def _sendRewards(self, status, task, timestamp): from hall.game import TGHall userAssets = hallitem.itemSystem.loadUserAssets(status.userId) assetList = userAssets.sendContent(self.gameId, task.taskKind.rewardContent, 1, True, timestamp, 'HALL_RP_TASK_REWARD', task.kindId) ftlog.info('RPTaskSystem._sendRewards', 'gameId=', self.gameId, 'userId=', status.userId, 'kindId=', task.kindId, 'assets=', [(atup[0].kindId, atup[1]) for atup in assetList]) changed = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(self.gameId, status.userId, changed) if task.taskKind.rewardMail: contents = TYAssetUtils.buildContentsString(assetList) mail = strutil.replaceParams(task.taskKind.rewardMail, {'rewardContent': contents}) pkmessage.sendPrivate(HALL_GAMEID, status.userId, 0, mail) TGHall.getEventBus().publishEvent( UserRedPacketTaskRewardEvent(status.userId, HALL_GAMEID, task.taskKind, assetList)) couponCount = TYAssetUtils.getAssetCount(assetList, hallitem.ASSET_COUPON_KIND_ID) if couponCount > 0: TGHall.getEventBus().publishEvent( UserReceivedCouponEvent( HALL_GAMEID, status.userId, couponCount, hall_red_packet_const.RP_SOURCE_RP_TASK))
def sendReward(userId, clientId, timestamp): from hall.game import TGHall for cond, rewardContent in _conf.rewards: if cond and not cond.check(HALL_GAMEID, userId, clientId, timestamp): continue userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent(HALL_GAMEID, rewardContent, 1, True, timestamp, 'HALL_RP_REWARD', 0) ftlog.info('hall_red_packet_main.sendReward', 'userId=', userId, 'assets=', [(atup[0].kindId, atup[1]) for atup in assetList]) changed = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(HALL_GAMEID, userId, changed) count = TYAssetUtils.getAssetCount(assetList, hallitem.ASSET_COUPON_KIND_ID) if count > 0: TGHall.getEventBus().publishEvent(UserReceivedCouponEvent(HALL_GAMEID, userId, count, hall_red_packet_const.RP_SOURCE_RP_MAIN)) return assetList return None
def _doNewVipGift(cls, gameId, userId, level): try: userVip, _giftStates, gotVipGiftResult = hallvip.userVipSystem.gainUserVipGift(gameId, userId, level) ftlog.debug('VipTcpHandler._doNewVipGift userId=', userId, 'gameId=', gameId, 'giftVipLevel=', gotVipGiftResult.vipGiftState.vipLevel.level) giftInfo = VipHelper.buildGiftInfo(userVip, gotVipGiftResult.vipGiftState) getGiftTodoTask = TodoTaskVipGotGift(gotVipGiftResult.vipGiftState.vipLevel.level, gotVipGiftResult.vipGiftState.vipLevel.vipExp, gotVipGiftResult.vipGiftState.vipLevel.name, gotVipGiftResult.vipGiftState.vipLevel.desc, giftInfo) todotasks = [getGiftTodoTask] needGoldRain = TYAssetUtils.getAssetCount(gotVipGiftResult.giftItemList, hallitem.ASSET_CHIP_KIND_ID) > 0 if needGoldRain: todotasks.append(TodoTaskGoldRain(VipHelper.buildGotGiftDesc(gotVipGiftResult))) else: todotasks.append(TodoTaskPopTip(VipHelper.buildGotGiftDesc(gotVipGiftResult))) mo = TodoTaskHelper.sendTodoTask(gameId, userId, todotasks) # 通知客户端变化 if gotVipGiftResult.giftItemList: datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(gotVipGiftResult.giftItemList)) return mo except TYBizException, e: return cls.sendErrorResponse(userId, 'newvip', e.errorCode, e.message)
def _checkDelivery(self, orderDeliveryResult): try: order = orderDeliveryResult.order if order.orderId.startswith('GO'): return consumeDiamond = int(order.chargeInfo.getConsume('coin', 0)) totalPriceDiamond = int(order.product.priceDiamond) * order.count if consumeDiamond < totalPriceDiamond: ftlog.warn('WARNING checkDelivery err=', 'NotEnoughDiamond', 'orderId=', order.orderId, 'userId=', order.userId, 'gameId=', order.gameId, 'productId=', order.productId, 'count=', order.count, 'price=', order.product.price, 'priceDiamond=', order.product.priceDiamond, 'totalPriceDiamond=', totalPriceDiamond, 'consumeDiamond=', consumeDiamond) return elif consumeDiamond > totalPriceDiamond: ftlog.warn('WARNING checkDelivery err=', 'OverLoadDiamond', 'orderId=', order.orderId, 'userId=', order.userId, 'gameId=', order.gameId, 'productId=', order.productId, 'count=', order.count, 'price=', order.product.price, 'priceDiamond=', order.product.priceDiamond, 'totalPriceDiamond=', totalPriceDiamond, 'consumeDiamond=', consumeDiamond) return if orderDeliveryResult.itemList: # 统计获得了多少金币 deliveryChip = TYAssetUtils.getAssetCount(orderDeliveryResult.assetItems, hallitem.ASSET_CHIP_KIND_ID) maxChip = consumeDiamond * CHECK_DIAMOND_CHIP_RATE if deliveryChip > maxChip: ftlog.warn('WARNING checkDelivery err=', 'OverMaxChip', 'orderId=', order.orderId, 'userId=', order.userId, 'gameId=', order.gameId, 'productId=', order.productId, 'count=', order.count, 'price=', order.product.price, 'priceDiamond=', order.product.priceDiamond, 'totalPriceDiamond=', totalPriceDiamond, 'consumeDiamond=', consumeDiamond, 'deliveryChip=', deliveryChip, 'maxChip=', maxChip, 'checkRate=', CHECK_DIAMOND_CHIP_RATE) except: ftlog.exception()
def _checkDelivery(self, orderDeliveryResult): try: order = orderDeliveryResult.order if order.orderId.startswith('GO'): return consumeDiamond = int(order.chargeInfo.getConsume('coin', 0)) totalPriceDiamond = int(order.product.priceDiamond) * order.count if consumeDiamond < totalPriceDiamond: ftlog.warn('WARNING checkDelivery err=', 'NotEnoughDiamond', 'orderId=', order.orderId, 'userId=', order.userId, 'gameId=', order.gameId, 'productId=', order.productId, 'count=', order.count, 'price=', order.product.price, 'priceDiamond=', order.product.priceDiamond, 'totalPriceDiamond=', totalPriceDiamond, 'consumeDiamond=', consumeDiamond) return elif consumeDiamond > totalPriceDiamond: ftlog.warn('WARNING checkDelivery err=', 'OverLoadDiamond', 'orderId=', order.orderId, 'userId=', order.userId, 'gameId=', order.gameId, 'productId=', order.productId, 'count=', order.count, 'price=', order.product.price, 'priceDiamond=', order.product.priceDiamond, 'totalPriceDiamond=', totalPriceDiamond, 'consumeDiamond=', consumeDiamond) return if orderDeliveryResult.itemList: # 统计获得了多少金币 deliveryChip = TYAssetUtils.getAssetCount(orderDeliveryResult.assetItems, hallitem.ASSET_CHIP_KIND_ID) maxChip = consumeDiamond * CHECK_DIAMOND_CHIP_RATE if deliveryChip > maxChip: ftlog.warn('WARNING checkDelivery err=', 'OverMaxChip', 'orderId=', order.orderId, 'userId=', order.userId, 'gameId=', order.gameId, 'productId=', order.productId, 'count=', order.count, 'price=', order.product.price, 'priceDiamond=', order.product.priceDiamond, 'totalPriceDiamond=', totalPriceDiamond, 'consumeDiamond=', consumeDiamond, 'deliveryChip=', deliveryChip, 'maxChip=', maxChip, 'checkRate=', CHECK_DIAMOND_CHIP_RATE) except: ftlog.exception()
def doGainNSLoginReward(self, userId, gameId, clientId): checkinOk, rewardAssetList, _checkinDays = \ halldailycheckin.dailyCheckin.gainCheckinReward(gameId, userId) rewardChipCount = 0 if checkinOk: datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(rewardAssetList)) rewardChipCount = TYAssetUtils.getAssetCount(rewardAssetList, hallitem.ASSET_CHIP_KIND_ID) states = halldailycheckin.dailyCheckin.getStates(gameId, userId, pktimestamp.getCurrentTimestamp()) mo = MsgPack() mo.setCmd('gain_nslogin_reward') mo.setResult('gameId', gameId) mo.setResult('userId', userId) mo.setResult('rewardstate', TodoTaskHelper.translateDailyCheckinStates(states)) mo.setResult('success', True) mo.setResult('chip', userchip.getChip(userId)) mo.setResult('rewardchip', rewardChipCount) router.sendToUser(mo, userId)
def doGainNSLoginReward(self, userId, gameId, clientId): checkinOk, rewardAssetList, _checkinDays = \ halldailycheckin.dailyCheckin.gainCheckinReward(gameId, userId) rewardChipCount = 0 if checkinOk: datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(rewardAssetList)) rewardChipCount = TYAssetUtils.getAssetCount(rewardAssetList, hallitem.ASSET_CHIP_KIND_ID) states = halldailycheckin.dailyCheckin.getStates(gameId, userId, pktimestamp.getCurrentTimestamp()) mo = MsgPack() mo.setCmd('gain_nslogin_reward') mo.setResult('gameId', gameId) mo.setResult('userId', userId) mo.setResult('rewardstate', TodoTaskHelper.translateDailyCheckinStates(states)) mo.setResult('success', True) mo.setResult('chip', userchip.getChip(userId)) mo.setResult('rewardchip', rewardChipCount) router.sendToUser(mo, userId)
def _doNewVipGift(cls, gameId, userId, level): try: userVip, _giftStates, gotVipGiftResult = hallvip.userVipSystem.gainUserVipGift( gameId, userId, level) ftlog.debug('VipTcpHandler._doNewVipGift userId=', userId, 'gameId=', gameId, 'giftVipLevel=', gotVipGiftResult.vipGiftState.vipLevel.level) giftInfo = VipHelper.buildGiftInfo(userVip, gotVipGiftResult.vipGiftState) getGiftTodoTask = TodoTaskVipGotGift( gotVipGiftResult.vipGiftState.vipLevel.level, gotVipGiftResult.vipGiftState.vipLevel.vipExp, gotVipGiftResult.vipGiftState.vipLevel.name, gotVipGiftResult.vipGiftState.vipLevel.desc, giftInfo) todotasks = [getGiftTodoTask] needGoldRain = TYAssetUtils.getAssetCount( gotVipGiftResult.giftItemList, hallitem.ASSET_CHIP_KIND_ID) > 0 if needGoldRain: todotasks.append( TodoTaskGoldRain( VipHelper.buildGotGiftDesc(gotVipGiftResult))) else: todotasks.append( TodoTaskPopTip( VipHelper.buildGotGiftDesc(gotVipGiftResult))) mo = TodoTaskHelper.sendTodoTask(gameId, userId, todotasks) # 通知客户端变化 if gotVipGiftResult.giftItemList: datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames( gotVipGiftResult.giftItemList)) return mo except TYBizException, e: return cls.sendErrorResponse(userId, 'newvip', e.errorCode, e.message)