playerY += 1
    #contain player on the screen
    if playerX < 0:
        playerX = 0
    if playerX > 799:
        playerX = 799
    if playerY < 0:
        playerY = 0
    if playerY > 599:
        playerY = 599

    #render objects / draw stuff
    #clear the screen
    pscreen.clearScreen((0, 0, 0))
    #draw a circle
    pscreen.circle(playerX, playerY, 20, (255, 255, 0), 0)  #head outline
    pscreen.circle(playerX - 6, playerY - 6, 3)  #left eye (our left)
    pscreen.circle(playerX - 6, playerY - 6, 2, (0, 255, 255), 0)  #left pupil
    pscreen.circle(playerX + 6, playerY - 6, 3)  #right eye (our right)
    pscreen.circle(playerX + 6, playerY - 6, 2, (0, 255, 255), 0)  #right pupil
    pscreen.line(playerX - 8, playerY + 8, playerX + 8, playerY + 8,
                 (255, 0, 255))  #mouth

    pscreen.fontWrite(
        0, 0, "Game Loop Example",
        (255, 255, 255))  #display text in upper left hand corner (our left)
    pscreen.updateScreen()

#Clean-up
pscreen.unloadScreen()
        ship.shield=False
        shield_recharge_time=time.time()+2
    #draw ship
    ship.draw_Ship()
    #draw Asteroid
    for asteroid in asteroid_list:
        asteroid.render()
    #break from loop if energy reaches 0
    if ship.energy==0:
        break
    if asteroid_list==[]:
        break
    #display time
    gameTime()
    #display energy left
    pscreen.fontWrite(0,579,"Shield Energy Left:"+str(ship.energy))
    #display Score
    pscreen.fontWrite(100,0,"Score:"+str(Score))
    #update Screen
    pscreen.updateScreen()
#Unload screen
if ship.energy==0:
    pscreen.fontWrite(375,300,"Game Over",(255,140,0))
    pscreen.fontWrite(385,325,"Score:"+str(Score),(255,140,0))
    pscreen.updateScreen()
    time.sleep(5)
else:
    pscreen.fontWrite(375,300,"Thanks for Play!",(255,140,0))
    pscreen.fontWrite(395,325,"Score:"+str(Score),(255,140,0))
    pscreen.updateScreen()
    time.sleep(5)
def gameTime():
    sTime=time.time()-startTime
    sTime=int(sTime*10)/10
    pscreen.fontWrite(0,0,'Time:'+str(sTime))
def gameOver():
    pscreen.fontSelect("Arial", 22)
    pscreen.fontWrite(350, 300, "Game Over")
    pscreen.fontWrite(250, 325, "Player1 Score:" + str(score))
    pscreen.fontWrite(410, 325, "Player2 Score:" + str(score2))
    if score > score2:
        pscreen.fontWrite(360, 375, "Player1 Wins!")
    elif score < score2:
        pscreen.fontWrite(360, 375, "Player2 Wins!")
    elif score == score2:
        pscreen.fontWrite(360, 375, "Tie!")
Exemplo n.º 5
0
    #  bullet_list.append([0,300+random.randint(-150,150)])
    #move bullets
    for bullet in bullet_list:
        bullet[0] += 1

    mx = pscreen.mouseGetX()
    my = pscreen.mouseGetY()

    #draw bullets
    for bullet in bullet_list:
        (bx, by) = bullet
        pscreen.circle(bx, by, 5, (255, 0, 0), 0)

    #check for bullets that have left the screen
    for bullet in bullet_list:
        if bullet[0] > 799:
            bullet_list.remove(bullet)

    #check for bullet collision with circle
    for bullet in bullet_list:
        if distance(mx, my, bullet[0], bullet[1]) <= 30 + 5:
            bullet_list.remove(bullet)

    pscreen.circle(mx, my, 30, (0, 0, 255), 0)

    #render screen
    pscreen.fontWrite(0, 0, str(len(bullet_list)))
    pscreen.updateScreen()

pscreen.unloadScreen
    #distance between ship 2 and meteor
    if distance(ship2_x, ship2_y, mX, mY) < 50:
        mDx *= -1
        mDy *= -1
        ship2_speed *= -1
        score2 *= 0
    #end game
    timeLeft = endTime - time.time()
    if timeLeft <= 0:
        break
    #draw Target
    draw_target(tx, ty, tradius, tcolor)
    #draw Meteor
    meteor()
    #draw player 1
    draw_ship(ship_x, ship_y, ship_angle_facing, thrust_force)
    #draw player 2
    draw_ship2(ship2_x, ship2_y, ship2_angle_facing, thrust2_force)
    #show Score
    pscreen.fontWrite(0, 0, "Player1 Score" + str(score))
    pscreen.fontWrite(150, 0, "Player2 Score:" + str(score2))
    #show Time
    gameTime()
    #update Screen in loop
    pscreen.updateScreen()
gameOver()
pscreen.updateScreen()
time.sleep(5)
#Unload Screen
pscreen.unloadScreen()
def gameTime():
    timeLeft = endTime - time.time()
    timeLeft = int(timeLeft * 10) / 10
    pscreen.fontSelect("Arial", 18)
    pscreen.fontWrite(700, 5, "Time Left:" + str(timeLeft))
Exemplo n.º 8
0
def gameOver():
    pscreen.fontSelect("Arial", 50)
    pscreen.fontWrite(290, 300, "GAME OVER", black)
    pscreen.fontWrite(290, 360, "Score:" + str(s), black)
    #chest body
    pscreen.rectangle(x-60,y-20,x-30,y,brown,0)
    #line between chest lid and chest body
    pscreen.line(x-50,y-20,x-40,y-20,black,0)
    #chest lock
    pscreen.rectangle(x-47,y-23,x-42,y-14,yellow,0)
    
#Program 1 game loop
while True:
   
    drawFace(400,400)
    drawTreasure(300,200)
    drawTreasure(600,200)
    drawTreasure(700,400)
    drawBorderBox()
    pscreen.fontWrite(0,0,"press:Escape to exit program 1.",(255,255,255))
    #update Screen
    pscreen.updateScreen()
    if pscreen.keyIsPressed("escape"):
        break
    
#second drawFace for program 2
def drawFace2(x,y,randColor,randMood):
    #Head
    pscreen.circle(x,y,25,randColor,0)
    #mouth
    if randMood == "happy":#happy face
        pscreen.line(x-5,y+5,x+5,y+5,black)
        pscreen.line(x-5,y+5,x-7,y+2,black,0)
        pscreen.line(x+5,y+5,x+7,y+2,black,0)
    if randMood == "mad":#mad face
Exemplo n.º 10
0
def keepScore():
    pscreen.fontSelect("Arial", 25)
    pscreen.fontWrite(5, 570, "score is:" + str(s), black)
Exemplo n.º 11
0
def gameTime():
    timeLeft = endTime - time.time()
    timeLeft = int(timeLeft * 10) / 10
    pscreen.fontSelect("Arial", 20)
    pscreen.fontWrite(5, 5, "time:" + str(timeLeft), black)
Exemplo n.º 12
0
def gameOver():
    pscreen.fontSelect("Arial", 18)
    pscreen.fontWrite(310, 300, "GAME OVER")
    pscreen.fontWrite(300, 350, "Time Survived:" + str(sTime))
    pscreen.updateScreen()
    time.sleep(5)
Exemplo n.º 13
0
            A_list.remove(Asteroid)
            pop -= random.randint(50, 200)
    #Collision between Asteroid and Bullet
    for Asteroid in A_list:
        (Ax, Ay) = Asteroid
        for bullet in Bullet_list:
            (bulletX, bulletY) = bullet
            if distance(Ax, Ay, bulletX, bulletY) < 25:
                A_list.remove(Asteroid)
                Bullet_list.remove(bullet)
    #Time
    sTime = time.time() - startTime
    sTime = int(sTime * 10) / 10
    #End game if Population is wiped out
    if pop <= 0:
        break
    #display number of bullets
    pscreen.fontWrite(0, 0, 'Bullets:' + str(len(Bullet_list)))
    #display number of Asteroids
    pscreen.fontWrite(100, 0, 'Asteroids:' + str(len(A_list)))
    #display population number
    pscreen.fontWrite(0, 550, 'Population:' + str(pop))
    #display time
    pscreen.fontWrite(150, 550, "Survival Time:" + str(sTime))
    #updateScreen
    pscreen.updateScreen()
gameOver()

#unloadScreen
pscreen.unloadScreen()
Exemplo n.º 14
0
 pscreen.rectangle(200, 565, 210, 575, (0, 0, 0), 0)  #black color
 pscreen.rectangle(200, 575, 210, 585, (255, 255, 255), 0)  #white color
 pscreen.rectangle(210, 565, 220, 575, (255, 0, 0), 0)  #Red color
 pscreen.rectangle(210, 575, 220, 585, (0, 255, 0), 0)  #Green color
 pscreen.rectangle(220, 565, 230, 575, (0, 0, 255), 0)  #Blue color
 pscreen.rectangle(220, 575, 230, 585, (255, 255, 0),
                   0)  #Red, and Green color
 pscreen.rectangle(230, 565, 240, 575, (255, 0, 255),
                   0)  #Red,and Blue color
 pscreen.rectangle(230, 575, 240, 585, (0, 255, 255),
                   0)  #Blue,and Green color
 #exit button
 pscreen.rectangle(70, 547, 15, 580, (255, 255, 255),
                   0)  #box under exit button
 pscreen.fontWrite(
     25, 550, "Exit",
     (255, 0, 255))  #should display Exit in the bottom left corner
 #Exit button loop break
 if pscreen.mouseGetButtonL() and 15 < x < 70 and 547 < y < 580:
     break
 #objects that change brush size, and shape
 if pscreen.mouseGetButtonL() and 75 < x < 85 and 565 < y < 575:
     brush_radius = 5
     isCircle = True
 if pscreen.mouseGetButtonL() and 100 < x < 120 and 565 < y < 575:
     brush_radius = 10
     isCircle = True
 if pscreen.mouseGetButtonL() and 130 < x < 170 and 565 < y < 575:
     brush_radius = 20
     isCircle = True
 if pscreen.mouseGetButtonL() and 180 < x < 190 and 565 < y < 575: