def create(self): self.goldRemainingUI = CannonDefenseGoldRemaingUI() self.timeRemainingUI = CannonDefenseTimeRemainingUI() self.timeRemainingUI.setWaveNumber(1) self.goldRemainingUI.mineCounter.setPos(0.025000000000000001, 0, -0.035000000000000003) self.timeRemainingUI.timeRemaining.setPos(-0.01, 0, 0)
class CannonDefenseHUD(): def __init__(self): self.goldRemainingUI = None self.timeRemainingUI = None return def create(self): self.goldRemainingUI = CannonDefenseGoldRemaingUI() self.timeRemainingUI = CannonDefenseTimeRemainingUI() self.timeRemainingUI.setWaveNumber(1) self.goldRemainingUI.mineCounter.setPos(0.025, 0, -0.035) self.timeRemainingUI.timeRemaining.setPos(-0.01, 0, 0) def destroy(self): if self.goldRemainingUI: self.goldRemainingUI.destroy() self.goldRemainingUI = None if self.timeRemainingUI: self.timeRemainingUI.destroy() self.timeRemainingUI = None return
class CannonDefenseHUD: def __init__(self): self.goldRemainingUI = None self.timeRemainingUI = None def create(self): self.goldRemainingUI = CannonDefenseGoldRemaingUI() self.timeRemainingUI = CannonDefenseTimeRemainingUI() self.timeRemainingUI.setWaveNumber(1) self.goldRemainingUI.mineCounter.setPos(0.025000000000000001, 0, -0.035000000000000003) self.timeRemainingUI.timeRemaining.setPos(-0.01, 0, 0) def destroy(self): if self.goldRemainingUI: self.goldRemainingUI.destroy() self.goldRemainingUI = None if self.timeRemainingUI: self.timeRemainingUI.destroy() self.timeRemainingUI = None
def create(self): self.goldRemainingUI = CannonDefenseGoldRemaingUI() self.timeRemainingUI = CannonDefenseTimeRemainingUI() self.timeRemainingUI.setWaveNumber(1) self.goldRemainingUI.mineCounter.setPos(0.025000000000000001, 0, -0.035000000000000003) self.timeRemainingUI.timeRemaining.setPos(-0.01, 0, 0)