Exemplo n.º 1
0
	def create_random_card(self, widget=None):
		"""Create a random card on the desktop"""
		cardid = "tsp." + str(random.randint(1, 301))
		w, h = self.cd.get_wh()
		x = (random.random() - 0.5) * (w - 2.5)
		y = random.random() * (h - 3.5) / 2
		self.my_player.move_card(cards.get(cardid), None,
			self.my_player.battlefield, x, y)
Exemplo n.º 2
0
	def show_card(self, cardid):
		"""Show a card picture and information"""
		self.hbuttonbox_transform.hide()
		if cardid is not None:
			try:
				self.cardpic.set_from_pixbuf(pics.get(cardid))
			except RuntimeError:
				pass # If there is not picture, continue anyways
			card = cards.get(cardid)
			self._enlarged_card = card
			self.carddetails.set_markup(card.markup())
			if cardid[-1] in ("a", "b"):
				self.hbuttonbox_transform.show()
		else:
			self.cardpic.set_from_pixbuf(pics.get("deckmaster"))
Exemplo n.º 3
0
	def create_carditem(self, cardid, cardname, itemid=None, x=0, y=0):
		# Check for card id
		card = cards.get(cardid)
		if card is None:
			l = cards.find_by_name(cardname)
			if l == []:
				raise RuntimeError(_("'%s' not found in database. Update?")
					% cardname)
			else:
				card = l[0]
		
		item = self.new_item(card, self, x, y)
		if itemid is None:
			itemid = self._get_new_itemid(item)
			item.itemid = itemid
		else:
			self._set_itemid(itemid, item)
		self.send_network_cmd("enter", cardid, cardname, itemid, item.x, item.y)
		self.battlefield.append(item)
		return item
Exemplo n.º 4
0
	def add_to_deck(self, cardid, sideboard=False):
		"""Add a card to the deck"""
		if self.deck.readonly:
			self.show_dialog(None, _("This deck is read-only."),
				dialog_type="error")
			return
		card = cards.get(cardid)
		(self.deck.sideboard if sideboard else self.deck.decklist).append(card)
		# Look if the card has recently been deleted
		for row in self.cards:
			if row[0] == cardid and row[8] == sideboard and row[9]:
				row[9] = False
				break
		else:
			it = self.cards.append((card.id, card.name, card.manacost,
				card.get_composed_type(), card.power, card.toughness,
				card.rarity, card.setname, sideboard, False, card.price,
				_price_to_text(card.price), card.releasedate))
			self.cardview.set_cursor(self.cards.get_path(it))
			self.cardview.scroll_to_cell(self.cardview.get_model().get_path(it))
		self.delayed_decksave()
		self.update_cardcount()
Exemplo n.º 5
0
	def execute_command(self, cmd, *args):
		"""Execute a single network command"""
		if cmd == "reset":
			self.library = []
			self.hand = []
			self.graveyard = []
			self.exile = []
			self.set_life(config.DEFAULT_LIFE)
			for item in self.battlefield[:]:
				self.remove_carditem(item)
			
			self.updated_library()
			self.updated_hand()
			self.updated_graveyard()
			self.updated_exile()
		elif cmd == "tray":
			self.create_tray(args[0])
			self.tray.x = args[1]
			self.tray.y = args[2]
			self.tray.repaint()
		elif cmd == "update":
			self.library = [None] * args[0]
			self.hand = [None] * args[1]
			self.updated_library()
			self.updated_hand()
		elif cmd == "setlife":
			self.set_life(args[0])
		elif cmd == "enter":
			self.create_carditem(*args)
		elif cmd == "exit":
			item = self._get_item_by_id(args[0])
			if item is self.tray:
				self.remove_tray()
			else:
				self.remove_carditem(item)
		elif cmd == "bury":
			self.graveyard.append(cards.get(args[0]))
			self.updated_graveyard()
		elif cmd == "unbury":
			assert(args[0] < len(self.graveyard))
			i = args[0]
			self.graveyard[i:i+1] = []
			self.updated_graveyard()
		elif cmd == "exile":
			self.exile.append(cards.get(args[0]))
			self.updated_exile()
		elif cmd == "unexile":
			assert(args[0] < len(self.exile))
			i = args[0]
			self.exile[i:i+1] = []
			self.updated_exile()
		elif cmd == "mulligan":
			self.library.append(self.hand.pop())
			self.updated_library()
			self.updated_hand()
		elif cmd == "move":
			itemid, x, y = args
			item = self._get_item_by_id(itemid)
			if item is None:
				raise ValueError(_("Client sent unknown item id."))
			item.repaint()
			item.x = x
			item.y = y
			item.repaint()
		elif cmd == "tap":
			item = self._get_item_by_id(args[0])
			item.toggle_tapped()
		elif cmd == "flip":
			item = self._get_item_by_id(args[0])
			item.toggle_flipped()
		elif cmd == "face":
			item = self._get_item_by_id(args[0])
			item.turn_over()
		elif cmd == "counters":
			item = self._get_item_by_id(args[2])
			num, counter = args[0], args[1]
			if num != 0:
				item.counters[counter] = num
			elif counter in item.counters:
				del item.counters[counter]
Exemplo n.º 6
0
	def add(self, cardid, sideboard=False):
		"""Add a card by id to the deck"""
		card = cards.get(cardid)
		if card is not None:
			(self.sideboard if sideboard else self.deck).append(card)
Exemplo n.º 7
0
	def selected_token(self, tokenid):
		self.entrybar_unfocus()
		token = cards.get(tokenid)
		item = self.my_player.create_carditem(token.id, str(token))
		item.istoken = True