Exemplo n.º 1
0
    def __init__(self):
        self._event = None
        self._sequences = []
        self._running_sequence = None

        self._default_pose = DefaultAction()
        self._default_pose.set_duration(8.0)

        self._ps3_subscriber = Ps3Subscriber()

        self._soundhandle = SoundClient()

        rospy.Service('run_slider_program', CallProgram, self._handle_run_program)
        rospy.loginfo('Runner ready')
Exemplo n.º 2
0
        )
        confirmed = button == QMessageBox.Yes
    if confirmed:
        print "clear_all()"
        for index in range(main_window.PoseList_tabWidget.count()):
            model = models[index]
            model.remove_all_actions()
        current_name = None
        set_tab(0)
        main_window.angled_view_radioButton.click()


main_window.actionClear_All.triggered.connect(clear_all)


default_pose = DefaultAction()
default_pose.set_duration(8.0)


def finished_executing_default_pose():
    global running_sequence
    print "finished_executing_default_pose()"
    running_sequence = None


def execute_default_pose():
    global running_sequence
    if running_sequence is not None:
        stop_sequence()
    print "execute_default_pose()"
    running_sequence = -1
Exemplo n.º 3
0
class Runner:
    def __init__(self):
        self._event = None
        self._sequences = []
        self._running_sequence = None

        self._default_pose = DefaultAction()
        self._default_pose.set_duration(8.0)

        self._ps3_subscriber = Ps3Subscriber()

        self._soundhandle = SoundClient()

        rospy.Service('run_slider_program', CallProgram, self._handle_run_program)
        rospy.loginfo('Runner ready')

    def _handle_run_program(self, req):
        print 'Running program...'

        input = StringIO(req.code)
        storage = SimpleFormat(input)
        count = storage.deserialize_data()
        assert(count > 0)
        self._sequences = []
        for index in range(count):
            sequence = ActionSequence()
            sequence.deserialize(storage)
            print 'Loaded sequence %d with %d poses' % (index + 1, len(sequence.actions()))
            sequence.executing_action_signal.connect(self._progress)
            sequence.execute_sequence_finished_signal.connect(self._finished)
            self._sequences.append(sequence)

        self._event = Event()
        # wait until default pose has finished
        print 'Execute default pose'
        self._default_pose.execute_finished_signal.connect(self._event.set)
        self._default_pose.execute()
        self._event.wait()
        self._default_pose.execute_finished_signal.disconnect(self._event.set)

        # enable interactive mode
        print 'Enable interactive mode'
        self._event.clear()
        self._default_pose.execute_finished_signal.connect(self._finished)
        self._ps3_subscriber.buttons_changed.connect(self._check_ps3_buttons)
        self._event.wait()
        self._default_pose.execute_finished_signal.disconnect(self._finished)
        self._ps3_subscriber.buttons_changed.disconnect(self._check_ps3_buttons)

        self._stop_current_sequence()

        for sequence in self._sequences:
            sequence.executing_action_signal.disconnect(self._progress)
            sequence.execute_sequence_finished_signal.disconnect(self._finished)
        self._sequences = []

        print 'Running program finished'
        return CallProgramResponse(0, "Slider Program Successful")

    def _check_ps3_buttons(self):
        triggered_buttons = self._ps3_subscriber.get_triggered_buttons()

        if Ps3Subscriber.select_button in triggered_buttons:
            self._event.set()
        elif Ps3Subscriber.start_button in triggered_buttons:
            self._execute_sequence(-1)
            pass

        elif Ps3Subscriber.square_button in triggered_buttons:
            self._execute_sequence(0)
        elif Ps3Subscriber.triangle_button in triggered_buttons:
            self._execute_sequence(1)
        elif Ps3Subscriber.circle_button in triggered_buttons:
            self._execute_sequence(2)
        elif Ps3Subscriber.cross_button in triggered_buttons:
            self._execute_sequence(3)

        elif Ps3Subscriber.top_button in triggered_buttons:
            self._soundhandle.playWave('/u/applications/ros/pr2_hack_the_future/puppet_gui/sounds/sound1.wav')
        elif Ps3Subscriber.right_button in triggered_buttons:
            self._soundhandle.playWave('/u/applications/ros/pr2_hack_the_future/puppet_gui/sounds/four_beeps.wav')
        elif Ps3Subscriber.bottom_button in triggered_buttons:
            self._soundhandle.playWave('/u/applications/ros/pr2_hack_the_future/puppet_gui/sounds/sound3.wav')
        elif Ps3Subscriber.left_button in triggered_buttons:
            self._soundhandle.playWave('/u/applications/ros/pr2_hack_the_future/puppet_gui/sounds/thankyou.wav')

    def _execute_sequence(self, index):
        self._stop_current_sequence()
        if index == -1:
            print 'Execute default pose'
            self._running_sequence = index
            self._default_pose.execute()
        elif index in range(len(self._sequences)):
            print 'Execute sequence %d' % (index + 1)
            self._running_sequence = index
            sequence = self._sequences[index]
            sequence.execute_all()

    def _progress(self, index):
        print 'Step %d done' % (index + 1)

    def _finished(self):
        self._running_sequence = None

    def _stop_current_sequence(self):
        if self._running_sequence is not None:
            if self._running_sequence == -1:
                print 'Stop default pose'
                self._default_pose.stop()
            else:
                print 'Stop sequence %d' % (self._running_sequence + 1)
                sequence = self._sequences[self._running_sequence]
                sequence.stop()
            self._running_sequence = None