Exemplo n.º 1
0
def init_app(plat, package_name, app_path, sleep_time, serialno=None):
    dev = None
    if plat.lower().find('android') >= 0:
        if serialno:
            if re.search('127.0.0.1:\d+', serialno):
                dev = connect_device('Android:///{}?cap_method=JAVACAP&ori_method=ADBORI'.format(serialno))
            else:
                dev = connect_device('Android:///{}'.format(serialno))
        else:
            dev = connect_device('Android:///')
        wake()
        install_android_app(current_device().adb, app_path)
        stop_app(package_name)
        start_app(package_name)
        sleep(sleep_time / 1.5)
    elif plat == 'PC_editor':
        w = Windows()
        dev = UnityEditorWindow()
        w.keyevent('^P')  # Ctrl+P运行
        sleep(sleep_time / 2)
        dev.stop_app = w.app  # 用于获取进程id,结束进程用
    elif plat == 'PC_win':
        w = Windows()
        w.start_app(app_path)
        sleep(sleep_time)
        w.connect(process=w.app.process)
        dev = connect_device("Windows:///?class_name=UnityWndClass")
        dev.stop_app = w.app
    # elif plat == 'iOS':
    #     pass
    # elif plat == 'MAC_editor':
    #     pass
    return dev
Exemplo n.º 2
0
def init_app(plat=SD.PLAT, package_name=SD.PACKAGE_NAME, app_path=SD.APP_PATH[SD.PLAT], sleep_time=SD.SLEEP_TIME,
             serialno=SD.SERIALNO):
    dev = None
    if plat == 'android':
        if SD.USE_ATX_SERVER2:
            atx_server2 = AtxServer2()
            device_info = atx_server2.get_usable_device_info()
            SD.UDID = device_info['udid']
            serialno = device_info['source']['remoteConnectAddress']
        if serialno and serialno.strip() != '':
            if re.search(r'127.0.0.1:\d+', serialno):
                logger.debug('模拟器用JAVACAP和ADBORI')
                dev = connect_device(f'Android:///{serialno}?cap_method=JAVACAP&ori_method=ADBORI')
            else:
                logger.debug(f'指定连接serialno: {serialno}')
                dev = connect_device(f'Android:///{serialno}')
        else:
            dev = connect_device('Android:///')
        wake()
        install_android_app(current_device().adb, app_path)
        stop_app(package_name)
        logger.debug(f'启动app:{package_name}')
        start_app(package_name)
        sleep(sleep_time / 1.5)
    elif plat == 'pc_editor':
        w = Windows()
        dev = UnityEditorWindow()
        w.keyevent('^P')  # Ctrl+P运行
        sleep(sleep_time / 2)
        dev.stop_app = w.app  # 用于获取进程id,结束进程用
    elif plat == 'pc_win':
        w = Windows()
        w.start_app(app_path)
        sleep(sleep_time)
        w.connect(process=w.app.process)
        dev = connect_device("Windows:///?class_name=UnityWndClass")
        dev.stop_app = w.app
    # elif plat == 'ios':
    #     pass
    # elif plat == 'mac_editor':
    #     pass
    return dev
Exemplo n.º 3
0
    def __init__(self, addr=DEFAULT_ADDR, unity_editor=False, connect_default_device=True, device=None, **options):
        if 'action_interval' not in options:
            options['action_interval'] = 0.5

        if unity_editor:
           dev = UnityEditorWindow()
        else:
            dev = device

        if dev is None and connect_default_device and not current_device():
            # currently only connect to Android as default
            # can apply auto detection in the future
            dev = connect_device("Android:///")

        super(UnityPoco, self).__init__(addr[1], dev, **options)
        self.vr = UnityVRSupport(self.agent.rpc)
Exemplo n.º 4
0
# -*- encoding=utf8 -*-
from poco.drivers.unity3d import UnityPoco  # Unity用のインポート.

# Windows用の初期化処理.
from poco.drivers.unity3d.device import UnityEditorWindow  # UnityEditor用のインポート.
dev = UnityEditorWindow()  # デバイスにUnityEditorを指定.
addr = ('', 5001)  # 接続先のIPアドレスを指定.
poco = UnityPoco(addr, device=dev)
import time
# Unity用のPocoを生成
poco("Button1").click()
time.sleep(1.0)