Exemplo n.º 1
0
def set_dummy_app():
    """
    Return a context manager that makes sure that this dummy application is
    active. This is important, because we need an `Application` with
    `is_done=False` flag, otherwise no keys will be processed.
    """
    app = Application(layout=Layout(Window()),
                      output=DummyOutput(),
                      input=create_pipe_input())
    return set_app(app)
def set_dummy_app():
    """
    Return a context manager that makes sure that this dummy application is
    active. This is important, because we need an `Application` with
    `is_done=False` flag, otherwise no keys will be processed.
    """
    app = Application(
        layout=Layout(Window()),
        output=DummyOutput(),
        input=create_pipe_input())
    return set_app(app)
Exemplo n.º 3
0
    def _run_command(self, packet):
        """
        Execute a run command from the client.
        """
        create_temp_cli = self.client_states is None

        if create_temp_cli:
            # If this client doesn't have a CLI. Create a Fake CLI where the
            # window containing this pane, is the active one. (The CLI instance
            # will be removed before the render function is called, so it doesn't
            # hurt too much and makes the code easier.)
            pane_id = int(packet['pane_id'])
            self._create_app()
            with set_app(self.client_state.app):
                self.pymux.arrangement.set_active_window_from_pane_id(pane_id)

        with set_app(self.client_state.app):
            try:
                self.pymux.handle_command(packet['data'])
            finally:
                self._close_connection()
Exemplo n.º 4
0
    def remove_pane(self, pane):
        """
        Remove a :class:`.Pane`. (Look in all windows.)
        """
        assert isinstance(pane, Pane)

        for w in self.windows:
            w.remove_pane(pane)

            # No panes left in this window?
            if not w.has_panes:
                # Focus next.
                for app, active_w in self._active_window_for_cli.items():
                    if w == active_w:
                        with set_app(app):
                            self.focus_next_window()

                self.windows.remove(w)
Exemplo n.º 5
0
    def remove_pane(self, pane):
        """
        Remove a :class:`.Pane`. (Look in all windows.)
        """
        assert isinstance(pane, Pane)

        for w in self.windows:
            w.remove_pane(pane)

            # No panes left in this window?
            if not w.has_panes:
                # Focus next.
                for app, active_w in self._active_window_for_cli.items():
                    if w == active_w:
                        with set_app(app):
                            self.focus_next_window()

                self.windows.remove(w)
Exemplo n.º 6
0
Arquivo: main.py Projeto: ashang/pymux
 def active_window_for_app(app):
     with set_app(app):
         return self.arrangement.get_active_window()
Exemplo n.º 7
0
Arquivo: main.py Projeto: ashang/pymux
    def _create_app(self):
        """
        Create `Application` instance for this .
        """
        pymux = self.pymux

        def on_focus_changed():
            """ When the focus changes to a read/write buffer, make sure to go
            to insert mode. This happens when the ViState was set to NAVIGATION
            in the copy buffer. """
            vi_state = app.vi_state

            if app.current_buffer.read_only():
                vi_state.input_mode = InputMode.NAVIGATION
            else:
                vi_state.input_mode = InputMode.INSERT

        app = Application(
            output=self.output,
            input=self.input,
            color_depth=self.color_depth,
            layout=Layout(container=self.layout_manager.layout),
            key_bindings=pymux.key_bindings_manager.key_bindings,
            mouse_support=Condition(lambda: pymux.enable_mouse_support),
            full_screen=True,
            style=self.pymux.style,
            on_invalidate=(lambda _: pymux.invalidate()))

        # Synchronize the Vi state with the CLI object.
        # (This is stored in the current class, but expected to be in the
        # CommandLineInterface.)
        def sync_vi_state(_):
            VI = EditingMode.VI
            EMACS = EditingMode.EMACS

            if self.confirm_text or self.prompt_command or self.command_mode:
                app.editing_mode = VI if pymux.status_keys_vi_mode else EMACS
            else:
                app.editing_mode = VI if pymux.mode_keys_vi_mode else EMACS

        app.key_processor.before_key_press += sync_vi_state
        app.key_processor.after_key_press += sync_vi_state
        app.key_processor.after_key_press += self.sync_focus

        # Set render postpone time. (.1 instead of 0).
        # This small change ensures that if for a split second a process
        # outputs a lot of information, we don't give the highest priority to
        # rendering output. (Nobody reads that fast in real-time.)
        app.max_render_postpone_time = .1  # Second.

        # Hide message when a key has been pressed.
        def key_pressed(_):
            self.message = None

        app.key_processor.before_key_press += key_pressed

        # The following code needs to run with the application active.
        # Especially, `create_window` needs to know what the current
        # application is, in order to focus the new pane.
        with set_app(app):
            # Redraw all CLIs. (Adding a new client could mean that the others
            # change size, so everything has to be redrawn.)
            pymux.invalidate()

            pymux.startup()

        return app
Exemplo n.º 8
0
 def active_window_for_app(app):
     with set_app(app):
         return self.arrangement.get_active_window()
Exemplo n.º 9
0
    def _create_app(self):
        """
        Create `Application` instance for this .
        """
        pymux = self.pymux

        def on_focus_changed():
            """ When the focus changes to a read/write buffer, make sure to go
            to insert mode. This happens when the ViState was set to NAVIGATION
            in the copy buffer. """
            vi_state = app.vi_state

            if app.current_buffer.read_only():
                vi_state.input_mode = InputMode.NAVIGATION
            else:
                vi_state.input_mode = InputMode.INSERT

        app = Application(
            output=self.output,
            input=self.input,
            color_depth=self.color_depth,

            layout=Layout(container=self.layout_manager.layout),
            key_bindings=pymux.key_bindings_manager.key_bindings,
            mouse_support=Condition(lambda: pymux.enable_mouse_support),
            full_screen=True,
            style=self.pymux.style,
            style_transformation=ConditionalStyleTransformation(
                SwapLightAndDarkStyleTransformation(),
                Condition(lambda: self.pymux.swap_dark_and_light),
            ),
            on_invalidate=(lambda _: pymux.invalidate()))

        # Synchronize the Vi state with the CLI object.
        # (This is stored in the current class, but expected to be in the
        # CommandLineInterface.)
        def sync_vi_state(_):
            VI = EditingMode.VI
            EMACS = EditingMode.EMACS

            if self.confirm_text or self.prompt_command or self.command_mode:
                app.editing_mode = VI if pymux.status_keys_vi_mode else EMACS
            else:
                app.editing_mode = VI if pymux.mode_keys_vi_mode else EMACS

        app.key_processor.before_key_press += sync_vi_state
        app.key_processor.after_key_press += sync_vi_state
        app.key_processor.after_key_press += self.sync_focus

        # Set render postpone time. (.1 instead of 0).
        # This small change ensures that if for a split second a process
        # outputs a lot of information, we don't give the highest priority to
        # rendering output. (Nobody reads that fast in real-time.)
        app.max_render_postpone_time = .1  # Second.

        # Hide message when a key has been pressed.
        def key_pressed(_):
            self.message = None
        app.key_processor.before_key_press += key_pressed

        # The following code needs to run with the application active.
        # Especially, `create_window` needs to know what the current
        # application is, in order to focus the new pane.
        with set_app(app):
            # Redraw all CLIs. (Adding a new client could mean that the others
            # change size, so everything has to be redrawn.)
            pymux.invalidate()

            pymux.startup()

        return app