Exemplo n.º 1
0
    def convert_ref_frame(arm_frame, ref_frame, ref_frame_obj=Object()):
        '''Transforms an arm frame to a new ref. frame.

        Args:
            arm_frame (ArmState)
            ref_frame (int): One of ArmState.*
            ref_frame_obj (Object): As in Object.msg

        Returns:
            ArmState: arm_frame (passed in), but modified.
        '''
        if ref_frame == ArmState.ROBOT_BASE:
            if arm_frame.refFrame == ArmState.ROBOT_BASE:
                # Transform from robot base to itself (nothing to do).
                rospy.logdebug(
                    'No reference frame transformations needed (both ' +
                    'absolute).')
            elif arm_frame.refFrame == ArmState.OBJECT:
                # Transform from object to robot base.
                abs_ee_pose = World.transform(
                    arm_frame.ee_pose,
                    arm_frame.refFrameObject.name,
                    'base_link'
                )
                arm_frame.ee_pose = abs_ee_pose
                arm_frame.refFrame = ArmState.ROBOT_BASE
                arm_frame.refFrameObject = Object()
            else:
                rospy.logerr(
                    'Unhandled reference frame conversion: ' +
                    str(arm_frame.refFrame) + ' to ' + str(ref_frame))
        elif ref_frame == ArmState.OBJECT:
            if arm_frame.refFrame == ArmState.ROBOT_BASE:
                # Transform from robot base to object.
                rel_ee_pose = World.transform(
                    arm_frame.ee_pose, 'base_link', ref_frame_obj.name)
                arm_frame.ee_pose = rel_ee_pose
                arm_frame.refFrame = ArmState.OBJECT
                arm_frame.refFrameObject = ref_frame_obj
            elif arm_frame.refFrame == ArmState.OBJECT:
                # Transform between the same object (nothign to do).
                if arm_frame.refFrameObject.name == ref_frame_obj.name:
                    rospy.logdebug(
                        'No reference frame transformations needed (same ' +
                        'object).')
                else:
                    # Transform between two different objects.
                    rel_ee_pose = World.transform(
                        arm_frame.ee_pose,
                        arm_frame.refFrameObject.name,
                        ref_frame_obj.name
                    )
                    arm_frame.ee_pose = rel_ee_pose
                    arm_frame.refFrame = ArmState.OBJECT
                    arm_frame.refFrameObject = ref_frame_obj
            else:
                rospy.logerr(
                    'Unhandled reference frame conversion: ' +
                    str(arm_frame.refFrame) + ' to ' + str(ref_frame))
        return arm_frame
Exemplo n.º 2
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    def _get_arm_states(self):
        '''Returns the current arms states in the right format'''
        abs_ee_poses = [Arms.get_ee_state(0),
                      Arms.get_ee_state(1)]
        joint_poses = [Arms.get_joint_state(0),
                      Arms.get_joint_state(1)]

        states = [None, None]

        for arm_index in [0, 1]:
            nearest_obj = self.world.get_nearest_object(
                                                abs_ee_poses[arm_index])

            if (nearest_obj == None):
                states[arm_index] = ArmState(ArmState.ROBOT_BASE,
                                    abs_ee_poses[arm_index],
                                    joint_poses[arm_index], Object())
            else:
                # Relative
                rel_ee_pose = World.transform(
                                    abs_ee_poses[arm_index],
                                    'base_link', nearest_obj.name)
                states[arm_index] = ArmState(ArmState.OBJECT,
                                    rel_ee_pose,
                                    joint_poses[arm_index], nearest_obj)
        return states
Exemplo n.º 3
0
    def _set_ref(self, new_ref_name):
        '''Changes the reference frame of the action step'''
        new_ref = World.get_ref_from_name(new_ref_name)
        if (new_ref != ArmState.ROBOT_BASE):
            index = ActionStepMarker._ref_names.index(new_ref_name)
            new_ref_obj = ActionStepMarker._ref_object_list[index - 1]
        else:
            new_ref_obj = Object()

        if (self.action_step.type == ActionStep.ARM_TARGET):
            if self.arm_index == 0:
                self.action_step.armTarget.rArm = World.convert_ref_frame(
                    self.action_step.armTarget.rArm, new_ref, new_ref_obj)
            else:
                self.action_step.armTarget.lArm = World.convert_ref_frame(
                    self.action_step.armTarget.lArm, new_ref, new_ref_obj)
        elif (self.action_step.type == ActionStep.ARM_TRAJECTORY):
            for i in range(len(self.action_step.armTrajectory.timing)):
                if self.arm_index == 0:
                    arm_old = self.action_step.armTrajectory.rArm[i]
                    arm_new = World.convert_ref_frame(arm_old, new_ref,
                                                      new_ref_obj)
                    self.action_step.armTrajectory.rArm[i] = arm_new
                else:
                    arm_old = self.action_step.armTrajectory.lArm[i]
                    arm_new = World.convert_ref_frame(arm_old, new_ref,
                                                      new_ref_obj)
                    self.action_step.armTrajectory.lArm[i] = arm_new
            if self.arm_index == 0:
                self.action_step.armTrajectory.rRefFrameObject = new_ref_obj
                self.action_step.armTrajectory.rRefFrame = new_ref
            else:
                self.action_step.armTrajectory.lRefFrameObject = new_ref_obj
                self.action_step.armTrajectory.lRefFrame = new_ref
Exemplo n.º 4
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 def __init__(self, pose, index, dimensions, is_recognized):
     ''' Initialization of objects'''
     self.index = index
     self.assigned_name = None
     self.is_recognized = is_recognized
     self.object = Object(Object.TABLE_TOP, self.get_name(), pose,
                          dimensions)
     self.menu_handler = MenuHandler()
     self.int_marker = None
     self.is_removed = False
     self.menu_handler.insert('Remove from scene', callback=self.remove)
Exemplo n.º 5
0
 def convert_ref_frame(arm_frame, ref_frame, ref_frame_obj=Object()):
     '''Transforms an arm frame to a new ref. frame'''
     if ref_frame == ArmState.ROBOT_BASE:
         if (arm_frame.refFrame == ArmState.ROBOT_BASE):
             pass
             #rospy.logwarn('No reference frame transformations ' +
             #'needed (both absolute).')
         elif (arm_frame.refFrame == ArmState.OBJECT):
             abs_ee_pose = World.transform(arm_frame.ee_pose,
                                           arm_frame.refFrameObject.name,
                                           'base_link')
             arm_frame.ee_pose = abs_ee_pose
             arm_frame.refFrame = ArmState.ROBOT_BASE
             arm_frame.refFrameObject = Object()
         else:
             rospy.logerr('Unhandled reference frame conversion:' +
                          str(arm_frame.refFrame) + ' to ' + str(ref_frame))
     elif ref_frame == ArmState.OBJECT:
         if (arm_frame.refFrame == ArmState.ROBOT_BASE):
             rel_ee_pose = World.transform(arm_frame.ee_pose, 'base_link',
                                           ref_frame_obj.name)
             arm_frame.ee_pose = rel_ee_pose
             arm_frame.refFrame = ArmState.OBJECT
             arm_frame.refFrameObject = ref_frame_obj
         elif (arm_frame.refFrame == ArmState.OBJECT):
             if (arm_frame.refFrameObject.name == ref_frame_obj.name):
                 pass
                 #rospy.logwarn('No reference frame transformations ' +
                 #'needed (same object).')
             else:
                 rel_ee_pose = World.transform(
                     arm_frame.ee_pose, arm_frame.refFrameObject.name,
                     ref_frame_obj.name)
                 arm_frame.ee_pose = rel_ee_pose
                 arm_frame.refFrame = ArmState.OBJECT
                 arm_frame.refFrameObject = ref_frame_obj
         else:
             rospy.logerr('Unhandled reference frame conversion:' +
                          str(arm_frame.refFrame) + ' to ' + str(ref_frame))
     return arm_frame
Exemplo n.º 6
0
 def __init__(self, pose, index, dimensions, is_recognized):
     '''
     Args:
         pose (Pose): Position of bounding box
         index (int): For naming object in world (e.g. "thing 0")
         dimensions (Vector3): Size of bounding box
         is_recognized (bool): Result of object recognition.
     '''
     self.index = index
     self.assigned_name = None
     self.is_recognized = is_recognized
     self.object = Object(
         Object.TABLE_TOP, self.get_name(), pose, dimensions)
     self.menu_handler = MenuHandler()
     self.int_marker = None
     self.is_removed = False
     self.menu_handler.insert('Remove from scene', callback=self.remove)
Exemplo n.º 7
0
    def _get_arm_states(self):
        '''Returns the current arms states as a list of two ArmStates.

        Returns:
            [ArmState]: A list (of length two, one for each arm) of
                ArmState objects. Right first, then left.
        '''
        # TODO(mbforbes): Perhaps this entire method should go in
        # the Arms class?
        abs_ee_poses = [
            Arms.get_ee_state(Side.RIGHT),  # (Pose)
            Arms.get_ee_state(Side.LEFT)
        ]  # (Pose)
        joint_poses = [
            Arms.get_joint_positions(Side.RIGHT),  # ([float64])
            Arms.get_joint_positions(Side.LEFT)
        ]  # ([float64])

        states = [None, None]
        rel_ee_poses = [None, None]

        for arm_index in [Side.RIGHT, Side.LEFT]:
            nearest_obj = self.world.get_nearest_object(
                abs_ee_poses[arm_index])
            if not World.has_objects() or nearest_obj is None:
                # Arm state is absolute (relative to robot's base_link).
                states[arm_index] = ArmState(
                    ArmState.ROBOT_BASE,  # refFrame (uint8)
                    abs_ee_poses[arm_index],  # ee_pose (Pose)
                    joint_poses[arm_index],  # joint_pose ([float64])
                    Object()  # refFrameObject (Object)
                )
            else:
                # Arm state is relative (to some object in the world).
                rel_ee_poses[arm_index] = World.transform(
                    abs_ee_poses[arm_index],  # pose (Pose)
                    BASE_LINK,  # from_frame (str)
                    nearest_obj.name  # to_frame (str)
                )
                states[arm_index] = ArmState(
                    ArmState.OBJECT,  # refFrame (uint8)
                    rel_ee_poses[arm_index],  # ee_pose (Pose)
                    joint_poses[arm_index],  # joint_pose [float64]
                    nearest_obj  # refFrameObject (Object)
                )
        return states
Exemplo n.º 8
0
    def _set_ref(self, new_ref_name):
        '''Changes the reference frame of the action step to
        new_ref_name.

        Args:
            new_ref_name
        '''
        # Get the id of the new ref (an int).
        new_ref = World.get_ref_from_name(new_ref_name)
        if new_ref != ArmState.ROBOT_BASE:
            index = ActionStepMarker._ref_names.index(new_ref_name)
            new_ref_obj = ActionStepMarker._ref_object_list[index - 1]
        else:
            new_ref_obj = Object()

        if self.action_step.type == ActionStep.ARM_TARGET:
            # Handle "normal" steps (saved poses).
            t = self.action_step.armTarget
            if self.arm_index == Side.RIGHT:
                t.rArm = World.convert_ref_frame(t.rArm, new_ref, new_ref_obj)
            else:
                t.lArm = World.convert_ref_frame(t.lArm, new_ref, new_ref_obj)
        elif self.action_step.type == ActionStep.ARM_TRAJECTORY:
            # Handle trajectory steps.
            t = self.action_step.armTrajectory
            arm = t.rArm if self.arm_index == Side.RIGHT else t.lArm
            for i in range(len(arm)):
                arm_old = arm[i]
                arm_new = World.convert_ref_frame(
                    arm_old, new_ref, new_ref_obj)
                arm[i] = arm_new
            # Fix up reference frames.
            if self.arm_index == Side.RIGHT:
                t.rRefFrameObject = new_ref_obj
                t.rRefFrame = new_ref
            else:
                t.lRefFrameObject = new_ref_obj
                t.lRefFrame = new_ref
Exemplo n.º 9
0
    def _find_dominant_ref(self, arm_traj, frame_list):
        '''Finds the most dominant reference frame in a continuous
        trajectory.

        Args:
            arm_traj (ArmState[]): List of arm states that form the arm
                trajectory.
            frame_list ([Object]): List of Object (as defined by
                Object.msg), the current reference frames.

        Returns:
            (int, Object): Tuple of the dominant reference frame's
                number (as one of the constants available in ArmState to
                be set as ArmState.refFrame) and Object (as in
                Object.msg).
        '''
        # Cycle through all arm states and check their reference frames.
        # Whichever one is most frequent becomes the dominant one.
        robot_base = Object(name=BASE_LINK)
        ref_counts = Counter()
        for arm_state in arm_traj:
            # We only track objects that
            if arm_state.refFrame == ArmState.ROBOT_BASE:
                ref_counts[robot_base] += 1
            elif arm_state.refFrameObject in frame_list:
                ref_counts[arm_state.refFrameObject] += 1
            else:
                rospy.logwarn('Ignoring object with reference frame name ' +
                              arm_state.refFrameObject.name +
                              ' because the world does not have this object.')

        # Get most common obj.
        dominant_ref_obj = ref_counts.most_common(1)[0][0]

        # Find the frame number (int) and return with the object.
        return World.get_ref_from_name(dominant_ref_obj.name), dominant_ref_obj