Exemplo n.º 1
0
def NELine(startx, endx, y):
    r = randint(0, 255)
    rinc = randint(25, 50)
    g = randint(0, 255)
    ginc = randint(25, 50)
    b = randint(0, 255)
    binc = randint(25, 50)

    for x in range(startx, endx):
        #red value incrementation
        if r + rinc > 255 or r + rinc < 0:
            rinc = -rinc
        else:
            r += rinc
        #green value incrementation
        if g + ginc > 255 or g + ginc < 0:
            ginc = -ginc
        else:
            g += ginc
        #blue value incrementation
        if b + binc > 255 or b + binc < 0:
            binc = -binc
        else:
            b += binc

        ledmatrix.set_pixel(x, y, r, g, b)
        ledmatrix.show()
        sleep(wait)
        y += 1
Exemplo n.º 2
0
def showmap(r, g, b):
    for x in range(0, 7):
        for y in range(0, 7):
            rr = int(r)
            gg = int(g)
            bb = int(b)
            ledmatrix.set_pixel(x, y, rr, gg, bb)
Exemplo n.º 3
0
def show_digit(val, xd, yd, r, g, b):
    offset = val * 15
    for p in range(offset, offset + 15):
        xt = p % 3
        yt = (p-offset) // 3
        ledmatrix.set_pixel(xt+xd, 7-yt-yd, r*NUMS[p], g*NUMS[p], b*NUMS[p])
    ledmatrix.show()
Exemplo n.º 4
0
def gbl(ini):
    if ini.getshow() is False:
        ledmatrix.set_pixel(ini.getx(), ini.gety(),
                            ini.getfarbe()[0],
                            ini.getfarbe()[1],
                            ini.getfarbe()[2])
        ini.setshow(True)
    else:
        ini.setshow(False)
Exemplo n.º 5
0
def showMap(r, g, b):
    for x in range(0, 7):
        for y in range(0, 7):
            z = (float(y) + 7.0 * float(x)) / 49.0
            rr = int(z * r)
            gg = int(z * g)
            bb = int(z * b)
            # print(x,y,rr,gg,bb)
            ledmatrix.set_pixel(x, y, rr, gg, bb)
    ledmatrix.show()
Exemplo n.º 6
0
def hurt(ini, x):
    for i in range(0, x):
        ledmatrix.set_pixel(ini.getx(), ini.gety(), 255, 0, 0)
        ledmatrix.show()
        time.sleep(0.05)
        ledmatrix.set_pixel(ini.getx(), ini.gety(),
                            ini.getfarbe()[0],
                            ini.getfarbe()[1],
                            ini.getfarbe()[2])
        ledmatrix.show()
        time.sleep(0.05)
Exemplo n.º 7
0
def loop(ini):
    if ini.getx() is 1 and ini.gety() != 5:
        ini.sety(ini.gety() + 1)
        ledmatrix.set_pixel(ini.getx(), ini.gety(),
                            ini.getfarbe()[0],
                            ini.getfarbe()[1],
                            ini.getfarbe()[2])
        pass

    elif ini.gety() is 5 and ini.getx() != 5:
        ini.setx(ini.getx() + 1)
        ledmatrix.set_pixel(ini.getx(), ini.gety(),
                            ini.getfarbe()[0],
                            ini.getfarbe()[1],
                            ini.getfarbe()[2])
        pass

    elif ini.getx() is 5 and ini.gety() != 1:
        ini.sety(ini.gety() - 1)
        ledmatrix.set_pixel(ini.getx(), ini.gety(),
                            ini.getfarbe()[0],
                            ini.getfarbe()[1],
                            ini.getfarbe()[2])
        pass

    elif ini.gety() is 1 and ini.getx() != 1:
        ini.setx(ini.getx() - 1)
        ledmatrix.set_pixel(ini.getx(), ini.gety(),
                            ini.getfarbe()[0],
                            ini.getfarbe()[1],
                            ini.getfarbe()[2])

    else:
        print("ups")
    def show_letters(self, val: int, xd: int, yd: int) -> None:
        """show_digit

            Calculate position of leds on and off

            Attributes:
               :param <val> : (int) number display
               :param <xd>  : (int) width display
               :param <yd>  : (int) height display
        """

        offset = val * 15
        for p in range(offset, offset + 15):
            xt = p % 3
            yt = (p - offset) // 3
            ledmatrix.set_pixel(xt + xd, 6 - yt - yd, self.r * LETTERS[p],
                                self.g * LETTERS[p], self.b * LETTERS[p])
        ledmatrix.show()
Exemplo n.º 9
0
def draw_bats():

    for y in range(7):
        ledmatrix.set_pixel(0, y, background_color[0], background_color[1],
                            background_color[2])
        ledmatrix.set_pixel(6, y, background_color[0], background_color[1],
                            background_color[2])

    for y in range(game_state.bat_left_size):
        ledmatrix.set_pixel(0, y + game_state.bat_left_y, left_bat_color[0],
                            left_bat_color[1], left_bat_color[2])

    for y in range(game_state.bat_right_size):
        ledmatrix.set_pixel(6, y + game_state.bat_right_y, right_bat_color[0],
                            right_bat_color[1], right_bat_color[2])
Exemplo n.º 10
0
def hpbar(p1, p2):
    # top = ((0,6),(1,6),(2,6),(3,6),(4,6),(5,6),(6,6))
    # bot = ((0,0),(1,0),(2,0),(3,0),(4,0),(5,0),(6,0))
    hpmax1 = p1.gethpmax()
    hpvar1 = p1.gethp()
    hpmax2 = p2.gethpmax()
    hpvar2 = p2.gethp()
    anz1 = int(hpvar1 / hpmax1 * 100 // 14)
    anz2 = int(hpvar2 / hpmax2 * 100 // 14)

    if anz1 == 0:
        ledmatrix.set_pixel(0, 6, 255, 0, 0)
    for x in range(0, anz1):
        ledmatrix.set_pixel(x, 6,
                            p1.getfarbe()[0],
                            p1.getfarbe()[1],
                            p1.getfarbe()[2])
    if anz2 == 0:
        ledmatrix.set_pixel(0, 0, 255, 0, 0)
    for x in range(0, anz2):
        ledmatrix.set_pixel(x, 0,
                            p2.getfarbe()[0],
                            p2.getfarbe()[1],
                            p2.getfarbe()[2])
Exemplo n.º 11
0
from ptpulse import ledmatrix
letter_a = [[0] * 7 for i in range(7)]

letter_a[1][1] = 1

for i in range(7):
    for j in range(7):
        if letter_a[i][j] is not 0:
            ledmatrix.set_pixel(i,j,255,255,255)

ledmatrix.show()
Exemplo n.º 12
0
def paintgrid(position):
    for i in range(0, s_height):
        for j in range(0, s_width):
            xp = (position + i) % gridlen
            ledmatrix.set_pixel(i, j, lightgrid[j][xp][0], lightgrid[j][xp][1],
                                lightgrid[j][xp][2])
Exemplo n.º 13
0
def paintbackground(red, green, blue):
    for i in range(0, 7):
        for j in range(0, 7):
            ledmatrix.set_pixel(i, j, red, green, blue)
Exemplo n.º 14
0
from ptpulse import ledmatrix
from random import randint


# this is a program one of my students wrote while their pitop was broken
# it kind of looks like modern art so maybe you're supposed to be confused by it
def paintbackground(red, green, blue):
    for i in range(0, 7):
        for j in range(0, 7):
            ledmatrix.set_pixel(i, j, red, green, blue)


position = 0
while True:
    ledmatrix.clear()
    paintbackground(0, 0, 255)
    # parameters, are x position, y position, red, green and blue
    position += 1
    if position == 7:
        position = 0
    ledmatrix.set_pixel(2, position, 255, 0, 0)
    ledmatrix.set_pixel(2, 3, randint(0, 255), randint(0, 255),
                        randint(0, 255))
    ledmatrix.set_pixel(5, 5, 42, 226, 79)
    ledmatrix.set_pixel(1, 2, 126, 100, 200)
    ledmatrix.set_pixel(3, 2, 125, 90, 61)
    ledmatrix.show()
Exemplo n.º 15
0
     print(step)
     level += 1
     gamespeed -= 1
     frequency -= 1
 # if game is at the right iterval, step the game forward
 if step % gamespeed == 0:
     # choose direction for player based on whether button is pressed
     if button.is_pressed:
         direction = 1
     else:
         direction = -1
     for i in range(0, s_width):
         for j in range(0, s_height):
             # choose color of trail based on game level
             if level == 1:
                 ledmatrix.set_pixel(i, j, tgrid[i][j], 0, 0)
             elif level == 2:
                 ledmatrix.set_pixel(i, j, 0, tgrid[i][j], 0)
             else:
                 ledmatrix.set_pixel(i, j, 0, 0, tgrid[i][j])
             # make trail fade away
             tgrid[i][j] -= 10
             # make sure color value isn't negative
             if tgrid[i][j] < 0:
                 tgrid[i][j] = 0
             # generate trail behind laser
             if lgrid[i][j] == 1:
                 lgrid[i][j] = 0
                 tgrid[i][j] = 255
                 ledmatrix.set_pixel(i, j, 255, 255, 255)
                 if j > 0:
Exemplo n.º 16
0
    f.close()
    return rate


ledmatrix.rotation(0)
while True:
    rate = getCpuRates()
    ledmatrix.clear()
    for i in range(0, 4):
        level = int(6.99 * rate[i])
        if level < 4:
            r = 0
            g = 255
            b = 0
        elif level < 6:
            r = 255
            g = 255
            b = 6
        else:
            r = 255
            g = 0
            b = 0
        for y in range(0, level + 1):
            ledmatrix.set_pixel(2 * i, y, r, g, b)

    ledmatrix.show()
    time.sleep(1)

ledmatrix.clear()
ledmatrix.show()
Exemplo n.º 17
0
def showplayer(ini):
    ledmatrix.set_pixel(ini.getx(), ini.gety(),
                        ini.getfarbe()[0],
                        ini.getfarbe()[1],
                        ini.getfarbe()[2])
Exemplo n.º 18
0
def rndplayer():
    player1[0] = random.randint(0, 6)
    player1[1] = random.randint(0, 6)
    print(player1)
    ledmatrix.set_pixel(player1[0], player1[1], 0, 255, 255)
Exemplo n.º 19
0
    for i in range(0, s_width):
        grid.append([])
        for j in range(0, s_height):
            grid[i].append(0)


def mandelbrot(z, maxiter):
    c = z
    for n in range(maxiter):
        if abs(z) > 2:
            return n
        z = z * z + c
    return maxiter


makegrid(grid)
for i in range(0, s_width):
    re = i / s_width * 4 - 2
    for j in range(0, s_height):
        im = j / s_height * 4 - 2
        z = complex(re, im)
        iter = mandelbrot(z, 100)
        grid[i][j] = iter


while True:
    for i in range(0, s_width):
        for j in range(0, s_height):
            ledmatrix.set_pixel(i, j, grid[i][j], grid[i][j], grid[i][j])
    ledmatrix.show();
Exemplo n.º 20
0
def clear():
    for x in range(0, 7):
        for y in range(0, 7):
            ledmatrix.set_pixel(x, y, 0, 0, 0)
    ledmatrix.show()
    sleep(meh)
Exemplo n.º 21
0
def draw_ball():

    ledmatrix.set_pixel(game_state.ball_x, game_state.ball_y, ball_color[0],
                        ball_color[1], ball_color[2])
Exemplo n.º 22
0
def showdeath(ini):
    for x in range(0, 7):
        ledmatrix.set_pixel(x, ini, 255, 0, 0)
Exemplo n.º 23
0
def startintro(player1, player2):
    ledmatrix.rotation(0)
    ledmatrix.clear()
    showmap(80, 80, 80)
    for x in range(6, -1, -1):
        ledmatrix.set_pixel(x, 6,
                            player1.getfarbe()[0],
                            player1.getfarbe()[1],
                            player1.getfarbe()[2])
        ledmatrix.show()
        time.sleep(0.1)
    for x in range(0, 7, 1):
        ledmatrix.set_pixel(x, 0,
                            player2.getfarbe()[0],
                            player2.getfarbe()[1],
                            player2.getfarbe()[2])
        ledmatrix.show()
        time.sleep(0.1)

    ledmatrix.set_pixel(0, 5,
                        player1.getfarbe()[0],
                        player1.getfarbe()[1],
                        player1.getfarbe()[2])
    ledmatrix.set_pixel(6, 1,
                        player2.getfarbe()[0],
                        player2.getfarbe()[1],
                        player2.getfarbe()[2])
    ledmatrix.show()
    time.sleep(0.1)
    ledmatrix.set_pixel(0, 4,
                        player1.getfarbe()[0],
                        player1.getfarbe()[1],
                        player1.getfarbe()[2])
    ledmatrix.set_pixel(6, 2,
                        player2.getfarbe()[0],
                        player2.getfarbe()[1],
                        player2.getfarbe()[2])
    ledmatrix.show()
    time.sleep(0.1)

    ledmatrix.set_pixel(0, 3,
                        player1.getfarbe()[0],
                        player1.getfarbe()[1],
                        player1.getfarbe()[2])
    ledmatrix.set_pixel(6, 3,
                        player2.getfarbe()[0],
                        player2.getfarbe()[1],
                        player2.getfarbe()[2])
    ledmatrix.show()
    time.sleep(0.1)

    ledmatrix.set_pixel(0, 5, 80, 80, 80)
    ledmatrix.set_pixel(6, 1, 80, 80, 80)
    ledmatrix.show()
    time.sleep(0.1)
    ledmatrix.set_pixel(0, 4, 80, 80, 80)
    ledmatrix.set_pixel(6, 2, 80, 80, 80)
    ledmatrix.show()
    time.sleep(0.1)
Exemplo n.º 24
0
from ptpulse import ledmatrix
import colorsys
import math

s_width, s_height = ledmatrix.get_shape()


def numtohue(num):
    return (math.cos(num) + 1) / 2


counter = 0
while True:
    counter += 0.02
    rotationx = math.cos(counter / 8)
    rotationy = math.sin(counter / 8)
    for i in range(0, s_width):
        for j in range(0, s_height):
            color = colorsys.hsv_to_rgb(
                numtohue(counter + i * rotationx + j * rotationy) * 0.7, 1, 1)
            color = (color[0] * 255, color[1] * 255, color[2] * 255)
            ledmatrix.set_pixel(i, j, color[0], color[1], color[2])
    ledmatrix.show()
Exemplo n.º 25
0
makegrid(tgrid)
makegrid(bgrid)

while True:
    counter += 0.02
    rotationx = math.cos(counter / 8)
    rotationy = math.sin(counter / 8)
    for i in range(0, s_width):
        for j in range(0, s_height):
            color = colorsys.hsv_to_rgb(
                numtohue(counter + i * rotationx + j * rotationy) * 0.7, 1, 1)
            color = (0, color[1] * 255, color[2] * 255)
            bgrid[i][j] = (color[0], color[1], color[2])
    for i in range(0, s_width):
        for j in range(0, s_height):
            ledmatrix.set_pixel(i, j, tgrid[i][j], bgrid[i][j][1],
                                bgrid[i][j][2])
            tgrid[i][j] -= 10
            if tgrid[i][j] < 0:
                tgrid[i][j] = 0
            if lgrid[i][j] == 1:
                lgrid[i][j] = 0
                tgrid[i][j] = 255
                ledmatrix.set_pixel(i, j, 255, 255, 255)
                if j > 0:
                    lgrid[i][j - 1] = 1

    makelaser = randint(0, 9)
    if makelaser == 9:
        randpos = randint(0, s_width - 1)
        lgrid[randpos][s_height - 1] = 1
    ledmatrix.show()
Exemplo n.º 26
0
    col = (col[0] * shade, col[1] * shade, col[2] * shade)

    return (col[0] * 255, col[1] * 255, col[2] * 255)


effects = [tunnel, rainbow_search, checker, swirl]

step = 0
while True:
    for i in range(500):
        for y in range(s_height):
            for x in range(s_width):
                r, g, b = effects[0](x, y, step)
                if i > 400:
                    r2, g2, b2 = effects[-1](x, y, step)

                    ratio = (500.00 - i) / 100.0
                    r = r * ratio + r2 * (1.0 - ratio)
                    g = g * ratio + g2 * (1.0 - ratio)
                    b = b * ratio + b2 * (1.0 - ratio)
                r = int(max(0, min(255, r)))
                g = int(max(0, min(255, g)))
                b = int(max(0, min(255, b)))
                ledmatrix.set_pixel(x, y, r, g, b)
        step += 1

        ledmatrix.show()

    effect = effects.pop()
    effects.insert(0, effect)
Exemplo n.º 27
0
def showloose():
    for x in range(0, 7):
        ledmatrix.set_pixel(x, 6, 255, 0, 0)
    for x in range(0, 7):
        ledmatrix.set_pixel(x, 0, 255, 0, 0)
Exemplo n.º 28
0
def paintgrid():
    for i in range(0, s_height):
        for j in range(0, s_width):
            ledmatrix.set_pixel(i, j, lightgrid[j][i][0], lightgrid[j][i][1],
                                lightgrid[j][i][2])
Exemplo n.º 29
0

def makegrid(grid):
    for i in range(0, s_width):
        grid.append([])
        for j in range(0, s_height):
            grid[i].append(0)


makegrid(lgrid)
makegrid(tgrid)

while True:
    for i in range(0, s_width):
        for j in range(0, s_height):
            ledmatrix.set_pixel(i, j, tgrid[i][j], 0, 0)
            tgrid[i][j] -= 10
            if tgrid[i][j] < 0:
                tgrid[i][j] = 0
            if lgrid[i][j] == 1:
                lgrid[i][j] = 0
                tgrid[i][j] = 255
                ledmatrix.set_pixel(i, j, 255, 255, 255)
                if j > 0:
                    lgrid[i][j - 1] = 1

    makelaser = randint(0, 9)
    if makelaser == 9:
        randpos = randint(0, s_width - 1)
        lgrid[randpos][s_height - 1] = 1
    ledmatrix.show()