def __init__(self): Position.__init__(self) self.rect = None self.image = None self.name = None self.type = None self.has_dialog = False
def __init__(self, name): Position.__init__(self) self.name = name load_creature(self.name) self.hp = CREATURES_LOADED[self.name]['hp'] self.mp = CREATURES_LOADED[self.name]['mp'] self.level = CREATURES_LOADED[self.name]['level'] self.attack = CREATURES_LOADED[self.name]['attack'] self.attack_m = CREATURES_LOADED[self.name]['attack_m'] self._class = CREATURES_LOADED[self.name]['_class'] self._def = CREATURES_LOADED[self.name]['_def'] self.def_m = CREATURES_LOADED[self.name]['def_m'] self.selfie = None
def __init__(self, view=None, position=None): Position.__init__(self) gobject.GObject.__init__(self) self.view = view # associated BoardView self.game = None self.node = None # the currently active game node for i in range(64): self.squares.append("") if position: self.set_position(position) else: self.setup_starting_pieces()
def __init__(self,latitude,longitude,starting_time,ending_time,label="") : Position.__init__(self,latitude,longitude) self.starting_time=starting_time self.ending_time=ending_time self.label=label
def __init__(self, x, y, direction): Position.__init__(self, x, y) self.direction = direction
def __init__(self): Position.__init__(self)
def __init__(self, x, y, lives): Position.__init__(self, x, y) self.lives = lives
def __init__(self,datetime,latitude,longitude) : self.datetime=datetime Position.__init__(self,latitude,longitude)
def __init__(self): Position.__init__(self) Size.__init__(self)