Exemplo n.º 1
0
def RunSimulation(quadrotor_plant,
                  control_law,
                  x0=np.random.random((8, 1)),
                  duration=30,
                  control_period=0.0333,
                  print_period=1.0,
                  simulation_period=0.0333):

    quadrotor_controller = QuadrotorController(control_law,
                                               control_period=control_period,
                                               print_period=print_period)

    # Create a simple block diagram containing the plant in feedback
    # with the controller.
    builder = DiagramBuilder()
    # The last pendulum plant we made is now owned by a deleted
    # system, so easiest path is for us to make a new one.
    plant = builder.AddSystem(
        QuadrotorPendulum(mb=quadrotor_plant.mb,
                          lb=quadrotor_plant.lb,
                          m1=quadrotor_plant.m1,
                          l1=quadrotor_plant.l1,
                          g=quadrotor_plant.g,
                          input_max=quadrotor_plant.input_max))

    controller = builder.AddSystem(quadrotor_controller)
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    # Create a logger to capture the simulation of our plant
    input_log = builder.AddSystem(SignalLogger(2))
    input_log._DeclarePeriodicPublish(control_period, 0.0)

    builder.Connect(controller.get_output_port(0), input_log.get_input_port(0))

    state_log = builder.AddSystem(SignalLogger(8))
    state_log._DeclarePeriodicPublish(control_period, 0.0)

    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    diagram = builder.Build()

    # Set the initial conditions for the simulation.
    context = diagram.CreateDefaultContext()
    state = context.get_mutable_continuous_state_vector()
    state.SetFromVector(x0)

    # Create the simulator.
    simulator = Simulator(diagram, context)
    simulator.Initialize()
    simulator.set_publish_every_time_step(True)

    simulator.get_integrator().set_fixed_step_mode(True)
    simulator.get_integrator().set_maximum_step_size(control_period)

    # Simulate for the requested duration.
    simulator.StepTo(duration)

    return input_log, state_log
Exemplo n.º 2
0
def RunSimulation(pendulum_plant,
                  control_law,
                  x0=np.random.random((4, 1)),
                  duration=30):
    pendulum_controller = PendulumController(control_law)

    # Create a simple block diagram containing the plant in feedback
    # with the controller.
    builder = DiagramBuilder()
    # The last pendulum plant we made is now owned by a deleted
    # system, so easiest path is for us to make a new one.
    plant = builder.AddSystem(
        InertialWheelPendulum(m1=pendulum_plant.m1,
                              l1=pendulum_plant.l1,
                              m2=pendulum_plant.m2,
                              l2=pendulum_plant.l2,
                              r=pendulum_plant.r,
                              g=pendulum_plant.g,
                              input_max=pendulum_plant.input_max))

    controller = builder.AddSystem(pendulum_controller)
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    # Create a logger to capture the simulation of our plant
    input_log = builder.AddSystem(SignalLogger(1))
    input_log._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(controller.get_output_port(0), input_log.get_input_port(0))

    state_log = builder.AddSystem(SignalLogger(4))
    state_log._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    diagram = builder.Build()

    # Set the initial conditions for the simulation.
    context = diagram.CreateDefaultContext()
    state = context.get_mutable_continuous_state_vector()
    state.SetFromVector(x0)

    # Create the simulator.
    simulator = Simulator(diagram, context)
    simulator.Initialize()
    simulator.set_publish_every_time_step(False)
    simulator.get_integrator().set_fixed_step_mode(True)
    simulator.get_integrator().set_maximum_step_size(0.005)

    # Simulate for the requested duration.
    simulator.StepTo(duration)

    return input_log, state_log
Exemplo n.º 3
0
def Simulate2dRamone(x0, duration,
        desired_goal = 0.0,
        print_period = 0.0):

    builder = DiagramBuilder()
    tree = RigidBodyTree()
    AddModelInstanceFromUrdfFile("ramone_act.urdf", FloatingBaseType.kRollPitchYaw, None, tree)

    plant = builder.AddSystem(RigidBodyPlant(tree))

    controller = builder.AddSystem(
        Ramone2dController(tree, 
                           desired_goal=desired_goal, 
                           print_period=print_period))

    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    state_log = builder.AddSystem(SignalLogger(plant.get_num_states()))
    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    diagram = builder.Build()
    simulator = Simulator(diagram)

    simulator.set_target_realtime_rate(1.0)
    simulator.set_publish_every_time_step(True)
    simulator.get_mutable_context().set_accuracy(1e-4)

    state = simulator.get_mutable_context().get_mutable_continuous_state_vector()

    state.SetFromVector(x0)

    simulator.StepTo(duration)

    return tree, controller, state_log, plant
Exemplo n.º 4
0
def playbackMotion(data1, data2, data3, data4, times):
    data = np.concatenate((data2, data1, data4, data3), axis=0)
    tree = RigidBodyTree(
        FindResource(
            os.path.dirname(os.path.realpath(__file__)) +
            "/block_pusher2.urdf"), FloatingBaseType.kFixed)

    # Set up a block diagram with the robot (dynamics), the controller, and a
    # visualization block.
    builder = DiagramBuilder()
    robot = builder.AddSystem(Player(data, times))

    Tview = np.array([[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 0., 1.]],
                     dtype=np.float64)
    visualizer = builder.AddSystem(
        PlanarRigidBodyVisualizer(tree,
                                  Tview,
                                  xlim=[-2.8, 4.8],
                                  ylim=[-2.8, 10]))
    #print(robot.get_output_port(0).size())
    builder.Connect(robot.get_output_port(0), visualizer.get_input_port(0))

    logger = builder.AddSystem(
        SignalLogger(tree.get_num_positions() + tree.get_num_velocities()))
    builder.Connect(robot.get_output_port(0), logger.get_input_port(0))

    diagram = builder.Build()

    # Set up a simulator to run this diagram
    simulator = Simulator(diagram)
    simulator.set_target_realtime_rate(1.0)
    simulator.set_publish_every_time_step(True)

    # Simulate for 10 seconds
    simulator.StepTo(times[-1] + 0.5)
def build_block_diagram(actuators_off=False,
                        desired_lateral_velocity=0.0,
                        desired_height=3.0,
                        print_period=0.0):
    builder = DiagramBuilder()

    # Build the plant
    plant = builder.AddSystem(MultibodyPlant(0.0005))
    scene_graph = builder.AddSystem(SceneGraph())
    plant.RegisterAsSourceForSceneGraph(scene_graph)
    builder.Connect(plant.get_geometry_poses_output_port(),
                    scene_graph.get_source_pose_port(plant.get_source_id()))
    builder.Connect(scene_graph.get_query_output_port(),
                    plant.get_geometry_query_input_port())

    # Build the robot
    parser = Parser(plant)
    parser.AddModelFromFile("raibert_hopper_2d.sdf")
    plant.WeldFrames(plant.world_frame(), plant.GetFrameByName("ground"))
    plant.Finalize()
    plant.set_name('plant')

    # Create a logger to log at 30hz
    state_dim = plant.num_positions() + plant.num_velocities()
    state_log = builder.AddSystem(SignalLogger(state_dim))
    state_log.DeclarePeriodicPublish(0.0333, 0.0)  # 30hz logging
    builder.Connect(plant.get_state_output_port(), state_log.get_input_port(0))
    state_log.set_name('state_log')

    # The controller
    controller = builder.AddSystem(
        Hopper2dController(plant,
                           desired_lateral_velocity=desired_lateral_velocity,
                           desired_height=desired_height,
                           actuators_off=actuators_off,
                           print_period=print_period))
    builder.Connect(plant.get_state_output_port(),
                    controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0),
                    plant.get_actuation_input_port())
    controller.set_name('controller')

    # Create visualizer
    visualizer = builder.AddSystem(
        PlanarSceneGraphVisualizer(scene_graph,
                                   xlim=[-1, 10],
                                   ylim=[-.2, 4.5],
                                   show=False))
    builder.Connect(scene_graph.get_pose_bundle_output_port(),
                    visualizer.get_input_port(0))
    visualizer.set_name('visualizer')

    diagram = builder.Build()

    return diagram
Exemplo n.º 6
0
def simulateRobot(time, B, v_command):
    tree = RigidBodyTree(
        FindResource(
            os.path.dirname(os.path.realpath(__file__)) +
            "/block_pusher2.urdf"), FloatingBaseType.kFixed)

    # Set up a block diagram with the robot (dynamics), the controller, and a
    # visualization block.
    builder = DiagramBuilder()
    robot = builder.AddSystem(RigidBodyPlant(tree))

    controller = builder.AddSystem(DController(tree, B, v_command))
    builder.Connect(robot.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), robot.get_input_port(0))

    Tview = np.array([[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 0., 1.]],
                     dtype=np.float64)
    visualizer = builder.AddSystem(
        PlanarRigidBodyVisualizer(tree,
                                  Tview,
                                  xlim=[-2.8, 4.8],
                                  ylim=[-2.8, 10]))
    builder.Connect(robot.get_output_port(0), visualizer.get_input_port(0))

    logger = builder.AddSystem(
        SignalLogger(tree.get_num_positions() + tree.get_num_velocities()))
    builder.Connect(robot.get_output_port(0), logger.get_input_port(0))

    diagram = builder.Build()

    # Set up a simulator to run this diagram
    simulator = Simulator(diagram)
    simulator.set_target_realtime_rate(1.0)
    simulator.set_publish_every_time_step(True)

    # Set the initial conditions
    context = simulator.get_mutable_context()
    state = context.get_mutable_continuous_state_vector()
    start1 = 3 * np.pi / 16
    start2 = 15 * np.pi / 16
    #np.pi/6 - eps, 2*np.pi/3 + eps, -np.pi/6 + eps, -2*np.pi/3 - eps,    np.pi/6 - eps, 2*np.pi/3 + eps, -np.pi/6 + eps, -2*np.pi/3 - eps
    state.SetFromVector(
        (start1, start2, -start1, -start2, np.pi + start1, start2,
         np.pi - start1, -start2, 1, 1, 0., 0., 0., 0., 0., 0., 0., 0., 0., 0.,
         0., 0.))  # (theta1, theta2, theta1dot, theta2dot)

    # Simulate for 10 seconds
    simulator.StepTo(time)
    #import pdb; pdb.set_trace()
    return (logger.data()[8:11, :], logger.data()[:8, :],
            logger.data()[19:22, :], logger.data()[11:19, :],
            logger.sample_times())
Exemplo n.º 7
0
def Simulate2dBallAndBeam(x0, duration):

    builder = DiagramBuilder()

    # Load in the ball and beam from a description file.
    tree = RigidBodyTree()
    AddModelInstancesFromSdfString(
        open("ball_and_beam.sdf", 'r').read(), FloatingBaseType.kFixed, None,
        tree)

    # A RigidBodyPlant wraps a RigidBodyTree to allow
    # forward dynamical simulation.
    plant = builder.AddSystem(RigidBodyPlant(tree))

    # Spawn a controller and hook it up
    controller = builder.AddSystem(BallAndBeam2dController(tree))
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    # Create a logger to log at 30hz
    state_log = builder.AddSystem(SignalLogger(plant.get_num_states()))
    state_log._DeclarePeriodicPublish(0.0333, 0.0)  # 30hz logging
    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    # Create a simulator
    diagram = builder.Build()
    simulator = Simulator(diagram)

    # Don't limit realtime rate for this sim, since we
    # produce a video to render it after simulating the whole thing.
    #simulator.set_target_realtime_rate(100.0)
    simulator.set_publish_every_time_step(False)

    # Force the simulator to use a fixed-step integrator,
    # which is much faster for this stiff system. (Due to the
    # spring-model of collision, the default variable-timestep
    # integrator will take very short steps. I've chosen the step
    # size here to be fast while still being stable in most situations.)
    integrator = simulator.get_mutable_integrator()
    integrator.set_fixed_step_mode(True)
    integrator.set_maximum_step_size(0.001)

    # Set the initial state
    state = simulator.get_mutable_context(
    ).get_mutable_continuous_state_vector()
    state.SetFromVector(x0)

    # Simulate!
    simulator.StepTo(duration)

    return tree, controller, state_log
Exemplo n.º 8
0
def Simulate2dHopper(x0,
                     duration,
                     desired_lateral_velocity=0.0,
                     print_period=0.0):
    builder = DiagramBuilder()

    plant = builder.AddSystem(MultibodyPlant(0.0005))
    scene_graph = builder.AddSystem(SceneGraph())
    plant.RegisterAsSourceForSceneGraph(scene_graph)
    builder.Connect(plant.get_geometry_poses_output_port(),
                    scene_graph.get_source_pose_port(plant.get_source_id()))
    builder.Connect(scene_graph.get_query_output_port(),
                    plant.get_geometry_query_input_port())

    # Build the plant
    parser = Parser(plant)
    parser.AddModelFromFile("raibert_hopper_2d.sdf")
    plant.WeldFrames(plant.world_frame(), plant.GetFrameByName("ground"))
    plant.AddForceElement(UniformGravityFieldElement())
    plant.Finalize()

    # Create a logger to log at 30hz
    state_dim = plant.num_positions() + plant.num_velocities()
    state_log = builder.AddSystem(SignalLogger(state_dim))
    state_log.DeclarePeriodicPublish(0.0333, 0.0)  # 30hz logging
    builder.Connect(plant.get_continuous_state_output_port(),
                    state_log.get_input_port(0))

    # The controller
    controller = builder.AddSystem(
        Hopper2dController(plant,
                           desired_lateral_velocity=desired_lateral_velocity,
                           print_period=print_period))
    builder.Connect(plant.get_continuous_state_output_port(),
                    controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0),
                    plant.get_actuation_input_port())

    # The diagram
    diagram = builder.Build()
    simulator = Simulator(diagram)
    simulator.Initialize()

    plant_context = diagram.GetMutableSubsystemContext(
        plant, simulator.get_mutable_context())
    plant_context.get_mutable_discrete_state_vector().SetFromVector(x0)

    simulator.StepTo(duration)
    return plant, controller, state_log
Exemplo n.º 9
0
def animate_cartpole(policy, duration=10.):
    # Animate the resulting policy.
    builder = DiagramBuilder()
    tree = RigidBodyTree("/opt/underactuated/src/cartpole/cartpole.urdf",
                         FloatingBaseType.kFixed)
    plant = RigidBodyPlant(tree)
    plant_system = builder.AddSystem(plant)

    # TODO(russt): add wrap-around logic to barycentric mesh
    # (so the policy has it, too)
    class WrapTheta(VectorSystem):
        def __init__(self):
            VectorSystem.__init__(self, 4, 4)

        def _DoCalcVectorOutput(self, context, input, state, output):
            output[:] = input
            twoPI = 2.*math.pi
            output[1] = output[1] - twoPI * math.floor(output[1] / twoPI)


    wrap = builder.AddSystem(WrapTheta())
    builder.Connect(plant_system.get_output_port(0), wrap.get_input_port(0))
    vi_policy = builder.AddSystem(policy)
    builder.Connect(wrap.get_output_port(0), vi_policy.get_input_port(0))
    builder.Connect(vi_policy.get_output_port(0), plant_system.get_input_port(0))

    logger = builder.AddSystem(SignalLogger(4))
    logger._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(plant_system.get_output_port(0), logger.get_input_port(0))

    diagram = builder.Build()
    simulator = Simulator(diagram)
    simulator.set_publish_every_time_step(False)

    state = simulator.get_mutable_context().get_mutable_continuous_state_vector()
    state.SetFromVector([-1., math.pi-1, 1., -1.])

    # Do the sim.
    simulator.StepTo(duration)

    # Visualize the result as a video.
    vis = PlanarRigidBodyVisualizer(tree, xlim=[-12.5, 12.5], ylim=[-1, 2.5])
    ani = vis.animate(logger, repeat=True)

    # plt.show()
    # Things added to get visualizations in an ipynb
    plt.close(vis.fig)
    HTML(ani.to_html5_video())
Exemplo n.º 10
0
def RunPendulumSimulation(pendulum_plant,
                          pendulum_controller,
                          x0=[0.9, 0.0],
                          duration=10):
    '''
        Accepts a pendulum_plant (which should be a
        DampedOscillatingPendulumPlant) and simulates it for 
        'duration' seconds from initial state `x0`. Returns a 
        logger object which can return simulated timesteps `
        logger.sample_times()` (N-by-1) and simulated states
        `logger.data()` (2-by-N).
    '''

    # Create a simple block diagram containing the plant in feedback
    # with the controller.
    builder = DiagramBuilder()
    plant = builder.AddSystem(pendulum_plant)
    controller = builder.AddSystem(pendulum_controller)
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    # Create a logger to capture the simulation of our plant
    # (We tell the logger to expect a 3-variable input,
    # and hook it up to the pendulum plant's 3-variable output.)
    logger = builder.AddSystem(SignalLogger(3))
    logger.DeclarePeriodicPublish(0.033333, 0.0)

    builder.Connect(plant.get_output_port(0), logger.get_input_port(0))

    diagram = builder.Build()

    # Create the simulator.
    simulator = Simulator(diagram)
    simulator.Initialize()
    simulator.set_publish_every_time_step(False)

    # Set the initial conditions for the simulation.
    state = simulator.get_mutable_context().get_mutable_state()\
                     .get_mutable_continuous_state().get_mutable_vector()
    state.SetFromVector(x0)

    # Simulate for the requested duration.
    simulator.AdvanceTo(duration)

    # Return the logger, which stores the output of the
    # plant across the time steps of the simulation.
    return logger
import matplotlib.pyplot as plt
from pydrake.all import (DiagramBuilder, SignalLogger, Simulator)
from simple_continuous_time_system import *

# Create a simple block diagram containing our system.
builder = DiagramBuilder()
system = builder.AddSystem(SimpleContinuousTimeSystem())
logger = builder.AddSystem(SignalLogger(1))
builder.Connect(system.get_output_port(0), logger.get_input_port(0))
diagram = builder.Build()

# Create the simulator.
simulator = Simulator(diagram)

# Set the initial conditions, x(0).
state = simulator.get_mutable_context().get_mutable_continuous_state_vector()
state.SetFromVector([0.9])

# Simulate for 10 seconds.
simulator.StepTo(10)

# Plot the results.
plt.plot(logger.sample_times(), logger.data().transpose())
plt.xlabel('t')
plt.ylabel('x(t)')
plt.show()
Exemplo n.º 12
0
def SimulateHand(duration=10.,
                 num_fingers=3,
                 mu=0.5,
                 manipuland_sdf="models/manipuland_box.sdf",
                 initial_manipuland_pose=np.array([1.5, 0., 0.]),
                 n_grasp_search_iters=100,
                 manipuland_trajectory_callback=None,
                 control_period=0.0333,
                 print_period=1.0):
    ''' Given a great many passthrough arguments
        (see docs for HandController and
        usage example in set_5_mpc.ipynb), constructs
        a simulation of a num_fingers-fingered hand
        and simulates it for duration seconds from
        a specified initial manipuland pose. 
        
        Returns:
        (hand, plant, controller, state_log, contact_log)
        hand: The RigidBodyTree of the complete hand.
        plant: The RigidBodyPlant that owns the hand RBT
        controller: The HandController object
        state_log: A SignalLogger that has logged the output
        of the state output port of plant.
        contact_log: A PlanarHandContactLogger object that
        has logged the output of the contact results output
        port of the plant. '''
    builder = DiagramBuilder()

    tree = BuildHand(num_fingers, manipuland_sdf)
    num_finger_links = 3  # from sdf
    num_hand_q = num_finger_links * num_fingers

    # Generate the nominal posture for the hand
    # First link wide open, next links at right angles
    x_nom = np.zeros(2 * num_finger_links * num_fingers + 6)
    for i in range(num_fingers):
        if i < num_fingers / 2:
            x_nom[(num_finger_links*i):(num_finger_links*(i+1))] = \
                np.array([2, 1.57, 1.57])
        else:
            x_nom[(num_finger_links*i):(num_finger_links*(i+1))] = \
                -np.array([2, 1.57, 1.57])

    # Drop in the initial manipuland location
    x_nom[num_hand_q:(num_hand_q + 3)] = initial_manipuland_pose

    # A RigidBodyPlant wraps a RigidBodyTree to allow
    # forward dynamical simulation. It handles e.g. collision
    # modeling.
    plant = builder.AddSystem(RigidBodyPlant(tree))
    # Alter the ground material used in simulation to make
    # it dissipate more energy (to make the object less bouncy)
    # and stickier (to make it easier to hold) and softer
    # (again to make it less bouncy)
    allmaterials = CompliantMaterial()
    allmaterials.set_youngs_modulus(1E6)  # default 1E9
    allmaterials.set_dissipation(1.0)  # default 0.32
    allmaterials.set_friction(0.9)  # default 0.9.
    plant.set_default_compliant_material(allmaterials)

    # Spawn a controller and hook it up
    controller = builder.AddSystem(
        HandController(
            tree,
            x_nom=x_nom,
            num_fingers=num_fingers,
            mu=mu,
            n_grasp_search_iters=n_grasp_search_iters,
            manipuland_trajectory_callback=manipuland_trajectory_callback,
            control_period=control_period,
            print_period=print_period))

    nq = controller.nq
    qinit, info = controller.ComputeTargetPosture(x_nom,
                                                  x_nom[(nq - 3):nq],
                                                  backoff_distance=0.0)
    if info != 1:
        print "Warning: initial condition IK solve returned info ", info
    xinit = np.zeros(x_nom.shape)
    xinit[0:(nq - 3)] = qinit[0:-3]
    xinit[(nq - 3):nq] = x_nom[(nq - 3):nq]
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    for i in range(num_fingers):
        builder.Connect(controller.get_output_port(i), plant.get_input_port(i))

    # Create a state logger to log at 30hz
    state_log = builder.AddSystem(SignalLogger(plant.get_num_states()))
    state_log.DeclarePeriodicPublish(0.0333, 0.0)  # 30hz logging
    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    # And a contact result logger, same rate
    contact_log = builder.AddSystem(PlanarHandContactLogger(controller, plant))
    contact_log.DeclarePeriodicPublish(0.0333, 0.0)
    builder.Connect(plant.contact_results_output_port(),
                    contact_log.get_input_port(0))

    # Create a simulator
    diagram = builder.Build()
    simulator = Simulator(diagram)
    # Don't limit realtime rate for this sim, since we
    # produce a video to render it after simulating the whole thing.
    # simulator.set_target_realtime_rate(100.0)
    simulator.set_publish_every_time_step(False)

    # Force the simulator to use a fixed-step integrator,
    # which is much faster for this stiff system. (Due to the
    # spring-model of collision, the default variable-timestep
    # integrator will take very short steps. I've chosen the step
    # size here to be fast while still being stable in most situations.)
    integrator = simulator.get_mutable_integrator()
    integrator.set_fixed_step_mode(True)
    integrator.set_maximum_step_size(0.005)

    # Set the initial state
    state = simulator.get_mutable_context().\
        get_mutable_continuous_state_vector()
    state.SetFromVector(xinit)

    # Simulate!
    simulator.StepTo(duration)

    return tree, plant, controller, state_log, contact_log
        control_input_reference = discrete_state.get_mutable_vector(
        ).get_mutable_value()
        x = self.EvalVectorInput(context, 0).get_value()
        u = control_input_reference.copy()
        new_u = self.ComputeControlInput(x, u, context.get_time())
        control_input_reference[:] = new_u

    def _DoCalcVectorOutput(self, context, y_basic_vector):
        control_output = context.get_discrete_state_vector().get_value()
        y = y_basic_vector.get_mutable_value()
        y[:] = control_output


# Create a simple block diagram containing our system.
controller = builder.AddSystem(QuadIlqrMpcController())
logger_x = builder.AddSystem(SignalLogger(n))
logger_u = builder.AddSystem(SignalLogger(m))

builder.Connect(controller.get_output_port(0), quad.get_input_port(0))
builder.Connect(quad.get_output_port(0), logger_x.get_input_port(0))
builder.Connect(quad.get_output_port(0), controller.get_input_port(0))
builder.Connect(controller.get_output_port(0), logger_u.get_input_port(0))
diagram = builder.Build()

# Create the simulator.
simulator = Simulator(diagram)

# if __name__ == '__main__':
# Set the initial conditions, x(0).
state = simulator.get_mutable_context().get_mutable_continuous_state_vector()
state.SetFromVector(traj_specs.x0)
Exemplo n.º 14
0
 def log_output(output_port, rate):
     logger = builder.AddSystem(SignalLogger(output_port.size()))
     logger._DeclarePeriodicPublish(1. / rate, 0.0)
     builder.Connect(output_port, logger.get_input_port(0))
     return logger
Exemplo n.º 15
0
def RunSimulation(robobee_plantBS,
                  control_law,
                  x0=np.random.random((15, 1)),
                  duration=30):
    robobee_controller = RobobeeController(control_law)

    # Create a simple block diagram containing the plant in feedback
    # with the controller.
    builder = DiagramBuilder()
    # The last pendulum plant we made is now owned by a deleted
    # system, so easiest path is for us to make a new one.
    plant = builder.AddSystem(
        RobobeePlantBS(m=robobee_plantBS.m,
                       Ixx=robobee_plantBS.Ixx,
                       Iyy=robobee_plantBS.Iyy,
                       Izz=robobee_plantBS.Izz,
                       g=robobee_plantBS.g,
                       input_max=robobee_plantBS.input_max))

    Rigidbody_selector = builder.AddSystem(RigidBodySelection())

    print("1. Connecting plant and controller\n")
    controller = builder.AddSystem(robobee_controller)
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    # Create a logger to capture the simulation of our plant
    print("2. Connecting plant to the logger\n")
    set_time_interval = 0.001
    time_interval_multiple = 1000
    publish_period = set_time_interval * time_interval_multiple

    input_log = builder.AddSystem(SignalLogger(4))
    # input_log._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(controller.get_output_port(0), input_log.get_input_port(0))

    state_log = builder.AddSystem(SignalLogger(15))
    # state_log._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    # Drake visualization
    print("3. Connecting plant output to DrakeVisualizer\n")

    rtree = RigidBodyTree(
        FindResourceOrThrow("drake/examples/robobee/robobee_arena.urdf"),
        FloatingBaseType.kQuaternion)  #robobee_twobar
    lcm = DrakeLcm()
    visualizer = builder.AddSystem(
        DrakeVisualizer(tree=rtree, lcm=lcm, enable_playback=True))

    builder.Connect(plant.get_output_port(0),
                    Rigidbody_selector.get_input_port(0))
    builder.Connect(Rigidbody_selector.get_output_port(0),
                    visualizer.get_input_port(0))

    print("4. Building diagram\n")

    diagram = builder.Build()

    # Set the initial conditions for the simulation.
    context = diagram.CreateDefaultContext()
    state = context.get_mutable_continuous_state_vector()
    state.SetFromVector(x0)

    # Create the simulator.
    print("5. Create simulation\n")

    simulator = Simulator(diagram, context)
    simulator.Initialize()
    # simulator.set_publish_every_time_step(False)

    simulator.set_target_realtime_rate(1)
    simulator.get_integrator().set_fixed_step_mode(True)
    simulator.get_integrator().set_maximum_step_size(0.05)

    # Simulate for the requested duration.
    simulator.StepTo(duration)

    return input_log, state_log
Exemplo n.º 16
0
 def log_output(output_port, rate):
     logger = builder.AddSystem(SignalLogger(output_port.size()))
     logger.set_publish_period(1. / rate)
     builder.Connect(output_port, logger.get_input_port(0))
     return logger
Exemplo n.º 17
0
def BuildAndSimulateTrajectory(
    q_traj,
    g_traj,
    get_gripper_controller,
    T_world_objectInitial,
    T_world_targetBin,
    zmq_url,
    time_step,
    include_target_bin=True,
    include_hoop=False,
    manipuland="foam"
):
    """Simulate trajectory for manipulation station.
    @param q_traj: Trajectory class used to initialize TrajectorySource for joints.
    @param g_traj: Trajectory class used to initialize TrajectorySource for gripper.
    """
    builder = DiagramBuilder()
    station = builder.AddSystem(ManipulationStation(time_step=time_step)) #1e-3 or 1e-4 probably
    station.SetupClutterClearingStation()
    if manipuland is "foam":
        station.AddManipulandFromFile(
            "drake/examples/manipulation_station/models/061_foam_brick.sdf",
            T_world_objectInitial)
    elif manipuland is "ball":
        station.AddManipulandFromFile(
            "drake/examples/manipulation_station/models/sphere.sdf",
            T_world_objectInitial)
    elif manipuland is "bball":
        station.AddManipulandFromFile(
            "drake/../../../../../../manipulation/sdfs/bball.sdf", # this is some path hackery
            T_world_objectInitial)
    elif manipuland is "rod":
        station.AddManipulandFromFile(
            "drake/examples/manipulation_station/models/rod.sdf",
            T_world_objectInitial)
    station_plant = station.get_multibody_plant()
    parser = Parser(station_plant)
    if include_target_bin:
        parser.AddModelFromFile("sdfs/extra_bin.sdf")
        station_plant.WeldFrames(station_plant.world_frame(), station_plant.GetFrameByName("extra_bin_base"), T_world_targetBin)
    if include_hoop:
        parser.AddModelFromFile("sdfs/hoop.sdf")
        station_plant.WeldFrames(station_plant.world_frame(), station_plant.GetFrameByName("base_link_hoop"), T_world_targetBin)
    station.Finalize()

    # iiwa joint trajectory - predetermined trajectory
    q_traj_system = builder.AddSystem(TrajectorySource(q_traj))
    builder.Connect(q_traj_system.get_output_port(),
                    station.GetInputPort("iiwa_position"))

    # gripper - closed loop controller
    gctlr = builder.AddSystem(get_gripper_controller(station_plant))
    gctlr.set_name("GripperControllerUsingIiwaState")
    builder.Connect(station.GetOutputPort("iiwa_position_measured"),  gctlr.GetInputPort("iiwa_position"))
    builder.Connect(station.GetOutputPort("iiwa_velocity_estimated"), gctlr.GetInputPort("iiwa_velocity"))
    builder.Connect(gctlr.get_output_port(), station.GetInputPort("wsg_position"))

    loggers = dict(
        state=builder.AddSystem(SignalLogger(31)),
        v_est=builder.AddSystem(SignalLogger(7))
    )
    builder.Connect(station.GetOutputPort("plant_continuous_state"),
                    loggers["state"].get_input_port())
    builder.Connect(station.GetOutputPort("iiwa_velocity_estimated"),
                    loggers["v_est"].get_input_port())

    meshcat = None
    if zmq_url is not None:
        meshcat = ConnectMeshcatVisualizer(builder,
            station.get_scene_graph(),
            output_port=station.GetOutputPort("pose_bundle"),
            delete_prefix_on_load=True,
            frames_to_draw={"gripper":{"body"}},
            zmq_url=zmq_url)

    diagram = builder.Build()

    simulator = Simulator(diagram)
    simulator.set_target_realtime_rate(1.0)

    return simulator, station_plant, meshcat, loggers
Exemplo n.º 18
0
robobee_controller = RobobeeController(test_LQRcontroller)

# Create a simple block diagram containing the plant in feedback
# with the controller.
builder = DiagramBuilder()
# The last pendulum plant we made is now owned by a deleted
# system, so easiest path is for us to make a new one.
plant = builder.AddSystem(robobeeplant)

controller = builder.AddSystem(robobee_controller)
builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

# Create a logger to capture the simulation of our plant
input_log = builder.AddSystem(SignalLogger(4))
input_log._DeclarePeriodicPublish(0.033333, 0.0)
builder.Connect(controller.get_output_port(0), input_log.get_input_port(0))

state_log = builder.AddSystem(SignalLogger(13))
state_log._DeclarePeriodicPublish(0.033333, 0.0)
builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

# Drake visualization
rtree = RigidBodyTree(
    FindResourceOrThrow("drake/examples/robobee/robobee.urdf"),
    FloatingBaseType.kQuaternion)
lcm = DrakeLcm()
visualizer = builder.AddSystem(
    DrakeVisualizer(tree=rtree, lcm=lcm, enable_playback=True))
builder.Connect(plant.get_output_port(0), visualizer.get_input_port(0))
Exemplo n.º 19
0
        torque_system = builder.AddSystem(
            ConstantVectorSource(
                np.ones((rbt.get_num_actuators(), 1)) * torque))
        builder.Connect(torque_system.get_output_port(0),
                        rbplant_sys.get_input_port(0))
        print('Simulating with constant torque = ' + str(torque) +
              ' Newton-meters')

        # Visualize
        visualizer = builder.AddSystem(pbrv)
        builder.Connect(rbplant_sys.get_output_port(0),
                        visualizer.get_input_port(0))

        # And also log
        signalLogRate = 60
        signalLogger = builder.AddSystem(SignalLogger(nx))
        signalLogger.DeclarePeriodicPublish(1. / signalLogRate, 0.0)
        builder.Connect(rbplant_sys.get_output_port(0),
                        signalLogger.get_input_port(0))

        diagram = builder.Build()
        simulator = Simulator(diagram)
        simulator.Initialize()
        simulator.set_target_realtime_rate(1.0)
        simulator.set_publish_every_time_step(False)

        # TODO(russt): Clean up state vector access below.
        state = simulator.get_mutable_context().get_mutable_state()\
                         .get_mutable_continuous_state().get_mutable_vector()

        if set_initial_state:
Exemplo n.º 20
0
def getPredictedMotion(B, v_command, time):
    #object_positions = object_positions + 0.1
    #manipulator_positions = manipulator_positions + 0.1
    #object_velocities = object_velocities + 0.1
    #manipulator_velocities = manipulator_velocities + 0.1

    #object_positions = object_positions[:, range(0,object_positions.shape[1],2)]
    #manipulator_positions = manipulator_positions[:, range(0,manipulator_positions.shape[1],2)]
    #object_velocities = object_velocities[:, range(0,object_velocities.shape[1],2)]
    #manipulator_velocities = manipulator_velocities[:, range(0,manipulator_velocities.shape[1],2)]
    #times = times[range(0,times.size,2)]
    #import pdb; pdb.set_trace()
    step = 0.01
    A = 10 * np.eye(3)

    tree = RigidBodyTree(
        FindResource(
            os.path.dirname(os.path.realpath(__file__)) +
            "/block_pusher2.urdf"), FloatingBaseType.kFixed)

    # Set up a block diagram with the robot (dynamics), the controller, and a
    # visualization block.
    builder = DiagramBuilder()
    #robot = builder.AddSystem(RigidBodyPlant(tree))
    robot = builder.AddSystem(
        QuasiStaticRigidBodyPlant(tree, step, A, np.linalg.inv(B)))

    controller = builder.AddSystem(QController(tree, v_command, step))
    #builder.Connect(robot.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), robot.get_input_port(0))

    Tview = np.array([[1., 0., 0., 0.], [0., 1., 0., 0.], [0., 0., 0., 1.]],
                     dtype=np.float64)
    visualizer = builder.AddSystem(
        PlanarRigidBodyVisualizer(tree,
                                  Tview,
                                  xlim=[-2.8, 4.8],
                                  ylim=[-2.8, 10]))
    builder.Connect(robot.get_output_port(0), visualizer.get_input_port(0))

    logger = builder.AddSystem(
        SignalLogger(tree.get_num_positions() + tree.get_num_velocities()))
    builder.Connect(robot.get_output_port(0), logger.get_input_port(0))

    diagram = builder.Build()

    # Set up a simulator to run this diagram
    simulator = Simulator(diagram)
    simulator.set_target_realtime_rate(1.0)
    simulator.set_publish_every_time_step(True)

    # Set the initial conditions
    context = simulator.get_mutable_context()
    state = context.get_mutable_discrete_state_vector()
    start1 = 3 * np.pi / 16
    start2 = 15 * np.pi / 16
    #np.pi/6 - eps, 2*np.pi/3 + eps, -np.pi/6 + eps, -2*np.pi/3 - eps,    np.pi/6 - eps, 2*np.pi/3 + eps, -np.pi/6 + eps, -2*np.pi/3 - eps
    state.SetFromVector(
        (start1, start2, -start1, -start2, np.pi + start1, start2,
         np.pi - start1, -start2, 1, 1, 0., 0., 0., 0., 0., 0., 0., 0., 0., 0.,
         0., 0.))  # (theta1, theta2, theta1dot, theta2dot)
    # Simulate for 10 seconds
    simulator.StepTo(time)
    #import pdb; pdb.set_trace()
    return (logger.data()[8:11, :], logger.data()[:8, :],
            logger.data()[19:22, :], logger.data()[11:19, :],
            logger.sample_times())
Exemplo n.º 21
0
# drake controller (System)
controller = Controller(pwa, N, Q, R, Q, X_N)

#%%

# blocks of the diagram
builder = DiagramBuilder()
robot = builder.AddSystem(plant)
controller = builder.AddSystem(controller)
zoh = builder.AddSystem(ZeroOrderHold(.1, 1))

#%%

# logger
logger_freq = 30.
logger = SignalLogger(plant.get_num_states())
state_log = builder.AddSystem(logger)
state_log._DeclarePeriodicPublish(1. / logger_freq, 0.0)

#%%

# connect and build the diagram
builder.Connect(robot.get_output_port(0), controller.get_input_port(0))
builder.Connect(controller.get_output_port(0), zoh.get_input_port(0))
builder.Connect(zoh.get_output_port(0), robot.get_input_port(0))
builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))
diagram = builder.Build()

#%%

# set up sim
Exemplo n.º 22
0
def simulate_and_log_policy_system(policy_system, expmt, ic=None):
    global tree
    global logger
    expmt_settings = {
        "pendulum": {
            'constructor_or_path': PendulumPlant,
            'state_dim': 2,
            'twoPI_boundary_condition_state_idxs': (0,),
            'initial_state': [0.1, 0.0],
        },
        "acrobot": {
            'constructor_or_path': "/opt/underactuated/src/acrobot/acrobot.urdf",
            'state_dim': 4,
            'twoPI_boundary_condition_state_idxs': (0, 1),
            'initial_state': [0.5, 0.5, 0.0, 0.0],
        },
        "cartpole": {
            'constructor_or_path': "/opt/underactuated/src/cartpole/cartpole.urdf",
            'state_dim': 4,
            'twoPI_boundary_condition_state_idxs': (1,),
            'initial_state': [0.5, 0.5, 0.0, 0.0],
        },
    }
    assert expmt in expmt_settings.keys()

    # Animate the resulting policy.
    settings = expmt_settings[expmt]
    builder = DiagramBuilder()
    constructor_or_path = settings['constructor_or_path']
    if not isinstance(constructor_or_path, str):
        plant = constructor_or_path()
    else:
        tree = RigidBodyTree(constructor_or_path, FloatingBaseType.kFixed)
        plant = RigidBodyPlant(tree)
    plant_system = builder.AddSystem(plant)

    # TODO(russt): add wrap-around logic to barycentric mesh
    # (so the policy has it, too)
    class WrapTheta(VectorSystem):
        def __init__(self):
            VectorSystem.__init__(self, settings['state_dim'], settings['state_dim'])

        def _DoCalcVectorOutput(self, context, input, state, output):
            output[:] = input
            twoPI = 2.*math.pi
            for idx in settings['twoPI_boundary_condition_state_idxs']:
                # output[idx] += math.pi
                output[idx] = output[idx]# - twoPI * math.floor(output[idx] / twoPI)
                # output[idx] -= math.pi

    wrap = builder.AddSystem(WrapTheta())
    builder.Connect(plant_system.get_output_port(0), wrap.get_input_port(0))
    vi_policy = builder.AddSystem(policy_system)
    builder.Connect(wrap.get_output_port(0), vi_policy.get_input_port(0))
    builder.Connect(vi_policy.get_output_port(0), plant_system.get_input_port(0))

    x_logger = builder.AddSystem(SignalLogger(settings['state_dim']))
    x_logger._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(plant_system.get_output_port(0), x_logger.get_input_port(0))

    u_logger = builder.AddSystem(SignalLogger(1))
    u_logger._DeclarePeriodicPublish(0.033333, 0.0)
    builder.Connect(vi_policy.get_output_port(0), u_logger.get_input_port(0))

    diagram = builder.Build()
    simulator = Simulator(diagram)
    simulator.set_publish_every_time_step(False)

    state = simulator.get_mutable_context().get_mutable_continuous_state_vector()
    if ic is None:
        ic = settings['initial_state']
    state.SetFromVector(ic)

    return simulator, tree, x_logger, u_logger
Exemplo n.º 23
0
def Simulate2dHopper(x0,
                     duration,
                     desired_lateral_velocity=0.0,
                     print_period=0.0):
    builder = DiagramBuilder()

    # Load in the hopper from a description file.
    # It's spawned with a fixed floating base because
    # the robot description file includes the world as its
    # root link -- it does this so that I can create a robot
    # system with planar dynamics manually. (Drake doesn't have
    # a planar floating base type accessible right now that I
    # know about -- it only has 6DOF floating base types.)
    tree = RigidBodyTree()
    AddModelInstancesFromSdfString(
        open("raibert_hopper_2d.sdf", 'r').read(), FloatingBaseType.kFixed,
        None, tree)

    # A RigidBodyPlant wraps a RigidBodyTree to allow
    # forward dynamical simulation. It handles e.g. collision
    # modeling.
    plant = builder.AddSystem(RigidBodyPlant(tree))
    # Alter the ground material used in simulation to make
    # it dissipate more energy (to make the hopping more critical)
    # and stickier (to make the hopper less likely to slip).
    allmaterials = CompliantMaterial()
    allmaterials.set_youngs_modulus(1E8)  # default 1E9
    allmaterials.set_dissipation(1.0)  # default 0.32
    allmaterials.set_friction(1.0)  # default 0.9.
    plant.set_default_compliant_material(allmaterials)

    # Spawn a controller and hook it up
    controller = builder.AddSystem(
        Hopper2dController(tree,
                           desired_lateral_velocity=desired_lateral_velocity,
                           print_period=print_period))
    builder.Connect(plant.get_output_port(0), controller.get_input_port(0))
    builder.Connect(controller.get_output_port(0), plant.get_input_port(0))

    # Create a logger to log at 30hz
    state_log = builder.AddSystem(SignalLogger(plant.get_num_states()))
    state_log._DeclarePeriodicPublish(0.0333, 0.0)  # 30hz logging
    builder.Connect(plant.get_output_port(0), state_log.get_input_port(0))

    # Create a simulator
    diagram = builder.Build()
    simulator = Simulator(diagram)
    # Don't limit realtime rate for this sim, since we
    # produce a video to render it after simulating the whole thing.
    #simulator.set_target_realtime_rate(100.0)
    simulator.set_publish_every_time_step(False)

    # Force the simulator to use a fixed-step integrator,
    # which is much faster for this stiff system. (Due to the
    # spring-model of collision, the default variable-timestep
    # integrator will take very short steps. I've chosen the step
    # size here to be fast while still being stable in most situations.)
    integrator = simulator.get_mutable_integrator()
    integrator.set_fixed_step_mode(True)
    integrator.set_maximum_step_size(0.0005)

    # Set the initial state
    state = simulator.get_mutable_context(
    ).get_mutable_continuous_state_vector()
    state.SetFromVector(x0)

    # Simulate!
    simulator.StepTo(duration)

    return tree, controller, state_log