Exemplo n.º 1
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def pq_doublestrike(user, target):
    """Perform a Doublestrike -- two attacks at -2"""
    hit1 = max([0, atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0)-2, \
        target.temp['stats'].get("Defense", 0))])
    hit2 = max([0, atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0)-2, \
        target.temp['stats'].get("Defense", 0))])
    hit = hit1 + hit2
    return (hit > 0, hit)
Exemplo n.º 2
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def pq_doublestrike(user, target):
    """Perform a Doublestrike -- two attacks at -2"""
    hit1 = max([0, atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0)-2, \
        target.temp['stats'].get("Defense", 0))])
    hit2 = max([0, atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0)-2, \
        target.temp['stats'].get("Defense", 0))])
    hit = hit1 + hit2
    return (hit > 0, hit)
Exemplo n.º 3
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def pq_backstab(user, target):
    """Perform a Backstab -- a single attack which does x2 damage
    if you succeed at Skill vs Fortitude"""
    check = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    if hit > 0 and check > 0:
        return (hit > 0, hit * 2)
    return (hit > 0, hit)
Exemplo n.º 4
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def pq_backstab(user, target):
    """Perform a Backstab -- a single attack which does x2 damage
    if you succeed at Skill vs Fortitude"""
    check = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    if hit > 0 and check > 0:
        return (hit > 0, hit * 2)
    return (hit > 0, hit)
Exemplo n.º 5
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def pq_petrify(user, target):
    """Perform a Petrify vs Fortitude."""
    hit1 = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit2 = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit3 = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit = hit1 > 0 and hit2 > 0 and hit3 > 0
    damage = user.hitpoints[0] if hit else 0
    return (hit, damage)
Exemplo n.º 6
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def pq_petrify(user, target):
    """Perform a Petrify vs Fortitude."""
    hit1 = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit2 = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit3 = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Fortitude", 0))
    hit = hit1 > 0 and hit2 > 0 and hit3 > 0
    damage = user.hitpoints[0] if hit else 0
    return (hit, damage)
Exemplo n.º 7
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def pq_charm(user, target):
    """Perform a Charm vs Mind."""
    hit1 = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    hit2 = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    if hit1 > 0 and hit2 > 0:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + "charmed!")
        target.temp['condition']["charmed"] = 4
        return (True, 0)
    return (False, 0)
Exemplo n.º 8
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def pq_dominate(user, target):
    """Perform a Dominate (Skill vs Mind); if successful, enemy attacks self"""
    affect = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    if affect > 0:
        hit = atk_roll(target.combat['atk'], target.combat['dfn'], \
            target.temp['stats'].get("Attack", 0) + affect, \
            target.temp['stats'].get("Defense", 0))
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        targstring2 = "s itself!" if hasattr(user, "gear") else " yourself!"
        print targstring + "dominated, and attack" + targstring2
        return (hit > 0, hit)
    return (affect > 0, 0)
Exemplo n.º 9
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def pq_telekinesis(user, target):
    """Perform a TK (Skill vs Ref); if successful, enemy attacks self"""
    affect = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Reflexes", 0))
    if affect > 0:
        hit = atk_roll(target.combat['atk'], target.combat['dfn'], \
            target.temp['stats'].get("Attack", 0) + affect, \
            target.temp['stats'].get("Defense", 0))
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        targstring2 = "s itself!" if hasattr(user, "gear") else " yourself!"
        print targstring + "manipulated, and attack" + targstring2
        return (hit > 0, hit)
    return (affect > 0, 0)
Exemplo n.º 10
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def pq_dominate(user, target):
    """Perform a Dominate (Skill vs Mind); if successful, enemy attacks self"""
    affect = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    if affect > 0:
        hit = atk_roll(target.combat['atk'], target.combat['dfn'], \
            target.temp['stats'].get("Attack", 0) + affect, \
            target.temp['stats'].get("Defense", 0))
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        targstring2 = "s itself!" if hasattr(user, "gear") else " yourself!"
        send_to_console(targstring + "dominated, and attack" + targstring2)
        return (hit > 0, hit)
    return (affect > 0, 0)
Exemplo n.º 11
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def pq_charm(user, target):
    """Perform a Charm vs Mind."""
    hit1 = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    hit2 = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    if hit1 > 0 and hit2 > 0:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + "charmed!"
        target['condition']["charmed"] = 4
        return (True, 0)
    return (False, 0)
Exemplo n.º 12
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def pq_telekinesis(user, target):
    """Perform a TK (Skill vs Ref); if successful, enemy attacks self"""
    affect = atk_roll([0, user.stats[5]], [0, target.stats[3]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Reflexes", 0))
    if affect > 0:
        hit = atk_roll(target.combat['atk'], target.combat['dfn'], \
            target.temp['stats'].get("Attack", 0) + affect, \
            target.temp['stats'].get("Defense", 0))
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        targstring2 = "s itself!" if hasattr(user, "gear") else " yourself!"
        send_to_console(targstring + "manipulated, and attack" + targstring2)
        return (hit > 0, hit)
    return (affect > 0, 0)
Exemplo n.º 13
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def pq_rage(user, target):
    """Perform a Rage -- a single attack with +Skill buff, 
    and -2 Defense self-debuff for 2 rounds"""
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0) + user.stats[5], \
        target.temp['stats'].get("Defense", 0))
    user.temp_bonus(["Defense"], -2, 4)
    return (hit > 0, hit)
Exemplo n.º 14
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def pq_rage(user, target):
    """Perform a Rage -- a single attack with +Skill buff, 
    and -2 Defense self-debuff for 2 rounds"""
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0) + user.stats[5], \
        target.temp['stats'].get("Defense", 0))
    user.temp_bonus(["Defense"], -2, 4)
    return (hit > 0, hit)
Exemplo n.º 15
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def pq_smite(user, target):
    """Perform a Smite -- a single attack with a buff of 1dSkill"""
    temp_atk = user.combat['atk']
    temp_atk[1] += random.randint(1, user.stats[5])
    hit = atk_roll(temp_atk, target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    return (hit > 0, hit)
Exemplo n.º 16
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def pq_smite(user, target):
    """Perform a Smite -- a single attack with a buff of 1dSkill"""
    temp_atk = user.combat['atk']
    temp_atk[1] += random.randint(1, user.stats[5])
    hit = atk_roll(temp_atk, target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    return (hit > 0, hit)
Exemplo n.º 17
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def pq_precog(user, target):
    """Passive skill: Mind vs Mind for 1-round buff to attack and defense"""
    buff = atk_roll([0, user.stats[4]], [0, target.stats[4]], \
        user.temp['stats'].get("Mind", 0), \
        target.temp['stats'].get("Mind", 0))
    if buff > 0:
        targstring = "You predict the enemy's actions!" if \
            hasattr(user, "gear") else "The enemy predicts your actions!"
        user.temp_bonus(["Attack", "Defense"], buff, 2)
        send_to_console(targstring)
    return
Exemplo n.º 18
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def pq_precog(user, target):
    """Passive skill: Mind vs Mind for 1-round buff to attack and defense"""
    buff = atk_roll([0, user.stats[4]], [0, target.stats[4]], \
        user.temp['stats'].get("Mind", 0), \
        target.temp['stats'].get("Mind", 0))
    if buff > 0:
        targstring = "You predict the enemy's actions!" if \
            hasattr(user, "gear") else "The enemy predicts your actions!"
        user.temp_bonus(["Attack", "Defense"], buff, 2)
        print targstring
    return
Exemplo n.º 19
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def pq_missile(user, target):
    """Perform a Missile -- a single attack, Skill vs Reflexes"""
    num_missile = user.level[1]/3 + 1
    targstring = "You send " if hasattr(user, "gear") \
        else "The monster sends "
    print targstring + str(num_missile) +" missiles!"
    hit = 0
    for i in range(num_missile):
        hit += max([0, atk_roll([0, user.stats[5]], [0, target.stats[2]], \
            user.temp['stats'].get("Skill", 0), \
            target.temp['stats'].get("Reflex", 0))])
    return (hit > 0, hit)
Exemplo n.º 20
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def pq_missile(user, target):
    """Perform a Missile -- a single attack, Skill vs Reflexes"""
    num_missile = user.level[1] / 3 + 1
    targstring = "You send " if hasattr(user, "gear") \
        else "The monster sends "
    send_to_console(targstring + str(num_missile) + " missiles!")
    hit = 0
    for i in range(num_missile):
        hit += max([0, atk_roll([0, user.stats[5]], [0, target.stats[2]], \
            user.temp['stats'].get("Skill", 0), \
            target.temp['stats'].get("Reflex", 0))])
    return (hit > 0, hit)
Exemplo n.º 21
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def pq_burn(user, target):
    """Perform a Burn (Atk vs Ref, applies Burning condition which
    re-calls the skill each turn for 1dSkill turns."""
    hit = atk_roll(user.combat['atk'], [0, target.stats[3]], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Reflexes", 0))
    if hit > 0 and "burning" not in target.temp['condition']:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + "burning!")
        target.temp['condition']["burning"] = 4
    return (hit > 0, hit)
Exemplo n.º 22
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def pq_cure(user, target):
    """Perform a Cure (healing 1dSkill + level), 
    followed by a normal attack."""
    cure = random.randint(1, user.stats[5] + \
        user.temp['stats'].get("Skill", 0)) + user.level[1]
    user.cure(cure)
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    targstring = "You are " if hasattr(user, "player") else "The monster is "
    print targstring + "cured for " + str(cure) + " hp! An attack follows."
    return (hit > 0, hit)
Exemplo n.º 23
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def pq_cure(user, target):
    """Perform a Cure (healing 1dSkill + level), 
    followed by a normal attack."""
    cure = random.randint(1, user.stats[5] + \
        user.temp['stats'].get("Skill", 0)) + user.level[1]
    user.cure(cure)
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    targstring = "You are " if hasattr(user,"player") else "The monster is " 
    print targstring+"cured for "+str(cure)+" hp! An attack follows."
    return (hit > 0, hit)
Exemplo n.º 24
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def pq_burn(user, target):
    """Perform a Burn (Atk vs Ref, applies Burning condition which
    re-calls the skill each turn for 1dSkill turns."""
    hit = atk_roll(user.combat['atk'], [0, target.stats[3]], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Reflexes", 0))
    if hit > 0 and "burning" not in target.temp['condition']:
        
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + "burning!"
        target.temp['condition']["burning"] = 4
    return (hit > 0, hit)
Exemplo n.º 25
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def pq_acidspray(user, target):
    """Perform an Acidspray -- Fort vs Def, full damage
    + 1/2 damage as Def debuff for 2 rounds"""
    hit = atk_roll([0, user.stats[3]], target.combat['dfn'], \
        user.temp['stats'].get("Fortitude", 0), \
        target.temp['stats'].get("Defense", 0))
    if hit > 0:
        debuff = max([hit / 2, 1])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + "sprayed with acid!")
        target.temp_bonus(["Defense"], debuff, 4)
    return (hit > 0, hit)
Exemplo n.º 26
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def pq_leech(user, target):
    """Perform a Leech -- a single attack which 
    cures for half the damage it deals, up to Skill"""
    hit = atk_roll(user.combat['atk'], [0, target.stats[3]], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Fortitude", 0))
    if hit > 0:
        cure = max([hit / 2, 1])
        targstring = "You drain " if hasattr(user, "gear") \
            else "The monster drains "
        send_to_console(targstring + str(cure) + " hit points!")
        user.cure(cure)
    return (hit > 0, hit)
Exemplo n.º 27
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def pq_acidspray(user, target):
    """Perform an Acidspray -- Fort vs Def, full damage
    + 1/2 damage as Def debuff for 2 rounds"""
    hit = atk_roll([0, user.stats[3]], target.combat['dfn'], \
        user.temp['stats'].get("Fortitude", 0), \
        target.temp['stats'].get("Defense", 0))
    if hit > 0:
        debuff = max([hit/2, 1])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + "sprayed with acid!"
        target.temp_bonus(["Defense"], debuff, 4)
    return (hit > 0, hit)
Exemplo n.º 28
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def pq_fear(user, target):
    """Perform a Fear (Skill vs Mind) to debuff."""
    hit = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    if hit > 0:
        hit = max([1, hit/2])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + "frightened!"
        target.temp_bonus(["Attack"," Defense"], -hit, 4)
        return (True, 0)
    return (False, 0)
Exemplo n.º 29
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def pq_entangle(user, target):
    """Perform an Entangle (Skill vs Reflexes) to debuff."""
    hit = atk_roll([0, user.stats[5]], [0, target.stats[2]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Reflex", 0))
    if hit > 0:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + "entangled!"
        target.temp['condition']["entangled"] = 4
        target.temp_bonus(["Attack", "Defense"], -hit, 4)
        return (True, 0)
    return (False, 0)
Exemplo n.º 30
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def pq_leech(user, target):
    """Perform a Leech -- a single attack which 
    cures for half the damage it deals, up to Skill"""
    hit = atk_roll(user.combat['atk'], [0, target.stats[3]], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Fortitude", 0))
    if hit > 0:
        cure = max([hit/2, 1])
        targstring = "You drain " if hasattr(user, "gear") \
            else "The monster drains "
        print targstring + str(cure) + " hit points!"
        user.cure(cure)
    return (hit > 0, hit)
Exemplo n.º 31
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def pq_fear(user, target):
    """Perform a Fear (Skill vs Mind) to debuff."""
    hit = atk_roll([0, user.stats[5]], [0, target.stats[4]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Mind", 0))
    if hit > 0:
        hit = max([1, hit / 2])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + "frightened!")
        target.temp_bonus(["Attack", " Defense"], -hit, 4)
        return (True, 0)
    return (False, 0)
Exemplo n.º 32
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def pq_entangle(user, target):
    """Perform an Entangle (Skill vs Reflexes) to debuff."""
    hit = atk_roll([0, user.stats[5]], [0, target.stats[2]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get("Reflex", 0))
    if hit > 0:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + "entangled!")
        target.temp['condition']["entangled"] = 4
        target.temp_bonus(["Attack", "Defense"], -hit, 4)
        return (True, 0)
    return (False, 0)
Exemplo n.º 33
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def pq_cure(user, target):
    """Perform a Cure (healing 1dSkill + level), 
    followed by a normal attack."""
    #logger.debug(user.name)
    cure = random.randint(1, user.stats[5] + \
        user.temp['stats'].get("Skill", 0)) + user.level[1]
    user.cure(cure)
    hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Defense", 0))
    targstring = "You are " if (len(user.name) > 1) else "The monster is "
    send_to_console(targstring + "cured for " + str(cure) +
                    " hp! An attack follows.")
    return (hit > 0, hit)
Exemplo n.º 34
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def pq_prismspray(user, target):
    """Perform a Prismatic Spray (Skill vs random stat
    to debuff that stat"""
    effectstring = ('blunted', 'diminished', 'made sluggish', \
        'weakened', 'befuddled', 'disconcerted')
    statpick = random.choice([random.randint(0, 5) for i in range(6)])
    affect = atk_roll([0, user.stats[5]], [0, target.stats[statpick]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get(pq_reverse_stats[statpick], 0))
    if affect > 0:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + effectstring[statpick] + "!"
        target.temp_bonus([pq_reverse_stats[statpick]], -affect, 4)
    return (affect > 0, 0)
Exemplo n.º 35
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def pq_prismspray(user, target):
    """Perform a Prismatic Spray (Skill vs random stat
    to debuff that stat"""
    effectstring = ('blunted', 'diminished', 'made sluggish', \
        'weakened', 'befuddled', 'disconcerted')
    statpick = random.choice([random.randint(0, 5) for i in range(6)])
    affect = atk_roll([0, user.stats[5]], [0, target.stats[statpick]], \
        user.temp['stats'].get("Skill", 0), \
        target.temp['stats'].get(pq_reverse_stats[statpick], 0))
    if affect > 0:
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + effectstring[statpick] + "!")
        target.temp_bonus([pq_reverse_stats[statpick]], -affect, 4)
    return (affect > 0, 0)
Exemplo n.º 36
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 def attack_enemy(self, user, target):
     """Just a simple attack, Attack vs Defense. Basic, lovely."""
     if "charmed" in user.temp['condition']:
         targstring = "You are " if user == self.char else "The monster is "
         print targstring + "charmed, and cannot attack!"
         return
     hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
         user.temp['stats'].get("Attack", 0), \
         target.temp['stats'].get("Defense", 0))
     if hit > 0:
         self.be_hit(target, hit)
         return
     else:
         print "The attack is unsuccessful."
         return
Exemplo n.º 37
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 def attack_enemy(self, user, target):
     """Just a simple attack, Attack vs Defense. Basic, lovely."""
     if "charmed" in user.temp['condition']:
         targstring = "You are " if user == self.char else "The monster is "
         print targstring + "charmed, and cannot attack!"
         return
     hit = atk_roll(user.combat['atk'], target.combat['dfn'], \
         user.temp['stats'].get("Attack", 0), \
         target.temp['stats'].get("Defense", 0))
     if hit > 0:
         self.be_hit(target, hit)
         return
     else:
         print "The attack is unsuccessful."
         return
Exemplo n.º 38
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def pq_confusion(user, target):
    """Perform a Confuse (Mind vs Mind); if successful, 
    deal 1dSkill skill points damage"""
    affect = atk_roll([0, user.stats[4]], [0, target.stats[4]], \
        user.temp['stats'].get("Mind", 0), \
        target.temp['stats'].get("Mind", 0))
    if affect > 0:
        damage = max([0, random.choice([random.randint(1, user.stats[5]) \
            for i in range(0, 6)]) + user.temp['stats'].get("Skill", 0)])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        pl = "s" if hasattr(user, "gear") else ""
        send_to_console(targstring + "confused, and lose" + pl + " " + str(damage) \
            + " skill points!")
        target.huh(damage)
    return (affect > 0, 0)
Exemplo n.º 39
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def pq_trip(user, target):
    """Perform a Trip -- a single attack for half damage + 
    debuff Attack 1dSkill"""
    hit = atk_roll(user.combat['atk'], target.combat['atk'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Attack", 0))
    if hit > 0:
        hit = max([hit / 2, 1])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        send_to_console(targstring + "tripped!")
        target.temp['condition']["tripped"] = 2
        debuff = max([0, random.choice([random.randint(0, user.stats[5]) \
            for i in range(0, 6)]) + user.temp['stats'].get("Skill", 0)])
        target.temp_bonus(["Attack"], debuff, 4)
    return (hit > 0, hit)
Exemplo n.º 40
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def pq_trip(user, target):
    """Perform a Trip -- a single attack for half damage + 
    debuff Attack 1dSkill"""
    hit = atk_roll(user.combat['atk'], target.combat['atk'], \
        user.temp['stats'].get("Attack", 0), \
        target.temp['stats'].get("Attack", 0))
    if hit > 0:
        hit = max([hit/2, 1])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        print targstring + "tripped!"
        target.temp['condition']["tripped"] = 2
        debuff = max([0, random.choice([random.randint(0, user.stats[5]) \
            for i in range(0, 6)]) + user.temp['stats'].get("Skill", 0)])
        target.temp_bonus(["Attack"], debuff, 4)
    return (hit > 0, hit)
Exemplo n.º 41
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def pq_confusion(user, target):
    """Perform a Confuse (Mind vs Mind); if successful, 
    deal 1dSkill skill points damage"""
    affect = atk_roll([0, user.stats[4]], [0, target.stats[4]], \
        user.temp['stats'].get("Mind", 0), \
        target.temp['stats'].get("Mind", 0))
    if affect > 0:
        damage = max([0, random.choice([random.randint(1, user.stats[5]) \
            for i in range(0, 6)]) + user.temp['stats'].get("Skill", 0)])
        targstring = "The monster is " if hasattr(user, "gear") \
            else "You are "
        pl= "s" if hasattr(user, "gear") else ""
        print targstring + "confused, and lose" + pl + " " + str(damage) \
            + " skill points!"
        target.huh(damage)
    return (affect > 0, 0)
Exemplo n.º 42
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 def trialofbeing(self):
     """Run character through the Trial of Being."""
     sta = random.sample(["Attack", "Defense", "Reflexes", "Fortitude", "Mind", "Skill"], 3)
     with open("data/pq_trialmsg.json") as f:
         trials = json.load(f)
     for i, s in enumerate(sta):
         time.sleep(1)
         print textwrap.fill(
             "The " + ("first", "second", "third")[i] + " challenge begins. " + trials["tests"][s]
         ), "\n"
         result = atk_roll([0, self.char.stats[pq_stats[s]]], [0, self.trial_num], 0, 0)
         if result < 0:
             print trials["lose"][s], "\n"
             self.damage = result
             self.failure()
             return
         else:
             print trials["win"][s], "\n"
             self.knowledge += self.trial_num
     self.success()
Exemplo n.º 43
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 def trialofbeing(self):
     """Run character through the Trial of Being."""
     sta = random.sample(['Attack', 'Defense', 'Reflexes', 'Fortitude', \
         'Mind', 'Skill'], 3)
     with open('data/pq_trialmsg.json') as f:
         trials = json.load(f)
     for i, s in enumerate(sta):
         time.sleep(0.5)
         send_to_console(textwrap.fill("The " + ("first", "second", "third")[i] + \
             " challenge begins. " + trials['tests'][s]), '\n')
         result = atk_roll([0, self.char.stats[pq_stats[s]]], \
             [0, self.trial_num], 0, 0)
         if result < 0:
             send_to_console(trials['lose'][s], '\n')
             self.damage = result
             self.failure()
             return
         else:
             send_to_console(trials['win'][s], '\n')
             self.knowledge += self.trial_num
     self.success()
Exemplo n.º 44
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 def __init__(self, lvl, char, enemy):
     """Initialize a combat encounter instance, using either \
     a supplied enemy or generating a new one."""
     if not enemy:
         self.enemy = PQ_Enemy()
         self.enemy.gen(lvl)
     else:
         self.enemy = enemy
     self.turn = -1
     self.char = char
     initiative_differential = atk_roll([0, self.char.stats[2]], \
         [0, self.enemy.stats[2]], self.char.combat['initiative'], 0)
     self.turnorder = ['monster', 'player']
     if initiative_differential > 0:
         self.turnorder = ['player', 'monster']
     elif initiative_differential == 0:
         if char.stats[2] > self.enemy.stats[2]:
             self.turnorder = ['player', 'monster']
         elif char.stats[2] == self.enemy.stats[2]:
             if 'ImprovedInititiative' in char.feats:
                 self.turnorder = ['player', 'monster']
             elif random.randint(0, 1):
                 self.turnorder = ['player', 'monster']
     self.done = False
Exemplo n.º 45
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 def __init__(self, lvl, char, enemy):
     """Initialize a combat encounter instance, using either \
     a supplied enemy or generating a new one."""
     if not enemy:
         self.enemy = PQ_Enemy()
         self.enemy.gen(lvl)
     else:
         self.enemy = enemy
     self.turn = -1
     self.char = char
     initiative_differential = atk_roll([0, self.char.stats[2]], \
         [0, self.enemy.stats[2]], self.char.combat['initiative'], 0)
     self.turnorder = ['monster', 'player']
     if initiative_differential > 0:
         self.turnorder = ['player', 'monster']
     elif initiative_differential == 0:
         if char.stats[2] > self.enemy.stats[2]:
             self.turnorder = ['player', 'monster']
         elif char.stats[2] == self.enemy.stats[2]:
             if 'ImprovedInititiative' in char.feats:
                 self.turnorder = ['player', 'monster']
             elif random.randint(0, 1):
                 self.turnorder = ['player', 'monster']
     self.done = False