Exemplo n.º 1
0
def sample_texture(img, pts, ref, tm):
    """returns a texture vector"""
    img = normalize(img, get_aabb(pts))
    mask = get_mask(ref, img.shape[:2])
    verts = get_vertices(ref)
    warp = tm.warp_triangles(img, pts[verts], ref[verts])
    return warp[mask].ravel()
Exemplo n.º 2
0
def get_data_matrix(imgs, lmks, ref):
    ref = ref.reshape((ref.size//2, 2)).astype('int32')
    mask = get_mask(ref, (640, 480))  # FIXME hardcoded image size
    verts = get_vertices(ref)
    tm = TextureMapper(480, 640)  # ditto
    n_samples = lmks.shape[1]
    n_pixels = mask.sum() * 3
    G = np.empty((n_pixels, n_samples))
    for i in range(n_samples):
        src = lmks[:,i].reshape(ref.shape)
        img = normalize(next(imgs), get_aabb(src))
        warp = tm.warp_triangles(img, src[verts], ref[verts])
        G[:,i] = warp[mask].ravel()
    return G
Exemplo n.º 3
0
def get_data_matrix(imgs, lmks, ref):
    ref = ref.reshape((ref.size//2, 2)).astype('int32')
    mask = get_mask(ref, (640, 480))  # FIXME hardcoded image size
    verts = get_vertices(ref)
    tm = TextureMapper(480, 640)  # ditto
    n_samples = lmks.shape[1]
    n_pixels = mask.sum() * 3
    G = np.empty((n_pixels, n_samples))
    for i in xrange(n_samples):
        src = lmks[:,i].reshape(ref.shape)
        img = normalize(next(imgs), get_aabb(src))
        warp = tm.warp_triangles(img, src[verts], ref[verts])
        G[:,i] = warp[mask].ravel()
    return G
Exemplo n.º 4
0
 def calc_params(self, img, lmk, ref, warp_triangles):
     ref = ref.reshape((ref.size//2, 2)).astype('int32')
     src = lmk.reshape(ref.shape)
     img = normalize(img, get_aabb(src))
     mask = get_mask(ref, img.shape[:2])
     verts = get_vertices(ref)
     warp = warp_triangles(img, src[verts], ref[verts])
     t = warp[mask].ravel() - self.mean
     p = self.model.T.dot(t)
     # clamp
     c = 3
     for i in range(len(self.variance)):
         v = c * np.sqrt(self.variance[i])
         if abs(p[i]) > v:
             p[i] = v if p[i] > 0 else -v
     return p
Exemplo n.º 5
0
 def calc_params(self, img, lmk, ref, warp_triangles):
     ref = ref.reshape((ref.size//2, 2)).astype('int32')
     src = lmk.reshape(ref.shape)
     img = normalize(img, get_aabb(src))
     mask = get_mask(ref, img.shape[:2])
     verts = get_vertices(ref)
     warp = warp_triangles(img, src[verts], ref[verts])
     t = warp[mask].ravel() - self.mean
     p = self.model.T.dot(t)
     # clamp
     c = 3
     for i in xrange(len(self.variance)):
         v = c * np.sqrt(self.variance[i])
         if abs(p[i]) > v:
             p[i] = v if p[i] > 0 else -v
     return p
Exemplo n.º 6
0
def draw_texture(img, texture, points):
    texture = texture.round().reshape((texture.size // 3, 3))
    mask = get_mask(points, img.shape[:2])
    img[mask] = texture
    return img
Exemplo n.º 7
0
def draw_texture(img, texture, points):
    texture = texture.round().reshape((texture.size//3, 3))
    mask = get_mask(points, img.shape[:2])
    img[mask] = texture
    return img