Exemplo n.º 1
0
def test_pokemon_capture_gen2():
    """Test simulation of capture Pokémons of generation II"""
    pokemon = Pokemon(PokemonType.Electabuzz)
    catch_arr = []
    HPmax = pokemon.HP
    hp_arr = [i for i in range(1, HPmax)]

    # Simulate
    for i in range(1, HPmax):
        catch_sum = 0
        pokemon.HPcurrent = i

        for j in range(1000):
            a = capture_simulation_gen2(pokemon, BallType.MasterBall)
            catch_sum += a

        catch_arr.append(catch_sum/10)


    fig, ax = plt.subplots()
    fig.suptitle('Pokemon gen2 simulation', fontsize=17, fontweight='bold')
    ax.set_title(pokemon.name, fontsize=16)
    ax.plot(hp_arr, catch_arr, label="Catch Probability", color='m')
    ax.set_xlabel('Current HP', fontsize=15)
    ax.set_ylabel('Ratio', fontsize=15)
    legend = ax.legend()

    plt.show()
Exemplo n.º 2
0
    def teste_melhor_ataque(self):
        """ Vamos testar se a função melhor_ataque dá realmente o 
            ataque com a melhor relação dano x acurácia testando 
            todos os ataques do pokemon atacante no pokemon defensor."""

        for j in range(100):
            # Cria um pokemon atacante e um defensor
            dados_atk = RandomPoke()
            dados_def = RandomPoke()
            atacante = Pokemon(dados_atk.gera())
            defensor = Pokemon(dados_def.gera())
           
            melhor = melhor_ataque(atacante, defensor)
            danos = []
            if atacante.hp < atacante.hp_max/5:
                estado_critico = True
            else:
                estado_critico = False
            for ataque in atacante.ataques:
                if ataque.pp > 0 and estado_critico is False:
                    dano = ataque.calcula_dano(atacante, defensor, is_basico=True)
                    danos.append(dano * (ataque.acu*ataque.acu)/10000)  
                elif ataque.pp > 0 and estado_critico is True:
                    dano = ataque.calcula_dano(atacante, defensor, is_basico=True)    
            
            # Caso não tire todo o hp, escolhe o que causa (em média) o maior
            # dano usando a relação dano x acurácia.
            if max(danos) < defensor.hp:
                melhor_dano = melhor.calcula_dano(atacante, defensor, is_basico=True)
                self.assertEqual(atacante.get_ataque(danos.index(max(danos))), melhor, 1)
Exemplo n.º 3
0
 def create_entry(self):
     trainer_name = input('What is your name? ')
     trainer_age = input('How old are you? ')
     trainer_city = input('What city are you from? ')
     trainer = Trainer(trainer_name, trainer_age, trainer_city)
     pokemon_name = input('What is the name of your pokemon? ')
     pokemon_type = input('What type is your pokemon? ')
     pokemon = Pokemon(pokemon_name, pokemon_type)
     move_name = input('Enter its signature move: ')
     move_type = input('Enter the move type: ')
     move = Move(move_name, move_type)
     pokemon.add_moves(move_name)
     print('Thank you for your information!')
     print('Here is your entry: ')
     #creates list of trainer attributes
     trainer_list = [
         'Name: ' + trainer_name, 'Age: ' + trainer_age,
         'City: ' + trainer_city
     ]
     for i in trainer_list:
         print(i)
     #creates list for pokemon attributes
     pokemon_list = [
         'Pokemon: ' + pokemon_name, 'Type: ' + pokemon_type,
         'Signature Move: ' + move_name, 'Move Type: ' + move_type
     ]
     for i in pokemon_list:
         print(i)
Exemplo n.º 4
0
    def start_battle(self):
        try:
            self.poke_cliente = Pokemon(request.data, xml=True)

        except etree.XMLSyntaxError as e:
            print('Erro de sintaxe no XML: ', e)
            abort(422)

        if len(sys.argv) == 3:
            poke = Pokemon(sys.argv[2])

        elif len(sys.argv) == 2:
            poke = Pokemon(sys.stdin)

        self.poke_server = poke

        self.battle = Battle()
        self.ai = AI()

        first = self.battle.get_first(self.poke_server, self.poke_cliente)

        if first is self.poke_server:
            choice = self.battle.make_choice(self.poke_server,
                                             self.poke_cliente, self.ai)
            self.battle.attack(self.poke_server, self.poke_cliente, choice)

            self.battle.all_alive(self.poke_server, self.poke_cliente)

            xml = self.poke_cliente.to_XML('<battle_state></battle_state>')
            xml = self.poke_server.to_XML(xml)

        else:
            xml = self.poke_server.to_XML(request.data)

        return xml, 200
Exemplo n.º 5
0
 def test_nestball(self):
     pok = Pokemon(PokemonType.Audino)
     pok.level = 29.999999
     rate, cond = self.catchRate(BallType.NestBall, wild = pok)
     self.assertTrue(rate > 1)
     pok.level = 40
     self.assertEqual(self.catchRate(BallType.NestBall, wild = pok), (1,True))
Exemplo n.º 6
0
    def teste_melhor_ataque(self):
        """ Vamos testar se a função melhor_ataque dá realmente o
            ataque com a melhor relação dano x acurácia testando
            todos os ataques do pokemon atacante no pokemon defensor."""

        for j in range(100):
            # Cria um pokemon atacante e um defensor
            dados_atk = RandomPoke()
            dados_def = RandomPoke()
            atacante = Pokemon(dados_atk.gera())
            defensor = Pokemon(dados_def.gera())

            melhor = melhor_ataque(atacante, defensor)
            danos = []
            if atacante.hp < atacante.hp_max / 5:
                estado_critico = True
            else:
                estado_critico = False
            for ataque in atacante.ataques:
                if ataque.pp > 0 and estado_critico is False:
                    dano = ataque.calcula_dano(atacante, defensor, basico=True)
                    danos.append(dano * (ataque.acu * ataque.acu) / 10000)
                elif ataque.pp > 0 and estado_critico is True:
                    dano = ataque.calcula_dano(atacante, defensor, basico=True)

            # Caso não tire todo o hp, escolhe o que causa (em média) o maior
            # dano usando a relação dano x acurácia.
            if max(danos) < defensor.hp:
                melhor_dano = melhor.calcula_dano(atacante,
                                                  defensor,
                                                  basico=True)
                self.assertEqual(atacante.get_ataque(danos.index(max(danos))),
                                 melhor, 1)
    def test_xml(self):
        """Verifica integridade e corretude dos xmls gerados."""
        for i in range(300):
            data1 = RandomPoke()
            data2 = RandomPoke()
            dados1 = data1.gera()
            dados2 = data2.gera()
            poke1 = Pokemon(dados1)
            poke2 = Pokemon(dados2)

            # Testando to_xml
            bs_poke1 = poke1.to_xml()
            bs_poke2 = poke2.to_xml()
            data_teste1 = xml_to_poke(bs_poke1)
            data_teste2 = xml_to_poke(bs_poke2)
            for i in range(9):
                self.assertEqual(data_teste1[i], dados1[i])
                self.assertEqual(data_teste2[i], dados2[i])

            pos_atk = 9  # Posição da lista de ataques na lista de dados
            atk_dados1 = dados1[pos_atk]
            atk_dados2 = dados2[pos_atk]
            atk_test1 = data_teste1[pos_atk]
            atk_test2 = data_teste2[pos_atk]
            for i in range(len(poke1.ataques)):
                self.assertEqual(atk_dados1[i].nome, atk_test1[i].nome)
                self.assertEqual(atk_dados1[i].typ, atk_test1[i].typ)
                self.assertEqual(atk_dados1[i].acu, atk_test1[i].acu)
                self.assertEqual(atk_dados1[i].pwr, atk_test1[i].pwr)
                self.assertEqual(atk_dados1[i].pp, atk_test1[i].pp)
Exemplo n.º 8
0
	def unknown_init(self):
		self.unknown = Pokemon()
		self.unknown.set_name('???')
		self.unknown.set_type('???')
		self.unknown.set_stats(['???','???','???','???','???','???','???'])
		self.unknown.set_weaknesses([['???'],['???'],['???'],['???'],['???'],['???']])
		self.unknown.set_image()
def create_pokemon(ai_settings, screen, pokemons, pokemon_number, row_number):
    pokemon = Pokemon(ai_settings, screen)
    pokemon_width = pokemon.rect.width
    pokemon.x = pokemon_width + 2 * pokemon_width * pokemon_number
    pokemon.rect.x = pokemon.x
    pokemon.rect.y = pokemon.rect.height + 2 * pokemon.rect.height * row_number
    pokemons.add(pokemon)
Exemplo n.º 10
0
 def test_pokemon_level_disadvantage(self):
     self.assertEqual(
         Pokemon('Fire', 19).check_odds(Pokemon('Fighting', 20)),
         "Disadvantage")
     self.assertEqual(
         Pokemon('Fire', 19).check_odds(Pokemon('Fire', 20)),
         "Disadvantage")
Exemplo n.º 11
0
def pokemon(pokemon):
    """
    Creates a pokemon object based on the clicked pokemon on index.
    If there is no pokemon, returns error template.
    """
    try:
        mon = Pokemon(pokemon)
        stats = mon.get_stats()
        total_stats = mon.total_stats
        max_stat = mon.max_stat

        stringify_stats = lambda x: str(x * 100 // max_stat)

        def check_style(stat):
            """
            Returns a bootstrap color class depending on the stat
            """
            if stat == "hp":
                return "bg-secondary"
            elif stat == "attack":
                return "bg-success"
            elif stat == "defense":
                return "bg-info"
            elif stat == "special-attack":
                return "bg-warning"
            elif stat == "special-defense":
                return "bg-danger"
            elif stat == 'speed':
                return ""

        return render_template('pokemon.html', **locals())

    except:
        return render_template('error.html')
Exemplo n.º 12
0
def test_pokemon_capture_gen1():
    """Test simulation of capturing Pokémons of catch algorithm generation 1"""
    pokemon    = Pokemon(PokemonType.Pikachu, State.asleep)
    HPmax      = pokemon.HP
    catch_arr  = []
    shakes_arr = np.zeros(HPmax-1)
    hp_arr     = [i for i in range(1,HPmax)]

    # Simulate
    for i in range(1,HPmax):

        catch_sum = 0
        shake_sum = 0
        pokemon.HPcurrent = i

        for j in range(400):
            a, b = capture_simulation_gen1(BallType.UltraBall, pokemon)
            catch_sum += float(a/4.0)

        catch_arr.append(catch_sum)

    fig, ax = plt.subplots()
    fig.suptitle('Pokemon gen1 simulation', fontsize=17, fontweight='bold')
    ax.set_title(pokemon.name, fontsize=16)
    ax.plot(hp_arr, catch_arr, label="Catch Probability")
    ax.set_xlabel('Current HP', fontsize=15)
    ax.set_ylabel('Ratio', fontsize=15)
    legend = ax.legend()

    plt.show()
Exemplo n.º 13
0
    def initialise_teams(self, msg_arr):

        for i in range(3, len(msg_arr)):
            if (msg_arr[i - 3] == "poke"):
                # get name/id of pokemon and if has item
                split_msg = [i.strip() for i in msg_arr[i - 1].split(',')]
                id = split_msg[0]
                # don't see if have item in gen 8 so assume true
                if (self.gen >= 8):
                    has_item = True
                else:
                    has_item = (msg_arr[i] == "item\n")
                # look for level, gender
                level, gender, shiny = 100, None, False  # values if not given
                for part in split_msg[1:]:
                    if (part[0] == "L"):  # level
                        level = int(part[1:])
                    elif (part == "M" or part == "F"):  # gender
                        gender = part

                # add to appropriate team
                if (msg_arr[i - 2] == self.my_side):
                    self.my_team.append(
                        Pokemon("bot", id, has_item, level, gender))
                else:
                    self.foe_team.append(
                        Pokemon("foe", id, has_item, level, gender))

        predict_foe_sets.update_likely_sets(self, self.foe_team)
Exemplo n.º 14
0
    def __init__(self, ui, session):
        super(PokemonUserInterface, self).__init__(ui, 'pokemon', session)
        self.title('Pokemon Editor', color=session.game.color)
        self.data = Pokemon(session.game)
        with self.menu('file') as file_menu:
            file_menu.action('new', self.new, file_menu.shortcut('n',
                                                                 ctrl=True))
            file_menu.action('save', self.save,
                             file_menu.shortcut('s', ctrl=True))
            file_menu.action('save_as', self.save_as,
                             file_menu.shortcut('s', ctrl=True, shift=True))
            file_menu.action('export', self.export,
                             file_menu.shortcut('e', ctrl=True))
            file_menu.action('export_as', self.export_as,
                             file_menu.shortcut('e', ctrl=True, shift=True))
            file_menu.action('close', self.close,
                             file_menu.shortcut('w', ctrl=True))
        """with self.group('pokemon') as pokemon_group:
            natid = self.edit('natid')

            @natid.on('changed')
            def natid_changed(evt):
                print(evt.data.value, )
            with pokemon_group.group('personal') as personal_group:
                with personal_group.group('base_stat') as base_stat_group:
                    for stat in Stats.STATS:
                        base_stat_group.edit(stat)
                personal_group.number('catchrate')
                personal_group.number('baseexp')
                with personal_group.group('evs') as evs_group:
                    for stat in Stats.STATS:
                        evs_group.number(stat)
                personal_group.edit('gender')
                personal_group.edit('hatchsteps')
                personal_group.edit('happiness')
                personal_group.edit('growth')
                personal_group.edit('flee')
                personal_group.edit('color')
            with pokemon_group.group('evolutions') as evolutions_group:
                with evolutions_group.group('0') as group_0:
                    group_0.edit('method')
                    group_0.edit('parameter')
                    group_0.edit('target')
            with pokemon_group.group('levelmoves') as levelmoves_group:
                with levelmoves_group.group('0') as group_0:
                    group_0.edit('moveid')
                    group_0.edit('level')"""
        with self.group('pokemon') as pokemon_group:
            self.update_from_data(self.data, pokemon_group)

        natid = self['pokemon']['natid']

        @natid.on('changed')
        def natid_changed(evt):
            self.load(evt.data.value)

        print('prebind', self.data)
        self.bind('pokemon', self, 'data')
        print(self.data)
Exemplo n.º 15
0
def test_switch_pokemon():
    first_pokemon_trainer3 = Pokemon("Charmander", 11, "Fire", 100, 70, "yes")
    second_pokemon_trainer3 = Pokemon("WaterDuck", 34, "Water", 100, 90, "no")
    trainer3 = Trainer("Misty",
                       [first_pokemon_trainer3, second_pokemon_trainer3], 1,
                       second_pokemon_trainer3)
    assert trainer3.switch_pokemon(
        first_pokemon_trainer3) == "\nCan't switch if was knocked out."
Exemplo n.º 16
0
def main():

    p1 = Pokemon(client.get_pokemon(3), 50)

    p2 = Pokemon(client.get_pokemon(6), 50)

    battle = Battle(p1, p2)
    battle.make_move(p1.moves[0])
Exemplo n.º 17
0
def initialize_pokemons():
    pokemon = []
    pokemon.append(Pokemon("Balbasaur", "fű", "víz"))
    pokemon.append(Pokemon("Pikatchu", "elektromos", "víz"))
    pokemon.append(Pokemon("Charizard", "tűz", "fű"))
    pokemon.append(Pokemon("Balbasaur", "víz", "tűz"))
    pokemon.append(Pokemon("Kingler", "víz", "tűz"))
    return pokemon
Exemplo n.º 18
0
 def setUp(self):
     """Inicializa os dois Pokémons aleatórios para os testes."""
     sys.stdout = open(os.devnull, "w")  # Suprime o output de batalha.py
     sys.stderr = sys.stdout
     self.a = RandomPoke()
     self.b = RandomPoke()
     self.poke1 = Pokemon(self.a.gera())
     self.poke2 = Pokemon(self.b.gera())
     self.struggle = Ataque(["Struggle", 0, 100, 50, 10])
Exemplo n.º 19
0
def testPokemon():
    poke1 = Pokemon("Charmander")

    logger.info("Charmander toJSON: %s", Pokemon.toJson(poke1))

    poke1AsJson = '''{
        "name": "Charmander"
        }'''
    logger.info("Charmander fromJSON: %s", Pokemon.fromJson(poke1AsJson).name)
Exemplo n.º 20
0
 def __init__(self, name: str, *pokemons: tuple, level: int = 5):
     self.name = name.capitalize()
     self.bag = Bag()
     self.party = Party(
         *(Pokemon(pokemon,
                   level=randint(floor(level * 0.9), floor(level * 1.1)))
           for pokemon in pokemons) if pokemons else Pokemon(choice(
               ['bulbasaur', 'charmander', 'squirtle', 'pikachu']),
                                                             level=5))
     self.in_battle = False
Exemplo n.º 21
0
    def get_cell_pokemons(self):
        wilds = self.cell.get('wild_pokemons', [])
        catchables = self.cell.get('catchable_pokemons', [])

        pokemons = []

        pokemons.extend([Pokemon.from_wild(wild).to_dict() for wild in wilds])
        pokemons.extend([Pokemon.from_catch(catch).to_dict() for catch in catchables])

        return pokemons
Exemplo n.º 22
0
def test_potion():
    first_pokemon_trainer1 = Pokemon("Charmander", 81, "Fire", 100, 70, "no",
                                     100, 45)
    second_pokemon_trainer1 = Pokemon("Balbazor", 1, "Grass", 100, 100, "no",
                                      100, 6)
    trainer1 = Trainer("Brooke",
                       [first_pokemon_trainer1, second_pokemon_trainer1], 1,
                       second_pokemon_trainer1)
    assert trainer1.healing_potion(
        2) == "\nCan't use a potion past the maximum health."
Exemplo n.º 23
0
    def get_cell_pokemons(self):
        wilds = self.cell.get('wild_pokemons', [])
        catchables = self.cell.get('catchable_pokemons', [])

        pokemons = []

        pokemons.extend([Pokemon.from_wild(wild).to_dict() for wild in wilds])
        pokemons.extend(
            [Pokemon.from_catch(catch).to_dict() for catch in catchables])

        return pokemons
Exemplo n.º 24
0
 def test_breeder_init_correctly(self):
     self.assertEqual(
         str(
             Breeder("npc", [
                 Pokemon("Fire", 10),
                 Pokemon("Water", 11),
                 Pokemon("Grass", 12),
                 Pokemon("Electric", 13),
                 Pokemon("Psychic", 14)
             ])),
         "npc[Fire#10, Water#11, Grass#12, Electric#13, Psychic#14]")
Exemplo n.º 25
0
    def __init__(self):
        self._pause = True
        self._stop = False
        self.hp_nichi_threshold = 130

        self.ocr = Ocr()
        self.all_poke_data = pd.read_csv("data/all_poke_data.csv",
                                         encoding="SHIFT-JIS")

        self.my_pokemon = Pokemon()
        self.enemy_pokemon = Pokemon()
Exemplo n.º 26
0
 def get(self):
     if not 'Authorization' in request.headers:
         return {"msg": "Missing Authorization Header"}, 401
     project_secret_key = request.headers.get('Authorization')
     types = Pokemon.getPokeTypeUserAccess(project_secret_key)
     if not 'types' in types:
         return types['error']
     pokemon = Pokemon.getPokemonListForPokeTypeUserAccess(types['types'])
     if not 'pokemon' in pokemon:
         return {'erreur': pokemon['erreur']}
     return {'pokemon': pokemon['pokemon']}
Exemplo n.º 27
0
def test_model_inference(model, device, model_path, resize_h, resize_w,
                         classes, use_multilabel):
    pokemon = Pokemon(POKEMON_DIR, resize_h, resize_w, None, use_multilabel)
    images_list, _ = pokemon.load_csv(
        os.path.join(POKEMON_DIR, 'pokemon_multilabel.csv'))
    #image_path = os.path.join(POKEMON_DIR, '4杰尼龟', '00000020.jpg')
    #images_list = [image_path]

    # 加载模型
    if os.path.exists(model_path):
        # 导入模型
        pretrain_model = torch.load(model_path)
        state_dict = pretrain_model['model_state_dict']
        new_state_dict = OrderedDict()
        is_multigpu_train = False
        for key, value in state_dict.items():
            if key[:6] == "module":
                is_multigpu_train = True
                new_key = key[7:]
                new_state_dict[new_key] = value
            else:
                break

        # 恢复网络的参数
        if is_multigpu_train:
            model.load_state_dict(new_state_dict)
        else:
            model.load_state_dict(state_dict)

        print('Successfully Load {} Model'.format(model_path))

    # train时的BN作用和test不一样
    model.eval()
    # 前向计算 不用更新梯度
    with torch.no_grad():
        for image_path in images_list:
            image = Image.open(image_path).convert('RGB')  #png是RGBA所以要转换
            # 对图片预处理
            image = pokemon.transform(image)
            # c h w在第一维上添加一个维度变成n c h w
            image = image.unsqueeze(0)

            image = image.to(device)
            output = model.forward(image)
            if use_multilabel:
                output1, output2 = output
                # data得到tensor转成python数组(用于数组)
                _, predict_output1 = torch.max(output1.data, dim=1)
                _, predict_output2 = torch.max(output2.data, dim=1)
                print(image_path, ':', classes[0][int(predict_output1)],
                      classes[1][int(predict_output2)])
            else:
                _, predict_output = torch.max(output.data, dim=1)
                print(image_path, ':', classes[int(predict_output)])
Exemplo n.º 28
0
def scrape_data():
	x = open("inst2.txt", "w+")
	try:
		for i in range(1, 730):
			data =requests.get("http://pokeapi.co/api/v1/pokemon/" + str(i)).json()
			p = Pokemon(data)
			p.id = i
			print(str(p.__dict__), file=x)
			print(str(data["name"]).upper() +" has been successfully created! Id: " + str(i) + ", Generation: " + str(p.generation))

	finally:
		x.close()
Exemplo n.º 29
0
 def test_breeder_unique_pokemon_type(self):
     with self.assertRaises(ValueError) as context:
         Breeder("npc", [
             Pokemon("Fire", 10),
             Pokemon("Fire", 10),
             Pokemon("Electric", 10),
             Pokemon("Grass", 10),
             Pokemon("Water", 10)
         ])
     self.assertTrue(
         "A breeder can hold a maximum of one pokemon of each type" in str(
             context.exception))
Exemplo n.º 30
0
 def initialize(self):
   self.sessions = 0
   self.num_pcs = 2
   self.num_npcs = 2
   self.pokemon = {}
   for index in [('pc', i) for i in range(self.num_pcs)]:
     self.add_pokemon(index, Pokemon.random_pokemon('pc'))
   for index in [('npc', i) for i in range(self.num_npcs)]:
     self.add_pokemon(index, Pokemon.random_pokemon('npc'))
   self.state = Initialize(self)
   self.soft_state = {}
   self.ui = BattleUI()
    def test_correct_eff_dict_creation(self):
        # Example Pokémon Litleo (Fire/Normal) and Misdreavus (Ghost)
        litleo = Pokemon("Litleo", "Female", 100, example_moves, "Adamant",
                         [31, 31, 31, 31, 31, 31], [252, 0, 0, 252, 0, 4])
        misdreavus = Pokemon("Misdreavus", "Female", 100, example_moves,
                             "Adamant", [31, 31, 31, 31, 31, 31],
                             [252, 0, 0, 252, 0, 4])

        # Example Pokémon correct type effectiveness dictionaries
        litleo_effectiveness = {
            "Normal": 1,
            "Fire": 0.5,
            "Water": 2,
            "Electric": 1,
            "Grass": 0.5,
            "Ice": 0.5,
            "Fighting": 2,
            "Poison": 1,
            "Ground": 2,
            "Flying": 1,
            "Psychic": 1,
            "Bug": 0.5,
            "Rock": 2,
            "Ghost": 0,
            "Dragon": 1,
            "Dark": 1,
            "Steel": 0.5,
            "Fairy": 0.5
        }
        misdreavus_effectiveness = {
            "Normal": 0,
            "Fire": 1,
            "Water": 1,
            "Electric": 1,
            "Grass": 1,
            "Ice": 1,
            "Fighting": 0,
            "Poison": 0.5,
            "Ground": 1,
            "Flying": 1,
            "Psychic": 1,
            "Bug": 0.5,
            "Rock": 1,
            "Ghost": 2,
            "Dragon": 1,
            "Dark": 2,
            "Steel": 1,
            "Fairy": 1
        }

        self.assertDictEqual(litleo.type_effect, litleo_effectiveness)
        self.assertDictEqual(misdreavus.type_effect, misdreavus_effectiveness)
Exemplo n.º 32
0
 def setUp(self):
     """Inicializa dados para teste."""
     sys.stdout = open(os.devnull, "w")  # Suprime o output de batalha.py
     sys.stderr = sys.stdout
     self.srv = Servidor(False)
     self.srv.app.config["TESTING"] = True
     self.app = self.srv.app.test_client()
     self.data1 = RandomPoke()
     self.data2 = RandomPoke()
     self.dados1 = self.data1.gera()
     self.dados2 = self.data2.gera()
     self.poke1 = Pokemon(self.dados1)
     self.poke2 = Pokemon(self.dados2)
Exemplo n.º 33
0
def test_attack_trainer():
    first_pokemon_trainer2 = Pokemon("WaterDuck", 13, "Water", 100, 4, "yes")
    second_pokemon_trainer2 = Pokemon("Balbazor", 1, "Grass", 100, 60, "no")
    first_pokemon_trainer3 = Pokemon("Charmander", 11, "Fire", 100, 70, "no")
    second_pokemon_trainer3 = Pokemon("WaterDuck", 34, "Water", 100, 90, "no")
    trainer2 = Trainer("Ash",
                       [first_pokemon_trainer2, second_pokemon_trainer2], 2,
                       first_pokemon_trainer2)
    trainer3 = Trainer("Misty",
                       [first_pokemon_trainer3, second_pokemon_trainer3], 1,
                       second_pokemon_trainer3)
    assert trainer2.attack_other_trainer(
        trainer3) == "\nCan't attack if was knocked out."
Exemplo n.º 34
0
def chooseCompPkmn():
    compChoice = Pokemon.choosePokemon(pkmnObjects)
    compPkmn = pkmnObjects[compChoice]
    '''for y in pkmnObjects:
        if y.getName() == userChoice:
            #print("MATCH")
            userPkmn = y
            break'''
    for x in range(len(pkmnObjects)):
        if compPkmn == userChoice:
            compChoice = Pokemon.choosePokemon(pkmnObjects)
            compPkmn = pkmnObjects[compChoice]
    return compPkmn
Exemplo n.º 35
0
def trainer_party(trainer_id):
    """
    Uses a users databse id to query the pokemon and trainer database join table and return all results where
    the trainer id matches the current trainer. That data is then taken and used to construct a list of pokemon
    objects
    
    Keyword argument:
    trainer_id -- a users database id

    """

    db.execute('SELECT * FROM pokemon_party WHERE trainer_id= :trainer_id',{'trainer_id': trainer_id})
    pokemon_trainer_list = db.fetchall() 

    pokemon_party = []
    #If pokemon party_tranier list is empty prompt them to create their own team

    for pokemon in pokemon_trainer_list:

        db.execute('SELECT * FROM pokemon WHERE pokedex_id= :pokemon_id',{'pokemon_id':pokemon[2] })
        monster = db.fetchone()
        # print(monster)
        #Pokemon Name
        monster_name = monster[1]
        #Pokemon Level
        monster_level = monster[2]
        #First pokemon type
        monster_type1 = db.execute('SELECT type FROM pokemon_type WHERE id= :id', {'id': monster[3]}).fetchone()
        #second pokemon type
        monster_type2 = db.execute('SELECT type FROM pokemon_type WHERE id= :id', {'id': monster[4]}).fetchone()
        #pokemon base hp
        monster_hp = monster[5]
        #pokemon base attack
        monster_atk = monster[6]
        #pokemon base defense
        monster_def = monster[7]
        #pokemon base special attack
        monster_spatk = monster[8] 
        #pokemon base special defense
        monster_spdef = monster[9]
        #pokemon base speed
        monster_spe = monster[10]

        pkmn = Pokemon(monster_name, monster_level, monster_type1[0], monster_type2[0], monster_hp, monster_atk, monster_def, monster_spatk, monster_spdef, monster_spe)
        #assign all weakness and resistance to pokemon after their creation
        pkmn.pokemon_weak_resist(monster_type1[0],monster_type2[0])
      
        pokemon_party.append(pkmn)
    
    return pokemon_party
Exemplo n.º 36
0
    def create_member(self,
                      member_type: str,
                      pokedex_num: int,
                      source: str,
                      nickname: str = None,
                      item: str = None,
                      ability: str = None,
                      json: Dict = None) -> int:
        """ Adds a member (egg or Pokemon) to the player's _pc.

        Depending on the type of member, this function adds a new entry to the player's party. It also assigns the
        Pokemon an ID, and then increments it by 1 so that it is unique for the next member that is added.

        :param member_type: The party member type, either "Egg" or "Pokemon"
        :param pokedex_num: The Pokedex number that corresponds with the Pokemon species.
        :param source: The location that the Pokemon/Egg was acquired.
        :param nickname: The given name for the Pokemon.
        :param item: The item that the Pokemon is currently holding.
        :param ability: The Pokemon's special ability.
        :return: No return
        :rtype: None

        """
        self._validate_pokedex_number(pokedex_num)

        if not nickname:
            nickname = self._POKEDEX[pokedex_num][0]

        if member_type == Pokemon.member_type():
            self._pc_pokemon[self._ID] = Pokemon(self._ID,
                                                 pokedex_num,
                                                 source,
                                                 nickname=nickname,
                                                 item=item,
                                                 ability=ability,
                                                 json=json)
            self._ID += 1
        elif member_type == Egg.member_type():
            self._pc_pokemon[self._ID] = Egg(self._ID,
                                             pokedex_num,
                                             source,
                                             nickname=nickname,
                                             item=item,
                                             json=json)
            self._ID += 1
        else:
            raise ValueError(f"{member_type} is not a valid Party Member type")

        self._write_to_file()
        return self._ID - 1
Exemplo n.º 37
0
 def get(self, pokemon):
     pokemonDetail = Pokemon.getPokemonByIdOrName(pokemon)
     if not 'pokemon' in pokemonDetail:
         return {'error': pokemonDetail['error']}
     if not 'Authorization' in request.headers:
         return {"msg": "Missing Authorization Header"}, 401
     project_secret_key = request.headers.get('Authorization')
     types = Pokemon.getPokeTypeUserAccess(project_secret_key)
     if not 'types' in types:
         return types['error']
     for type in pokemonDetail['pokemon']['types']:
         if type['type']['name'] in types['types']:
             return {'pokemonDetail': pokemonDetail}
     return {'error': 'Vous devez ajouté le type du pokemon avant de voir plus d\'informations'}
Exemplo n.º 38
0
    def test_constructor(self):
        self.assertIsInstance(self.pokemon, Pokemon)

        with self.assertRaises(TypeError):
            p = Pokemon("hi", 10, "BC", "Flyboy", "Wings of Bud", "wings")

        with self.assertRaises(ValueError):
            p = Pokemon(0, 10, "BC", "Flyboy", "Wings of Bud", "wings")

        with self.assertRaises(TypeError):
            p = Pokemon(self._ID, 10, 0, "Flyboy", "Wings of Bud", "wings")

        with self.assertRaises(ValueError):
            p = Pokemon(0, 10, "", "", item="Wings of Bud")
Exemplo n.º 39
0
    def buildStarter(speciesName):
        """ Creates a Pokemon with Starter stats """
        name = speciesName
        species = SpeciesFactory.getSpecies(speciesName)
        level = 5
        pkmn = Pokemon(name, level, species)
        pkmn.id = ""

        pkmn.ability = Ability(None)
        pkmn.battleDelegate = PokemonBattleDelegateFactory.buildStarter(pkmn)
        pkmn.displayDelegate = PokemonDisplayDelegateFactory.buildStarter(species)
        # pkmn.experienceDelegate = ExperienceDelegateFactory.loadFromXML(pkmn, tree)

        return pkmn
Exemplo n.º 40
0
def client(server_address, local_player):
    global battle, pokemon_client, pokemon_server, player
    player = local_player
    battle = Battle(client = True)
    pokemon_client = Pokemon.create_pokemon()
    xml = xml_pokemon.generate(pokemon_client, pokemon_server)
    response = requests.post('http://' + server_address + ':5000/battle', data = xml, headers={'Content-Type': 'application/xml'})
    not_first_round = False
    while response.status_code == 200:
        if not_first_round:
            server_hp = pokemon_server.hp
            dummy, pokemon_server = xml_pokemon.parse(response.content.decode('utf-8'))
            print (pokemon_client.name + " inflicted " + str(server_hp - pokemon_server.hp) + " points of damage in " + pokemon_server.name + "!")
            battle.print_battle_status(pokemon_client, pokemon_server)
            if battle.battle_ended(pokemon_client, pokemon_server):
                return

            client_hp = pokemon_client.hp
            pokemon_client, dummy = xml_pokemon.parse(response.content.decode('utf-8'))
            print (pokemon_server.name + " inflicted " + str(client_hp - pokemon_client.hp) + " points of damage in " + pokemon_client.name + "!")
            battle.print_battle_status(pokemon_client, pokemon_server)
            if battle.battle_ended(pokemon_client, pokemon_server):
                return
        else:
            pokemon_client, pokemon_server = xml_pokemon.parse(response.content.decode('utf-8'))
            battle.print_battle_status(pokemon_client, pokemon_server)

        if player == "user":
            option = pokemon_client.perform_attack_client()
        elif player == "ai":
            option = pokemon_client.perform_attack_client_ai(pokemon_server)
        xml = xml_pokemon.generate(pokemon_client, pokemon_server)
        response = requests.post('http://' + server_address + ':5000/battle/attack/' + option, data = xml, headers={'Content-Type': 'application/xml'})
        not_first_round = True
Exemplo n.º 41
0
    def test_update_pokemon_gen12(self):
        """Test updating special skills of a Pokémon"""
        p            = Pokemon(PokemonType.Pikachu, State.normal)
        p.level      = 81
        p.HP_IV      = 7
        p.HP_EV      = 22850
        p.attack_IV  = 8
        p.attack_EV  = 23140
        p.defense_IV = 13
        p.defense_EV = 17280
        p.sp_IV      = 9
        p.sp_EV      = 19625

        pokemon.update_pokemon_gen2(p)
        self.assertTrue(p.HP == 189.0 and p.attack == 137.0 and p.defense == 101.0
            and p.sp_attack == 128.0 and p.sp_defense == 112.0)
Exemplo n.º 42
0
    def start_battle(self):
        try:
            self.poke_cliente = Pokemon(request.data, xml = True)

        except etree.XMLSyntaxError as e:
            print('Erro de sintaxe no XML: ', e)
            abort(422)
        
        if len(sys.argv) == 3:
            poke = Pokemon(sys.argv[2])

        elif len(sys.argv) == 2:
            poke = Pokemon(sys.stdin)

        
        self.poke_server = poke

        self.battle = Battle()
        self.ai = AI()

        first = self.battle.get_first(self.poke_server, self.poke_cliente)

        if first is self.poke_server:
            choice = self.battle.make_choice(self.poke_server, self.poke_cliente, self.ai)
            self.battle.attack(self.poke_server, self.poke_cliente, choice)

            self.battle.all_alive(self.poke_server, self.poke_cliente)

            xml = self.poke_cliente.to_XML('<battle_state></battle_state>')
            xml = self.poke_server.to_XML(xml)

        else:
            xml = self.poke_server.to_XML(request.data)

        return xml, 200
Exemplo n.º 43
0
 def setUp(self):
     """Inicializa os dois Pokémons aleatórios para os testes."""
     sys.stdout = open(os.devnull, "w")  # Suprime o output de batalha.py
     sys.stderr = sys.stdout
     self.a = RandomPoke()
     self.b = RandomPoke()
     self.poke1 = Pokemon(self.a.gera())
     self.poke2 = Pokemon(self.b.gera())
     self.struggle = Ataque(["Struggle", 0, 100, 50, 10])
Exemplo n.º 44
0
    def __init__(self):
        BaseServer.__init__(self, "Generic")

        self._pokemon = Pokemon.get_pokemon(self.host_number)
        print "You chose: " + self._pokemon

        self.params = [
                ("Hostname", self.hostname),
                ("Pokemon", self._pokemon),
                ("PrivateIpAddress", self.private_ip),
                ("SubnetType", self.privacy_setting),
                ("SubnetRegion", self.subnet["az"]),
                ("PuppetmasterIP", self.puppetmaster_ip),
                ("PuppetmasterHostname", self.puppetmaster_hostname),
                ("InstanceType", self.instance_type),
                ("SecurityGroupIds", self.security_groups)]
Exemplo n.º 45
0
    def test_levelball(self):
        # Example pokemons
        a = Pokemon(PokemonType.Abomasnow, State.normal)
        b = Pokemon(PokemonType.Abra, State.normal)

        a.level = 1
        b.level = 2
        self.assertEqual(self.catchRate(BallType.LevelBall, a, b), (1, True))
        a.level = 3
        self.assertEqual(self.catchRate(BallType.LevelBall, a, b), (2, True))
        a.level = 5
        self.assertEqual(self.catchRate(BallType.LevelBall, a, b), (4, True))
        a.level = 9
        self.assertEqual(self.catchRate(BallType.LevelBall, a, b), (8, True))
Exemplo n.º 46
0
def battle_start():
    global battle, pokemon_client, pokemon_server, player
    if battle == None: battle = Battle(server = True)
    else: abort(403)
    xml = request.data.decode('utf-8')
    pokemon_client, dummy = xml_pokemon.parse(xml)
    pokemon_server = Pokemon.create_pokemon()
    battle.print_battle_status(pokemon_client, pokemon_server)
    if pokemon_server.speed > pokemon_client.speed:
        if player == "user":
            option = pokemon_server.perform_attack_server()
        elif player == "ai":
            option = pokemon_server.perform_attack_server_ai(pokemon_client)
        pokemon_server.inflict_and_announce_damage_server(pokemon_client, option)
        battle.print_battle_status(pokemon_client, pokemon_server)
        if battle.battle_ended(pokemon_client, pokemon_server):
            server_shutdown()
    xml = xml_pokemon.generate(pokemon_client, pokemon_server)
    return xml
Exemplo n.º 47
0
    def loadFromXML(tree):
        """ Loads a Pokemon object from a file """
        name = tree.findtext(Tags.nameTag)
        speciesName = tree.findtext(Tags.speciesTag)
        species = SpeciesFactory.getSpecies(speciesName)
        level = int(tree.findtext(Tags.levelTag))

        pkmn = Pokemon(name, level, species)

        pkmn.id = ""

        pkmn.ability = AbilityFactory.loadFromPkmnXML(tree.find(Tags.abilityTag).text)
        pkmn.battleDelegate = PokemonBattleDelegateFactory.loadFromXML(pkmn, tree)
        pkmn.displayDelegate = PokemonDisplayDelegateFactory.loadFromXML(tree.find(Tags.displayTag), pkmn)
        pkmn.experienceDelegate = ExperienceDelegateFactory.loadFromXML(pkmn, tree)

        return pkmn
Exemplo n.º 48
0
class Server():

    _poke_cliente = None
    _poke_server  = None
    _battle = None
    _ai = None

    @property
    def poke_cliente(self):
        return self._poke_cliente

    @property
    def poke_server(self):
        return self._poke_server

    @property
    def ai(self):
        return self._ai

    @property
    def battle(self):
        return self._battle

    @poke_cliente.setter
    def poke_cliente(self, value):
        self._poke_cliente = value

    @poke_server.setter
    def poke_server(self, value):
        self._poke_server = value

    @battle.setter
    def battle(self, value):
        self._battle = value

    @ai.setter
    def ai(self, value):
        self._ai = value

    def start_battle(self):
        try:
            self.poke_cliente = Pokemon(request.data, xml = True)

        except etree.XMLSyntaxError as e:
            print('Erro de sintaxe no XML: ', e)
            abort(422)
        
        if len(sys.argv) == 3:
            poke = Pokemon(sys.argv[2])

        elif len(sys.argv) == 2:
            poke = Pokemon(sys.stdin)

        
        self.poke_server = poke

        self.battle = Battle()
        self.ai = AI()

        first = self.battle.get_first(self.poke_server, self.poke_cliente)

        if first is self.poke_server:
            choice = self.battle.make_choice(self.poke_server, self.poke_cliente, self.ai)
            self.battle.attack(self.poke_server, self.poke_cliente, choice)

            self.battle.all_alive(self.poke_server, self.poke_cliente)

            xml = self.poke_cliente.to_XML('<battle_state></battle_state>')
            xml = self.poke_server.to_XML(xml)

        else:
            xml = self.poke_server.to_XML(request.data)

        return xml, 200
     
    def compute_attack(self, id):
        
        self.battle.attack(self.poke_cliente, self.poke_server, choice = id - 1)

        print('Oponente escolheu o ataque: ', self.poke_cliente.atks[id - 1].name)

        if self.battle.all_alive(self.poke_cliente, self.poke_server):
            choice = self.battle.make_choice(self.poke_server, self.poke_cliente, self.ai)
            self.battle.attack(self.poke_server, self.poke_cliente, choice)

        self.battle.all_alive(self.poke_cliente, self.poke_server)
        battle_state = self.poke_cliente.to_XML('<battle_state></battle_state>')
        battle_state = self.poke_server.to_XML(battle_state)

        return battle_state, 200

    from flask import request

    def shutdown_server(self):
        func = request.environ.get('werkzeug.server.shutdown')
        if func is None:
                raise RuntimeError('Not running with the Werkzeug Server')
        func()

    def shutdown(self):
        self.shutdown_server()
        return 'You have been terminated'
Exemplo n.º 49
0
	def play(self):
		response = self.get_user_input()

		while True:
			total_pokemon = 6
			user_switch = 0
			turns = 1
			user_tally = 0
			computer_tally = 0

			trainer = self.add_trainer()
			print 'Welcome, {}!'.format(trainer.name)

			while response != 'r':
				if response == 'b':
					choice = self.print_battle_status(turns, total_pokemon)
					player = Pokemon.randomizer()
					computer = Pokemon.randomizer()
					prompt = raw_input('You selected ' + player.name + '. Do you want to keep? (Y/N) ').lower()
					if prompt == 'y':
						winner = self.battle(player, computer)

						if winner == BATTLE_WINNER_COMPUTER:
							computer_tally += 1
						else:
							user_tally += 1

						turns += 1
						total_pokemon -= 1

						print 'Your score: {}.'.format(user_tally)
						print 'Opponent score: {}.'.format(computer_tally)

						if total_pokemon == 0:
							if trainer.name not in scores:
								scores[trainer.name] = user_tally
							else:
								scores[trainer.name] += user_tally

							print "Scorez, bitches: {}".format(scores)

							response = self.get_user_input()
							break

					elif prompt == 'n':
						user_switch += 1
						player = Pokemon.randomizer()
						print 'The new selection is: {}.'.format(player.name)
						print 'Egotistical narcissistic trainer is ' \
							  'getting annoyed! Limit how often you use your re-select!'
						if user_switch == 3:
							print 'The egotsitical narcissistic got annoyed and attacked' \
								  ' you with his/her pokemon. Game over! Choose faster next' \
								  ' time.'
				elif response == 'r':
					break
				else:
					print 'Please select a valid keystroke.'
			if response == 'r':
				break
			else:
				print 'Please enter a valid response.'
Exemplo n.º 50
0
	def computer(self):
		return Pokemon.randomizer()
Exemplo n.º 51
0
 def initialize_pokemons(self):
     print("Let's create the first POKeMON!")
     pokemon1 = Pokemon.create_pokemon()
     print("Let's create the second POKeMON!")
     pokemon2 = Pokemon.create_pokemon()
     return pokemon1, pokemon2
Exemplo n.º 52
0
class BatalhaTestCase(unittest.TestCase):

    def setUp(self):
        """Inicializa os dois Pokémons aleatórios para os testes."""
        sys.stdout = open(os.devnull, "w")  # Suprime o output de batalha.py
        sys.stderr = sys.stdout
        self.a = RandomPoke()
        self.b = RandomPoke()
        self.poke1 = Pokemon(self.a.gera())
        self.poke2 = Pokemon(self.b.gera())
        self.struggle = Ataque(["Struggle", 0, 100, 50, 10])
            
    def test_quem_comeca(self):
        """Verifica se a função quem_comeca retorna
           a tupla com o Pokemon de maior SPD primeiro."""
        primeiro = (self.poke1 if self.poke1.spd > self.poke2.spd
                    else self.poke2)
        segundo = self.poke2 if primeiro == self.poke1 else self.poke1

        self.assertEqual(quem_comeca(primeiro, segundo), primeiro)
        self.assertEqual(quem_comeca(segundo, primeiro), primeiro)

        self.assertRaises(AttributeError, quem_comeca, None, None)
        self.assertRaises(AttributeError, quem_comeca, self.poke1, None)
        self.assertRaises(AttributeError, quem_comeca, None, self.poke1)

    def test_mostra(self):
        """Apenas verifica se a função levanta erros de atributos."""
        self.assertRaises(AttributeError, mostra_pokemons, None, None)
        self.assertRaises(AttributeError, mostra_pokemons, self.poke1, None)
        self.assertRaises(AttributeError, mostra_pokemons, None, self.poke1)

    def test_escolhe_ataque(self):
        """Faz diversas verificações de input na escolha dos ataques."""
        # Primeiro testamos como se nosso pokemons estivesse sem pp.
        # O comportamento esperado é que utilize Struggle.
        batalha.input = Mock(return_value="ok")
        with patch("pokemon.Pokemon.todos_ataques_sem_pp", return_value=True):
            self.assertEqual(self.poke2.todos_ataques_sem_pp(), True)
            self.assertEqual((escolhe_ataque(self.poke1, self.poke2)).nome, 
                              self.struggle.nome)

        # Testando se escolhe_ataque está retornando os ataques corretos
        for i in range(len(self.poke1.ataques)):
            batalha.input = Mock(return_value=(i+1))
            self.assertEqual(escolhe_ataque(self.poke1, self.poke2), 
                             self.poke1.ataques[i])

        # Nesse ponto o escolhe_ataque receberá de input 4 valores "errados"
        # e um certo. O comportamento esperado é que a função não levante
        # exceções com os valores errados e execute normalmente quando chegar
        # o correto.
        valores_errados = [self.poke1.nome,
                           random.uniform(-100, 100), 5, -1, 1]
        batalha.input = Mock(side_effect=valores_errados)
        self.assertTrue(escolhe_ataque(self.poke1, self.poke2) in self.poke1.ataques)
        
    def test_realiza_ataque_e_calcula_dano(self):
        """Verifica se ataque e suas consequências ocorrem sem problemas."""
        batalha.input = Mock(return_value="ok")

        # Geramos novos Pokémons para podermos realizar vários
        # testes sem acabar com todo o HP deles.
        for i in range(100):
            a = RandomPoke()
            b = RandomPoke()
            poke3 = poke1 = Pokemon(a.gera())
            poke4 = poke2 = Pokemon(b.gera())

            # Assumindo que o ataque sempre vai acertar
            with patch('batalha.random.uniform', return_value=1.0):
                # Aqui começa o cálculo do dano
                lvl = poke1.lvl
                ataque = Ataque(a.gera_ataque())
                if ataque.typ.is_especial:
                    atk = poke1.spc
                    dfs = poke2.spc
                else:
                    atk = poke1.atk
                    dfs = poke2.dfs

                pp = ataque.pp
                hp = poke2.hp
                base = ataque.pwr
                eff = efetividade(ataque, poke2, False)

                dano = (2*lvl + 10)/250 * atk/dfs * base + 2
                dano *= (stab(ataque, poke1) * critico(poke1, eff)
                         * eff * aleatorio())
                dano = int(dano)
                #Testa o dano.calcula_dano
                self.assertEqual(dano, calcula_dano(ataque, poke1, poke2))
                if (dano > 0):
                    poke1.remove_hp(dano)
                if ataque == self.struggle:
                    dano //= 2
                    poke2.remove(hp.dano)

                # Verficamos se o Pokemon.realiza_ataque está 
                # aplicando corretamente o dano conforme a fórmula.
                pokemon.input = Mock(return_value="\n")
                poke3.realiza_ataque(ataque, poke4)
                self.assertEquals(pp - 1, ataque.pp)
                self.assertEquals(poke1.hp, poke3.hp)
                self.assertEquals(poke2.hp, poke4.hp)

    def tearDown(self):
        """Encerra os testes."""
        sys.stdout.close()  # Fechando o os.devnull
        sys.stdout = sys.__stdout__
        sys.stderr = sys.__stderr__
Exemplo n.º 53
0
 6: Let's trip!
 7: Catch the pokemon!!!
     """)
 while True:
     try:
         opt = int(input())
         break
     except ValueError:
         print("I asked a number, not else...")
 if opt == 0:
     print("Thanks for playing!\nI hope you enjoyd :)")
     break
 elif opt == 1:
     print(player)
 elif opt == 2:
     Pokemon.print_pokekodex()
 elif opt == 3:
     player.print_pokemons_objects_name()
 elif opt == 4:
     City.print_available_cities_with_pokemon()
 elif opt == 5:
     player.go_to_sleep()
 elif opt == 6:
     available_cities = [bp, kv, hb, db]
     counter = 0
     print("Available cities:\n"+"-"*18)
     for element in City.available_pokemon_object:
         print("-", element.name, "[{}]".format(counter))
         counter += 1
     while True:
         try:
Exemplo n.º 54
0
import requests
import sys
from pokemon import Pokemon
from lxml import etree
from battle import Battle
from ai import *

ai = None

if len(sys.argv) == 4:
    ai = AI()

if len(sys.argv) >= 3:
    poke = Pokemon(sys.argv[2])

elif len(sys.argv) == 2:
    poke = Pokemon(sys.stdin)

# começa a bataha


r = requests.post('http://localhost:5000/battle/', data = poke.to_XML(
                                    '<battle_state></battle_state>'))

while r.status_code != 200:
    print('status code: ', r.status_code)
    arq = input('Digite um nome de arquivo valido: ')
    poke = Pokemon(arq)
    r = requests.post('http://localhost:5000/battle/', data = poke.to_XML(
                                    '<battle_state></battle_state>'))
Exemplo n.º 55
0
from  pokemon import Pokemon

x = Pokemon("Charizard")
print(x.getSprites())