Exemplo n.º 1
0
 def __init__(self, font: pxng.Font, vertical_spacing=2):
     self._font = font
     self._vertical_spacing = vertical_spacing
     self._font_sprite = pxng.Sprite(self._font._font_data)
     self._display_list = pxng.DisplayList(8 * 16)
     self._initialized = False
     self._create_display_list()
Exemplo n.º 2
0
Arquivo: main.py Projeto: jepebe/nes
    def __init__(self, title, nes: Bus, asm_map: Dict[int, str]):
        super(HackerWindow, self).__init__(800,
                                           500,
                                           title,
                                           scale=1,
                                           vsync=False)
        self.set_update_handler(self.draw_screen)
        self.nes: Bus = nes
        self.asm_map = asm_map

        self._emulation_run = False
        self._residual_time = 0.0
        self._dirty = False
        self._selected_palette = 0x00

        self._spr_ptrn_tbl_0 = pxng.Sprite(nes.ppu.spr_pattern_table[0])
        self._spr_ptrn_tbl_1 = pxng.Sprite(nes.ppu.spr_pattern_table[1])
        self._spr_screen = pxng.Sprite(nes.ppu.spr_screen)
Exemplo n.º 3
0
    mx, my = window.context['mouse']
    pzmx, pzmy = world.screen_to_world(mx, my)
    world.apply_zoom()
    zmx, zmy = world.screen_to_world(mx, my)
    world.adjust_offset(pzmx - zmx, pzmy - zmy)

    fx1, fy1 = world.screen_to_world(0, 0)
    fx2, fy2 = world.screen_to_world(window.width, window.height)
    return Range2D(fx1, fy1, fx2, fy2)


if __name__ == "__main__":
    w = 1280
    h = 720
    sprite = pxng.Sprite(np.zeros((h, w, 3), dtype=np.uint8))
    window = pxng.Window(w, h, 'Fractal', scale=1)

    window.context = {
        'sprite': sprite,
        'count': 0,
        'dirty': True,
        'iterations': 128,
        'rendering_time': 0,
        'method': 'Shader',  # Options: Rust, Python, Shader
        'world': WorldSpace(0, 0, w, h, -2, -1, 1, 1),
        'panning': False,
        'mouse': (0, 0),
        'mouse_delta': (0, 0),
        'shaderfractal': ShaderFractal()
    }
Exemplo n.º 4
0
 def __init__(self, font: pxng.Font):
     self._font = font
     self._font_sprite = pxng.Sprite(self._font._font_data)
     self._renderer = FontRenderer()