = 1
        self.JackSparrowPos = Point3(0, 0, 0)
        self.JackSparrowHpr = Point3(200, 0, 0)
        self.NPCDoIds = []
        self.ShipDoIds = []
        self.pendingJackRequest = None
        self.pendingNavyBoatRequest = None
        self.pendingDanRequest = None
        self.pendingStumpyRequest = None
        self.pendingIslandRequest = None
        self.tutorialInstance = None
        self.BoatStumpyDoId = None
        self.island = None
        self.shipWreck = None
        self.loggingCannonDone = False
        self.debugTutorial = base.config.GetBool('debug-tutorial', 0)
        self.noJailLight = base.config.GetBool('no-jail-light', 0)
        self._leftJail = 0
        self.map = 0
        base.cr.tutorialObject = self

    
    def generate(self):
        DistributedObject.DistributedObject.generate(self)
        self.notify.debug('generate')

    
    def announceGenerate(self):
        DistributedObject.DistributedObject.announceGenerate(self)
        if localAvatar.style.getTutorial() == 0:
            self.map = MakeAPirate.MakeAPirate([
                base.localAvatar], 'makeAPirateComplete')
            self.map.load()
        
        self.acceptOnce('localAvTeleportFinished', self.getStarted)
        messenger.send('localAvTeleportFinishedRequest')
        base.setOverrideShipVisibility(True)
        self.acceptOnce('localPirateDisabled', self.localPlayerLeft)
        base.cr.timeOfDayManager.enableSync(False)

    
    def localPlayerLeft(self):
        self.cleanup()

    
    def getStarted(self, task = None):
        if self.state == 'Off':
            self.request('Act0Tutorial')
        

    
    def cleanup(self):
        if self.pendingJackRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingJackRequest)
            self.pendingJackRequest = None
        
        if self.pendingNavyBoatRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingNavyBoatRequest)
            self.pendingNavyBoatRequest = None
        
        if self.pendingDanRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingDanRequest)
            self.pendingDanRequest = None
        
        if self.pendingStumpyRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingStumpyRequest)
            self.pendingStumpyRequest = None
        
        if self.pendingIslandRequest:
            base.cr.relatedObjectMgr.abortRequest(self.pendingIslandRequest)
            self.pendingIslandRequest = None
        
        taskMgr.remove(self.taskName('handleAct0Tutorial'))
        self._stopFog()
        self._stopInteriorCannonballHitEffects()
        self._stopTutorialInteriorEffects()
        if hasattr(self, '_phantomCannon'):
            self._phantomCannon.destroy()
            del self._phantomCannon
        
        for pcs in self.PRELOADED_CUTSCENES:
            for currCutscene in pcs:
                base.cr.cleanupPreloadedCutscene(currCutscene)
            
        
        self.PRELOADED_CUTSCENES = []
        if self.island is not None:
            self.island.stopCustomEffects()
            self.island = None
        
        localAvatar.clearTutorialHandlerZone()
        self.ignoreAll()

    
    def disable(self):
        self.cleanup()
        if base.cr and base.cr.timeOfDayManager:
            base.cr.timeOfDayManager.enableSync(True)
        
        DistributedObject.DistributedObject.disable(self)

    
    def setInstance(self, instance):
        self.tutorialInstance = instance
        if localAvatar.style.getTutorial() == 0:
            self.preloadCutscene(CutsceneData.PRELOADED_CUTSCENE_STAGE1)
        

    
    def preloadCutscene(self, pcs):
        if pcs in self.PRELOADED_CUTSCENES:
            return None
        
        self.PRELOADED_CUTSCENES.append(pcs)
        for currCutscene in pcs:
            base.cr.preloadCutscene(currCutscene)
        

    
    def inventoryFailed(self):
        if localAvatar:
            localAvatar.b_setLocation(0, 0)
        
        if self.map:
            self.map.exit()
            self.map.unload()
            self.map = 0
        
        base.cr.gameFSM.request('closeShard', [
            'waitForAvatarList'])

    
    def enterAct0Tutorial(self):
        self.notify.debug('starting tutorial')
        QuestParser.init()
        if self.noJailLight:
            render.setLightOff()
        
        self.JackDoId = None
        self.DanDoId = None
        self.StumpyDoId = None
        self.IslandDoId = None
        
        def stumpyHere(stumpyId):
            self.StumpyDoId = stumpyId

        
        def stumpyBoatHere(stumpyBoatId):
            self.BoatStumpyDoId = stumpyBoatId
            self.pendingStumpyBoatRequest = base.cr.relatedObjectMgr.requestObjects([
                self.BoatStumpyDoId], eachCallback = self.doStumpyBoatIntro)

        
        def navyBoatHere(navyBoatId):
            self.BoatNavyDoId = navyBoatId
            self.pendingNavyBoatRequest = base.cr.relatedObjectMgr.requestObjects([
                self.BoatNavyDoId], eachCallback = self.setupNavyBoat)

        
        def danHere(danId):
            self.DanDoId = danId
            self.pendingDanRequest = base.cr.relatedObjectMgr.requestObjects([
                self.DanDoId], eachCallback = self.doDanIntro)

        
        def nellHere(nellId):
            self.NellDoId = nellId
            self.pendingNellRequest = base.cr.relatedObjectMgr.requestObjects([
                self.NellDoId], eachCallback = self.doNellIntro)

        
        def islandHere(islandId):
            self.IslandDoId = islandId
            self.pendingIslandRequest = base.cr.relatedObjectMgr.requestObjects([
                self.IslandDoId], eachCallback = self.handleIslandGenerate)

        self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_UID, stumpyHere)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.NELL_UID, nellHere, onlyOnce = False)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.DAN_UID, danHere, onlyOnce = False)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.STUMPY_BOAT_UID, stumpyBoatHere, onlyOnce = False)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.ENEMY_BOAT_UID, navyBoatHere)
        self.cr.uidMgr.addUidCallback(TutorialGlobals.RAMBLESHACK_ISLE_UID, islandHere)
        self.accept('doneJackIntro', self.doneJackIntro)
        self.accept('doorToExteriorFadeIn', self.handleGoOutside)
        self.accept('doorToInteriorFadeIn', self.handleGoInside)
        self.acceptOnce('beginSeachest', self.beginSeachest)
        if localAvatar.style.getTutorial() > 0:
            self.ignore('doneJackIntro')
            localAvatar.openJailDoor()
            localAvatar.style.setName(localAvatar.getName())
            localAvatar.guiMgr.showTrays()
            base.transitions.fadeIn()
        
        self.sendUpdate('clientEnterAct0Tutorial')

    
    def _startTutorialInteriorEffects(self, startFire, cannonDelay = None):
        base.ambientMgr.requestFadeIn(SoundGlobals.AMBIENT_JAIL, finalVolume = PiratesGlobals.DEFAULT_AMBIENT_VOLUME)

    
    def _stopTutorialInteriorEffects(self):
        base.ambientMgr.requestFadeOut(SoundGlobals.AMBIENT_JAIL)

    
    def handleIslandGenerate(self, island):
        self.island = island

    
    def handleWalkedOutToIsland(self):
        if not self._leftJail:
            self._leftJail = 1
            base.cr.centralLogger.writeClientEvent('LEAVING_JAIL')
            UserFunnel.logSubmit(0, 'LEAVING_JAIL')
            UserFunnel.logSubmit(1, 'LEAVING_JAIL')
            self._stopTutorialInteriorEffects()
            self.island.setZoneLevel(0)
            localAvatar.bindAnim([
                'sword_draw',
                'sword_idle',
                'cutlass_combo',
                'cutlass_sweep'])
            self._targetNps = self.island.findAllMatches('**/TorchFire')
            self._phantomCannon = PhantomCannon(self.cr, self.island, CannonDistance, 50, self._targetNps, self.island)
            self._phantomCannon.start()
        

    
    def generateShipWreck(self, island):
        objNP = island.find('**/=uid=%s' % TutorialGlobals.SHIP_WRECK_UID)
        self.shipWreck = ShipWreck.ShipWreck(objNP, TutorialGlobals.SHIP_WRECK_UID)
        self.shipWreck.tutorial = self
        self.shipWreck.makeTargetableCollision(island.doId)
        island.shipWreck = self.shipWreck

    
    def removeShipWreck(self):
        if self.shipWreck:
            self.shipWreck.delete()
            self.shipWreck.removeNode()
        

    
    def doStumpyBoatIntro(self, object):
        stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]
        
        def setupTalkToDan(talkToDan):
            stumpyBoat.setZoneLevel(0)
            if talkToDan == False:
                self.notify.debug('stumpyBoat: talkToDan is False')
                self.accept(stumpyBoat.proximityCollisionEnterEvent, self.triggerBoBeckCut)
                self.acceptOnce('enableBoatBoarding', self.enableBoatBoarding)
                self.notify.debug('stumpyBoat:waiting for stumpy %s' % self.StumpyDoId)
                self.pendingStumpyRequest = base.cr.relatedObjectMgr.requestObjects([
                    self.StumpyDoId], eachCallback = self.doStumpyIntro)
            else:
                self.notify.debug('stumpyBoat:talkToDan is True')

        self.playerNeedsToTalkToDan(setupTalkToDan)
        stumpyBoat.hideName()

    
    def triggerBoBeckCut(self, collEntry):
        self.notify.debug('triggerBoBeckCut')
        stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]
        self.ignore(stumpyBoat.proximityCollisionEnterEvent)
        self.sendUpdate('autoVisit', [
            self.BoatStumpyDoId])
        base.avatarPhysicsMgr.removePhysicalNode(stumpyBoat.actorNode)

    
    def exitAct0Tutorial(self):
        pass

    
    def doneJackIntro(self):
        self.notify.debug('Done Introducing Jack Sparrow')
        localAvatar.unstash()
        self.request('Act1MakeAPirate')

    
    def enterAct1MakeAPirate(self):
        base.disableMouse()
        localAvatar.gameFSM.request('MakeAPirate')
        localAvatar.gameFSM.lockFSM = True
        localAvatar.guiMgr.hideTrays()
        self.avHpr = VBase3(180, 0, 0)
        ga = localAvatar.getParentObj()
        ga.builder.turnOffLights()
        self.jail = ga.find('**/*navy_jail_interior*')
        self.map.enter()
        self.accept('makeAPirateComplete', self.handleMakeAPirate)
        UserFunnel.logSubmit(1, 'CREATE_PIRATE_LOADS')
        UserFunnel.logSubmit(0, 'CREATE_PIRATE_LOADS')
        base.cr.centralLogger.writeClientEvent('CREATE_PIRATE_LOADS')

    
    def handleMakeAPirate(self, clothing = []):
        self.notify.debug('done make-a-pirate')
        done = self.map.getDoneStatus()
        if done == 'cancel':
            localAvatar.b_setLocation(0, 0)
            self.map.exit()
            self.map.unload()
            self.map = 0
            base.cr.gameFSM.request('closeShard', [
                'waitForAvatarList'])
        elif done == 'created':
            dna = self.map.pirate.style
            localAvatar.setDNA(dna)
            localAvatar.generateHuman(dna.gender, base.cr.humanHigh)
            localAvatar.motionFSM.off()
            localAvatar.motionFSM.on()
            if clothing:
                clothes = []
                for clothId in clothing:
                    clothType = None
                    if clothId == 'HAT':
                        clothType = ItemGlobals.HAT
                    elif clothId == 'SHIRT':
                        clothType = ItemGlobals.SHIRT
                    elif clothId == 'VEST':
                        clothType = ItemGlobals.VEST
                    elif clothId == 'COAT':
                        clothType = ItemGlobals.COAT
                    elif clothId == 'PANT':
                        clothType = ItemGlobals.PANT
                    elif clothId == 'BELT':
                        clothType = ItemGlobals.BELT
                    elif clothId == 'SHOE':
                        clothType = ItemGlobals.SHOE
                    
                    if clothType and clothing[clothId][0]:
                        clothes.append([
                            clothType,
                            clothing[clothId][0],
                            clothing[clothId][2]])
                        continue
                
                if clothes:
                    localAvatar.sendRequestMAPClothes(clothes)
                
            
            self.acceptOnce('avatarPopulated', self.avatarPopulated)
            if self.map.nameGui.customName:
                localAvatar.setWishName()
                base.cr.avatarManager.sendRequestPopulateAvatar(localAvatar.doId, localAvatar.style, 0, 0, 0, 0, 0)
            else:
                name = self.map.nameGui.getNumericName()
                base.cr.avatarManager.sendRequestPopulateAvatar(localAvatar.doId, localAvatar.style, 1, name[0], name[1], name[2], name[3])
            self.map.exit()
            self.map.unload()
            self.map = 0
        else:
            self.notify.error('Invalid doneStatus from MakeAPirate: ' + str(done))
        localAvatar.gameFSM.lockFSM = False
        ga = localAvatar.getParentObj()
        if ga is not None:
            ga.builder.turnOnLights()
        

    
    def avatarPopulated(self):
        self.request('EscapeFromLA')
        localAvatar.b_setGameState('LandRoam')
        self.sendUpdate('makeAPirateComplete')

    
    def makeAPirateCompleteResp(self):
        base.transitions.fadeIn(1.0)

    
    def handleGoOutside(self, uid):
        base.loadingScreen.tick()
        if uid == '1159905354.84jubutler':
            self.preloadCutscene(CutsceneData.PRELOADED_CUTSCENE_STAGE4)
            base.loadingScreen.tick()
        
        self._stopTutorialInteriorEffects()
        base.loadingScreen.tick()
        if hasattr(self, '_phantomCannon'):
            self._phantomCannon.start()
        
        self.ignore(CannonballHitEvent)
        base.cr.timeOfDayManager.setEnvironment(TODGlobals.ENV_EVER_NIGHT, { })
        base.loadingScreen.tick()
        self._startFog()
        base.loadingScreen.tick()
        self.handleWalkedOutToIsland()
        base.loadingScreen.tick()

    
    def handleGoInside(self, uid):
        base.loadingScreen.tick()
        if uid == '1159905354.84jubutler':
            self.preloadCutscene(CutsceneData.PRELOADED_CUTSCENE_STAGE3)
            base.loadingScreen.tick()
        
        self._phantomCannon.stop()
        self._stopFog()
        isJail = False
        self.accept(CannonballHitEvent, Functor(self._handleInteriorCannonballHit, isJail))

    
    def _handleInteriorCannonballHit(self, isJail):
        return None
        if isJail:
            offset = 0
        else:
            offset = 3
        self._dustEffect = CeilingDust.getEffect()
        if self._dustEffect:
            self._dustEffect.reparentTo(base.localAvatar)
            self._dustEffect.setPos(0, 0, 12 + offset)
            self._dustEffect.play()
        
        self._debrisEffect = CeilingDebris.getEffect()
        if self._debrisEffect:
            self._debrisEffect.reparentTo(base.localAvatar)
            self._debrisEffect.setPos(0, 0, 22 + offset)
            self._debrisEffect.play()
        

    
    def _stopInteriorCannonballHitEffects(self):
        self.ignore(CannonballHitEvent)
        if hasattr(self, '_dustEffect'):
            self._dustEffect.finish()
            del self._dustEffect
        
        if hasattr(self, '_debrisEffect'):
            self._debrisEffect.finish()
            del self._debrisEffect
        

    
    def _startFog(self):
        if not hasattr(self, '_fog'):
            self._fog = RingOfFog()
            self._fog.reparentTo(render)
            self._fog.setEffectColor(Vec4(0.20000000000000001, 0.29999999999999999, 0.5, 1))
            self._fog.startLoop()
            self._moveFogDownEvent = 'moveFogDown'
            taskMgr.add(self._fogPositionTask, self._moveFogDownEvent, priority = 49)
        

    
    def _stopFog(self):
        if hasattr(self, '_fog'):
            taskMgr.remove(self._moveFogDownEvent)
            del self._moveFogDownEvent
            self._fog.stopLoop()
            self._fog.destroy()
            del self._fog
        

    
    def _tuneFog(self, alpha):
        if hasattr(self, '_fog'):
            self._fog.tuneFog(alpha)
        

    
    def _fogPositionTask(self, task):
        self._fog.setX(localAvatar, 0)
        self._fog.setY(localAvatar, 0)
        return task.cont

    
    def exitAct1MakeAPirate(self):
        base.enableMouse()
        base.localAvatar.setHpr(self.avHpr)
        localAvatar.b_setTutorial(PiratesGlobals.TUT_GOT_SEACHEST)

    
    def enterEscapeFromLA(self):
        UserFunnel.logSubmit(1, 'CUTSCENE_ONE_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_ONE_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_ONE_END')
        self.acceptOnce('startTutorialCannons', Functor(self._startTutorialInteriorEffects, False))

    
    def exitEscapeFromLA(self):
        pass

    
    def doDanIntro(self, object):
        self.notify.debug('doDanIntro')
        self.NPCDan = object
        if localAvatar.style.getTutorial() > PiratesGlobals.TUT_GOT_SEACHEST:
            if not self.debugTutorial:
                self.NPCDan.stash()
                self.NPCDan.setInteractOptions(allowInteract = False)
            
            return None
        
        dnaDict = NPCList.NPC_LIST[TutorialGlobals.DAN_UID]
        customDNA = HumanDNA.HumanDNA()
        customDNA.loadFromNPCDict(dnaDict)
        self.NPCDan.setDNA(customDNA)
        self.NPCDan.generateHuman('m', base.cr.humanHigh, useFaceTex = True)
        self.NPCDan.hideName()
        self.NPCDan.setPurgeInteractGui(1)
        self.NPCDan.disableBodyCollisions()
        self.NPCDan.loop('tut_1_1_5_a_idle_dan')
        self.NPCDan.setInteractOptions(allowInteract = False)
        self.NPCDan.tutorialCharacter = 1
        
        def setupTalkToDan(talkToDan):
            if talkToDan:
                self.doneDanIntro(None)
            else:
                self.NPCDan.setAllowInteract(False)

        self.playerNeedsToTalkToDan(setupTalkToDan)

    
    def doNellIntro(self, object):
        self.notify.debug('doNellIntro')
        self.NPCNell = object
        if localAvatar.style.getTutorial() > 1:
            if not self.debugTutorial:
                self.NPCNell.stash()
                self.NPCNell.setInteractOptions(allowInteract = False)
            
            return None
        
        dnaDict = NPCList.NPC_LIST[TutorialGlobals.NELL_UID]
        customDNA = HumanDNA.HumanDNA()
        customDNA.loadFromNPCDict(dnaDict)
        self.NPCNell.setDNA(customDNA)
        self.NPCNell.generateHuman('f', base.cr.humanHigh)
        self.NPCNell.hideName()
        self.NPCNell.setPurgeInteractGui(1)
        self.NPCNell.loop('tut_1_1_5_a_idle_dan')
        self.NPCNell.setInteractOptions(allowInteract = False)
        self.accept('playNellAnimationDan_a', self.playNellAnimationDan_a)
        UserFunnel.logSubmit(1, 'CUTSCENE_TWO_START')
        UserFunnel.logSubmit(0, 'CUTSCENE_TWO_START')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_TWO_START')

    
    def loopNellAnimationDan_a_idle(self):
        self.notify.debug('startNellAnimationDan_a_idle')
        self.NPCNell.loop('tut_1_1_5_a_idle_dan')

    
    def playNellAnimationDan_a(self):
        self.notify.debug('startNellAnimationDan_a')
        self.NPCNell.play('tut_1_1_5_a_dan')
        self.accept('loopNellAnimationDan_a_idle', self.loopNellAnimationDan_a_idle)
        self.accept('playNellAnimationDan_b', self.playNellAnimationDan_b)

    
    def playNellAnimationDan_b(self):
        self.notify.debug('startNellAnimationDan_b')
        self.NPCNell.play('tut_1_1_5_b_dan')
        self.accept('assignStumpyQuest', self.assignStumpyQuest)

    
    def setupNavyBoat(self, object):
        object.hideName()
        object.hide()

    
    def playerNeedsToTalkToDan(self, callback):
        if localAvatar.style.getTutorial() >= 2:
            callback(False)
            return None
        
        
        def talkToDanCallback(inventory):
            if not inventory:
                callback(False)
            
            talkToDan = False
            for currQuest in inventory.getQuestList():
                if currQuest.questId == TutorialGlobals.SECOND_QUEST:
                    talkToDan = True
                    break
                    continue
            
            callback(talkToDan)

        DistributedInventoryBase.DistributedInventoryBase.getInventory(localAvatar.inventoryId, talkToDanCallback)

    
    def doneDanIntro(self, collEntry):
        self.notify.debug('Done Introducing Doggerel Dan')
        self.NPCDan.setAllowInteract(False)
        self.request('Act2FindDan')

    
    def enterAct2FindDan(self):
        self.notify.debug('found Dan')
        self.sendUpdate('autoVisit', [
            self.NPCDan.getDoId()])
        self.accept('assignStumpyQuest', self.assignStumpyQuest)

    
    def exitAct2FindDan(self):
        pass

    
    def beginSeachest(self):
        self.notify.debug('beginSeachest')
        localAvatar.gameFSM.lockFSM = False
        localAvatar.b_setGameState('Dialog')
        localAvatar.gameFSM.lockFSM = True
        localAvatar.guiMgr.request('Interface', [
            False,
            True])
        localAvatar.guiMgr.chestTray.show()
        localAvatar.cameraFSM.request('Control')
        stage = localAvatar.getParent().getParent()
        base.camera.reparentTo(stage)
        base.camera.setPos(9.5609999999999999, 26.215, 5.2549999999999999)
        base.camera.setHpr(-2.9990000000000001, 5.2930000000000001, 2.2959999999999998)
        self.NPCDan.setHpr(-180, 0, 0)
        localAvatar.setPos(stage, 9.5609999999999999, 26.215, 1.0)
        self._seachest = localAvatar.tutObject
        localAvatar.tutObject = None
        t = Parallel(Sequence(LerpPosInterval(self._seachest, 10, VBase3(15, -10, 3.0)), Func(self._seachest.removeNode)), Sequence(LerpScaleInterval(self._seachest, 1, VBase3(0.10000000000000001, 0.10000000000000001, 0.10000000000000001))))
        t.start()

    
    def assignStumpyQuest(self):
        self.notify.debug('assignStumpyQuest')
        self.accept('removeDanAndNell', self.removeDanAndNell)

    
    def removeDanAndNell(self):
        UserFunnel.logSubmit(1, 'CUTSCENE_TWO_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_TWO_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_TWO_END')
        self.notify.debug('removeDanAndNell')
        localAvatar.setTutorial(PiratesGlobals.TUT_GOT_SEACHEST)
        localAvatar.gameFSM.lockFSM = False
        localAvatar.b_setGameState('LandRoam')
        localAvatar.guiMgr.chestTray.show()

    
    def stageStumpyPositionOnBoat(self):
        self.NPCStumpy.motionFSM.request('Off')
        self.NPCStumpy.loop('wheel_idle')

    
    def enableBoatBoarding(self):
        self.notify.debug('enableBoatBoarding')
        if self.BoatStumpyDoId:
            stumpyBoat = base.cr.doId2do.get(self.BoatStumpyDoId)
            if not stumpyBoat:
                self.notify.warning('tutorial interceptor %s not found!' % self.BoatStumpyDoId)
                return None
            
            if self.island is not None:
                self.island.stopCustomEffects()
            
            localAvatar.placeOnShip(stumpyBoat)
            localAvatar.setH(90)
            self.stageStumpyPositionOnBoat()
            self.acceptOnce('usedCannon', self.startShipMovement)
            stumpyBoat.cannons.values()[0][1].setIgnoreProximity(False)
            dialogue = loadSfx(SoundGlobals.BBD_TELL_SHOOT)
            localAvatar.guiMgr.subtitler.showText(PLocalizer.QuestScriptTutorialStumpy_1, sfx = dialogue, timeout = dialogue.length() + 1.0)
            localAvatar.guiMgr.subtitler.clearTextOverride = True
        

    
    def doStumpyIntro(self, object):
        self.notify.debug('doStumpyIntro')
        self.NPCStumpy = object
        dnaDict = NPCList.NPC_LIST['1153439632.21darren']
        customDNA = HumanDNA.HumanDNA()
        customDNA.loadFromNPCDict(dnaDict)
        self.NPCStumpy.setDNA(customDNA)
        self.NPCStumpy.generateHuman('m', base.cr.humanHigh)
        self.NPCStumpy.setInteractOptions(allowInteract = False)
        self.NPCStumpy.setIgnoreProximity(True)
        self.NPCStumpy.disableBodyCollisions()
        self.NPCStumpy.setZ(9)
        self.notify.debug('collision event for Stumpy %s' % self.NPCStumpy.proximityCollisionEvent)
        if self.BoatStumpyDoId:
            stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]
            self.acceptOnce(stumpyBoat.uniqueName('localAvBoardedShip'), self.doneStumpyIntro)
            navyBoat = base.cr.doId2do[self.BoatNavyDoId]
            navyBoat.hide()
        

    
    def doneStumpyIntro(self, task = None):
        self.notify.debug('Done Introducing Stumpy McGee')
        localAvatar.gameFSM.lockFSM = False
        localAvatar.b_setGameState('LandRoam')
        localAvatar.gameFSM.lockFSM = True
        self.sendUpdate('boardedTutorialShip')
        self.acceptOnce('showCannonExitPanel', self.showCannonExitPanel)
        self.accept('targetPracticeDone', self.targetPracticeDone)
        UserFunnel.logSubmit(1, 'CUTSCENE_THREE_START')
        UserFunnel.logSubmit(0, 'CUTSCENE_THREE_START')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_THREE_START')
        if self.BoatStumpyDoId:
            stumpyBoat = base.cr.doId2do[self.BoatStumpyDoId]
            stumpyBoat.ignoreFloors()
            self.ignore(stumpyBoat.uniqueName('localAvBoardedShip'))
            navyBoat = base.cr.doId2do[self.BoatNavyDoId]
            navyBoat.show()
            navyBoat.hideName()
        

    
    def startShipMovement(self):
        if self.island is not None:
            self.island.stopCustomEffects()
        
        self._phantomCannon.stop()
        localAvatar.guiMgr.setIgnoreAllKeys(True)
        localAvatar.guiMgr.setIgnoreMainMenuHotKey(True)
        localAvatar.guiMgr.chestTray.hide()
        self.sendUpdate('startSailingStumpy')
        UserFunnel.logSubmit(1, 'CUTSCENE_THREE_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_THREE_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_THREE_END')

    
    def targetPracticeDone(self):
        localAvatar.guiMgr.setIgnoreMainMenuHotKey(False)
        localAvatar.guiMgr.chestTray.show()

    
    def enemyShipSunk(self):
        localAvatar.gameFSM.lockFSM = False
        self.showCannonExitPanel()
        dialogue = loadSfx(SoundGlobals.BBD_GIVE_PRAISE)
        localAvatar.guiMgr.subtitler.showText(PLocalizer.QuestScriptTutorialStumpy_6, sfx = dialogue, timeout = dialogue.length() + 1.0)

    
    def showCannonExitPanel(self):
        self.notify.debug('showCannonExitPanel')
        localAvatar.cannon.showExitCannonPanel()
        localAvatar.cannon.setIgnoreProximity(True)
        self.acceptOnce('exitedCannon', self.cannonDoneShooting)

    
    def cannonDoneShooting(self):
        if base.cr.gameFSM.getCurrentState().getName() != 'playGame':
            return None
        
        if not self.loggingCannonDone:
            UserFunnel.logSubmit(1, 'ACCESS_CANNON')
            UserFunnel.logSubmit(0, 'ACCESS_CANNON')
            base.cr.centralLogger.writeClientEvent('ACCESS_CANNON')
            self.loggingCannonDone = True
        
        self.sendUpdate('targetPracticeDone')
        self.request('Act2TargetSunk')

    
    def enterAct2TargetSunk(self):
        self.notify.debug('Sunk the target')
        self.accept('introduceJR', self.introduceJR)

    
    def exitAct2TargetSunk(self):
        pass

    
    def introduceJR(self):
        if localAvatar.cannon:
            localAvatar.cannon.handleEndInteractKey()
        
        if localAvatar.ship and localAvatar.ship.gameFSM:
            localAvatar.ship.gameFSM.stopCurrentMusic()
        
        localAvatar.setPos(0, 0, 0)
        localAvatar.nametag3d.hide()
        self.notify.debug('introduceJR')
        self.request('Act3IntroduceJR')
        self.removeShipWreck()
        if self.island is not None:
            self.island.stopCustomEffects()
            self.island.stash()
        

    
    def enterAct3IntroduceJR(self):
        self.notify.debug('Here comes Jolly Roger')
        self.accept('JRAttackShip', self.JRAttackShip)
        UserFunnel.logSubmit(1, 'CUTSCENE_FOUR_START')
        UserFunnel.logSubmit(0, 'CUTSCENE_FOUR_START')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_FOUR_START')

    
    def exitAct3IntroduceJR(self):
        pass

    
    def JRAttackShip(self):
        self.notify.debug('JR Attacking Ship')
        self.accept('JRDestroyShip', self.JRDestroyShip)

    
    def JRDestroyShip(self):
        self.notify.debug('JR Destroying Ship')
        self.request('Act4BackToMain')
        UserFunnel.logSubmit(1, 'CUTSCENE_FOUR_END')
        UserFunnel.logSubmit(0, 'CUTSCENE_FOUR_END')
        base.cr.centralLogger.writeClientEvent('CUTSCENE_FOUR_END')

    
    def enterAct4BackToMain(self):
        taskMgr.doMethodLater(0.0001, self.goBackToMain, self.taskName('goBackToMain'))

    
    def exitAct4BackToMain(self):
        pass

    
    def goBackToMain(self, task):
        self.request('Act4DoneTutorial')
        return Task.done

    
    def enterAct4DoneTutorial(self):
        base.transitions.fadeOut(1.0)
        base.cr.tutorial = 0
        base.cr.tutorialObject = None
        base.cr.loadingScreen.showHint('1150922126.8dzlu')
        base.cr.loadingScreen.showTarget('1150922126.8dzlu')
        base.cr.loadingScreen.show()
        localAvatar.setupAutoShipBoarding()
        localAvatar.removeFromShip(localAvatar.ship)
        localAvatar.guiMgr.ignoreAllKeys = False
        localAvatar.guiMgr.showTrays()
        if base.launcher.getPhaseComplete(4):
            self.teleportToPR()
        else:
            base.cr.centralLogger.writeClientEvent('Player encountered phase 4 blocker after JR cutscene')
            base.downloadWatcher.foreground()
            self.accept('phaseComplete-4', self.teleportToPR)

    
    def teleportToPR(self):
        if base.downloadWatcher:
            base.downloadWatcher.background()
        
        if config.GetBool('want-welcome-worlds', 0):
            base.cr.teleportMgr.initiateTeleport(PiratesGlobals.INSTANCE_WELCOME, 'welcomeWorld', doneCallback = self.handleBackToMain)
        else:
            base.cr.teleportMgr.initiateTeleport(PiratesGlobals.INSTANCE_MAIN, 'mainWorld', doneCallback = self.handleBackToMain)

    
    def exitAct4DoneTutorial(self):
        pass

    
    def handleBackToMain(self, object):
        base.setOverrideShipVisibility(False)
        messenger.send('stopTutorial')
        localAvatar.show()
        UserFunnel.logSubmit(1, 'STARTGAME_DOCK')
        UserFunnel.logSubmit(0, 'STARTGAME_DOCK')
        base.cr.centralLogger.writeClientEvent('STARTGAME_DOCK')