Exemplo n.º 1
0
def add_score(score):
    """
    Prompts the user to input their name, and appends the created Score object
    to its proper position in the scorelist.
    Returns None if the user decided not to save their score,
    or otherwise the scorelist.
    """
    pyconio.clrscr()
    if save_topscore() == "continue":
        draw.logo()
        pyconio.gotoxy(13, 22)
        pyconio.normalmode()
        pyconio.write("Add meg a neved (ne használj ':'-ot):", end="\n")
        draw.cursor(True)
        pyconio.flush()
        name = input("                         ")
        while ":" in name:
            pyconio.write("Hibás név, kérlek add meg ':' nélkül.", end="\n")
            name = input("                         ")
        draw.cursor(False)
        pyconio.rawmode()
        scorelist = get_scores()
        if scorelist is not None:
            scorelist.append(Score(name, score))
            scorelist.sort(key=int, reverse=True)
            if len(scorelist) > 5:
                scorelist.pop(-1)
        elif scorelist == -1:
            pyconio.gotoxy(15, 26)
            pyconio.write("Hibás file, ellenőrizd a pontszámokat!")
        else:
            scorelist = [Score(name, score)]
        return scorelist
    else:
        return None
Exemplo n.º 2
0
def screen(tetro, field, next, points, level):
    """
    Prints the ingame screen to the terminal, consisting of the matrix,
    size-, points- and level sections, and the active tetromino.
    """
    ground(field)
    nextsection(field, next)
    valsection(field, len(field), 1, "SIZE:")
    valsection(field, points, len(field) - 1, "PTS:")
    valsection(field, level, len(field) - 4, "LVL:")
    tetro.print()
    pyconio.flush()
Exemplo n.º 3
0
def menu(buttons, data=None):
    """
    Common menu mechanism, including the indication of the selected button
    and navigation. Returns None if the user selected quit
    (either by pressing ESC or selecting the option),
    or executes the selected function otherwise, with optional data.
    """
    pyconio.textcolor(pyconio.WHITE)
    buttons[0].active = True
    draw.logo()
    while True:
        for btn in buttons:
            if btn.active:
                pyconio.textbackground(pyconio.WHITE)
                pyconio.textcolor(pyconio.BLACK)
            else:
                pyconio.textbackground(pyconio.RESET)
                pyconio.textcolor(pyconio.RESET)
            pyconio.gotoxy(20, 20 + buttons.index(btn))
            pyconio.write(btn)

            pyconio.gotoxy(15, 29)
            pyconio.textcolor(pyconio.RESET)
            pyconio.textbackground(pyconio.RESET)
            pyconio.write("Irányítás: ↑ ↓ ENTER ESC")
        pyconio.flush()

        pyconio.rawmode()
        key = pyconio.getch()
        active = buttons.index([x for x in buttons if x.active][0])
        if key == pyconio.ENTER:
            return select(buttons[active].function, data)
        elif key == pyconio.DOWN:
            buttons[active].active = False
            if active == len(buttons) - 1:
                buttons[0].active = True
            else:
                buttons[active + 1].active = True
        elif key == pyconio.UP:
            buttons[active].active = False
            if active == 0:
                buttons[-1].active = True
            else:
                buttons[active - 1].active = True
        elif key == pyconio.ESCAPE:
            return select("quit")
Exemplo n.º 4
0
def list_scores(scorelist, pos, data=None):
    """
    Lists the scores from the given scorelist to the given position.
    Adds numbering and colors (for the top 3) to the list elements,
    and prints out the proper errors when needed. Returns to the main menu,
    with optional data if passed.
    """
    pyconio.clrscr()
    draw.logo()
    pyconio.gotoxy(pos[0], pos[1])
    pyconio.textcolor(pyconio.RESET)
    if scorelist is None:
        pyconio.gotoxy(pos[0] - 15, pos[1])
        pyconio.write("A file nem található, biztosan játszottál már?")
    elif scorelist == -1:
        pyconio.gotoxy(pos[0] - 10, pos[1])
        pyconio.write("Hibás file, ellenőrizd a pontszámokat!")
    else:
        for i in range(len(scorelist)):
            if i + 1 == 1:
                pyconio.textcolor(pyconio.YELLOW)
            elif i + 1 == 2:
                pyconio.textcolor(pyconio.LIGHTGRAY)
            elif i + 1 == 3:
                pyconio.textcolor(pyconio.BROWN)
            else:
                pyconio.textcolor(pyconio.RESET)
            pyconio.gotoxy(pos[0], pos[1] + i)
            pyconio.write("{}. {}".format(i + 1, scorelist[i]))

    pyconio.gotoxy(pos[0] + 2, pos[1] + pos[1] // 2)
    pyconio.textcolor(pyconio.RESET)
    pyconio.write("Vissza: ESC")
    pyconio.flush()
    pyconio.rawmode()
    key = pyconio.getch()
    while key != pyconio.ESCAPE:
        key = pyconio.getch()
    pyconio.clrscr()
    return main_menu(data)
Exemplo n.º 5
0
def logo(file="logo.txt"):
    """
    Prints the content of the given file under logos/ (or logo.txt as default),
    used for printing the title Tetris (in Russian), with the original colors.
    To use different colors for printing, a pipe character must be used as
    separator between different sections.
    """
    pyconio.gotoxy(0, 5)
    colors = [
        pyconio.RED, pyconio.BROWN, pyconio.YELLOW, pyconio.GREEN,
        pyconio.CYAN, pyconio.MAGENTA
    ]
    with open("logos/{}".format(file), "rt", encoding="utf-8") as logo:
        for line in logo:
            letters = line.rstrip("\n").split("|")
            for letter in range(len(letters)):
                pyconio.textcolor(colors[letter])
                pyconio.write(letters[letter])
            pyconio.write("\n")

    pyconio.flush()
    pyconio.textbackground(pyconio.RESET)
    pyconio.textcolor(pyconio.RESET)
Exemplo n.º 6
0
def mainloop(tetro, field, next, points=0, level=1):
    """
    Prints the field and the currently active tetromino to its given position.
    While ingame, you can control it with UP-DOWN-LEFT-RIGHT as in Tetris.
    Pause the loop with the ESC key, if you choose continue, the current loop
    ends, and is called again with the current parameters.
    """
    game_sec = time.time()
    draw.screen(tetro, field, next, points, level)
    ingame = (True, 0)

    with pyconio.rawkeys():
        while ingame[0]:
            current_sec = time.time()
            # Control mechanism
            if pyconio.kbhit():
                ingame = control.ingame(tetro, field)
                points += ingame[1] * level
                draw.screen(tetro, field, next, points, level)
            # Fall mechanism
            if round(current_sec, min(level, 2)) >= round(
                    game_sec, min(level, 2)):
                if control.move_valid(control.post_move(tetro, "down"), field):
                    if control.hit(control.post_move(tetro, "down"), field):
                        if tetro.pos[1] >= 1:
                            last = tetro
                            next.pos = [5, 0]
                            tetro = next
                            next = control.store_regen(last, field, next)
                        # Game over if tetro hits another one, while Y pos is <1
                        else:
                            ingame = (False, points)
                            pyconio.clrscr()
                            draw.logo("game_over.txt")
                            time.sleep(1)
                            # Add to top scores if needed
                            scores = menu.get_scores()
                            # If highscores.txt exists, is valid and not empty
                            if scores not in (None, -1, []):
                                if points > scores[-1].points:
                                    scorechoice = menu.add_score(points)
                                    if scorechoice is not None:
                                        menu.write_score(scorechoice)
                            # If invalid
                            elif scores == -1:
                                pyconio.gotoxy(12, 25)
                                pyconio.write("Hibás dicsőséglista!", end="\n")
                                pyconio.gotoxy(8, 26)
                                pyconio.write("Ellenőrizd a highscores.txt-t!")
                                pyconio.flush()
                                time.sleep(2.5)
                            # If doesn't exist yet or empty
                            else:
                                scorechoice = menu.add_score(points)
                                if scorechoice is not None:
                                    menu.write_score(scorechoice)
                            return main()
                    else:
                        tetro.pos[1] += 1
                # When hit, save tetro and generate new one.
                else:
                    last = tetro
                    next.pos = [len(field) // 4, 0]
                    tetro = next
                    next = control.store_regen(last, field, next)
                # Game ticks
                game_sec += control.speed_sec(level)
                draw.screen(tetro, field, next, points, level)
            # Line clear
            if control.line_full(field):
                points += control.delete_full(field) * level
                draw.screen(tetro, field, next, points, level)
            # Level up
            if points >= level**2 * 1000:
                level += 1
                draw.screen(tetro, field, next, points, level)
        # Pause
        pausechoice = menu.pause()
        if pausechoice == "save":
            control.save_game(tetro, field, next, points, level)
            pausechoice = menu.save_menu()
        if pausechoice == "continue":
            return mainloop(tetro, field, next, points, level)
        elif pausechoice is None:
            return main()
Exemplo n.º 7
0
Arquivo: main.py Projeto: zarcell/NHF
    def run(self):
        if self.gameState == 0:
            self.j.mozgat()

            for e in self.enemies:
                tav_jatekostol = tavolsag((self.j.x, self.j.y), (e.x, e.y))
                if e.state == 1:
                    if tav_jatekostol >= 10:
                        e.state = 0
                else:
                    if tav_jatekostol <= 2.2:
                        self.fut = csata(self.j, e)
                        self.k.kirajzol()
                        if not self.fut:
                            break
                    elif tav_jatekostol <= 8:
                        e.target = Coord(self.j.x, self.j.y)
                    if e.state == -1:
                        e.meghal()
                        self.enemies.remove(e)
                        self.k.kirajzol()
                    elif e.state == 0:
                        e.mozgat()

            self.k.render()

            if keyboard.is_pressed('f'):
                if self.j.amin_all == '☼':
                    valasz = kerdes(
                        'You have found {}! Do you want to change your {}?'.
                        format(
                            self.dolgok.at((round(self.j.x), round(self.j.y))),
                            self.j.fegyver))
                    if valasz:
                        self.j.fegyver = self.dolgok.at(
                            (round(self.j.x), round(self.j.y)))
                        self.dolgok.kivesz((round(self.j.x), round(self.j.y)))
                    self.j.amin_all = ' '
                    self.k.kirajzol()
                    self.j.statok()
                elif self.j.amin_all == 'X':
                    r = random.randint(0, len(uzenetek_halott_ellenfel) - 1)
                    uzenet(uzenetek_halott_ellenfel[r])
                    self.k.kirajzol()

            if keyboard.is_pressed('m'):
                self.gameState = 1
                self.k.terkep_kirajzol(11, 1, self.j, True)

        elif self.gameState == 1:
            self.timers[0].tick()
            if self.timers[0].value == self.timers[0].max - 1:
                if self.timers[0].bool:
                    self.k.terkep_kirajzol(11, 1, self.j, False)
                else:
                    self.k.terkep_kirajzol(11, 1, self.j, True)
            if keyboard.is_pressed('backspace'):
                self.k.kirajzol()
                self.gameState = 0

        if keyboard.is_pressed('escape'):
            valasz = kerdes(
                'You sure you want to quit the game? You can\'t save progress yet!'
            )
            if valasz:
                self.fut = False
            else:
                self.k.kirajzol()

        flush()