Exemplo n.º 1
0
def test_skill_skill_manager_live_skill_monitor():
    window_grabber.refresh_image()
    image = window_grabber.image
    player_config = PlayerConfig()
    player_config.get_player_config()
    player = player_config.player_list[0]
    skill_gen = SkillGenerator.generate_skills(player.skills, player.premium, player.special)
    skills = SkillMonitor.update_skills(image, skill_gen)
    for skill in skills:
        skill.print_skill()
Exemplo n.º 2
0
 def delete_character(self, event):
     name = UI.cb.GetValue()
     message = "WARNING: Are you sure you want to delete {}?".format(name)
     dial = wx.MessageDialog(None, message, "Character Delete", wx.YES_NO)
     if dial.ShowModal() == wx.ID_YES:
         rewrite_player_file(name)
         config = PlayerConfig()
         config.get_player_config()
         Settings.Player_List = config.player_list
         UI.cb.Clear()
         if len(Settings.Player_List) > 0:
             print len(Settings.Player_List)
             for player in Settings.Player_List:
                 if not name == player.name:
                     UI.cb.Append(player.name)
         UI.cb.Append("new")
         UI.cb.SetSelection(0)
Exemplo n.º 3
0
 def __init__(self, mode=0, arena_start=1, arena_end=24):
     self.window_grabber = find_window.ScreenGrabber.get_window()
     Settings.box = self.window_grabber.window_dimensions
     self.p_watcher = pony_watcher.PonyWatcher()
     self.player_monitor = player_monitor.PlayerMonitor()
     self.enemy_monitor = enemy_monitor.EnemyMonitor()
     self.player = PlayerConfig.get_player_0()
     self.item_master = item_manager.ItemManager(self.player.items)
     skill_list = skill_manager.SkillGenerator.generate_skills(self.player.skills,
                                                               self.player.premium,
                                                               self.player.special)
     self.skill_master = skill_manager.SkillMaster(skill_list)
     self.status_monitor = status_monitor.StatusMonitor()
     self.attack_manager = attack_manager.AttackManager(self.player.style)
     self.mode = mode
     #image_initialize.get_images()
     self.item_master.get_items()
     self.pause = False
     self.arena_start = arena_start
     self.arena_end = arena_end
Exemplo n.º 4
0
__author__ = 'Matt'
import os
import logging

import Image

from skill.attack_manager import AttackManager
from player.player_config import PlayerConfig
from skill.skill_manager import SkillGenerator
from window_finder import find_window
from Settings import Settings


PLAYER = PlayerConfig.get_player_0()
SKILL_LIST = SkillGenerator.generate_skills(PLAYER.skills,
                                            PLAYER.premium,
                                            PLAYER.special)
TEST_IMAGE = Image.open(os.path.join(os.path.dirname(os.path.abspath(__file__)), "data", "test_full_window.png")).convert('RGB')

WINDOW = find_window.ScreenGrabber.get_window_test(TEST_IMAGE)


def test_skill_attack_manager_init():
    AttackManager(0)


def test_skill_attack_manager_get_style():
    attack_manager = AttackManager(0)
    assert(attack_manager.get_style(3).overcharge == 80)

Exemplo n.º 5
0
    def save(self, event):

        print "saving"
        print "looking for {}".format(self.current_player)
        fpath = os.getcwd() + "\\" + "Player.txt"
        if os.path.isfile("Player.txt"):
            with open(fpath, 'r+') as f:
                lines = f.readlines()
                f.seek(0)
                f.truncate()
                name_found = False
                for line in lines:
                    line_split = line.split(':')
                    if (line_split[0] == "name" and line_split[1].rstrip("\n") == self.current_player) or name_found:
                        name_found = True
                        if line_split[0] == "name":
                            line = "name:{}{}".format(self.name.GetValue(), "\n")
                        elif line_split[0] == "style":
                            line = "style:{}{}".format(self.get_player_style(), "\n")
                        elif line_split[0] == "items":
                            line = "items:{}{}".format(self.get_converted_items(), "\n")
                        elif line_split[0] == "special":
                            line = "special:{}{}".format(self.get_player_special(), "\n")
                        elif line_split[0] == "premium":
                            line = "premium:{}{}".format(self.get_player_premium(), "\n")
                        elif line_split[0] == "skills":
                            line = "skills:{}{}".format(self.get_player_skills(), "\n")
                        elif line_split[0] == "spirit":
                            line = "spirit:{}{}".format(self.spirit_checkbox.GetValue(), "\n")
                        elif line_split[0] == "min_sleep":
                            line = "min_sleep:{}{}".format(self.sleep_min.GetValue(), "\n")
                        elif line_split[0] == "max_sleep":
                            line = "max_sleep:{}{}".format(self.sleep_max.GetValue(), "\n")

                    f.write(line)
                if not name_found:
                    print "name not found, "
                    line = "name:{}".format(self.name.GetValue())
                    f.write(line + "\n")
                    line = "style:{}".format(self.get_player_style())
                    f.write(line + "\n")
                    line = "items:{}".format(Window2.config_player.items)
                    f.write(line + "\n")
                    line = "special:{}".format(self.get_player_special())
                    f.write(line + "\n")
                    line = "premium:{}".format(self.get_player_premium())
                    f.write(line + "\n")
                    line = "skills:{}".format(self.get_player_skills())
                    f.write(line + "\n")
                    line = "spirit:{}".format(self.spirit_checkbox.GetValue())
                    f.write(line + "\n")
                    line = "min_sleep:{}".format(self.sleep_min.GetValue())
                    f.write(line + "\n")
                    line = "max_sleep:{}".format(self.sleep_max.GetValue())
                    f.write(line)

        else:
            with open(fpath, 'wb') as f:
                print "file not found!"
                line = "name:{}".format(self.name.GetValue())
                f.write("%s\n" % line)
                line = "style:{}".format(self.get_player_style())
                f.write("%s\n" % line)
                line = "items:{}".format(Window2.config_player.items)
                f.write("%s\n" % line)
                line = "special:{}".format(self.get_player_special())
                f.write("%s\n" % line)
                line = "premium:{}".format(self.get_player_premium())
                f.write("%s\n" % line)
                line = "skills:{}".format(self.get_player_skills())
                f.write("%s\n" % line)
                line = "spirit:{}".format(self.spirit_checkbox.GetValue())
                f.write("%s\n" % line)
                line = "min_sleep:{}".format(self.sleep_min.GetValue())
                f.write("%s\n" % line)
                line = "max_sleep:{}".format(self.sleep_max.GetValue())
                f.write("%s\n" % line)
        config = PlayerConfig()
        config.get_player_config()
        Settings.Player_List = config.player_list
        UI.cb.Clear()
        if len(Settings.Player_List) > 0:
            for player in Settings.Player_List:
                UI.cb.Append(player.name)
        UI.cb.Append("new")
        UI.cb.SetSelection(0)

        self.Destroy()
Exemplo n.º 6
0
import wx
from Settings import Settings
from user_interface import UI
from player.player_config import PlayerConfig


def get_arena_values():
    if os.path.isfile("Arenas.txt"):
        arena_file = open("Arenas.txt")
        for line in arena_file:
            Settings.Arenas.append(line.rstrip("\n"))
    else:
        logging.critical("arena file Could not be Found")
        dial = wx.MessageDialog(None, "Critical Error: arena file could not be found. Please Contact Support.", "Info", wx.OK)
        dial.ShowModal()

if __name__ == '__main__':
    logfile = os.path.join('logs', 'logging_file.log')
    print logfile
    if not os.path.isdir('logs'):
        os.makedirs('logs')
    logging.config.fileConfig('logging.conf', defaults={'logfile': logfile})
    logging.debug("Starting main")
    player_config = PlayerConfig()
    player_config.get_player_config()
    Settings.Player_List = player_config.player_list

    get_arena_values()
    app = wx.App()
    UI.UI(None, title='Grind Buster')
    app.MainLoop()